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Daerah istimewa yogyakarta
INDONESIA
Jurnal Prima Edukasia
ISSN : 23384743     EISSN : 24609927     DOI : 10.21831
Core Subject : Education,
Arjuna Subject : -
Articles 348 Documents
Development of syllabox media using syllabic methods to improve informative text reading ability students: Nur Adila binti Baodin; Panca Dewi Purwati
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.95255

Abstract

This research aims to develop, test the feasibility, and effectiveness of Syllabox media based on syllabic methods to improve the reading ability of informative texts for class II students at SDN Pandeanlamper 03. The research method used is Research and Development (R&D) with the ADDIE model. The research subjects were class II students who were involved in small-scale and large-scale trials. Data collection techniques include observation, interviews, questionnaires, documentation, as well as pretest and posttest. The results of material expert validation show a feasibility level of 98.33% and media expert validation of 93% with a very feasible category. The results of the effectiveness test show a significant increase in the ability to read informative texts, proven through the paired sample t-test and the N-Gain value in the medium category. Thus, the Syllabox media based on syllabic methods was declared feasible and effective for improving the ability to read informative texts in class II elementary school students.
Development of pop-up book to improve ethnic diversity learning for grade V elementary students Ayu Fitria Ningsih; Eka Titi Andaryani
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.95451

Abstract

Learning in Pancasila Education at the elementary school level tends to be less varied and has not fully supported the improvement of student learning outcomes due to the limited use of innovative learning media. This study aims to develop a Pop-Up Book learning medium with the theme of ethnic diversity, examine its feasibility, and determine its effectiveness in improving the learning outcomes of fifth-grade students. This study employs a research and development design involving 29 fifth-grade students, a classroom teacher, media experts, and material experts. Data are collected through learning outcome tests, observations, interviews, questionnaires, and documentation. The data are analyzed using qualitative descriptive analysis, quantitative descriptive analysis, and inferential statistics, including normality tests, paired-sample t-tests, and N-gain analysis. The developed Pop-Up Book contains materials on ethnic diversity, including traditional houses, traditional clothing, traditional foods, and regional dances, supported by barcodes that provide additional examples. The results show that the media is considered highly feasible based on expert validation. The effectiveness test indicates a 25% increase in students’ learning outcomes between pretest and posttest scores, with N-gain results in the moderate category. In conclusion, the Pop-Up Book learning media is feasible and effective in improving students’ learning outcomes in Pancasila Education, particularly on ethnic diversity material. The findings imply that interactive and visually engaging media can serve as an alternative learning resource to enhance student participation and academic achievement in elementary schools.
The effect of ethical digital governance based educational management on the managerial readiness of madrasah ibtidaiyah teachers Sulfa Potiua; Wadan Y Anuli
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.95547

Abstract

Digital educational management in Madrasah Ibtidaiyah (MI) in North Sulawesi faces challenges related to ethical security and data integrity amid the rapid expansion of artificial intelligence (AI). This study examines the relationship between Ethical Digital Governance (EDG) based educational management and teachers’ managerial readiness. Using a quantitative correlational design, data were collected from 524 MI teachers through a five point Likert questionnaire developed from the POAC framework (Planning, Organizing, Actuating, and Controlling). Data were analyzed using descriptive statistics, Pearson correlation, and simple linear regression. The results show a statistically significant positive relationship between EDG and managerial readiness (R = 0.361; R² = 0.13; p < 0.05), indicating that EDG explains 13% of the variance in readiness. Although the correlation is weak, the positive direction suggests that strengthening ethical standards and digital transparency supports teachers’ psychological safety and pedagogical autonomy. Teachers demonstrate responsible AI use; however, institutional control remains largely compliance-oriented, potentially contributing to technostress. EDG therefore functions as a foundational enabling factor rather than a dominant predictor of managerial readiness. Future research should incorporate additional structural and competency-based variables to better explain managerial preparedness in Islamic educational institutions.
Development of augmented reality flashcards on cultural diversity to improve elementary students’ learning outcomes Amelia Ellena Candra; Tri Astuti
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.95620

Abstract

This research aims to develop, determine the feasibility, and test the effectiveness of Augmented Reality-based Flashcards on the topic of cultural diversity in improving elementary school students' learning outcomes. The research method used is Research and Development (R&D) using the Borg & Gall development model. The subjects of this research were fourth-grade students at SDN Bringin 02 Semarang. Data collection techniques included interviews, observations, questionnaires, tests, and documentation, which were conducted in November 2025. The research instruments consisted of interviews, documentation, needs and response questionnaires, pretest and posttest questions, and expert validation sheets. The pretest and posttest trial questions were analyzed using validity, reliability, item difficulty index, and item discrimination index calculations. Data analysis was performed using normality tests, T-tests, and N-gain tests. The results of this research are the creation of a feasible and effective augmented reality-based flashcard medium to improve fourth-grade students' learning outcomes in Natural and Social Sciences, specifically on the topic of Indonesian cultural diversity at SDN Bringin 02. Therefore, this medium can be recommended as an innovative learning alternative for elementary schools to support interactive and meaningful Natural and Social Sciences learning.
Diagnostic assessment of students’ numeracy ability in phase a using the finger math method: Analysis of patterns of accuracy and speed of answer Andi Asma; Muhammad Tahir
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.95843

Abstract

This study aims to conduct a diagnostic assessment of Phase A students' numeracy skills through multivariate analysis of the pattern of accuracy and speed of answers using the Finger Math method. This study is based on the still low numeracy skills of Madrasah Ibtidaiyah students and the dominance of conventional learning approaches that pay less attention to aspects of the student's numeracy process. This study uses a quantitative approach with a quasi-experimental design in the form of a factorial design. The research sample consisted of 100 second-grade students of Madrasah Ibtidaiyah (Phase A) in Manado who were divided into an experimental group (Finger Math) and a control group (conventional). Data were collected through a numeracy test and analyzed using One-Way MANOVA. The results of the study show that the Finger Math method has a significant simultaneous effect on the accuracy and speed of calculation (Wilks’ Lambda = 0,045; p < 0,001). Further univariate ANOVA tests showed a very significant effect on counting accuracy (F = 830,277; p < 0,001) and counting speed (F = 1.094,872; p < 0,001). Descriptively, students learning with Finger Math demonstrated higher accuracy and faster completion times than the conventional group. These findings confirm that Finger Math is effective as both a learning strategy and an initial diagnostic assessment for comprehensively mapping the numeracy profiles of Phase A students.
The development of linktree-assisted e-module based on CTL to improve natural and social sciences learning outcomes Nadia Fajrina Achmad; Dewi Nilam Tyas
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.96958

Abstract

Abstract: Students’ low learning outcomes on the topic of “Magnetic Force” were caused by conventional teaching methods and limited availability of innovative and contextual teaching materials. The objective of this study is to develop and evaluate the feasibility and effectiveness of a Linktree-assisted CTL-based e-module in improving the learning outcomes of fourth-grade students in IPAS subject. A Research and Development (R&D) approach was utilized in this research, following the adaptation of the Borg and Gall model consisting of ten systematic stages in product development. The research subjects included material expert, media expert, classroom teacher, and students. To carried out the data collection process, a combination of questionnaires, documentation, and interviews was employed. To analyze the collected data, several techniques were utilized, including descriptive analysis, normality tests, t-tests, and N-gain tests. The design validation results showed a very feasible category from material expert (87%) and media expert (98%). The analysis of the response questionnaires yielded scores of 96.61% for students and 97.50% for teachers, placing both within the “very feasible” range. The effectiveness of the e-module was demonstrated by the t-test results with a significance value of 0.000, leading to the rejection of H0 and the acceptance of Ha, as well as an N-gain value of 0.5489, which considered “moderate”. Thus, the Linktree-assisted CTL-based e-module was a highly feasible and effective digital teaching material innovation to improve the learning outcomes of fourth-grade students in IPAS subject, particularly on the topic of “Magnetic Force”. Furthermore, the developed e-module serves as a highly effective digital innovation that aligns with modern educational needs. Keywords: e-module, Linktree, CTL, learning outcomes
Development of descriptive e-big book based on writing workshop model to improve writing skills Dina Tri Suryani; Panca Dewi Purwati
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.97077

Abstract

Problems in writing instruction can be caused by the use of learning media or models that are not sufficiently relevant. Digital learning media such as the E-Big Book are considered to have the potential to increase student engagement because they combine text, images, and interactive activities. This study aims to develop the Descriptive E-Big Book media based on the Writing Workshop model, test the media’s validity, and assess its effectiveness in improving the simple sentence writing skills of second grade students at Imama Islamic Elementary School. This study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results showed that the Descriptive E-Big Book media, created using the Canva Pro application, received a content validity score of 96.875%, a linguistic validity score of 96.875%, and a media validity score of 93.75%. The average score of the 26 students was 88.11, which meeting the minimum passing score of 70. This indicates that the development and implementation of the Descriptive E-Big Book learning media based on the Writing Workshop model is effective in improving simple sentence writing skills among second-grade students in elementary school.
Development of Engklek smart quiz based on education through art to improve learning outcome Raihanah Sugiarto; Deasylina da Ary
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.97479

Abstract

This study aims to develop the Engklek Smart Quiz learning medium based on Education Through Art and to determine its feasibility and effectiveness in improving the science learning outcomes of fourth-grade students on the topic of “Forces Around Us” at SD Negeri 1 Pendem. The method used is Research and Development (R&D) based on the ADDIE model. Data collection techniques included both tests and non-tests; tests were conducted via pre-tests and post-tests to measure improvements in student learning outcomes, while non-tests consisted of observations, interviews, questionnaires, and documentation. Data analysis utilized validity, reliability, and normality tests, paired t-tests, and N-Gain. The media was developed as a banner-based game integrating physical activities, art, “Do” and “Ask” question cards, floor patterns, and music barcodes. The validation results indicate that the teaching material is highly suitable, with an 89% approval rate from subject matter experts and a 96% approval rate from media experts. The material is also considered highly practical, based on a 92.65% approval rate from teachers and a 94.20% approval rate from students. The effectiveness test showed a significant improvement in learning outcomes with a significance level of <0.05. The N-Gain values of 0.5634 for the small group and 0.6083 for the large group fall into the moderate category. Thus, this medium is considered appropriate, practical, and effective for IPAS learning, and the use of game- and art-based learning media can serve as an effective alternative learning strategy in creating active, creative, and enjoyable learning experiences for elementary school students.