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Contact Name
Erwin Putera Permana
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ojs.unpkediri@gmail.com
Phone
+6285141151676
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Jl. KH. Achmad Dahlan No. 76, Mojoroto, Kota Kediri
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Kota kediri,
Jawa timur
INDONESIA
Jurnal Simki Pedagogia
ISSN : 28072790     EISSN : 2599073X     DOI : https://doi.org/10.29407/jsp
Core Subject : Education,
Jurnal Simki Pedagogia, ISSN (Online) 2599-073X, ISSN (Print) 2807-2790 is an OPEN ACCESS, double-blind peer-reviewed, Indexed Journal dedicated to promoting scholarly exchange among teachers and researchers in the field of Education. Scientific periodicals are scientific publications in the field of education such as Counseling Guidance, Mathematics Education, English Education, Learning planning, Learning strategies, Learning methods, Interactive learning media, Educator competence, Educational communication, Assessment of learning, Educational innovation, Indonesian Language Education, Elementary School Teacher Education and Early Childhood Education Teacher Education. Authors are encouraged to submit complete, unpublished, original, and full-length articles that are not under review in any other journals. The Journal accepts article submissions online or by sending E-mail to ojs.unpkediri@gmail.com
Articles 262 Documents
Pengaruh Media Wayang berbasis Cerita Rakyat Sasak terhadap Keterampilan Berbicara Siswa Kelas IV SDN 2 Lembar Selatan Elza Maulia Sopani; Moh. Irawan Zain; Hasnawati Hasnawati
Jurnal Simki Pedagogia Vol 8 No 2 (2025): Volume 8 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i2.1026

Abstract

Students' speaking skills can be improved through Sasak folklore-based puppet learning media, making it easier for students to understand concepts and express opinions. The purpose of the study was to determine the effect of Sasak folklore-based puppet media on the speaking skills of fourth-grade students of SDN 2 Lembar Selatan. This study used quantitative research with a Quasi Experimental research type with Nonequivalent Control Group Design. The population was 46 students consisting of two classes, namely class IV-A and IV-B. The sample selection used a saturated sample technique where class IV-A consisted of 24 students as an experiment and class IV-B consisted of 22 students as a control. Data collection techniques were in the form of observation and speaking skills tests. Data from observations of the implementation of puppet media using the Problem Based Learning model obtained an average of 80% with good categories from both teacher and student activities. Test result data were used to test the hypothesis using the t-test. Before implementing the t-test, a prerequisite test was first carried out which included a normality test and a homogeneity test. The results of the pretest normality test for the experiment were sig. 0.163> 0.05 and the control value was sig. 0.071>0.05 while the posttest experiment sig. value is 0.197>0.05 and the control sig. value is 0.272>0.05. The results of the pretest homogeneity test sig. value 0.061>0.05 and the posttest sig. value 0.913>0.05, then the data is said to be homogeneous. The test result data for the hypothesis test using the t test obtained a calculated value of 6.597>table 2.021 and sig. 0.00 <0.05, meaning that the proposed t was rejected and t was accepted, indicating that there was a difference between the two classes after being given treatment, so it was concluded that there was an influence of Sasak folklore-based puppet media on the speaking skills of fourth-grade students of SDN 2 Lembar Selatan.
Pengaruh Self Compassion terhadap Psychological Well Being pada Mahasiswa Bimbingan dan Konseling Natasya Merdika; Moesarofah Moesarofah
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1033

Abstract

Self Compassion and Psychological Well Being which aims as an attitude of kindness to oneself in facing various difficulties, which is needed by Guidance and Counseling Students. Using a quantitative approach cross-sectional design. Data were collected through 2 types of measurement scales, namely the Self Compassion Scale and the Psychological Well Being Scale, using the Simple Random Sampling technique to select 132 respondents randomly from 160 populations, the results of the analysis with the Spearman test showed 0.000 because the Sig. value. (2-tailed) <0.05, indicating a strong influence. The findings of this study are useful for guidance and counseling services on campus in the application of Self Compassion to Psychological Well Being in Guidance and Counseling Students.
Hubungan Resiliensi Akademik dengan Stres Akademik Mahasiswa Akhir di Universitas PGRI Adi Buana Surabaya Shalsa Febby Eka Riski; Mudhar Mudhar
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1036

Abstract

Academic resilience and academic stress aim to maintain individual stability in dealing with all academic pressures by building resilience. The method used in this study is quantitative correlational. This study was located at Universitas PGRI Adi Buana Surabaya using the Academic Resilience Scale (ARS-30) scale developed by Cassidy (2016) and the Educational Stress Scale for Adolescent (ESSA) scale Sun (2011). Using a non-probability sampling technique. The focus of the study was taken on respondents according to the characteristics in the study. Respondents in the study were 139 out of 140 populations. The results of the analysis using the correlational hypothesis test r = -508 with a significance of 0.000 with these results can be stated that there is a fairly strong relationship, or in other words Ho is rejected and Ha is accepted. Meaning that the higher the level of academic resilience possessed by final semester students, the lower the students' academic stress.
Pengembangan Media Pembelajaran Mobile Learning dengan Fitur Gamifikasi pada Materi Kebutuhan dalam Mata Pelajaran IPS Danis Nurul Musthofa; Arie Eko Cahyono; Noviana Mariatul Ulfa
Jurnal Simki Pedagogia Vol 8 No 2 (2025): Volume 8 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i2.1038

Abstract

This study aims to develop mobile learning-based educational media, specifically on the topic of needs within the subject of Social Sciences (IPS) at SMP Negeri 8 Jember. By utilizing advancements in information and communication technology, this research adopts the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The results indicate that the developed mobile learning application, named "Social Science Learning Mobile," significantly enhances student engagement and participation in the learning process. Validation by experts shows that this application has a feasibility level of 91%, categorizing it as highly suitable for use. Through the development of this media, it is expected that students will become more motivated, active, and engaged in the learning process, making their learning experience more enjoyable and effective. However, improvements in content and interactive features are still needed to enhance the application's quality. Thus, it is hoped that this application will provide a more engaging and relevant learning experience for students in today's digital era.
Pengaruh Permainan Small Side Games terhadap Lari Kecepatan 10 Meter pada Cabang Olahraga Sepak Bola Akademi Persib U-17 Muhammad Moreno Bagerry; Iman Imanudin; Syam Hardwis; Muhamad Fadli
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1040

Abstract

Speed ​​is one of the important aspects of physical condition in athletics, especially those involving fast movements such as soccer. This study aims to determine the effectiveness of the Small Side Games training method in increasing speed in soccer players aged 17-18 years. The research method used is an experimental design with a pre-experimental approach (pre-test, post-test design), where speed measurements were taken before and after treatment. The subjects of the study consisted of 30 Persib Bandung Academy athletes who participated in training for 5 weeks with a total of 15 meetings. Training was given three times a week with the application of the progressive overload principle, namely increasing training volume through training duration. The results of the study showed that the application of Small Side Games training did not provide significant changes in increasing speed in soccer athletes aged 17-18 years. This finding provides an illustration that this training method may need further adjustment to increase its effectiveness in increasing speed.
Pengaruh Small Side Game melalui Interval, Pyramid dan Mix Method Training terhadap Peningkatan Speed 30m Pemain Sepakbola Egi Dinda Janviera; Iman Imanudin; Syam Hardwis; Muhamad Fadli
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1041

Abstract

This study aims to analyze the effect of training with interval, pyramid, and mix methods in small sided game (SSG) on increasing 30-meter speed. This study uses a quantitative design with a pre-test and post-test approach to compare the three training methods. The research sample consisted of 30 male soccer athletes aged 17 to 18 years from the Persib Bandung Academy who followed a 6-week training program. Sampling was carried out using a simple random sampling technique. The data collected were analyzed using parametric statistics, after passing the normality, homogeneity, and paired sample t-test tests by showing results that met the requirements. The results showed that there was no significant difference between the interval, pyramid, and mix training groups in increasing 30-meter running speed.
Hubungan Antara Kekuatan Maksimal dengan Tingginya Lompatan dan Ketepatan Smash Bola Voli Indra Setiawan; Agus Rusdiana; Unun Umaran; Tono Haryono
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1052

Abstract

This study aims to analyze the relationship between maximum strength with jump height and spike accuracy in volleyball. Maximum strength is measured using the 1 Maximum Repetition (1 RM) method, while jump height is measured by the vertical jump test, and spike accuracy is measured through the volleyball spike accuracy test. This study uses a quantitative approach with a correlational design, involving 12 samples from the core team of the Indonesian Education University volleyball UKM who have met certain criteria. The results of the analysis show that there is a significant relationship between maximum strength and jump height, but there is no significant relationship between maximum strength and spike accuracy. Simultaneous tests show that maximum strength is significantly related to jump height and spike accuracy simultaneously.
Pengaruh Penggunaan Software Swishmax dengan Pendekatan Culturally Responsive Teaching (CRT) terhadap Minat Belajar Matematika Siswa Danang Bagus Prabowo; Djatmiko Hidajat; Andhika Ayu Wulandari
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1054

Abstract

This study aims to determine whether the use of Swishmax software through the Culturally Responsive Teaching (CRT) approach has an effect on students' interest in learning mathematics. This study uses an experimental method in a quantitative approach. The population in this study was grade XI students, with samples selected using the random sampling method. Data collection was carried out through questionnaires and documentation. Data analysis techniques include calculating the average score, standard deviation, normality test, homogeneity test, and hypothesis test. The analysis prerequisite test was carried out through the Liliefors normality test, then continued with the F homogeneity test. For hypothesis analysis, the t-test (Independent t-Test) was used through a significance level of 5%. The results of the study show that if the t-count value is 2.62019, the t-table value at a significance level of 5% at df = 62 is 1.6698. From these data, t_count> t_table was obtained so that it can be concluded that there is an impact of using Swishmax Software through the Culturally Responsive Teaching (CRT) approach on students' interest in learning Mathematics.
Penerapan Media Pembelajaran Berbasis Gamifikasi untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran IPAS Kelas V MI NU Metro Ani Lutviana; Hanif Amrulloh; Nur Laili
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1057

Abstract

This study aims to implement gamification-based learning media as a strategy to increase learning motivation of class V.a students of MI NU Metro. Gamification that includes the implementation of game components that include points, levels, badges, and leaderboards can offer a fun and challenging learning experience for students. By using an experimental research style, this study uses quantitative techniques. This type of research randomly places participants into one of two groups: a control group and an experimental group. We study and identify the problems faced in implementing gamification media and its usefulness in increasing student learning motivation. Based on the results of this study, gamification media can increase students' enthusiasm for learning. Interactive media in the form of quiz games from (canva) is the most successful and significant gamification learning media in increasing learning motivation. Several challenges in its implementation, identified such as differences in technology access and the need for curriculum adaptation, this article recommends solutions such as teacher training and student involvement in gamification media. With the right strategy, gamification media has the potential to create a dynamic and student-centered learning atmosphere, thereby helping them achieve their maximum potential in education.
Analisis Bibliometrik Pengembangan Academic Hardiness melalui Transformasi Model Konseling Kognitif Muhammad Fikri Fauzi; Ishafit Ishafit; Ani Susanti
Jurnal Simki Pedagogia Vol 8 No 2 (2025): Volume 8 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i2.1059

Abstract

The purpose of this study was to determine the development of academic hardiness or academic resilience through the transformation of the cognitive counseling model from 2015 to 2024 or the last 10 years using a bibliometric analysis method sourced from the Dimensions AI database accessed on January 22, 2025. The results of the study showed that the articles obtained at the beginning of the search were 10,917, of which only 161 articles remained after sorting according to the PRISMA (Preferred Reported Items for Systematics Review and Meta-Analysis) method. Academic resilience has a positive impact on student satisfaction through the quality of educational services at educational institutions. Monitoring and fulfillment of students' academic needs by educational institutions is important to ensure educational satisfaction. Stress management and academic anxiety management are also important for building good academic resilience, while the most active researcher in publishing works on academic hardiness and cognitive counseling is Сергій Олексійович Semerikov from Ukraine with 3 publications, while the most active journal publishing articles on this theme is the Bulletin of The L N Eurasia National University journal from Kazakhstan with 27 publications.