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Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
Arjuna Subject : -
Articles 302 Documents
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN BAHASA INGGRIS UNTUK PEMBELAJARAN TEKS RECOUNT DI MTsN II YOGYAKARTA Muhammad Ahmad Jumasa; Herman Dwi Surjono
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 1 (2016): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.725 KB) | DOI: 10.21831/tp.v3i1.8287

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran bahasa Inggris untuk pembelajaran teks recount, (2) mengetahui kelayakan produk multimedia pembelajaran bahasa Inggris untuk pembelajaran teks recount, dan (3) mengetahui keefektifan produk multimedia pembelajaran bahasa Inggris untuk pembelajaran teks recount untuk siswa kelas VIII MTsN II Yogyakarta. Penelitian ini merupakan penelitian dan pengembangan (RD) yang diadaptasi dari model Alessi and Trollip yang terdiri dari tiga tahapan yaitu: (1) perencanaan, (2) desain, dan (3) pengembangan. Pengumpulan data melalui observasi, wawancara, lembar angket, dan tes. Data yang diperoleh dianalisis secara deskriptif kuantitatif. Keefektifan produk dianalisis menggunakan rumus N-gain (hasil belajar yang dinormalisasi). Hasil penelitian adalah sebagai berikut. (1) produk yang dihasilkan adalah multimedia berbentuk CD pembelajaran bahasa Inggris untuk pembelajaran teks recount yang terdiri dari petunjuk, Standar Kompetensi dan Kompetensi Dasar (SK dan KD), uraian materi, rangkuman, kuis, dan evaluasi; (2) produk yang dikembangkan layak digunakan sebagai media pelengkap pembelajaran bahasa Inggris untuk pembelajaran teks recount; (3) peningkatan skor rata-rata seluruh siswa dari hasil pretest dan posttest sebesar 0,90 (N-gain ≥ 0.7). Hal ini berarti keefektifan produk yang dikembangkan termasuk kategori tinggi. Kata kunci: pengembangan multimedia, pembelajaran bahasa inggris, teks recount, madrasah tsanawiyah, MTsN II Yogyakarta DEVELOPING ENGLISH TEACHING MULTIMEDIA FOR TEACHING RECOUNT TEXTS IN MTsN II YOGYAKARTA Abstract This research aims to: (1) produce English teaching multimedia product for teaching recount texts, (2) find out the appropriateness of English teaching multimedia product for teaching recount texts, and (3) discover the effectiveness of English teaching multimedia product for teaching recount texts for class VIII students of MTsN II Yogyakarta. This research is a research and development adapted from Alessi and Trollip model. The model comprised three steps: (1) planning, (2) design, and (3) development. The data were collected through observation, interview, questionnaire, and test. The obtained data were analyzed quantitative descriptively. The product effectiveness was analyzed using the N-gain formula (normalized learning outcomes). The research results are as follows. (1) The developed product is English teaching multimedia in CD for teaching recount texts consisting of guidance, competency standards and basic competencies, material description, summary, quiz, and evaluation. (2) The developed product is appropriate to use as a complementary English teaching media for teaching recount texts; (3) The gaining of the mean score of all students from the result of the pretest and posttest is 0.90 (N-gain ≥ 0.7). This means that the effectiveness of the developed product is in a high category. Keywords: multimedia development, English teaching, recount texts, madrasah tsanawiyah, MTsN II Yogyakarta
PENGEMBANGAN MULTIMEDIA INTERAKTIF PEMBELAJARAN KIMIA PADA MATERI HIDROKARBON UNTUK SISWA KELAS XI SMA Nazalin Nazalin; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.811 KB) | DOI: 10.21831/jitp.v3i2.7359

Abstract

Penelitian ini bertujuan untuk menghasilkan produk multimedia interaktif pembelajaran kimia pada materi hidrokarbon untuk siswa SMA kelas XI, dan mengungkapkan kelayakan produk multimedia interaktif yang dikembangkan. Penelitian ini menggunakan metode penelitian pengembangan (RD), yang terdiri atas tiga tahapan, yaitu perencanaan, desain, dan pengembangan. Tahap perencanaan meliputi identifikasi ruang lingkup materi, karakter siswa, pengumpulan sumber, diskusi ide awal, dan penetapan rencana tampilan. Tahap desain meliputi analisis instruksional serta pembuatan flowchart dan storyboard. Tahap pengembangan meliputi penyiapan teks, grafik, audio, dan video, penggabungan bagian, pembuatan materi pendukung, uji alfa, revisi, uji beta, serta validasi program. Hasil penelitian menunjukkan: (1) produk yang dihasilkan adalah multimedia interaktif pembelajaran kimia pada materi hidrokarbon yang terdiri dari kompetensi, materi ajar, evaluasi, dan game; dan (2) produk yang  dikembangkan  layak  digunakan  sebagai media pembelajaran kimia materi hidrokarbon berdasarkan validasi ahli media dengan hasil penilaian baik, validasi ahli materi dengan hasil penilaian sangat baik, penilaian oleh siswa dengan hasil penilaian sangat baik, serta produk yang dikembangkan efektif untuk meningkatkan prestasi belajar kimia siswa pada materi hidrokarbon.Kata Kunci:  pengembangan multimedia, multimedia interaktif, pembelajaran kimia, hidrokarbon  DEVELOPING CHEMISTRY TEACHING INTERACTIVE MULTIMEDIA ON HYDROCARBON COURSE FOR CLASS XI STUDENTS OF SENIOR HIGH SCHOOLAbstractThis research aims to develop chemistry teaching interactive multimedia on hydrocarbon course for class XI students of senior high school, and reveal the appropriateness of the developed chemistry teaching interactive multimedia. This study uses research and development (R D), which consists of three phases, including planning, design, and development. The planning stage includes the identification of the scope of the material, the student's character, the collection of sources, discussion of the initial idea, and the determination of a display. Instructional design phase includes the analysis and the making flowchart and storyboards. The development phase includes the preparation of text, graphics, audio, and video, the incorporation of parts, manufacturing support materials, alpha testing, revision, beta testing, and validation programs. The results are as follows. (1) The developed product is chemistry teaching interactive multimedia on hydrocarbon course consisting of competence, teaching material, evaluation, and game. (2) The developed product is appropriate to use as chemistry teaching media on hydrocarbon course, based on the media experts’ validation shows a good result, the subject matter experts validation shows a very good result, the  students’ evaluation shows a very good result, and the developed product is effective to increase students’ chemistry learning achievement on hydrocarbon course.Keywords: multimedia development, interactive multimedia, teaching chemistry, hydrocarbon
PENGEMBANGAN BAHAN AJAR BERBASIS WEB BERDASARKAN GAYA BELAJAR SISWA UNTUK MATA PELAJARAN FISIKA Ary Purmadi; Herman Dwi Surjono
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (517.044 KB) | DOI: 10.21831/jitp.v3i2.8285

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Penelitian ini bertujuan menghasilkan bahan ajar berbasis web berdasarkan gaya belajar siswa, mengetahui kelayakan produk bahan ajar berbasis web,dan mengetahui efektivitas bahan ajar berbasis web pada mata pelajaran fisika di SMAN 1 Sukamulia. Model penelitian dan pengembangan ini dilakukan melalui tiga tahap, yaitu perencanaan, desain dan pengembangan. Proses validasi terhadap produk dilakukan dengan tahap uji alpha, uji beta dan uji coba produk. Hasil penelitian menunjukkan bahwa: (1) Bahan ajar berbasis web memiliki 5 fitur pembelajaran; (2) produk yang dikembangkan telah layak untuk digunakan (3) hasil tes gaya belajar siswa menunjukkan terdapat 14 pebelajar kinestetik, 9 pebelajar visual dan 8 pebelajar auditori; (4) terjadi peningkatan pencapaian hasil belajar siswa setelah menggunakan bahan ajar berbasis web sebesar 31,87%. Nilai rata-rata pretest 52,03, dan postest 83,90. Persentase ketuntasan belajar siswa 97% (30 dari 31 siswa), dan penilaian respon siswa saat menggunakan menunjukkan kategori baik. Dari hasil penelitian tersebut, dapat disimpulkan bahwa pembelajaran dengan menggunakan bahan ajar berbasis webtelah efektif.Kata kunci:bahan ajar berbasis web, pengembangan, gaya belajarDEVELOPING WEB-BASED TEACHING MATERIALS BASED ON LEARNING STYLES IN PHYSICSAbstractThis study aims at producing web-based teaching materials based on learning styles, revealing the feasibility of the web-based teaching materials, and revealing the effectiveness of web-based teaching materials for physics of SMAN 1 Sukamulia. It applied the research and development with 3 stages, i.e.: planning, design, and development. The process of validation of this product was carried out through 3 stages, i.e.: alpha testing, beta testing and product testing. The results of this study were that: (1) the web-based teaching materials have five learning feature; (2) the developed product is proper to be used; (3) students learning styles test results show 14 kinestetic learners, 9 visual learners, and 8 auditory learners; (4) there is an increase in students’ cognitive learning achievement after using the web-based teaching by 31.87%. The average score of the pretest is 52.03, and posttest 83.90. The percentage of students’ learning mastery is 97% (30 out of 31 students’), and the result obtained from response of students’ after using the media during the teaching process indicates a good category. From the result above, it can be concluded that teaching by using the web-based teaching materials is effective.Keywords: web-based teaching materials, development, learning styles.
Pengembangan digital book interaktif mata kuliah pengembangan multimedia pembelajaran interaktif untuk mahasiswa teknologi pendidikan Sella Mawarni; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 4, No 1 (2017): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.877 KB) | DOI: 10.21831/jitp.v4i1.10114

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Penelitian pengembangan ini bertujuan: (1) menghasilkan produk digital book interaktif yang didesain untuk mata kuliah Pengembangan Multimedia Pembelajaran Interaktif untuk mahasiswa Teknologi Pendidikan FIP UNY, dan (2) mengetahui tingkat kelayakan produk yang dikembangkan. Metode penelitian ini mengacu pada model pengembangan Allesi Trollip yang dikelompokkan atas tiga prosedur pengembangan, yakni: (a) planning, (b) design, dan (c) development yang dilengkapi dengan komponen atribut mencakup standards, ongoing evaluation, dan project management. Penelitian ini menghasilkan produk digital book interaktif berupa Compact Disk (CD) berserta buku petunjuk. Hasil skor penilaian kelayakan produk melalui uji alpha pada ahli materi sebesar 3,39 (sangat layak) dan pada ahli media sebesar 3,54 (sangat layak). Selanjutnya pada uji betha kelompok kecil diperoleh skor hasil penilaian sebesar 3,64 (sangat layak) dan pada kelompok besar sebesar 3,37 (sangat layak). Penilaian kelayakan produk pada aspek pembelajaran didukung oleh perolehan rerata skor hasil belajar mahasiswa dan hasil unjuk kerja mahasiswa sesuai capaian pembelajaran.Kata kunci: digital book interaktif, multimedia pembelajaran interaktif, mahasiswa Teknologi Pendidikan DEVELOPING INTERACTIVE DIGITAL BOOK FOR "THE DEVELOPMENT OF INTERACTIVE MULTIMEDIA LEARNING COURSE" FOR EDUCATIONAL TECHNOLOGY STUDENTSAbstractThis developmental research aims to: (1) develop an interactive digital book designed for the Development of Interactive Multimedia Learning course for Educational Technology students in faculty of science education Yogyakarta State University, and (2) reveal the feasibility of the developed product. This study refers to the developmental phases developed by Allesi Trollip that was grouped into three development procedures, consisting of: (a) planning, (b) design, and (c) development that was equipped with component attributes including standards, ongoing evaluation, and project management. This research has produced interactive digital book in the form of Compact Disk (CD) along with manual. The results of the feasibility assessment scores of products through alpha testing on materials experts are 3.39 (very decent), and the media expert of 3.54 (very decent). Later, the betha test in the small group obtained an assessments score of 3.64 (very decent) and in the large group of 3.37 (very decent). The assessment of the feasibility of the product in the learning aspect is supported by the cognitive learning outcomes and of students performance according to the learning outcomes.Keywords: interactive digital book, interactive multimedia learning, Educational Technology students
UPAYA MENINGKATKAN PEROLEHAN KOSAKATA DALAM PEMAHAMAN MEMBACA BAHASA INGGRIS MENGGUNAKAN VSS PADA SISWA SMP Windarti Windarti; C. Asri Budiningsih
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 1 (2016): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (275.378 KB) | DOI: 10.21831/tp.v3i1.8284

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Penelitian ini bertujuan untuk meningkatkan perolehan kosakata dalam pemahaman membaca bahasa Inggris menggunakan Vocabulary Self-Collection Strategy (VSS) siswa kelas VII SMP Negeri 3 Kalasan. Metode penelitian yang digunakan yaitu penelitian tindakan kelas (PTK), yang terdiri dari dua siklus. Tiap siklus terdiri dari empat tahap, yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian ini adalah 32 siswa kelas VII B SMP Negeri 3 Kalasan tahun ajaran 2013/2014. Teknik pengumpulan data yang digunakan yaitu observasi, tes, dan wawancara. Analisis data yang digunakan yaitu deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian ini menunjukan bahwa penerapan strategi VSS dapat digunakan untuk meningkatkan perolehan kosakata dalam pemahaman membaca bahasa Inggris. Peningkatan hasil belajar siswa ditunjukkan dengan meningkatnya jumlah siswa yang lulus standar KKM pada siklus I dan II. Nilai rata-rata tes pada siklus I adalah 77,2. Nilai rata-rata tes pada siklus II adalah 82,4. Kesimpulan pada penelitian ini adalah bahwa penerapan strategi VSS dapat meningkatkan perolehan kosakata bahasa Inggris dalam pemahaman membaca siswa kelas VII SMP Negeri 3 Kalasan. Kata kunci: VSS, perolehan kosakata, pemahaman membaca bahasa Inggris. THE EFFORT TO IMPROVE VOCABULARY ACQUISITION IN ENGLISH READING COMPREHENSION USING VSS ON THE STUDENTS OF SMP Abstract This study aims to improve vocabulary acquisition in English reading comprehension using Vocabulary Self-Collection Strategy (VSS) on the seventh grade students of SMP Negeri 3 Kalasan. This was an action reserch study consisting of two cycles. Each cycle consisted of four steps, namely planning, implementation, observation, and reflection. The research subjects were 32 seventh grade students of SMP 3 Kalasan in the academic year of 2013/2014. The data were collected through observation, tests, and interviews and analyzed by means of quantitative and qualitative descriptive techniques.The result shows that VSS could be used to improve vocabulary acquisition in English reading comprehension. The increase of students` learning achievement was shown through the increasing number of students who passed the KKM in cycle I and II. The avarage test score in cycle I was 77.2. The average test scores in cycle II was 82.4. The conclusion of this research is that the implementation of VSS could improve the vocabulary acquisition in English reading comprehension on the seventh grade students of SMP Negeri 3 Kalasan. Keywords: VSS, vocabulary acquisition, English reading comprehension
Pengembangan adaptive mobile learning pada mata pelajaran biologi SMA sebagai upaya mendukung proses blended learning Ence Surahman; Herman Dwi Surjono
Jurnal Inovasi Teknologi Pendidikan Vol 4, No 1 (2017): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.77 KB) | DOI: 10.21831/jitp.v4i1.9723

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Penelitian ini bertujuan untuk: (1) menghasilkan produk Adaptive Mobile Learning yang layak menurut ahli materi, ahli media dan pengguna, (2) mengetahui kebermanfaatan produk melalui ketuntasan hasil belajar peserta didik, dan kemampuan program untuk mendukung blended learning. Penelitian pengembangan ini mengikuti langkah-langkah yang dikembangkan oleh Alessi dan Trollip yang terdiri dari tiga tahap, yakni perencanaan, perancangan, dan pengembangan. Produk awal divalidasi oleh ahli media dan ahli materi kemudian dilakukan revisi. Tahap berikutnya dilakukan tes beta 1 terhadap beberapa calon pengguna, dan diujicobakan kepada 29 pengguna. Selanjutnya tes sumatif terhadap 29 peserta didik. Hasil penelitian menunjukkan bahwa: (1) produk Adaptive Mobile Learning dinyatakan layak sebagai media pembelajaran berdasarkan validasi ahli materi, ahli media, dan pengguna dengan rerata kelayakan mencapai skor 3,35 dengan kategori “sangat baik”; (2) kebermanfaatan produk dibuktikan melalui perbedaan hasil belajar mencapai angka kenaikan sebesar 33,80 sesudah menggunakan produk Adaptive Mobile Learning dan terbukti mendukung blended learning dengan skor 3,42 dengan kategori “sangat baik”.Kata kunci: adaptive learning, mobile learning, blended learning. THE DEVELOPING OF ADAPTIVE MOBILE LEARNING IN SENIOR HIGH SCHOOL BIOLOGY SUBJECT AS EFFORTS TO SUPPORT THE PROCESS OF BLENDED LEARNINGAbstractThis research study aims: (1) producing Adaptive Mobile Learning which fulfil the criteria and appropriateness according to the experts, media experts, and users; and (2) the usefulness of the product seen from the completeness of the student learning outcomes and ability the product to support blended learning process. This research and development study refers to the stages developed by Alessi and Trollip which classified into three stages namely planning, designing, and developing. Early product was validated by the media and experts (alpha test), followed by revision. The next stage namely beta 1 test was done by some users and then tested by the 29 students as the users of the product. After that, a summative test was administered to them. The result of the study shows that: (1) the product namely Adaptive Mobile Learning fulfils the criteria and has been claimed as appropriate to be used as learning media according to the validation from the materials experts, media experts, and students who use the product with the average appropriateness score of 3.35 which belongs to the category of “very good”; and (2) the usefulness of the product is confirmed by the difference of the results of the last and early tests, that of after and before the use of the product of Adaptive Mobile Learning with raise the score of 33,80 after use the product, and that it supports the process of blended learning with the average appropriateness score of 3,42 which belongs to the category “very good”.Keywords: adaptive learning, mobile learning, blended learning
Primary school pre-service teachers’ technology self-efficacy in creating e-learning content using CourseLab 2.4 Theresia Yunia Setyawan
Jurnal Inovasi Teknologi Pendidikan Vol 6, No 2 (2019): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (240.17 KB) | DOI: 10.21831/jitp.v6i2.27104

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This was descriptive research aiming at providing a general description of primary school pre-service teachers’ technology self-efficacy in creating e-learning content using CourseLab 2.4. The main instrument of this research was a self-report questionnaire consisting of both scaled and free-response items. The questionnaire was distributed to 46 sophomores of Primary School Teacher Education Program of Sanata Dharma University taking Media Pembelajaran Berbasis ICT (MPB ICT) course as one of their compulsory courses. The analysis of the data gathered from the questionnaire responses showed that 58.7% of the primary school pre-service teachers of Sanata Dharma University had ‘average’ technology self-efficacy in creating e-learning content using CourseLab 2.4 while only 41.3% having ‘high’ self-efficacy in using the same software. The average technology self-efficacy was attributed to their unfamiliarity to the authoring software and their limited experience in course content development as well as in coding in general. The student teachers, however, credited the software for providing them with tools and machinery to create their own tests or quizzes for any learning materials they had previously created.Keywords: Pre-service teachers, primary school, self-efficacy, CourseLab 2.4
KEEFEKTIFAN METODE INQUIRY TERHADAP KEAKTIFAN DAN HASIL BELAJAR SISWA KELAS X PEMBELAJARAN KIMIA Nurdiansah Dwi Sasongko; Haryanto Haryanto
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 1 (2016): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.078 KB) | DOI: 10.21831/tp.v3i1.8277

Abstract

Penelitian ini bertujuan untuk mengetahui adanya perbedaan keefektifan penggunaan metode inquiry dan metode demonstrasi dalam pembelajaran kimia pokok bahasan hidrokarbon terhadap keaktifan belajar peserta didik dan hasil belajar peserta didik MA Al-Falah Jatilawang. Jenis penelitian ini adalah quasi experiment dengan desain adalah pretest-posttest control group design. Populasi penelitian ini adalah seluruh peserta didik kelas X MA Al-Falah Jatilawang pada semester kedua tahun ajaran 2013/2014. Sampel dipilih dua kelas yaitu kelas X1 dan X2 dengan menggunakan teknik simple random sampling. Hasil penelitian ini menunjukan bahwa terdapat perbedaan yang signifikan antara metode pembelajaran inquiry dan metode pembelajaran demonstrasi dalam pembelajaran kimia pokok bahasan hidrokarbon terhadap keaktifan belajar peserta didik dan hasil belajar peserta didik MA Al-Falah Jatilawang. Metode pembelajaran inquiry lebih efektif dari pada metode pembelajaran demonstrasi dalam pembelajaran kimia pokok bahasan hidrokarbon terhadap keaktifan dan hasil belajar peserta didik MA Al-Falah Jatilawang. Kata kunci : Metode Inquiry, Metode Demonstrasi, Keaktifan Belajar, Hasil BelajarTHE EFFECTIVENESS OF THE INQUIRY METHOD IN THE LEARNING ACTIVENESS AND OUTCOMES OF GRADE X STUDENTS IN CHEMISTRY LEARNING Abstract This study aims to investigate the difference in the effectiveness of the use of the inquiry method and the demonstration method in chemistry learning for the topic of hydrocarbon in terms of the learning activeness and outcomes of the students of MA Al-Falah Jatilawang. This was a quasi-experimental study employing pretest-posttest control group design. The research population comprised Grade X students of MA Al-Falah Jatilawang in the second semester of the academic year of 2013/2014. The sample, consisting of Grades X1 and X2, was selected by means of the simple random sampling. The results of the study showed that there was a significant difference between the inquiry learning method and the demonstration learning method in chemistry learning for the topic of hydrocarbon in terms of the learning activeness and outcomes of the students of MA Al-Falah Jatilawang. The inquiry learning method was more effective than the demonstration learning method in chemistry learning for the topic of hydrocarbon in terms of the learning activeness and outcomes. Keywords: inquiry method, demonstration method, learning activeness, learning outcomes
Pengembangan media pembelajaran berbasis mobile learning pada mata pelajaran simulasi digital Riki Fajri Rahmat; Lativa Mursyida; Fahmi Rizal; Krismadinata Krismadinata; Yuliawati Yunus
Jurnal Inovasi Teknologi Pendidikan Vol 6, No 2 (2019): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1145.402 KB) | DOI: 10.21831/jitp.v6i2.27414

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Penggunaan smartphone di kalangan pelajar sebagian besar digunakan untuk mengakses jejaring sosial dan belum menggunakan smartphone dalam poroses pembelajaran. Tujuan Penelitian ini untuk merancang media pembelajaran mobile learning pada mata pelajaran simulasi digital berbasis android. Model yang digunakan adalah Instructional Development Institute (IDI) dalam metode pengembangan Research and Development (RD). Hasil penelitian ini menunjukkan bahwa mobile learning berbasis android untuk mata pelajaran simulasi digital ini layak untuk dimanfaatkan sebagai media pendukung pembelajaran mandiri, sesuai dengan pengujian yang dilakukan terhadap aspek materi dan desain yang diujikan ke siswa didapatkan hasil untuk kelas kontrol sebesar 74,125% dan eksperimen sebesar 83,25%. Sehingga dapat diambil kesimpulan penggunaan media mobile learning berbasis android ini valid, praktis dan efektif digunakan pada mata pelajaran simulasi digital. Mobile learning simulasi digital ini dapat meningkatkan minat belajar siswa dan juga meningkatkan hasil belajar siswa. Diharapkan untuk guru dan kepala sekolah SMKN 2 Padang agar dapat mempergunakan mobile learning dalam pembelajaran.Kata kunci: mobile learning, research and development, simulasi digital Development of learning media based on mobile learning in digital simulation subjectsAbstractThe use of smartphones among students is mostly used to access social networks and have not used smartphones in learning processes. The purpose of this study is to support mobile learning media on android-based digital learning. The model used is the Instructional Development Institute (IDI) in the Research and Development (RD) development method. The results of this study indicate that android-based mobile learning for digital simulation subjects is feasible to be used as a supporting medium for independent learning, in accordance with tests conducted on material and design aspects that are tested for students who obtain results for the control class by 74.125% and trials for 83, 25%. It can be concluded that the use of mobile learning media based on Android is valid, practical and effective in digital simulation lessons. This digital simulation of mobile learning can increase student learning interest and also improve student learning outcomes. It is expected that teachers and principals of SMKN 2 Padang can use mobile learning in learning.Keywords: mobile learning, research and development, digital simulation
PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK PEMBELAJARAN DESAIN BUSANA DI SMK Purwosiwi Pandansari; Abdul Gafur
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.136 KB) | DOI: 10.21831/jitp.v3i2.11014

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran yang interaktif untuk peserta didik jurusan busana SMK Negeri 1 Depok, (2) menentukan kelayakan produk  multimedia interaktif untuk peserta didik jurusan busana butik yang digunakan dalam pembelajaran desain busana, (3) menguji efektivitas multimedia interaktif untuk mata pelajaran mendesain busana. Penelitian ini adalah penelitian pengembangan (RD) adaptasi model Alessi dan Trollip. Prosedur pengembangan meliputi tahap perencanaan, desain, dan pengembangan. Validasi oleh ahli media dan ahli materi untuk menguji produk dan mengeliminasi permasalahan prosedur, kesesuaiannya dengan tujuan, dan alur petunjuk penggunaan multimedia sesuai pembelajaran desain busana. Kelayakan mencapai skor 4,64 dengan kategori “sangat baik” untuk materi dan untuk media mencapai skor 4,16 dengan katagori “sangat baik” dan peserta didik dengan nilai rata-rata 4,54,  Multimedia interaktif pembelajaran desain busana untuk kelas XI SMK Negeri 1 Depok efektif memotivasi kreativitas yang dimiliki peserta didik diketahui dari hasil belajar sebelum menggunakan multimedia dengan rata-rata nilai 72,4 dan hasil belajar setelah menggunakan multimedia rata-rata nilai 86,2.Kata kunci: multimedia, desain busana DEVELOPING  INTERACTIVE LEARNING MULTIMEDIA FOR FASHION DESIGN AT SMKAbstractThis study aims to: (1) produce interactive learning multimedia which include design, material, display, and programming for students majoring in fashion SMK Negeri 1 Depok, (2) determine the feasibility of Interactive Multimedia covering aspects of the display, programming and material for Learners Department Clothing Boutique used in learning fashion design, and (3) Find out the effectiveness of Interactive Multimedia for learning fashion design. This type of research is research development (R D)  adapted from Alessi and Trollip models. The development procedure includes the planning, design, and development. Validation was done by expert media and materials experts to examine the feasibility of multimedia products and eliminate the problems procedures, suitability to the purpose, and the flow of instructions for use in accordance with learning multimedia  for fashion design. The feasibility of achieving a score of 4.64 is in the "very good" category for the material and for the media reaches a score of 4.16 in the "very good" category and learners with an average value of 4.54. interactive learning multimedia fashion design for class XI SMK 1 Depok effectively motivates creativity of learners known from prior use of multimedia learning out comes with an average value of  72.4 and learning outcomes after using multimediathe average value 86.2.Keywords: multimedia, fashion design

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