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INDONESIA
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
ISSN : -     EISSN : 2502471X     DOI : http://dx.doi.org/10.17977/2502-471X
Core Subject : Education,
JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and assessment.
Articles 20 Documents
Search results for , issue "vol. 3, no. 11" : 20 Documents clear
Pengaruh Inkuiri Terbimbing terhadap Keterampilan Proses Sains dan Pemahaman Konsep Optik Siswa Kelas VIII Alhudaya, Muhammad Taufiq; Hidayat, Arif; Koeshandayanto, Supriyono
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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This research was aimed to know whether there is a difference in science process skill and concept comprehension on optical materials of students who learn with guided inquiry learning with discovery learning. The research design used was quasi-experimental type pretest-posttest control group design. Hypothesis test in research using Anacova (Analysis of Covariance). The results showed that (1) there is a difference in science process skill of experimental class and control class where the science process skill of experiment class student is higher than control class student; (2) there is a difference of understanding of optical material concept of experimental class and control class where the students' understanding of optical concept of experimental class is higher than control class students.
Proses Transisi Budaya Organisasi pada Sekolah Regrouping Octavia, Lilis Suryani; Ulfatin, Nurul; Arifin, Imron
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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This research described the transition process of organizational culture at regrouping school. Culture transition is a phase through which an organization tries to adapt to a new culture that occurs due to a change. Regrouping is a combination of two schools or more, become effective and efficient management. The research used qualitative approach by using multi-sites research design. The findings of the research indicate the organization culture transition process consisted of an identity crisis, neutral zone, and identity building. Indicators of achievement of effective and efficient including increased participation of teachers, staff and community, improve quality of teachers, improvement of schools image, improvement of service quality and school facilities, and development of lessons and extracurricular.
Pengembangan Konseling Person Centered Bermuatan Nilai Budaya Sasak Yusron, M. Zahid; Hidayah, Nur; Atmoko, Adi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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Culture is one of the important factors in the counseling process. An understanding of the counselee culture will help the counselor to better know and understand the counselee. This research was aimed to develop counseling guidelines with the contents of Sasak cultural values used to assist counselors in East Lombok. The development method used is Borg & Gall method. Based on the results of trials by three experts judgement, namely learning media experts, guidance and counseling experts, and cultural experts and three prospective product users, stated that the Person-Centered counseling guide with Sasak cultural values fulfills the aspects of product feasibility and acceptance based on theoretical and practical aspects.
Panduan Permainan Ular Naga Bermuatan Nilai Budaya Bengkulu untuk Meningkatkan Self Advocacy Siswa SMP Putri, Pujang; AT, Andi Mappiare; Irtadji, Moh.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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Guidance and counseling aims to develop students' potential and life competencies effectively and can facilitate them systematically, programmatically, and collaboratively. Based on the need aseesmet conducted in the city of Bengkulu, a guidebook is needed for fun guidance services so students feel interested. One alternative to the joyful guidance service is to use game media. Based on the results of the need assessment, a guide for dragon snake games containing the cultural values of Bengkulu was developed for Guidance and Counseling teachers in junior high schools who had the feasibility of formatting, content, and content of Bengkulu cultural values.
Multimedia Interaktif pada Pembelajaran Tematik untuk Kelas IV Sekolah Dasar Prasetya, Ade Yama Wahyu Nur; Kuswandi, Dedi; Akbar, Sa’dun
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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This research was aimed to produce interactive multimedia that is feasible in terms of validity, practicality, attractiveness, and knowing the level of effectiveness of interactive multimedia developed. The results of this study indicate that interactive multimedia meets the eligibility criteria with the acquisition of an average validity of 80.87%, practicality of 90%, and the attractiveness of 89.25%. The effectiveness of interactive multimedia is said to be effective because there are significant differences in the value of the pretest before using interactive multimedia with posttest after using interactive multimedia.
Profil Berpikir Kreatif Matematis Mahasiswa Pendidikan Guru Sekolah Dasar Huljannah, Miftha; Sa’dijah, Cholis; Qohar, Abd.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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This research aims to describe the profile of creative thinking of elementary school teacher education students at Tadulako University. Data collection used open-ended problem solving tests and guidelines interview. The subjects of this research consisted of 2 students in high-ability, 2 students in medium-ability, and 1 student in low-ability. The results show that in solving problem three-dimensional figure, subject in high-ability can achieve indicators of fluency, flexibility, and novelty. Subject in medium-ability dan subject in low-ability do not achieve any indicator of creative thinking. While in problem two-dimensional figure, subject in high-ability can achieve the indicator of fluency and flexible, subjek in medium-ability achieve the indicator of fluency, and subject in low-ability do not achieve the three indicators of creative thinking.
Pengaruh Pembelajaran Inkuiri Terbimbing dengan Penyajian Representasi Submikroskopik yang Berbeda terhadap Pemahaman Konseptual Siswa pada Materi Sel Volta Asih, Findiyani Ernawati; Ibnu, Suhadi; Suharti, Suharti
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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The research was aimed to know the difference of conceptual understanding between two groups who was learned by guided inquiry with static visualization (IT-vis) and guided inquiry with analogy (IT-log) on galvanic cell Quasy experiment which nonequivalent posttet only control group design was used n this research. Learning chemistry must be explicitly to give submicroscopic aspects such as flow of electron and migration of ions. Static visualization visualises directly submicroscopic aspect by giving particulate image, but analogy visualises undirectly submicroscopic aspect by giving verbal information (analog concept). The result of mann whitney u test showed that conceptual understanding between two groups is significantly difference. Mean rank of IT-vis 32,88 is higher than IT-log 28,12. Studets’ conceptual understanding of IT-vis is higher than IT-log on galvanic cell. The difference characteristic of static visualization and analogy can influence students’ conceptual understanding.
Studi Permasalahan Matakuliah Taksonomi Tumbuhan sebagai Landasan Pengembangan Pembelajaran pada Program Studi Biologi Aswin, Pani; Al Muhdhar, Mimien Henie Irawati; Saptasari, Murni
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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This research was aimed to describe (1) the learning process in the subject of High Plant Taxonomy; (2) science process skills and metacognitive skills of students; (3) the needs of lecturers and students in learning. This type of research is descriptive quantitative-qualitative. Research samples were subject lecturers and 35 students of biological education. Data collection techniques used are tests and surveys. Data collection instruments are test sheets and requirement analysis questionnaire sheets. The results showed that (1) students had difficulty understanding the taxonomic material of plants; (2) student science process skills in Plant Taxonomy courses, namely observing (sometimes), measuring sometimes), managing data (sometimes), deviating (often), planning experiments (sometimes) and conducting experiments (sometimes -sometimes); (3) metacognitive planning skills (76, sufficient), monitoring (76, sufficient), evaluating (69, enough), revising (82, good); 4) Lecturers and students need teaching materials in the form of modules from the results of local potential to achieve the expected competencies.
Pengaruh Media Sosial terhadap Keterampilan Sosial Murid Sari, Intan Dwi Puspita; Sukowiyono, Sukowiyono; Djatmika, Ery Tri
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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The research was aimed to know the effect of the social media on student social skills. The study conducted using quantitative and based on its nature is ex-post facto research. The location of research at SMP 2 Sungguminasa. Population in this research that is all students of class IX who used smartphones and social media every day as much 90 students. Sampling technique using proportionate random sampling with sample amounted to 90 students. Collecting data using questionnaires, for collecting data social media and social skills. Data analysis techniques using simple linear regression. The results of questionnaire data processing were distributed to 90 students, but there were only 1 outlier that mean only 89 respondents, obtained a significance level of 0,000 (<0,05), so that H0 was rejected and Ha was accept, mean that there influence of social media on student social skills. The result of research shows a coefficient of determination R2 = 0.760, mean that 76% of social skill is influenced by social media, while the rest by other variables.
Pengembangan Instrumen Tes Kemampuan Pemecahan Masalah Fisika pada Materi Listrik Dinamis Kurniawan, Bakhrul Rizky; Taqwa, Muhammad Reyza Arief
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 11
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This research aims to produce an instrument test of problem-solving skills that are valid and have high reliability. This research is a research and development conducted using four stages of ADDIE model. Instrument validation includes expert validation and empirical validation. The results of expert validation indicate that overall the test instrument is in good category. Empirical validation results show that seven questions are valid with a reliability coefficient of 0.67. The implementation of test instruments is carried out to measure problem-solving skills. The measurement results show that the average score of students' problem-solving skills is 32 (SD = 16.9) with the highest score of 94 and the lowest 11 with a scale of 0—100.

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