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UPAYA MENINGKATKAN KEMANDIRIAN BELAJAR SISWA MELALUI PENERAPAN BLENDED LEARNING BERBANTUAN QUIPPER SCHOOL Mayasari, Finda; Santoso, Sigit; Octoria, Dini
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 3 (2016): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objective of this research is to improve the learning autonomy through the application of quipper school-assisted blended learning. This research used the classroom action research was carried out in 2 cycles. This research subject was student class X Accountancy 1 of Vocational High School in Surakarta that consist of 33 students. The object of this research was quipper school-assisted blended learning and learning autonomy.The data of research were collected through observation, in-depth interview, questionnaire, field note, and documentation. The instrument was validated by using the content validity and the data were validated by using the triangulation method. The data were then analyzed by using the descriptive qualitative and quantitative method. The application of the quipper school-assisted blended learning can improve the learning autonomy of the students of Vocational High School in Surakarta as indicated by: (1) based on the observation analysis in Cycle I, the average percentage of the learning autonomy was 64.09% (moderate category) and then it became 82.88% (high category); and (2) based on the result of the questionnaire analysis in Cycle I, the average percentage of the learning autonomy was 69.29% (high category) and then it became 82.98% (high category). Quipper school-assisted blended learning proved to be an alternative learning model that can be applied to improve the learning autonomy.Keywords: Blended learning, learning autonomy, quipper school.ABSTRAKPenelitian ini bertujuan untuk meningkatkan kemandirian belajar siswa melalui penerapan model blended learning berbantuan quipper school. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan sebanyak dua siklus. Subjek penelitian adalah siswa kelas X Akuntansi 3 salah satu SMK di Surakarta yang berjumlah 33 siswa. Objek penelitian adalah blended learning berbantuan quipper school dan kemandirian belajar. Teknik pengumpulan data menggunakan teknik observasi, wawancara, angket, catatan lapangan, dan dokumentasi. Pengujian validitas instrumen dilakukan menggunakan validitas isi dan pengujian validitas data menggunakan teknik triangulasi. Teknik analisis data menggunakan analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa penerapan blended learning berbantuan quipper school dapat meningkatkan kemandirian belajar siswa salah satu SMK di Surakarta yang dibuktikan: (1) berdasarkan hasil analisis observasi pada siklus I persentase rata-rata kemandirian belajar sebesar 64,09% (kategori cukup) yang kemudian mengalami peningkatan pada siklus II menjadi sebesar 82,88% (kategori tinggi); dan (2) berdasarkan hasil analisis sebaran angket pada siklus I persentase rata-rata kemandirian belajar sebesar 69,29% (kategori tinggi) yang kemudian pada siklus II mengalami peningkatan menjadi sebesar 82,98% (kategori tinggi). Blended learning berbantuan quipper school terbukti dapat menjadi alternatif pilihan model pembelajaran yang diterapkan untuk meningkatkan kemandirian belajar.Kata Kunci: blended learning, kemandirian belajar, quipper school.
PENGEMBANGAN MODUL AKUNTANSI PERUSAHAAN JASA BERBASIS SCIENTIFIC APPROACH UNTUK MENINGKATKAN PRESTASI BELAJAR Melianawati, Febriani; ., Siswandari; Zoraifi, Renata
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 3 (2017): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objective of this research is to examine the feasibility and effectiveness of scientific approach-based service company module to improve the learning achievement of the students in Grade X AK 1 of State Vocational High School in Surakarta. This research used the Research and Development (R&D) method with ADDIE model. It consisted of five phases, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) Evaluation. The subjects of the research were an expert of learning media, an expert of learning material, an accounting practitioner, the students in Grades X AK 1 and AK 3 of State Vocational High School in Surakarta. Its samples consisted of 32 students in control class and 32 students in experimental class.The results of research are as follows: (1) the developed module is very feasible to be used as indicated by the average percentage of 85%, and (2) the developed module is effective to im-prove the students’ learning achievement as indicated by the result of the t-test, namely: the Independent Sampel T-Test at the significance value of 0.001 < 0.05 and the Paired Sampel T-Test at the significance value of 0.000 < 0.05. The average scores of the control class and the experimental class were 78 and 85 respectively. Such scores indicate that the score gained by the students exposed to the developed module is higher than those not exposed to the developed module.Keywords: Module, service company accounting, scientific approach, learning achievement.ABSTRAKPenelitian ini bertujuan untuk menguji kelayakan dan keefektifan modul akuntansi perusahaan jasa berbasis scientific approach untuk meningkatkan prestasi belajar peserta didik kelas X AK 1 SMK Negeri di Surakarta. Penelitian ini merupakan jenis penelitian pengembangan dengan menggunakan model pengembangan ADDIE. Model ADDIE terdiri dari lima tahap yaitu: 1) Analysis, 2) Design, 3) Development, 4) Implementation, dan 5) Evaluation. Instrumen pengumpulan data yang digunakan adalah observasi, studi dokumen, wawancara, tes, lembar validasi dan lembar respon. Subjek uji coba terdiri dari ahli media, ahli materi, praktisi akuntansi, peserta didik kelas X AK 1 dan AK 3 di SMK Negeri di Surakarta. Sampel yang digunakan pada kelas kontrol sebanyak 32 siswa dan kelas eksperimen sebanyak 32 siswa. Hasil penelitian menunjukan: 1) modul sangat layak digunakan dengan rata-rata persentase sebesar 85%; 2) modul efektif untuk meningkatkan prestasi belajar. Hal ini didasarkan pada Independent Sampel T-Test didapat nilai signifikansi 0,001 < 0,05 dan Paired Sampel T-Test didapat nilai signifikansi 0,000 < 0,05. Nilai rata-rata kelas kontrol 78 dan kelas eksperimen 85. Hal tersebut menunjukan bahwa nilai peserta didik yang menggunakan modul lebih tinggi dari peserta didik yang tidak menggunakan modul.Kata kunci: Modul, akuntansi perusahaan jasa, scientific approach, prestasi belajar.
IMPLEMENTASI PEMBELAJARAN CTL BERBANTU ADOBE FLASH CS6 UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR AKUNTANSI Amalia, Anissa Restuti; -, Siswandari; Ivada, Elvia
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 1 (2016): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objective of this research is to improve the learning motivation and achievement in Accounting of the students of State Vocational High School 1 of Ashilah through the implementation of adobe flash CS6-assisted Contextual Teaching and Learning (CTL).            This research used the classroom action research with two cycles, and each cycle consisted of planning, implementation, observation, and reflection. The subjects of research were the students as many as 31 in Grade X of Accounting 2 of State Vocational High School 1 of Ashilah in 2016. The sources of information were Accounting teachers and students. The data of research were collected through non-test, namely: observation and questionnaire of learning motivation and test of achievement. They were validated by using the content validity technique and analyzed by using the statistical descriptive comparative technique of analysis and critical technique of analysis.            The results of research are as follows: 1) The students’ learning motivation increases as much as 5%. In Cycle I the average percentage of learning motivation indicators was 73.82%, and then it became 78.55% in Cycle II. The indicators refer to the ones claimed by Uno (2007:23), namely: (1) passion and desire to be successful, (1) encouragement and need for studying, (3) future expectations and ideals, (4) learning appreciation, (5) interesting teaching and learning activities, and (6) conducive learning environment. The average of the targeted indicator fulfillment was at least 75%. 2) The students’ learning achievement in Accounting increases significantly. In Cycle I, the number of students who fulfilled the minimal learning completeness was 26 (83.87%), and then it became 30 (96.77%) in Cycle II. The targeted learning completeness was at least 75%.            Thus, the implementation of adobe flash CS6-assisted CTL can improve the learning motivation and achievement in Accounting of the students of State Vocational High School 1 of Ashilah.Keywords: Learning Motivation, Learning Achievement in Accounting, CTL, Adobe Flash CS6. ABSTRAKTujuan penelitian ini adalah untuk meningkatkan: motivasi dan prestasi belajar akuntansi pada siswa SMK Negeri 1 Ashilah* melalui implementasi pembelajaran Contextual Teaching and Learning (CTL) berbantu adobe flash CS6.Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang terdiri atas dua siklus. Setiap siklus terdiri atas tahap perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas X Akuntansi 2 SMK Negeri 1 Ashilah* tahun 2016 yang berjumlah 31 siswa. Sumber data berasal dari guru dan siswa. Teknik pengumpulan data meliputi teknik non-test berupa observasi dan angket motivasi belajar siswa, sedangkan teknik tes berupa tes prestasi belajar. Validitas data menggunakan teknik validitas isi. Analisis data menggunakan teknik statistik deskriptif komparatif dan teknik analisis kritis.Hasil penelitian menunjukkan bahwa: (1) motivasi belajar siswa meningkat sekitar 5%. Pada siklus I rata-rata persentase indikator motivasi belajar siswa adalah 73,82% dan meningkat menjadi 78,55% pada siklus II. Indikator motivasi belajar siswa yang digunakan mengacu pada teori Uno (2007:23), yaitu: 1) adanya hasrat dan keinginan berhasil, 2) adanya dorongan dan kebutuhan untuk belajar, 3) adanya harapan dan cita-cita masa depan, 4) adanya penghargaan dalam belajar, 5) adanya kegiatan belajar yang menarik, dan 6) adanya lingkungan belajar yang kondusif dengan capaian yang ditargetkan adalah 75% dari rata-rata indikator. (2) Prestasi belajar akuntansi siswa meningkat yaitu pada siklus I ketuntasan belajar siswa mencapai 83,87% (26 siswa) dan menjadi 96,77% (30 siswa) pada siklus II. Capaian prestasi belajar yang ditargetkan adalah sebesar 75% dari ketuntasan belajar siswa.Simpulan penelitian ini adalah implementasi pembelajaran CTL berbantu adobe flash CS6 dapat meningkatkan motivasi dan prestasi belajar akuntansi siswa SMK Negeri 1 Ashilah*.Kata Kunci: Motivasi Belajar, Prestasi Belajar Akuntansi, CTL, Adobe Flash CS6.*Nama sekolah disamarkan
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID THINK ACCOUNTING (T ACCOUNT) UNTUK MENINGKATKAN PRESTASI BELAJAR PENGANTAR AKUNTANSI SISWA SMK NEGERI 1 BANYUDONO Ekasari, Anggraeny; ., Siswandari; Octoria, Dini
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 3 (2016): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objectives of this research are to investigate the feasibility and to tested the effectiveness of product of the development of Android Think Accounting (T Account)-based learning media to improve the learning achievement in Introduction to Accounting of the students of State Vocational High School 1 of Banyudono. This research used the research and Development (R&D) method used from the ADDIE de-velopment model consisting five phases, namely: analysis; design; development; implementation; and evaluation. The subjects of the experiment were the students in Grade X Accounting 2 as the experimental class and those in Grade X Accounting 1 as the control class. The data of research were collected through questionnaire and test of learning achievement. The data of research were analyzed by using the qualita-tive data analysis; the statistical descriptive analysis; and the inferential analysis through t-test related and t-test independent. The results of research are as follows: (1) the developed Android Think Accounting (T Account)-based learning media is feasible to be used as indicated by the results of validations. The learning media expert validated it as good learning media (83.89%), the learning material expert validat-ed it as the very good learning media (88%), and the practitioner validated it as the very good learning media (94.67%); (2) the developed Android Think Accounting (T Account)-based learning media is effec-tive to improve the students’ learning achievement in Introduction to Accounting. Following the treatment, the students’ average score increased by 46 points (from the average score of 45.68 to that of 91.61), which was supported by the result of the t-test related with the p-value = 0.000 which was less than 0.05 and by that of the t-test independent with the p-value = 0.000 which was less than 0.05Keywords: Android Think Accounting (T Account)-based learning media, learning achievement, ADDIEABSTRAKTujuan penelitian ini adalah untuk mengetahui kelayakan dan menguji keefektifan produk media pembelajaran berbasis android Think Accounting (T Account) untuk meningkatkan prestasi belajar Pengantar Akuntansi siswa SMK Negeri 1 Banyudono. Penelitian ini merupakan penelitian dan pengem-bangan (research and development) yang menggunakan model pengembangan ADDIE yang meliputi tahapan: Analysis; Design; Development; Implementation; dan Evaluation. Subjek uji coba adalah kelas X Akuntansi 2 sebagai kelas tindakan dan kelas X Akuntansi 1 sebagai kelas kontrol. Instrumen pengum-pulan data yang digunakan adalah angket dan tes prestasi belajar. Teknik analisis data yang digunakan adalah analisis data kualitatif dan analisis statistik deskriptif serta analisis inferensial melalui t-test related dan t-test independent. Hasil penelitian menunjukkan bahwa: (1) media pembelajaran berbasis android Think Accounting (T Account) layak digunakan dengan rincian hasil validasi ahli media memperoleh per-sentase rata-rata 83,89%(Baik), hasil validasi ahli materi memperoleh persentase rata-rata 88%(Sangat Baik), dan hasil validasi ahli praktisi 94,67%(Sangat Baik); (2) media pembelajaran berbasis android Think Accounting (T Account) efektif untuk meningkatkan prestasi belajar Pengantar Akuntansi siswa. Ra-ta-rata prestasi belajar siswa kelas tindakan setelah penggunaan media pembelajaran meningkat sekitar 46 poin (dari 45,68 menjadi 91,61) didukung dengan hasil t-test related dengan signifikansi p<0,05 atau 0,000<0,05 dan t-test independent dengan signifikansi p<0,05 atau 0,000<0,05.Kata Kunci: media pembelajaran berbasis android Think Accounting, prestasi belajar, ADDIE.
PENGARUH PENERAPAN MODEL PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) DAN NUMBER HEADS TOGETHER (NHT) TERHADAP PRESTASI BELAJAR AKUNTANSI DITINJAU DARI AKTIVITAS BELAJAR SISWA Kusuma, Alfiana Rosita Laras; ., Ngadiman; Sumaryati, Sri
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 2 (2017): Jurnal Pendidikan Akuntansi
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ABSTRACTThis research is conducted to find out: (1) The difference effect of the implementation Student Team Achievement Division (STAD) and Number Heads Together (NHT) toward the accounting students’ achievement learning. (2) The effect among students activity toward students’ achievement learning. (3) The interaction of learning method effect and learning activity toward achievement learning. The method that the writer used in this research was Quasi-experimental method. The population of this research was the students in eleventh grade of accounting class at SMK A. The sample of this research were two classes with 72 students that chosen with random sampling method. The data collected used tests, questionnaire and documentation. The trustworthiness used validity (Korelasi Product Moment), realibility (Cronbach Alpha), level of difficulty, and appropriateness. The technique of the data analysis was using ANAVA. The result of this research was: (1) There was a difference effect in the implementation of Student Team Achievement Division (STAD) and Number Heads Together (NHT) toward the students achievement learn-ing. It can be seen from Ph<Pk (0,014<0,05). (2) There was effect among learning activity toward stu-dents’ achievement learning. It can be seen from Ph<Pk (0,000<0,05). (3) There was interaction among students learning activity and learning methods toward students’ achievement learning. It can be seen from Ph<Pk (0,007<0,05).Keywords : Achievement Learning, Learning Activity, Learning MethodsABSTRAKPenelitian ini bertujuan untuk mengetahui: (1) Perbedaan pengaruh penerapan model Student Team Achievement Division (STAD) dan Number Heads Together (NHT) terhadap prestasi belajar mata pelaja-ran akuntansi. (2) Pengaruh aktivitas belajar terhadap prestasi belajar. (3) Interaksi pengaruh model pem-belajaran dan aktivitas belajar terhadap prestasi belajar. Metode yang digunakan dalam penelitian ini ada-lah eksperimental semu (Quasi-Eksperimental). Populasi penelitian ini adalah seluruh siswa kelas XI Akuntansi SMK A sejumlah 109 siswa. Sampel yang digunakan sejumlah 2 kelas atau 72 siswa diambil dengan teknik random sampling. Teknik pengumpulan data yang digunakan adalah tes, angket, dan doku-mentasi. Uji intrumen yang digunakan adalah validitas (Korelasi Poduct Moment), reliabilitas (Cronbach Alpha), tingkat kesukaran, dan daya beda. Teknik analisis data yang digunakan adalah ANAVA. Hasil penelitian menunjukkan : (1) Terdapat perbedaan pengaruh penerapan model Student Team Achievement Division (STAD) dan Number Heads Together (NHT) terhadap prestasi belajar akuntansi. Hal ini dapat dilihat dari hasil analisis variansi diperoleh Ph<Pk (0,014<0,05). (2) Terdapat pengaruh aktivitas belajar terhadap prestasi belajar. Hal ini dapat dilihat dari Ph<Pk (0,000<0,05). (3) Terdapat interaksi pengaruh model pembelajaran dan aktivitas belajar terhadap prestasi belajar. Hal ini dapat dilihat dari Ph<Pk (0,007<0,05).Kata kunci : Prestasi Belajar, Aktivitas Belajar, Model Pembelajaran.
FAKTOR-FAKTOR YANG MEMENGARUHI MINAT BERWIRAUSAHA MAHASISWA PROGRAM STUDI PENDIDIKAN AKUNTANSI Harsito, Wisnu Aji; ., Siswandari; Muchsini, Binti
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 1 (2017): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objective of this research is to investigate the factors influencing the entrepreneurial interest of the students of Study Program of Accounting Education. This research used the descriptive quantita-tive method. Its population was all of the students of Study Program of Accounting Education Depart-ment of the Faculty of Teacher Training and Education, Sebelas Maret University, Surakarta. The sam-ples of research were determined through the purposive sampling technique. They consisted of 122 stu-dents of Classes 2013 and 2014. The data of research were analyzed by using the Exploratory Factor Analysis (EFA) as to investigate the factors influencing the entrepreneurial interest. The result of re-search shows that the factors influencing the entrepreneurial interest of the students of Study Program of Accounting Education include the following: (1) entrepreneurial competencies, namely: hard work, pe-severance and persistence, spirit at work, financial management abilities, leadership, business idea; (2) social environments, namely: occupations of people living surrounding the students, professions of col-leagues, parents’ occupations, versatility to find opportunities; (3) positive perspectives toward the en-trepreneurial profession namely: perceptions on entrepreneurship, future goals or ambitions, work with-out time-bound, and work time without any interferences from others; (4) work flexibility and autonomy, namely: disliking being controlled, no intervention from others during work time, and freedom to earn income; (5) business capitals, namely: capital ownership, entrepreneurial program, and smartness in decision-making; (6) entrepreneurship education, namely: entrepreneurship course; and (7) personal background, namely: parents’ occupations, capital ownership, and skills.Keywords: Social environments, profession, entrepreneurshipABSTRAKPenelitian ini bertujuan untuk mengetahui faktor-faktor yang memengaruhi minat berwirausaha mahasiswa Program Studi Pendidikan Akuntansi. Penelitian ini merupakan penelitian deskriptif kuantitatif. Populasi penelitian adalah seluruh mahasiswa Program Studi Pendidikan Akuntansi FKIP Universitas Sebelas Maret. Pengambilan sampel menggunakan teknik purposive sampling. Sampel penelitian adalah mahasiswa angkatan 2013 dan 2014 sebanyak 122 mahasiswa. Analisis data untuk mengetahui faktor-faktor yang memengaruhi minat berwirausaha menggunakan Exploratory Factor Analysis (EFA). Berdasarkan analisis data dan pembahasan, faktor-faktor yang memengaruhi minat berwirausaha mahasiswa antara lain (1) kompetensi wirausaha meliputi pekerja keras, tekun dan ulet, semangat kerja, kemampuan mengelola uang, jiwa kepemimpinan, ide bisnis, (2) lingkungan sosial meliputi pekerjaan masyarakat sekitar tempat tinggal, profesi teman, pekerjaan orang tua, pandai menemukan peluang, (3) pandangan positif terhadap profesi wirausaha meliputi persepsi terhadap wirausaha, cita-cita, pekerjaan tanpa terikat waktu, waktu kerja tanpa intervensi orang lain, (4) fleksibel dan kebebasan dalam bekerja meliputi tidak suka diatur, waktu kerja tanpa intervensi orang lain, kebebasan mencari pendapatan, (5) modal usaha meliputi kepemilikan modal, program kewirausahaan, pandai membuat keputusan, (6) pendidikan kewirausahaan yaitu mata kuliah kewirausahaan, (7) latar belakang pribadi meliputi pekerjaan orang tua, kepemilikan modal, keterampilan.Kata Kunci: lingkungan sosial, profesi, kewirausahaan
UPAYA PENINGKATAN MOTIVASI DAN PRESTASI BELAJAR AKUNTANSI MELALUI PENERAPAN TGT BERBANTU MEDIA KOKAMI DI SMK HARAPAN Dara, Avni Laksmi; Santoso, Sigit; Muchsini, Binti
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 2 (2016): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objective of this research is to improve the learning motivation and achievement in Accounting through the application of the mysterious card box-assisted teams games tournament (TGT) learning model at Harapan Vocational High School. This research used the classroom action research with two cycles. Each cycle consisted of four phases, namely: planning, implementation, observation, and reflection. The subjects of the research were the students as many as 36 in Grade X Accounting 2 of Harapan Vocational High School. The data of research used were the qualitative and quantitative ones, which were obtained from the teacher, the students, and documents. The questionnaire and test instruments were respectively validated by using the construct validity and the content validity. They were collected through observation, test, questionnaire, and documentation. The quantitative data were analyzed by using the statistical descriptive comparative analysis, and the qualitative ones were analyzed by using the critical analysis. The successfulness indicators of this research were the students’ learning motivation reached at least 75% and the percentage of the students who fulfilled the minimum learning completeness was 75% with the score of at least 78. The result of research shows that the application of the mysterious card box-assisted TGT learning model can improve (1) the students’ learning motivation as indicated by the improvement the average learning motivation from 68.27% in Cycle I to 78.09% in Cycle II; (2) the learning achievement in Accounting on the Transaction Document Management as indicated by the improvement of learning achievement in Accounting on the cognitive domain in which the percentage of the students who fulfilled the minimum learning completeness increased from 69.44% in Cycle I to 80.56% in Cycle II. Thus, the application of the mysterious card box-assisted TGT learning model can improve the learning motivation and accounting achievement.Keywords: Mysterious card box, learning motivation, learning achievement,  teams games tournament ABSTRAKPenelitian ini bertujuan untuk meningkatkan motivasi dan prestasi belajar akuntansi melalui penerapan metode Teams Games Tournament (TGT) berbantu media kokami. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus. Setiap siklus terdiri atas empat tahap yakni perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian adalah siswa kelas X Akuntansi 2 SMK Harapan* yang berjumlah 36 siswa. Data yang digunakan dalam penelitian ini adalah data kuantitatif dan kualitatif. Sumber data berasal dari guru, siswa, dan dokumen. Teknik pengumpulan data yang digunakan adalah observasi, tes, angket, dan dokumentasi. Validitas instrumen angket menggunakan validitas konstrak, sedangkan instrumen tes menggunakan validitas isi. Analisis data yang digunakan adalah statistik deskriptif komparatif untuk data kuantitatif dan analisis kritis untuk data kualitatif. Indikator keberhasilan dalam penelitian ini apabila motivasi belajar minimal mencapai 75% dan prestasi belajar minimal mencapai 75% dengan nilai KKM 78. Hasil penelitian menunjukkan bahwa penerapan metode Teams Games Tournament (TGT) berbantu media kokami dapat meningkatkan: 1) motivasi belajar. Hal ini ditunjukkan melalui peningkatan rata-rata motivasi belajar dari siklus I sebesar 68,01% menjadi 78,09% pada siklus II; 2) prestasi belajar akuntansi pada SK Mengelola Dokumen Transaksi. Peningkatan prestasi belajar akuntansi ranah kognitif meningkat pada siklus I dari 69,44% siswa yang mencapai nilai tuntas menjadi 80,56% siswa yang mencapai nilai tuntas pada siklus II. Simpulan penelitian ini adalah penerapan metode Teams Games Tournament (TGT) berbantu media kokami dapat meningkatkan motivasi dan prestasi belajar akuntansi.Kata kunci: Kokami, motivasi belajar, prestasi belajar, teams games tournament.*Nama instansi disamarkan
KOMPETENSI PENELITIAN GURU: HARAPAN DAN KENYATAAN Hastuti, Ayu Dwi; ., Sudiyanto; Octoria, Dini
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 1 (2017): Jurnal Pendidikan Akuntansi
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ABSTRACTThe objective of this research is to investigate the teachers’ levels of competencies in research on Ac-counting learning at Vocational High Schools of Surakarta, which include: (1) the teachers’ knowledge competencies in research; (2) the teachers’ attitude competencies in research; and (3) the teachers’ skill competencies in research. This research used the descriptive quantitative method with the survey re-search approach.The results of research are as follows: 1) The score of the teachers’ knowledge compe-tencies in research on Accounting learning at Vocational High Schools of Surakarta was 43.93, which belonged to the less good category, and there was not any tendency of difference in the teachers’ knowledge competencies in research due to the factors of gender, level of education, relevance of educa-tion, and teaching experience. 2) The score of the teachers’ attitude competencies in research on Ac-counting learning at Vocational High Schools of Surakarta was 75.68, which belonged to the fairly good category, and there was a tendency that the teachers were females, had the educational levels of Master’s Degree Program and Diploma 3 Program, did not major in Accounting, had the teaching experience of 6-10 years, and had better competencies. 3) The score of the teachers’ skill competencies in research on Accounting learning at Vocational High School was 5.43, which belonged to the less good category, and there was not any tendency of difference in the teachers’ skill competencies due to the factors of gender, level of education, relevance of education, and teaching experience. The conclusions of this research is the teachers’ competency in research level on accounting learning at Vocational High Schools of Sura-karta in 2016 is less good.Keywords: Teachers’ competencies, research, Accounting learningABSTRAKPenelitian ini bertujuan untuk mengetahui (1) kompetensi pengetahuan guru tentang penelitian pada pembelajaran akuntansi; (2) kompetensi sikap guru terhadap penelitian pada pembelajaran akuntansi; (3) kompetensi keterampilan guru dalam penelitian pada pembelajaran akuntansi. Penelitian ini merupakan penelitian deskriptif kuantitatif dengan teknik survei. Hasil penelitian menunjukkan bahwa: (1) kompeten-si pengetahuan guru tentang penelitian pada pembelajaran akuntansi di SMK Surakarta sebesar 43,93 (skala 100) termasuk dalam kategori kurang baik dan tidak terdapat kecenderungan perbedaan kompetensi pengetahuan guru dalam penelitian disebabkan faktor jenis kelamin, tingkat pendidikan, relevansi pen-didikan, dan pengalaman mengajar. (2) kompetensi sikap guru terhadap penelitian pada pembelajaran akuntansi di SMK Surakarta sebesar 75,68 (skala 100) termasuk dalam kategori cukup baik dan terdapat kecenderungan bahwa guru yang berjenis kelamin perempuan, mempunyai tingkat pendidikan S2 dan D3, bukan berasal dari pendidikan akuntansi, dan mempunyai pengalaman mengajar antara 6-10 tahun mempunyai kompetensi yang lebih baik (3) kompetensi keterampilan guru dalam penelitian pada pem-belajaran akuntansi di SMK Surakarta sebesar 5,43 (skala 100) termasuk dalam kategori kurang baik dan tidak terdapat kecenderungan perbedaan kompetensi keterampilan guru dalam penelitian disebabkan kare-na faktor jenis kelamin, tingkat pendidikan, relevansi pendidikan, dan pengalaman mengajar. Simpulan dalam penelitian ini adalah tingkat kompetensi guru dalam penelitian pada pembelajaran akuntansi di SMK Surakarta tahun 2016 adalah kurang baik.Kata kunci : Kompetensi Guru, Penelitian, Pembelajaran Akuntansi
PENGEMBANGAN MODUL KOMPUTER AKUNTANSI BERBASIS PENDEKATAN SAINTIFIK UNTUK MENINGKATKAN KEMANDIRIAN BELAJAR SISWA KELAS XI AKUNTANSI Fitriani, Devita Eka; ., Jaryanto; Zoraifi, Renata
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 3 (2017): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe objective of this research is to investigate the feasibility and effectiveness of scientific ap-proach-based computer accounting module to improve learning independence of the students in Grade XI of Accounting. This research used the Research and Development method referring to the develop-ment procedure claimed by Borg and Gall (1989). The developed module was validated by a learning material expert, a learning media expert, and practitioners. The subjects of the initial experiment con-sisted of 12 students, while the subjects of the field experiment consisted of 30 students in Grade XI of Accounting 1 as the experimental class and 30 students in Grade XI of Accounting 2 as the control class. The data of the research were collected through observation sheet, interview sheet, and questionnaire. They were qualitatively and quantitatively analyzed by using the Miles and Huberman’s model of analy-sis and the statistical descriptive and inferential model of analysis through t-test respectively. The results of the research are as follows: Firstly, the developed model is feasible to be used as indicated by the av-erage scores of 82.97% by the experts and 80.37% by the students. Secondly, the developed model is ef-fective to improve the students’ learning independence as indicated by the results of the analysis with the paired samples t-test where the p-value is 0.000<0.05 and the independent samples t-test where the p-value is 0.000<0.05. The percentages of score on the learning independence of the experimental class and the control class are 82.67 and 73.69 respectively. Thus, the developed scientific approach-based computer accounting module is feasible and effective to improve learning independence of the students in Grade XI of Accounting.Keywords: Module, Computer Accounting, Scientific Approach, Learning Independence.ABSTRAKPenelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan modul komputer akuntansi berbasis pendekatan saintifik untuk meningkatkan kemandirian belajar siswa kelas XI Akuntansi. Penelitian ini merupakan penelitian pengembangan (Research and Development) yang mengacu pada prosedur pengembangan Borg dan Gall (1989). Modul yang dikembangkan telah divalidasi oleh ahli ma-teri, ahli media dan praktisi. Subjek uji coba awal terdiri dari 12 siswa. Subjek uji coba lapangan terdiri dari 30 siswa kelas XI AK1 sebagai kelas tindakan dan 30 siswa kelas XI AK2 sebagai kelas kontrol. Instrumen pengumpulan data menggunakan lembar observasi, lembar wawancara, dan angket. Teknik analisis data menggunakan analisis kualitatif model Miles dan Huberman (1992), dan analisis kuantitatif menggunakan statistik deskriptif dan inferensial melalui uji-T. Hasil penelitian menunjukkan bahwa per-tama, modul sangat layak digunakan berdasarkan penilaian ahli dengan skor rata-rata 82,97% dan re-spon siswa sebesar 80,37%. Kedua, modul efektif untuk meningkatkan kemandirian belajar. Hal ini dibuktikan dari hasil analisis paired samples t-test dengan signifikansi 0,000<0,05 dan independent sam-ples t-test dengan signifikansi 0,000<0,05. Hasil persentase skor kemandirian belajar kelas tindakan adalah 82,67 dan kelas kontrol 73,69. Dengan demikian, pengembangan modul komputer akuntansi ber-basis pendekatan saintifik layak dan efektif untuk meningkatkan kemandirian belajar siswa kelas XI Akuntansi.Kata Kunci: Modul, Komputer Akuntansi, Pendekatan Saintifik, Kemandirian Belajar.
UPAYA PENINGKATAN HASIL BELAJAR PENGANTAR AKUNTANSI DENGAN PENERAPAN ROLE PLAYING BERBANTUAN VIDEO Azis, Abdul; -, Susilaningsih; Ivada, Elvia
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 2 (2016): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe objective of this research is to investigate whether the application of video media-assisted role playing learning method can improve the learning result in Accounting of the students in Grade X Accounting 2 of Mumpuni State Vocational High School in Academic Year 2015/2016. This research used the classroom action research with two cycles. Each cycle consisted of four phases, namely: planning, implementation, observation, and reflection. The subjects of research were all of the students as many as 32 in Grade X Accounting 2 of the school. It was conducted in collaboration with the Introduction to Accounting subject matter teacher. Its data were collected through cognitive test; affective questionnaire; and psychomotor observation sheet. The result of research shows that the application of video media assisted role playing learning method in the Introduction to Accounting subject matter can improve the learning result in Accounting of the students in Grade X Accounting 2 of Mumpuni State Vocational High School in Academic Year 2015/2016 as indicated by the following: 1) The number of students who fulfilled the minimal learning completeness criterion for the affective aspect increased. In Pre-cycle, the number of students who fulfilled the minimal learning completeness criterion was (87.5%). Following the implementation, it became (93.75%) in Cycle I and (96.88%) in Cycle II. 2) The number of students who fulfilled the minimal learning completeness criterion for the cognitive aspect also increased. In Pre-cycle, the number of students who fulfilled the minimal learning completeness criterion was (25%). Following the implementation, it became (62.5%) in Cycle I and (84.38%) in Cycle II. 3) The number of students who fulfilled the minimal learning completeness criterion for the psychomotor aspect increased. In Cycle I, the number of students who fulfilled the minimal learning completeness criterion was (71.88%). Following the implementation, it became (93.75%) in Cycle II.Keywords: Learning method, learning media, learning result  ABSTRAKPenelitian ini bertujuan untuk mengetahui apakah penerapan role playing berbantuan media video dapat meningkatkan hasil belajar akuntansi siswa kelas X Akuntansi 2 SMK Mumpuni* tahun ajaran 2015/2016. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan sebanyak 2 siklus. Masing-masing siklus dilaksanakan dalam empat tahapan, yaitu (1) perencanaan tindakan, (2) pelaksanaan tindakan, (3) pengamatan atau observasi dan (4) refleksi. Subjek penelitian ini adalah seluruh siswa kelas X Akuntansi 2 SMK Mumpuni* tahun ajaran 2015/2016 sebanyak 32 siswa. Penelitian ini dilakukan secara kolaborasi dengan guru mata pelajaran pengantar akuntansi. Penelitian ini menggunakan tiga teknik pengumpulan data yaitu (1) tes kognitif, (2) angket afektif, dan (3) lembar observasi psikomotorik. Teknik uji validitas data dalam penelitian ini menggunakan validitas isi. Data penelitian dianalisis secara deskriptif kualitatif. Hasil penelitian adalah bahwa penerapan metode pembelajaran role playing berbantuan video dapat meningkatkan hasil belajar siswa kelas X Akuntansi 2 SMK Mumpuni* tahun ajaran 2015/2016 pada mata pelajaran pengantar akuntansi. Hal tersebut dapat dilihat dari hasil penelitian sebagai berikut: (1) Hasil belajar afektif menunjukkan peningkatan dari 87,5% pada pratindakan, 93,75% pada siklus I dan pada siklus II menjadi 96,88%. (2) Hasil belajar kognitif menunjukkan peningkatan dari 25% pada pratindakan, 62,5% pada siklus I dan pada siklus II menjadi 84,38%. (3) Hasil belajar psikomotorik menunjukkan peningkatan dari 71,88% pada siklus I dan pada siklus II menjadi 93,75%.Kata kunci: metode pembelajaran, media pembelajaran, hasil belajar

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