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INDONESIA
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
ISSN : -     EISSN : 2502471X     DOI : http://dx.doi.org/10.17977/2502-471X
Core Subject : Education,
JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and assessment.
Articles 20 Documents
Search results for , issue "vol. 2, no. 8" : 20 Documents clear
Penggunaan Multimedia Interaktif Bermuatan Game Edukasi untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Sekolah Dasar Wulandari, Ratih; Susilo, Herawati; Kuswandi, Dedi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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Abstract

This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it shows that there is an improvement in students’ learning activity about 85.05% (very good), for the mean of post-test is 80.19 and interest analysis is 92.72% (very interesting). From the result of this research, it shows that interactive multimedia is fit and proper to be used as a learning media.
Pengembangan Bahan Ajar Tematik Berbasis Budaya Lokal Wijiningsih, Ninik; Wahjoedi, Wahjoedi; Sumarmi, Sumarmi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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Instructional materials used in the learning activities are textbooks. Textbooks used in thematic learning covers teacher and student books. The teachers and students book should contain materials which is associated with something real and often viewed by students in the neighborhood. The purpose of this research is to develop instructional thematic materials such as teachers' books and students' books valid local culture-based, effective, and practical with Proud as an Indonesian nation. Collecting research data through questionnaires, observation sheets, and test. Based on data analysis concluded that the book was developed valid, effective, and practical use in learning.
Peningkatan Aktivitas dan Hasil Belajar Siswa melalui Pembelajaran Kooperatif Tipe Make a Match Indrastuti, Wahyu; Utaya, Sugeng; Irawan, Edy Bambang
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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This research aims to describe the implementation of cooperative learning types Make A Match to increased the activity and students learning outcomes of the 4C grade of SDN Beluk Klaten. This research was Action Research Classroom (ARC) in two cycles. Each of the cycle consisted of two meetings. The date collected through observation sheets of students activity and the test results of students learning. The results of the research which an increased of the students activity from 76,10% (Good) in the first cycle to 92,24% (Very Good) in the second cycle. The result of classical learning competences in the first cycle of 72% with an average of 74,00 to 88% with an average 88% in the second cycle.
Perbandingan Implementasi Model Problem Based Learning dan Direct Instruction dalam Meningkatkan Motivasi dan Hasil Belajar Siswa pada Mata Pelajaran Jaringan Dasar Kelas X Rais, Agnes Andani; Suswanto, Hary
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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This research aims at (1) discovering the comparison between pre-test and post-test results on experiment class using problem based learning; (2) discovering the result of post-test on experiment class using problem based learning and control class using direct instruction; (3) discovering the comparison of learning motivation of students between problem based learning method and direct instruction. The data analysis employed was t-test and single path of anava test. The result of the research indicates that problem based learning is higher than direct instruction on certain materials for instance network addressing protocol and network hardware.
Pengaruh Model Project Based Learning terhadap Hasil Belajar pada Mata Pelajaran Teknik Animasi Dua Dimensi Kelas XI Jurusan Multimedia Nisa, Ifa Ibriza Rahmatun; Suswanto, Hary; Wirawan, I Made
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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This research was using quantitative with Quasi Experimental Design non-equivalent control group design pattern. The independent variable of this research is project based learning, while the dependent variable is learning outcomes of students. The sample of this research consists of two classes, XI MM 2 as control class and XI MM 1 as experiment class. The analysis of this research used t-test. The results indicate that there is a difference between control and experiment class and it was proven by sig value of 0.000 for behavior, 0.006 for knowledge, and 0.000 for skill. In addition, I indcates that the average of experiment class is higher than control class, sig value of 0.000. Supplementary, the result demonstrates that the problem based learning has an influence and proven by the increasing average score from 54.33 to 92.11 with sig value of 0.000.
Pengembangan Modul Cetak Jaringan Nirkabel untuk SMK Kelas XII Program Keahlian Teknik Komputer dan Jaringan Berdasarkan Kurikulum 2013 Vindriyanti, Arnista; Suswanto, Hary; Sendari, Siti
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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This study aims to produce a Wireless Networks printed module based on 2013 Curriculum and test the feasibility of the printed module. The development of the module is done by using ADDIE model of research and development. ADDIE development stages include (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subject for this module trial consists of media expert, material expert, teachers, and students. The product result of this study is a printed module. This module consists of two versions, namely teachers module and students module. Based on the results of trial, it obtained the percentage of each subject tested as follows. First, the media expert obtained the percentage of 93.20%. Second, a material obtained the average of 94.90%. Third, small-scale trials, obtained the percentage of 86.11%. Fourth, large-scale trials, obtained an average percentage of 86.98%. In the field trial results obtained average value of pre-test of 57.69, and the average pos- test score of 82.76. Thus, it can be concluded that the development of Wireless Networking printed module for XII graders vocational skills on Computer Engineering and Networks program based on 2013 Curriculum is feasible to be used as teaching material in the learning process.
Pengaruh Penggunaan Model Discovery Learning terhadap Efektivitas dan Hasil Belajar Siswa Rosdiana, Rosdiana; Boleng, Didimus Tanah; Susilo, Susilo
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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A quasi experimental study has been conducted at SMK-SPP Negeri Samarinda. The purpose of this study are knowing the influence of Discovery Learning model on the effectiveness and learning outcomes of students of Class XI SMK-SPP Negeri Samarinda and the response of students to the learning process using the discovery learning model. The method used in this study is an experiment with reference to posttest-only control design. The results shows that there is an influence in effectiveness of learning. In the experiment group is higher than the control class. The student learning result is 93,33% in experiment class while control group is 60%, so it shows that learning using discovery learning model can improve learning outcomes. Students response to learning model of discovery learning is positive, with the result 52,22% very good, 41,11% good and 6,67% not good.
Model Diamond dalam Pembinaan Karang Taruna Ilmi, Yuyum Sistim; Zulkarnain, Zulkarnain; Dayati, Umi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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This researh aims to produce a model solution for pembinaan karang taruna. solve existing problems in karang taruna, these problems can result in programs to develop the potential and produce guidebooks which includes the coaching model for karang taruna with the aim to change the mindset. The research method was designed as a research & development, through the early studies and literature studies, planning, product development, validation expert, manual validation test, the revised model, and reporting. Methods used in the implementation of the model solutions that focus grop discussion. The results of product development is a guidebook that are contained within the model and guide to coaching karang taruna. Subject field trials is limited to the karang taruna that Dusun Dawuhan, validation is done to see the validity of products, validation is performed once by skilled and expert field PLS models. Results from a limited user test states that this guide fit for use for karang taruna who need a change of mindset.
Analisis Proses Pembelajaran dalam Konsep Pemberdayaan Kelompok Tani Setiawan, Dani Ari; Redjeki, Endang Sri; Nasution, Zuklarnain
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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The purpose of this research is analyzing the role of agricultural extension Hall (BPP), analyze the process stages of the occurrence of agricultural learning, and analyze agricultural learning model on a group of farmers. This qualitative research methods are case studies. Data collection techniques: interviews, observation and study of the document. The result is that (1) the existence of the role of agricultural extension officers as education, dissemination of information/innovation facilitators, consultants, supervision, monitors and evaluators, (2) the learning process starts from his protégé participant fedback or, the lesson process, then the output or outputs of learning outcomes to farmers, and (3) learning Models include (a) Airy School Integrated pest control (SLPHT); (b) Pilot planting padi cultivation; (c) guidance techniques; d) exercises and visits; (e) planting synchronously.
Pemberdayaan Masyarakat melalui Program Ekowisata “Lepen Adventure” Nazarullail, Fikri; Hardika, Hardika; Desyanty, Ellyn Sugeng
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 8
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This study aimed to describe the community development through ecotourism program. This study used a qualitative research method with case study approach, and using data analysis interactive model. The results showed that the background of the emergence of ecotourism programs is to look at the natural potential that can be used as travel, ecotourism gave the changes to their economic advancement. Ecotourism development stages starting from identification of empowering agents to exploit the potential of nature into ecotourism activities that can empower local communities. The principles that appear on ecotourism are: (1) natural-based, (2) ecological value, (3) an insight into the environment, (4) the benefits to the local community, (5) the appeal and visitor satisfaction.

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