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AKSIOMA: Jurnal Program Studi Pendidikan Matematika
ISSN : 20898703     EISSN : 24425419     DOI : -
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AKSIOMA JOURNAL, e-ISSN: 2442-5419, p-ISSN: 2089-8703 is an information container has scientific articles in the form of research, the study of literature, ideas, application of the theory, the study of critical analysis, and Islāmic studies in the field of science Mathematics Education. AKSIOMA JOURNAL published two times a year, the period from January to June and July to December, published by the Scientific Publication Unit FKIP University of Muhammadiyah Metro.
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Search results for , issue "Vol 13, No 3 (2024)" : 23 Documents clear
PENGEMBANGAN LEMBAR KERJA MAHASISWA MODEL ADVANCED ORGANIZER PADA MATA KULIAH ALJABAR LINEAR ELEMENTER Yosepha Patricia Wua Laja; Zulkaidah Nur Ahzan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8985

Abstract

The problem is that there is disequilibrium between old knowledge and new knowledge which makes mathematics education students difficult to study material on systems of linear equations in elementary linear algebra courses. Therefore, they need media that can facilitate old knowledge and new knowledge so that knowledge is equilibrium. One of the media that can be used is the advanced organizer student worksheet. The aim of this research is to produce an advance organizer model student worksheet that is valid, practical and effective. This research is development research using the ADDIE model (analysis, design, development, implementation and evaluation). At the analysis stage, needs analysis, material analysis and learning environment analysis are carried out. At the design stage, an LKM is created which has four characteristics, namely identity, presentation of an advance organizer, presentation of the main material and practice questions to strengthen the schema or cognitive structure. Then at the development stage, the LKM that has been designed is validated by experts. Then at the implementation stage, small trials are carried out to get practical LKM and large class trials to get effective LKM. Then the evaluation stage concerns the things that need to be evaluated in the LKM. After going through this research stage, the results were conclude that 87.72% valid, 94.84% practical and 59% effective for student learning outcomes.
DEVELOPMENT OF PROJECT BASED OUTDOOR LEARNING TOOLS IN GEOMETRY TO IMPROVE STUDENTS' PROBLEM SOLVING ABILITY Masrukan Masrukan; Ernita Ernita
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8500

Abstract

The teaching tools are crucial for teachers in delivering instructional material. However, the development of learning tools that meet content standards and are of high quality is still quite rare. This research aims to develop and evaluate the quality of Project-Based Outdoor Learning (PjBOL) tools for geometry to enhance problem-solving skills. The research sample consists of students from classes VII D and VII E at SMP Negeri 2 Ungaran. The research method used is Research and Development with the Four-D model: Define, Design, Develop, Disseminate. The research instruments include expert assessment sheets, student response sheets, and problem-solving ability tests. Data analysis focuses on validity, practicality, and effectiveness. The results indicate that: (1) the developed PjBOL tools include Learning Objectives Flow, Teaching Modules, and Learning Materials for geometry to enhance problem-solving skills; and (2) the PjBOL tools are of high quality as they meet the criteria of validity, practicality, and effectiveness. The test results show that the problem-solving abilities of students using PjBOL are higher in average and proportion compared to those using Discovery Learning, and there is an improvement in students' problem-solving abilities. Based on these findings, PjBOL tools effectively enhance problem-solving skills. Perangkat pembelajaran merupakan alat yang sangat penting untuk guru dalam menyampaikan materi ajar. Namun pengembangan perangkat pembelajaran yang sesuai dengan standar isi dan berkualitas masih sangat jarang dilakukan. Penelitian ini bertujuan untuk mengembangkan dan menguji kualitas perangkat Project Based Outdoor Learning (PjBOL) materi Geometri untuk meningkatkan kemampuan pemecahan masalah. Sampel penelitian yaitu peserta didik kelas VII D dan VII E SMP Negeri 2 Ungaran. Metode penelitian adalah Research and Development dengan model Four-D yakni Define, Design, Develop, Disseminate. Instrumen penelitian yang digunakan yaitu lembar penilaian ahli, lembar respon peserta didik, dan tes kemampuan pemecahan masalah. Analisis data yang dilakukan adalah kevalidan, kepraktisan, dan keefektifan. Hasil penelitian menunjukkan bahwa; (1) perangkat PjBOL yang dikembangkan meliputi Alur Tujuan Pembelajaran, Modul Ajar, dan Bahan Ajar materi Geometri untuk meningkatkan kemampuan pemecahan masalah, dan (2) perangkat PjBOL berkualitas karena memenuhi kriteria valid, praktis, dan efektif dengan hasil tes tuntas secara klasikal, rata-rata dan proporsi kemampuan pemecahan masalah peserta didik dengan PjBOL lebih dari rata-rata dan proporsi kemampuan pemecahan masalah peserta didik dengan Discovery Learning, serta terdapat peningkatan pada kemampuan pemecahan masalah peserta didik. Berdasarkan hasil penelitian, perangkat PjBOL mampu meningkatkan kemampuan pemecahan masalah. 
MATH EDUCATIONAL GAME TO ENHANCE JUNIOR HIGH SCHOOL STUDENTS’ ALGEBRAIC THINKING Lilik Ariyanto; Muhammad Prayito; Syahru Romadhon; Achmad Buchori
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.10778

Abstract

Students in the 21st century require training in solving real-world problems involving algebraic thinking through the use of technology in order to adapt effectively to their environment. This study aims to develop a math education application on algebra material that is valid, practical and effective for improving algebraic thinking skills. This type of research is development research with the ADDIE model. The research instruments employed in this study were: 1) expert validity, 2) an algebra test sheet, and 3) a questionnaire to gather students’ reactions to the developed educational game. Validity comprised game validity and content validity, aiming to obtain a valid and usable mathematics educational game. The data was analysed descriptively through the results of the educational game validity sheet. Meanwhile, the effectiveness of the educational game was observed through the results of the algebra ability test using a t-test. Furthermore, through the student response questionnaire, the researcher was able to ascertain the practicality of using the mathematics educational game. The results of this study indicate that the results of expert validation: (1) Feasible based on the validation results of media experts and material experts; (2) Practical based on student response questionnaires with excellent criteria; and (3) Effective where the average learning outcomes of the experimental class are better than the control class, a classical completeness of 81.14% was attained, positively correlated with learning interest, which in turn contributed to learning outcomes of 72.7%.Abad 21 mengharuskan siswa untuk terlatih dalam memecahkan masalah kehidupan nyata yang berkaitan dengan pemikiran aljabar menggunakan teknologi agar mampu beradaptasi dengan baik dilingkungannya. Penelitian ini bertujuan untuk mengembangkan aplikasi pendidikan matematika pada materi aljabar yang valid, praktis dan efektif untuk meningkatkan kemampuan berpikir aljabar. Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE. Instrumen penelitian yang digunakan adalah: 1) validitas ahli, 2) lembar tes aljabar, 3) angket yang berisi reaksi  siswa kepada game  edukasi  dikembangkan.  Validitas  terdiri  dari validitas  game edukasi dan validitas materi bertujuan untuk mendapatkan game edukasi matematika yang valid dan layak digunakan. Data tersebut dianalisis deskriptif melalui hasil lembar validitas game  edukasi.  Sedangkan,  keefektifan game edukasi  dilihat  dari  hasil  tes  kemampuan aljabar dengan menggunakan perhitungan uji-t. Selanjutnya, peneliti melalui angket respon siswa peneliti dapat mengetahui kepraktisan penggunaan game edukasi matematika. Hasil penelitian ini menunjukkan bahwa hasil validasi pakar: (1) Layak berdasarkan hasil validasi pakar media dan ahli material; (2) Praktis berdasarkan  kuesioner respons siswa dengan kriteria unggulan; dan (3) Efektif dimana rata-rata hasil pembelajaran kelas eksperimen lebih baik dari kelas kontrol, persentase keuntasan klasikal adalah 81,14%, dan ada pengaruh positif minat belajar dengan hasil pembelajaran sebesar 72,7%.
PRAKTIKALITAS E-MODUL BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Nofrinaldi Hendriko; Syafriandi Syafriandi; Armiati Armiati; Elita Zusti Jamaan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8921

Abstract

Salah satu standar kemampuan matematika yang berperan besar bagi siswa adalah kemampuan pemecahan masalah. Namun dalam kenyataannya Kemampuan siswa dalam menyelesaikan masalah matematika masih kurang baik. Hal ini dikarenakan siswa kurang berlatih dalam menyelesaikan soal-soal yang memuat kemampuan pemecahan masalah dan soal-soal non rutin, pembelajaran di kelas masih berfokus kepada guru, secara umum, materi pembelajaran yang digunakan terbatas pada buku pelajaran. Oleh karena itu, e-modul berbasis Pembelajaran Berbasis Masalah (PBL) dikembangkan dengan tujuan untuk meningkatkan kemampuan siswa dalam memecahkan masalah. Prosedur pengembangan menggunakan model Plomp yang terdiri dari tiga fase, yaitu fase investigasi awal, fase pengembangan atau pembuatan prototipe serta fase penilaian. Subjek Uji coba adalah siswa Kelas VIII SMPN 1 Painan. Instrumen penelitian yang digunakan yaitu angket validitas dan angket praktikalitas. Uji validitas dilakukan oleh 3 orang ahli matematika, 1 orang ahli bahasa dan 1 orang ahli teknologi guruan. Uji praktikalitas dibatasi pada tahap Small group dengan 6 orang siswa. Penelitian menggunakan teknik deskriptif dan statistik deskriptif dalam analisis data. Selanjutnya, hasil penelitian menunjukkan bahwa e-modul berbais PBL sudah valid dengan skor 90,51% dan praktis digunakan dengan skor pada tahap small group 81,15% . Berdasarkan hasil penelitian disimpulkan bahwa e-modul berbasis PBL praktis dalam hal keterbacaan dan kejelasan materi, keterpakaian dan kemudahan penggunaan, daya tarik dan kesesuaian alokasi waktu serta praktis digunakan dalam meningkatkan kemampuan pemecahan masalah matematis siswa.One of the significant standards for students' mathematical abilities is problem-solving skills. However, in reality, students' mathematical problem-solving skills are still low. This is due to the need for more practice in solving problems that involve problem-solving skills and non-routine questions. Classroom learning is still teacher-focused, and instructional materials rely solely on textbooks. Therefore, an e-module based on Problem-Based Learning (PBL) has been developed to enhance students' problem-solving abilities. The development procedure follows the Plomp model, consisting of three phases: the initial investigation phase, the development or prototype creation phase, and the assessment phase. The trial subjects are eighth-grade students from SMPN 1 Painan. Research instruments used include validity questionnaires and practicality questionnaires. Validity testing involves three mathematics experts, one language expert, and one educational technology expert. Practicality testing is limited to the small group stage with six students. Research utilizes descriptive and descriptive statistical techniques in data analysis. The research results indicate that the PBL-based e-module is valid, with a score of 90.51%, and practical for use in the Small group stage, with a score of 81.15%. Based on the research findings, the PBL-based e-module is practical regarding readability and clarity of content, usability and ease of use, attractiveness and suitability of time allocation, and practical for enhancing students' mathematical problem-solving abilities.
PENGEMBANGAN E-MODUL INTERAKTIF UNTUK MENDUKUNG ALGEBRAIC THINKING PADA MATERI TURUNAN FUNGSI ALJABAR Sri Winarni; Rony Pargaulan Simanjuntak; Marlina Marlina; Rohati Rohati; Ade Kumalasari
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8540

Abstract

Berpikir aljabar merupakan suatu metode penyelesaian masalah matematika yang menekankan kemampuan dalam mempelajari aljabar. Peserta didik sering mengalami kesulitan dalam menerapkan konsep aljabar untuk menyelesaikan masalah matematika secara efektif, karena itu penelitian tentang kemampuan berpikir aljabar juga dapat mendorong kreativitas peserta didik. Dengan mengembangkan e-modul untuk mendukung algebraic thinking, peserta didik dapat menyelesaikan masalah matematika secara efektif. Tujuan dari penelitian ini untuk mengembangkan dan menguji e-modul interaktif dalam mendukung algebraic thinking pada materi turunan fungsi aljabar dengan menggunakan model ADDIE yang valid, praktis dan efektif. Jenis penelitian ini adalah Research and Development dan subjek penelitian yaitu peserta didik kelas XI SMA Negeri 9 Muaro Jambi. Pengumpulan data diperoleh berdasarkan angket validasi materi, angket validasi desain, angket respons peserta didik dan angket respon guru, serta tes kemampuan berpikir aljabar. Adapun hasil dari penelitian ini, diperoleh: 1) rata-rata kevalidan dari segi materi sebesar 82,85% (sangat valid) dan dari segi desain 87,77% (sangat valid), 2) rata-rata praktikalitas diperoleh dari tingkat kepraktisan oleh guru sebesar 88,75% (sangat praktis) dan tingkat kepraktisan dari peserta didik 90,25% (sangat praktis), 3) rata-rata efektivitas diperoleh dari angket respons peserta didik sebesar 85,90% (sangat efektif) dan tes kemampuan berpikir aljabar dengan n-gain sebesar 0,7239 dengan tafsiran cukup efektif. Algebraic thinking is a method of solving mathematical problems that emphasizes the ability to learn algebra. Students often experience difficulty in applying algebraic concepts to solve mathematical problems effectively, therefore research on algebraic thinking abilities can also encourage students' creativity. By developing e-modules to support algebraic thinking, students can solve mathematical problems effectively. The aim of this research is to produce and test interactive e-modules to support algebraic thinking on material derived from algebraic functions using the ADDIE model which is valid, practical and effective. This type of research is Research and Development and the research subjects are class XI students at SMA Negeri 9 Muaro Jambi. Data collection was obtained based on material validation questionnaires, design validation questionnaires, student response questionnaires and teacher response questionnaires, as well as algebraic thinking ability tests. The results of this research were obtained: 1) the average validity in terms of material was 82.85% (very valid) and in terms of design 87.77% (very valid), 2) the average practicality was obtained from the level of practicality by teachers was 88.75% (very practical) and the level of practicality of students was 90.25% (very practical), 3) the average effectiveness obtained from student response questionnaires was 85.90% (very effective) and thinking ability tests algebra with an n-gain of 0.7239 with quite effective interpretation.
DESAIN MOBILE EDUKASI PEMBELAJARAN MATEMATIKA SMP/MTs UNTUK MENINGKATKAN BERPIKIR KREATIF SISWA Buchori, Achmad; Kiranasari, Asy-Syifa Puspa; Wulandari, Dewi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.10794

Abstract

Kemampuan berpikir kreatif menjadi tantangan bagi banyak siswa karena sangat penting untuk diterapkan pada konsep-konsep matematika secara inovatif, tetapi matematika sering dianggap sebagai pelajaran yang sulit untuk dipahami. Penelitian ini bertujuan untuk mengembangkan aplikasi mobile edukasi pada mata pelajaran matematika yang valid, praktis, dan efektif yang akan membantu siswa meningkatkan kemampuan berpikir kreatif mereka. Penelitian ini menggunakan metode desain dan pengembangan juga dikenal sebagai Design and Development (D&D) dengan menggunakan model ADDIE, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Intrumen yang digunakan yaitu lembar validasi dan angket. Penelitian ini dimulai dengan menganalisis silabus untuk mengidentifikasi komponen utama dan materi pokok pembelajaran.Tahap desain melibatkan membuat desain menu dan tampilan aplikasi menggunakan Canva. Setelah itu, aplikasi dikembangkan menggunakan MIT App Inventor, yang divalidasi oleh tiga validator, terdiri dari dua dosen dan satu guru. Aplikasi diuji pada guru dan siswa sekolah selama implementasi. Sementara itu, evaluasi mencakup pengumpulan angket dan tanggapan pengguna untuk mengevaluasi seberapa efektif dan efisien aplikasi. Hasil penelitian menunjukkan bahwa aplikasi mobile edukasi berbasis ponsel sangat valid, dengan persentase 87% dari hasil validasi media. Aplikasi ini juga dianggap praktis oleh siswa 81,15% dan guru 85%, menunjukkan peningkatan kemampuan berpikir kreatif siswa, dengan persentase ketuntasan klasik sebesar 87,87% dan hasil belajar yang lebih baik di kelas eksperimen dibandingkan kelas kontrol.Creative thinking skills are a challenge for many students because they are essential to apply mathematical concepts innovatively, but mathematics is often considered a difficult subject to understand. This study aims to develop a valid, practical, and effective educational mobile application on mathematics subjects that will help students improve their creative thinking skills. This study uses a design and development method also known as Design and Development (D&D) using the ADDIE model, namely analysis, design, development, implementation, and evaluation. The instruments used are validation sheets and questionnaires. This study began by analyzing the syllabus to identify the main components and main learning materials. The design stage involves creating a menu design and application display using Canva. After that, the application was developed using MIT App Inventor, which was validated by three validators, consisting of two lecturers and one teacher. The application was tested on school teachers and students during implementation. Meanwhile, the evaluation includes collecting questionnaires and user responses to evaluate how effective and efficient the application is. The results of the study showed that the mobile phone-based educational mobile application was very valid, with a percentage of 87% of the media validation results. This application was also considered practical by 81.15% of students and 85% of teachers, indicating an increase in students' creative thinking abilities, with a classical completion percentage of 87.87% and better learning outcomes in the experimental class compared to the control class. 
TREN PENELITIAN INTEGRASI ICT DALAM PEMBELAJARAN MATEMATIKA UNTUK MENINGKATKAN KETERAMPILAN ABAD 21 Mahmudah, Faisa Nirbita; Setyaningrum, Wahyu; Faisal, Muhammad
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8635

Abstract

Tuntutan siswa dalam penguasaan keterampilan abad 21 (kompetensi 4C) perlu diintegrasikan dengan pelaksanaan pembelajaran yang mendukung peningkatan kemampuan tersebut, salah satunya melalui pembelajaran matematika. Kehidupan modern berbasis ICT menjadi dasar pentingnya integrasi ICT dalam pembelajaran matematika sehingga dapat menghantarkan siswa pada ketercapaian peningkatan keterampilan abad 21. Oleh karenanya, pengkajian serta analisis mengenai tren penelitian pada topik tersebut diperlukan untuk menghasilkan ide baru penelitian dengan memanfaatkan metode Systematic Literature Review (SLR). Analisis isi dilakukan terhadap artikel yang berasal dari jurnal terindeks Scopus atau SINTA (1 dan 2), wilayah penelitiannya di Indonesia dengan rentang tahun 2016-2023 serta fokus penelitiannya adalah penggunaan ICT dalam integrasi keterampilan 4C pada pembelajaran matematika. Dari hasil penelitian diperoleh bahwa selama delapan tahun terakhir, jumlah publikasi yang berfokus pada topik tersebut meningkat. Di antara publikasi tersebut, desain penelitian paling dominan adalah kuantitatif dengan quasi eksperimen. Selain itu, siswa kelas 8 dan materi dalam lingkup geometri menjadi mata pelajaran dan bahan penelitian yang paling banyak dijadikan fokus penelitian. Dominasi penggunaan ICT sebagai media pembelajaran adalah geogebra yang bertujuan untuk menghasilkan suatu produk dengan mendesain pembelajaran melalui platform tersebut. Teknik pengumpulan data dan analisis data yang paling dominan digunakan berturut-turut adalah instrumen pre-test & post-test, t-test, skala likert, uji n-gain.Students' demands in mastering 21st-century skills (4C competencies) need to be integrated with the implementation of learning that supports the improvement of these abilities, one of which is through learning mathematics. Modern life based on ICT is the basis for the importance of ICT integration in mathematics learning so that it can lead students to the achievement of improving 21st-century skills. Therefore, a review and analysis of research trends on this topic is needed to generate new research ideas by utilizing the Systematic Literature Review (SLR) method. Content analysis was conducted on articles from Scopus or SINTA-indexed journals (1 and 2), the research area was in Indonesia with a range of 2016-2023, and the research focus was on the use of ICT in the integration of 4C skills in mathematics learning. The results showed that over the last eight years, the number of publications focusing on the topic has increased. Among these publications, the most dominant research design is quantitative with quasi-experiments. In addition, grade 8 students and materials within the scope of geometry are the subjects and research materials that are most commonly used as the focus of research. The dominant use of ICT as learning media is geogebra which aims to produce a product by designing learning through the platform. The most dominant data collection and data analysis techniques used in a row are pre-test & post-test instruments, t-test, Likert scale, n-gain test.
DEVELOPMENT OF AL-MASTER MODEL-BASED STUDENT WORKSHEET TO IMPROVE CRITICAL THINKING ABILITY OF JUNIOR HIGH SCHOOL STUDENTS Lestari, Siti; Caswita, Caswita; Hastuti, Sri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i2.7161

Abstract

This study aims to develop and review the effectiveness of learning student worksheet based on the AL-MASTER model to improve students' critical thinking skills. The research was conducted at SMP Negeri 1 Purbolinggo. This type of research is research and development or Research and Development (R&D). The research and development process includes four stages: defining, planning, developing, and disseminating. The analysis included (1) data analysis of questionnaire validation of teaching materials and respondents and (2) analysis of critical thinking ability test data. The results of the analysis show that after using the AL-MASTER Model-based LKPD, it can be concluded that (1) The average results of expert assessment of the feasibility level of product development are in the feasible category, (2) The results of product trials and reviewing students' critical thinking skills show an increase in the Pre-Test average and the Post-Test average in class VIII.1 and the results of the N-gain percentage for that class were 68.74% with quite effective criteria, (3) Learning showed that time efficiency in class VIII.1 was quite efficient and the percentage of completeness in the experimental class was 74.17% or 26 students complete while the percentage of completeness, and (4) the response of teachers and students in the category was exciting.Penelitian ini bertujuan untuk mengembangkan dan meninjau efektifitas pembelajaran lembar kerja peserta didik (LKPD) berbasis model AL-MASTER untuk meningkatkan kemampuan berpikir kritis peserta didik. Penelitian dilaksanakan di SMP Negeri 1 Purbolinggo. Jenis penelitian ini merupakan penelitian dan pengembangan atau Research and Development (R&D). Proses penelitian dan pengembangan meliputi empat tahapan yaitu: pendefinisian, perencanaan, pengembangan, penyebaran. Analisis yang dilakukan mmeliputi (1) analisis data lembar angket validasi bahan ajar dan responden, dan (2) analisis data tes kemampuan berpikir kritis. Hasil analisis menunjukkan bahwa setelah penggunaan lembar kerja peserta didik berbasis Model AL-MASTER diperoleh simpulan bahwa (1) Hasil rerata penilaian ahli terhadap produk pengembangan tingkat kelayakan dalam kategori layak, (2) Hasil ujicoba produk dan meninjau kemampuan berpikir krtisi peserta didik terdapat peningkatan rerata Pre-Test dan rerata postest pada kelas VIII.1 dan hasil persentase N-gain untuk kelas tersebut sebesar 68,74% dengan kriteria cukup efektif, (3) Pembelajaran menunjukan bahwa efisiensi waktu pada kelas VIII.1 cukup efisien dan persentase ketuntasan kelas eksperimen sebesar 74,17% atau 26 peserta didik tuntas sedangkan persentase ketuntasan, dan (4) Respon guru dan peserta didik daam kategori sangat menarik. 
DEVELOPMENT OF COLLABORATIVE PROBLEM SOLVING-BASED LEARNING TOOLS TO IMPROVE MATHEMATICAL ADAPTIVE REASONING SKILLS Nunu Nurhayati; Yaya Sukjaya Kusumah; Dadang Juandi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.10728

Abstract

Students' ability to solve mathematical adaptive reasoning problems is still relatively low. As a result, students have difficulty in solving mathematical adaptive reasoning problems. The cause of the low mathematical adaptive reasoning ability of students is the lack of learning tools that facilitate mathematical adaptive reasoning ability. Therefore, a Collaborative Problem Solving-based tool was developed that can stimulate an active learning process, motivate students and improve mathematical adaptive reasoning skills. This research is a development research using the Plomp development model. The products developed are lesson plans and worksheets based on Collaborative Problem Solving for class VIII junior high school statistics material. The purpose of this research is to produce Collaborative Problem Solving-based tools that are valid, practical, and effective on the mathematical adaptive reasoning skills of grade VIII junior high school students. The results showed that the learning tools in the form of lesson plans and LKS based on Collaborative Problem Solving for students in grade VIII junior high school were valid, practical, and effective. The results of the validation of the learning tools developed are very valid, adjusting 5 indicators of mathematical adaptive reasoning skills seen from the aspects of making conjectures, providing reasons for the answers given, drawing conclusions from a statement, checking the validity of an argument, and finding patterns from a mathematical problem. The results of the practicality of learning devices are very practical in terms of ease of use, suitability of time allocation, attractiveness and usefulness. Furthermore, it is said to be effective because it has an impact on students' mathematical adaptive reasoning ability of 82.70% with a very good category.
PENGEMBANGAN BAHAN AJAR PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI MATEMATIKA CALON GURU MADRASAH IBTIDAIYAH Annisah, Siti; Wildaniati, Yunita; Andrian, Firma
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8927

Abstract

Siswa Indonesia memiliki kemampuan literasi matematika yang jauh dari rerata internasional. Langkah strategis yang dapat diambil untuk meningkatkan kemampuan literasi matematika siswa adalah dengan meningkatkan kemampuan literasi matematika calon guru pada tingkat sekolah dasar atau madrasah ibtidaiyah dengan mengembangkan bahan ajar berbasis Problem Based Learning (PBL). Penelitian ini bertujuan mengembangkan bahan ajar berbasis PBL untuk meningkatkan literasi matematika yang layak, efektif dan praktis untuk calon guru madrasah ibtidaiyah. Penelitian pengembangan ini menggunakan model desain pengembangan Dick & Carey dan Borg & Gall yang telah dimodifikasi dengan langkah-langkah 1) studi pendahuluan, 2) pengembangan bahan ajar, 3) validasi bahan ajar dan 4) uji coba bahan ajar. Sampel dalam penelitian sebanyak 52 mahasiswa PGMI Semester 3. Perolehan data penelitian dari angket, wawancara, tes, dan studi dokumentasi. Hasil penelitian membuktikan bahan ajar literasi matematika berbasis PBL layak berdasarkan penilaian para ahli. Berdasarkan hasil uji perbedaan rata-rata pretes dan postes dengan Uji Wilcoxon nilai Asymp.sig.(2-tailed) sebesar 0,000 < 0,05, maka terdapat perbedaan yang signifikan antara kemampuan literasi matematika sebelum dan sesudah menggunakan bahan ajar yang dikembangkan. Kepraktisan dilihat dari rerata nilai angket yaitu 4,62 dengan kriteria sangat baik. Kesimpulan dari penelitian ini bahan ajar PBL yang dikembangkan layak, efektif dan praktis untuk meningkatkan kemampuan literasi matematika mahasiswa calon guru madrasah ibtidaiyah.Indonesian students have mathematical literacy skills that are far from the international average. Strategic steps that can be taken to improve students' mathematical literacy skills are to improve the mathematical literacy skills of prospective teachers at the elementary school or madrasah ibtidaiyah level by developing teaching materials based on Problem Based Learning (PBL). This research aims to develop PBL-based teaching materials to improve mathematical literacy that are feasible, effective and practical for prospective madrasah ibtidaiyah teachers.. This development research uses a development design model Dick & Carey and Borg & Gall which has been modified with the steps 1) preliminary study, 2) development of teaching materials, 3) validation of teaching materials and 4) testing of teaching materials. The sample in the research was 52 PGMI Semester 3 students. Research data was obtained from questionnaires, interviews, tests and documentation studies. The research results prove that PBL-based mathematical literacy teaching materials are appropriate based on expert assessments. Based on the test results, the difference between the average pretest and posttest with Test Wilcoxon mark Asymp.sig.(2-tailed) equal to 0.000 < 0.05, then there is a significant difference between mathematical literacy abilities before and after using the developed teaching materials. Practicality can be seen from the average questionnaire score, namely 4.62 with very good criteria. The conclusion of this research is that the PBL teaching materials developed are feasible, effective and practical for improving the mathematical literacy skills of prospective madrasah ibtidaiyah teacher students.

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