cover
Contact Name
Gunawan
Contact Email
gunawan@unram.ac.id
Phone
+6281917047286
Journal Mail Official
ijece.ipc@gmail.com
Editorial Address
Green Pagutan Blok E No. 6 Mataram, Nusa Tenggara Barat
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Indonesian Journal of Elementary and Childhood Education
ISSN : 27213943     EISSN : 27163237     DOI : -
Core Subject : Education, Social,
Indonesian Journal of Elementary and Childhood Education (IJECE) merupakan jurnal ilmiah peer-reviewed yang didedikasikan sebagai platform diseminasi hasil pemikiran dan penelitian bagi mahasiswa, guru, dosen, praktisi, serta peneliti. Jurnal ini berfokus pada pengembangan ilmu pengetahuan di bidang Pendidikan Dasar dan Pendidikan Anak Usia Dini (PAUD). Fokus dan Ruang Lingkup (Focus and Scope) IJECE menerima naskah berkualitas baik dalam bentuk artikel hasil penelitian (original research) maupun artikel tinjauan pustaka (review article) yang mencakup, namun tidak terbatas pada: Inovasi Pembelajaran di Sekolah Dasar dan PAUD. Kurikulum dan Kebijakan Pendidikan Dasar. Home Schooling dan Alternatif Pendidikan Anak. Pendidikan Berbasis Digital/Online untuk Anak-Anak. Isu Strategis dan Masalah Kontemporer dalam Pendidikan Dasar & PAUD. Kebijakan PublikasiAkses Terbuka (Open Access): Semua artikel yang diterima tersedia secara bebas untuk dibaca dan diunduh guna mendukung pertukaran pengetahuan global yang lebih luas. Lisensi: Artikel diterbitkan di bawah lisensi Creative Commons Attribution-ShareAlike 4.0 International License. Proses Review: Setiap naskah yang masuk melalui sistem OJS akan melewati proses penelaahan oleh tim reviewer ahli untuk menjaga kualitas akademik. Keputusan pertama akan diterima dalam 1-2 minggu setelah Submit. Frekuensi Terbit IJECE dikelola dan diterbitkan oleh Indonesian Publication Center. Jurnal ini telah aktif sejak tahun 2020 dengan frekuensi terbit 4 kali setahun, yaitu pada bulan: Maret - Juni - September - Desember.
Arjuna Subject : Umum - Umum
Articles 159 Documents
Pengembangan Game Education Unjumble Untuk Meningkatkan Kemampuan Bahasa Anak Pada Kelompok B di PAUD Alif Monjok Alpina Purwita Sari; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This research aims to produce educational games that are feasible, practical and effective. The research and development method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, documentation and questionnaires with media experts, material experts and teachers. Data analysis was carried out descriptively, quantitatively and qualitatively. The results of stage I media expert validation showed a percentage of 72.5%, and in stage II it increased to 90%, indicating an increase in the feasibility of the game. Material expert validation in stage I showed a percentage of 96.4%, stage II 92.8%, and stage III 91%, showing consistency in the suitability of the material. The results of the practicality test by the teacher showed a percentage of 75%. Observations of children show an increase in language skills, especially in the aspect of increased language skills and aspects of composing words, from stage I of (71.9) to stage II of (81.5) so it can be said to be very effective for implementation in group B children at PAUD Alif. The educational game Unjumble has proven to be feasible, practical and effective in improving the reading language skills of group B children, especially in the aspect of composing words, becoming a fun and interactive alternative learning media. The implication for this research is to add other media or safety toys to conduct conditions in the classroom when the research is carried out.
Analisis Kemampuan Membaca Kelas III SD Negeri 31 Mataram Rizka Aulia; Rizkia Rasma; Saidul Kandias; Serli Serli; Windi Astiana; Hari Witono; Ibrahim Ibrahim
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 1 (2024): Edisi Maret 2024
Publisher : Indonesian Publication Center

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Abstract

In life, reading has an important role because reading is one of the ways used to increase knowledge. The goal of reading skills is so that students can understand texts and become better communicators. This research was conducted with the aim of analyzing the reading abilities of grade 3 students at SDN 31 Mataram. The research methodology used is descriptive qualitative with data collection techniques through tests, observations and interviews. This research resulted in eight students having good reading abilities, three students having fairly good reading abilities, and one student having very poor reading abilities. Based on the findings from tests, observations, and interviews conducted for this research, three conclusions can be drawn about the reading abilities of grade 3 students at SDN 31 Mataram: some of them are proficient readers. Other students' reading abilities ranged from very poor to sufficient.
Pengembangan Bahan Ajar IPAS Berbantuan Wordwall Game Menggunakan Model PjBL untuk Meningkatkan Kemampuan Literasi dan Numerasi pada Siswa Sekolah Dasar Suharti Endang Pratiwi; A Wahab Jufri; Gunawan Gunawan
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 1 (2024): Edisi Maret 2024
Publisher : Indonesian Publication Center

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Abstract

Low literacy and numeracy skills among elementary school students are a major concern in education. This research addresses this issue by developing innovative IPAS (Science, Social Studies, and Technology) learning materials that integrate the interactive game application Wordwall with a Project Based Learning (PjBL) approach. The aim is to create learning materials that are valid, practical, and effective in enhancing elementary students' literacy and numeracy skills. This Research and Development (R&D) study, following the Dick and Carey model, involved 25 fifth-grade students from SD Negeri 44 Cakranegara as the sample. Data collection was conducted through questionnaires for validity and practicality, and multiple-choice tests for the effectiveness of the learning materials. Data analysis utilized the N-Gain test and paired t-test. The results revealed a significant increase in students' literacy (14.84 points) and numeracy (19.80 points) skills after using the developed materials. This improvement was supported by the significant values obtained from the t-test (p < 0.05). This research confirms that innovation in learning materials and teaching methods, such as the use of Wordwall games and PjBL, can have a substantial positive impact on elementary school students' literacy and numeracy abilities.
Korelasi Tingkat Kebugaran Jasmani Terhadap Prestasi Belajar Mahasiswa Prodi PGSD Angkatan 2023 Universitas Muhammadiyah Tasikmalaya Puteri Dhiya Nabilah; Fani Sri Aprilia; Fika Nurzakia Rahmah; Listhia Aulia Rahmah; Silvi Damayanti; Rahmat Permana
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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This study aimed to determine the relationship between physical fitness levels and academic achievement among PGSD students of the 2023 cohort at Universitas Muhammadiyah Tasikmalaya. The research employed a quantitative descriptive design with a correlational approach. The subjects consisted of 64 students, comprising 12 male and 52 female students. The instruments used included a physical fitness test to measure fitness levels and the Grade Point Average (GPA) to assess academic achievement. Data were collected through questionnaires and analyzed statistically. The analysis revealed that physical fitness was not a primary factor influencing students' academic achievement. The correlation coefficient (r) was -0.638, which was lower than the critical value (rt) of 0.526 at a 5% significance level, indicating no significant relationship between physical fitness and academic achievement. The coefficient of determination (r square) was 0.007 or 0.7%, suggesting that only 0.7% of the variation in academic achievement could be explained by physical fitness levels, while 99.3% was influenced by other factors such as motivation, talent, interest, and family environment. Thus, this study concludes that psychological and social factors play a more dominant role in determining students' academic success compared to physical fitness levels.
Pengembangan Game Edukasi Crossword Puzzle untuk Meningkatkan Kemampuan Kognitif Pada Anak Kelompok B di TK IT Al-Fajar Mataram Puji Indriani Sukma; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This study aimed to develop an educational Crossword Puzzle game to effectively enhance the cognitive skills of Group B children (5-6 years old) at TK IT Al-Fajar Mataram. Cognitive skills, including language, logic, and problem-solving, are essential for early childhood development. Interactive games like Crossword Puzzles are believed to be an engaging and effective approach to stimulate this development. The research employed a Research and Development (R&D) methodology with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. A total of 19 Group B children participated in this study. Research instruments included cognitive skill tests, observation sheets, and feedback questionnaires. The results showed that the educational Crossword Puzzle game was successfully developed and validated by media and material experts. Field trials demonstrated a significant improvement in children's cognitive abilities, particularly in vocabulary recognition, concept comprehension, and simple problem-solving. Children also showed high enthusiasm and interest during gameplay, as reflected in the positive feedback questionnaires. Based on these findings, it can be concluded that the educational Crossword Puzzle game is an effective learning tool for improving the cognitive development of Group B children. This game is recommended as a fun and interactive learning activity at TK IT Al-Fajar Mataram and other early childhood education institutions.
Pengembangan Media Game Edukasi Match Up Untuk Meningkatkan Perkembangan Kognitif Anak Kelompok B di TK Negeri Pembina Mataram Nova Julianti; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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This research aims to develop a valid, practical, and effective educational match-up game media to enhance the cognitive development of group B children. This research employed a Research and Development (R&D) approach using the ADDIE development model. The subjects of this research were 21 group B children. Data collection techniques included observation, interviews, and documentation. Data analysis was conducted using descriptive qualitative methods. The results of the research showed that the media expert's assessment to determine the feasibility of the match-up game for group B obtained a percentage of 77% to 96%, and the material expert's assessment obtained a percentage of 79% to 100%, categorized as very feasible. The results of the practicality test by the group B teacher obtained a percentage of 95%, categorized as very practical. The results of the product trial at the school on group B children to determine the level of effectiveness obtained a percentage of 100%, categorized as very effective. This media can be an alternative for teachers to provide fun and interactive cognitive stimulation. Based on the results of this research, it can be concluded that the educational match-up game is feasible, practical, and effective in enhancing the cognitive development of group B children at TK Negeri Pembina Mataram in the 2023/2024 academic year.
Studi Pendahuluan Pengembangan Media Game Edukasi Spinnng Wheel Pada Perkembangan Bahasa Anak Kelompok B Nasya Ulfa; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 1 (2024): Edisi Maret 2024
Publisher : Indonesian Publication Center

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This research aims to develop an effective "Spinning Wheel" educational game to enhance language development in Group B kindergarten children. Language development is a crucial aspect of early childhood growth, and the use of interactive game media is believed to be an engaging and effective approach. The research methodology employed is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results indicate that the "Spinning Wheel" educational game has been successfully developed and validated by media and content experts.
Kesulitan Membaca pada Siswa Kelas 3 SDN 3 Tanjung: Analisis dan Faktor Penyebab Ananda Maharani; Ibrahim Ibrahim; Hari Witono; Ni Made Yeni Suranti
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 1 (2024): Edisi Maret 2024
Publisher : Indonesian Publication Center

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Grade 3 elementary school (SD) students still experience significant reading difficulties. The results of this research show that the majority of students in class 3 at SDN 3 Tanjung have difficulty reading, especially in the lower classes. Reading difficulties can affect students' self-confidence and learning achievement. Students' initial abilities, learning approaches, and students' internal factors are several factors that influence reading difficulties. Therefore, there needs to be action taken to improve the reading ability of students in class 3 of SDN 3 Tanjung including the use of effective learning strategies and individual guidance.
Pengembangan Game Edukasi Labelled Diagram Untuk Pengenalan Bahasa Asing Pada Anak Kelompok B Di TK Negeri Pembina Mataram Indri Iinpalina; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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This research aims to develop an educational labelled diagram game to assist group B children at TK Negeri Pembina Mataram in learning a foreign language (English) that is feasible, practical, and effective. This game is expected to increase children's interest and ability in learning a foreign language in a fun and effective way. The research method used is R&D (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The labelled diagram educational game is developed through 5 stages: Analysis, Design, Development, Implementation, Evaluation. The subjects in this study were group B children totaling 14 children. Data collection techniques used observation, documentation, and questionnaires. Data analysis was carried out descriptively qualitatively. The results showed that the labelled diagram educational game succeeded in improving early childhood foreign language recognition skills. This is evidenced by an increase in the percentage of children's foreign language recognition skills from 71% with the Developing as Expected (DAE) criteria in trial I to 93% with the Developing Very Well (DVW) criteria in trial II marked by indicators 2 and 5 which previously had the lowest percentage, now have the most significant increase compared to trial I. Validation from media experts and material experts obtained a percentage of 95% with the "very feasible" criteria and teacher satisfaction assessment of the labelled diagram educational game obtained a percentage of 97% with the "very feasible" criteria. It can be concluded that the labelled diagram educational game is proven to be effective in improving foreign language recognition skills in group B children. This labelled diagram educational game can be used as an alternative learning media that is fun, interactive, and innovative at TK Negeri Pembina Mataram.
Studi Pendahuluan Penggunaan Media Pembelajaran Mind Map Pada Kemampuan Berpikir Kritis Anak Usia Dini Di TK Negeri 1 Labuapi Annisa Failasufa; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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This study aims to analyze the use of mind maps as a learning medium on the critical thinking skills of early childhood students. The research employed observation, interviews, and analysis of student work at TK Negeri 1 Labuapi. The results indicate that the use of mind maps as a learning medium has a positive impact on the critical thinking skills of early childhood students. This is evident in the increased ability of students to identify main ideas, connect information, and draw conclusions from the learning material. Mind maps help students visualize information and understand the relationships between concepts, making the learning process more enjoyable and interactive, and enhancing their critical thinking skills. Furthermore, the use of mind maps has also proven effective in fostering creativity and active participation among students in the learning process.