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Jurnal Inovasi Pendidikan IPA
ISSN : 24069205     EISSN : 24774820     DOI : 10.21831
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Articles 248 Documents
Blended-flipped classroom learning for physics students with the topic of the photoelectric effect Alvama Pattiserlihun; Stephanie Jessy James Setiadi
Jurnal Inovasi Pendidikan IPA Vol 6, No 1: April 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i1.28109

Abstract

Blended-Flipped Classroom Learning is a learning method that combines blended learning with flipped classroom learning. This study aims to: (1). Design and implement Blended-Flipped Classroom Learning with the topic of Photoelectric Effect for Physics and Physics Education students in Modern Physics course; (2). Determine how the effect of Blended-Flipped Classroom Learning on student learning outcomes for the topic of Photoelectric Effect; (3). Determine students’ responses toward Blended-Flipped Classroom Learning for the topic of Photoelectric Effect. This research was descriptive and conducted at the Physics and Physics Education Department, Universitas Kristen Satya Wacana in the Modern Physics course. From the results of the research conducted it can be concluded that student learning outcomes after Blended-Flipped Classroom Learning were in the “high” and “very high” category, where most students (85.7%) were in the very high category. This result indicates that learning using Blended-Flipped Classroom Learning helps students to achieve optimal learning outcomes. Student responses to Blended-Flipped Classroom Learning were in the “good” category. It also shows that students' positive responses to the learning process can influence the optimization of their learning outcomes. This kind of learning model requires the teacher who acts as a facilitator, dynamist, evaluator and also justifier.
Differences between Indonesia and Singapore based on PISA 2015: Five-factor students’ perception in science education Janu Arlinwibowo; Hanif Cahyo Adi Kistoro; Heri Retnawati; Gulzhaina Kuralbayevna Kassymova; Bagdaulet Kenzhalyevich Kenzhaliyev
Jurnal Inovasi Pendidikan IPA Vol 6, No 1: April 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i1.32637

Abstract

As a neighbouring country whose location is very close, there is a unique fact where the results of the PISA study show very different results between Indonesia and Singapore. Students' perceptions of learning have an important role to detect the quality of learning. Thus, this study aims to determine the factors of student perception of natural science learning and the differences between the two countries based on these factors. The sample in this study were 5870 Indonesian students and 5272 Singaporean students who took the 2015 PISA survey. The research data were the results of the PISA survey (codes ST098, ST100, ST103, and ST104) regarding student perception of natural science learning. The data analysis technique used is Principal Component Analysis to detect factors and Discriminant Analysis to show differences between the two countries. Students' perceptions of science learning in Singapore and Indonesia can be classified into five factors: Practicum, Assistant, Explorative, Counseling, and Collaborative. Based on these factors, there are differences in the perception of the implementation of science learning between Indonesian and Singaporean students. Indonesian students tend to be stronger in defining that science learning is full of exploration, collaboration, and teachers play the role of counselor very well, while Singapore students feel more than practical learning based on science and teachers provide student assistance in dealing with difficulties in the learning process.
Pengaruh pembelajaran IPA berbasis discovery learning terintegrasi jajanan lokal daerah terhadap keterampilan proses sains Rizki Arumning Tyas; Insih Wilujeng; Suyanta Suyanta
Jurnal Inovasi Pendidikan IPA Vol 6, No 1: April 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i1.28459

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran IPA berbasis discovery learning terintegrasi jajanan lokal daerah terhadap keterampilan proses sains. Penelitian ini merupakan penelitian deskriptif dengan pendekatan kuantitatif. Populasi pada penelitian ini adalah peserta didik kelas VIII SMP N1 Cangkringan. Sampel dalam penelitian ini berjumlah 32 peserta didik yang berasal dari satu kelas, yakni kelas VIII A. Perangkat pembelajaran yang digunakan dalam penelitian ini adalah: (1) Silabus, (2) Rencana Pelaksanaan Pembelajaran (RPP), dan (3) Lembar Kegiatan Peserta Didik. Adapun instrumen penelitian yang digunakan dalam penelitian ini adalah lembar observasi keterampilan proses. Aspek yang dianalisis meliputi aspek keterampilan proses sains dasar dan terintergrasi. Setelah diperoleh rata – rata skor pada tiap aspek, rata – rata skor yang diperoleh kemudian diklasifikasikan menurut kategori sangat baik, baik, kurang, dan sangat kurang. Berdasarkan hasil penelitian, model pembelajaran IPA berbasis discovery learning terintegrasi jajanan lokal daerah efektif meningkatkan lima aspek keterampilan proses sains dasar, yaitu keterampilan mengobservasi, mengklasifikasi, memprediksi, menarik kesimpulan, dan mengkomunikasikan, serta lima aspek keterampilan proses sains terintegrasi, yaitu menginterpretasi data, mengontrol variabel, membuat hipotesis, mendefinisikan secara operasional, serta melakukan eksperimen. Science learning based on discovery integrated regional local snacks on student science process skills AbstractThis study aimed to determine the effect of science learning based on discovery learning that was integrated with regional local snacks on student science process skills. This research was a descriptive study with a quantitative approach. The population in this research were students of class VIII SMP N1 Cangkringan. The sample in this research was 32 students from one class, namely class VIII A. The learning tools used in this study were: (1) Syllabus, (2) Lesson Plan, and (3) Student Worksheet. The research instrument used in this research was the student science process skills observation sheet. The aspects analyzed include aspects of basic and integrated science process skills. After obtaining an average score in each aspect, the average score obtained is then classified according to the category of very good, good, low, and very low. The result shows that discovery learning integrated with regional local snacks is effective in improving five aspects of basic science process skills, namely observing, classifying, predicting, drawing conclusions, and communicating, as well as five aspects of integrated science process skills, namely interpreting data, controlling variables, make hypotheses, define operationally, and conduct experiments.
Application of PjBL with brain-based STEAM approach to improve learning achievement of students Nur Lailatul Badriyah; Anik Anekawati; Lutfiana Fazat Azizah
Jurnal Inovasi Pendidikan IPA Vol 6, No 1: April 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i1.29884

Abstract

The purpose of this study is to determine differences in student's learning achievement consisting of learning outcomes and science process skills. This research was conducted in a special school for girls and used two experimental classes, namely experimental class-1 and experimental-2 class. The experimental class-1 is the class applied by PjBL with a brain-based STEAM approach, while the experimental class-2 is a class that uses PjBL with the STEAM approach without brain-based. This research is a quasi-experimental study with a nonequivalent pretest-posttest control group design. The data analysis technique used is the T-test. The brain-based learning activities applied in this study are listening to music, drinking water, doing a brain gym, working on crossword puzzles, and group determination based on the dominance of students' brains. The results showed that the average value of the N-Gain score of student learning outcomes in the experimental class-1 was 80,72. Student learning outcomes experimental class-2 is 73,12. In science process skills, the experimental class-1 students had an average N-Gain score of 72,50, while the experimental-2 class was 60,88. The conclusion is the experimental class 1 students have higher learning achievement than students in the experimental class 2.
Investigation of multiple intelligence of primary school students Lukman Nulhakim; Liska Berlian
Jurnal Inovasi Pendidikan IPA Vol 6, No 1: April 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i1.29478

Abstract

The aim of this research is to investigate the ability of multiple intelligence (MI) of male and female students from primary school. The total sample was 71 students consisting of 35 experimental group students and 36 in the control group in a primary school in Cilegon City, 2016-2017 academic year. In this study, the experimental group consisted of male students using learning with the MI and the control group consisted of female students using learning with the MI approach. Analysis of data obtained from this study, using the Independent Sample t-test and Pearson Product Moment Correlation Coefficient. The findings of this study indicate that there is a statistically significant difference between the ability of MI in the experimental group and the control group, where the average score experimental group is higher. These results can be seen in the average score of MI ability in the experimental group is higher in visual-spatial, music, logical-mathematical, interpersonal and bodily-kinesthetic intelligence. The average score of MI ability in the control group is higher in verbal-linguistic, naturalistic, and intrapersonal. These concluded that the results of the Investigation of Multiple Intelligence (MI) of Primary School Students in the experimental group (male students) were better than the control group (female students).
Investigation of multiple intelligence of primary school students Nulhakim, Lukman; Berlian, Liska
Jurnal Inovasi Pendidikan IPA Vol 6, No 1: April 2020
Publisher : Program Pascasarjana, Universitas Negeri Yogyakarta (UNY)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i1.29478

Abstract

The aim of this research is to investigate the ability of multiple intelligence (MI) of male and female students from primary school. The total sample was 71 students consisting of 35 experimental group students and 36 in the control group in a primary school in Cilegon City, 2016-2017 academic year. In this study, the experimental group consisted of male students using learning with the MI and the control group consisted of female students using learning with the MI approach. Analysis of data obtained from this study, using the Independent Sample t-test and Pearson Product Moment Correlation Coefficient. The findings of this study indicate that there is a statistically significant difference between the ability of MI in the experimental group and the control group, where the average score experimental group is higher. These results can be seen in the average score of MI ability in the experimental group is higher in visual-spatial, music, logical-mathematical, interpersonal and bodily-kinesthetic intelligence. The average score of MI ability in the control group is higher in verbal-linguistic, naturalistic, and intrapersonal. These concluded that the results of the Investigation of Multiple Intelligence (MI) of Primary School Students in the experimental group (male students) were better than the control group (female students).
Tren penelitian educational game untuk peningkatan kreativitas siswa: Sebuah systematic review dari literatur Novia Novia; Anna Permanasari; Riandi Riandi; Ida Kaniawati
Jurnal Inovasi Pendidikan IPA Vol 6, No 2: October 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i2.38419

Abstract

Paper ini memetakan berbagai perspektif tentang game edukasi dan pengaruhnya terhadap kreativitas serta menyatukan pemikiran terbaru di bidang ini. Tujuan utama penelitian ini adalah untuk mengetahui apakah penggunaan teknologi berupa educational game dapat meningkatkan kreativitas siswa dalam pembelajaran di kelas. Tinjauan Sistematis ini menggunakan 20 publikasi yang berasal indexed journal antara tahun 2011 hingga 2020 untuk menyoroti fokus bidang penelitian ini. Metode yang digunakan dalam penelitian ini adalah systematic review dengan pedoman Kitchenham terhadap studi penggunaan educational game untuk meningkatkan kreativitas siswa. Hasil penelitian ini menunjukkan bahwa penggunaan educational game memiliki efek aktif dalam memperkuat pemikiran kreatif siswa. Studi ini memberikan saran tentang bagaimanakah metode untuk meningkatkan kreativitas, memotivasi, dan meningkatkan hasil belajar serta mendemonstrasikan pembelajaran dengan educational game. Studi ini memberikan sebuah pandangan untuk peneliti, desainer game, pengembang di bidang educational game dan kreativitas. Research trend on the educational game to improve students’ creativity: A systematic review of literature  AbstractThis paper maps different perspectives on educational games and their impact on creativity and brings together the latest thinking in this area. The main objective of this study was to determine whether the use of technology in the form of educational games could increase student creativity in classroom learning. This Systematic Review uses 20 publications from indexed journals between 2011 and 2020 to highlight the focus of this research area. The method used in this study is a systematic review of Kitchenham's guidelines on the study of the use of educational games to increase student creativity. The results of this study indicate that the use of educational games has an active effect in strengthening students' creative thinking. This study provides suggestions on how to increase creativity, motivate, and improve learning outcomes as well as demonstrate learning with educational games. This study provides a view for researchers, game designers, developers in the fields of educational games and creativity.
Description of students' science process skills on density material Tanti Tanti; Dwi Agus Kurniawan; Aziza Putri Ningsi
Jurnal Inovasi Pendidikan IPA Vol 6, No 2: October 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i2.33862

Abstract

Physics is one of the subjects related to various scientific concepts in which some of its applications can be found in everyday life. Thus in the learning of physics required special skills, namely science process skills. Science process skills have two categories, basic science process skills, and integration science processes. The researcher conducted research that aims to measure the ability of students' science process skills on static fluid material by using an observation sheet that matches the indicators of science process skills. The research method used is a mixed-method (mix methods) while the design used is sequential explanatory, which combines quantitative and qualitative research in a sequence using the quantitative method and then the quantitative method. From the results of interviews and observations, it can be seen that the science process skills of students at Adhyaksa 1 Junior High School in Jambi are classified as good.
Effectiveness of next generation science standards based 5e learning model by utilizing local potential Rahmita Rahmita; Dadan Rosana
Jurnal Inovasi Pendidikan IPA Vol 6, No 2: October 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i2.37445

Abstract

This study aims at revealing the effectiveness of the next generation science standards based 5E learning model by utilizing the local potential of environmental education centre Puntondo to enhance students’ data literacy and problem-solving abilities. This research can be categorized as an experimental study. The subjects of this study were the seventh grade students of State Junior High School 2 Takalar. Two classes were involved, totaling 64 students. The data collection technique was carried out by using the test instrument. The data analysis technique used the gain score test and t-test analysis. The results showed that the gain score for the two classes for both abilities was in the medium category, with a value indicating that the gain from the experimental class was greater than the control class. Meanwhile, the t-test value is Sig. (2.tailed) data literacy of 0.003 and problem solving of 0.008. The acquisition of the value of the two abilities shows that the Sig. (2.tailed) is less than 0.05. Based on the research results, it can be concluded that the NGSS-based 5E learning model by utilizing the local potential of EEC Puntondo is considered effective to enhance the data literacy and problem-solving abilities.
Pengembangan multimedia interaktif dalam membantu pembelajaran fisika di era Covid-19 Prima Warta Santhalia; Elisabet Clara Sampebatu
Jurnal Inovasi Pendidikan IPA Vol 6, No 2: October 2020
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v6i2.31985

Abstract

Tujuan dari penelitian pengembangan ini adalah mengembangkan multimultimedia interaktif fisika pokok bahasan prinsip Bernoulli yang dapat digunakan dalam pembelajaran daring. Penelitian pengembangan ini menggunakan model pengembangan 4D. Dalam penelitian ini tahapan pengembangan di batasi sampai pada tahap develop karena keterbatasan waktu dan biaya. Pengumpulan data dilakukan dengan menggunakan instrumen berupa kuesioner dan soal tes pemahaman konsep terhadap 36 siswa kelas XI MIPA 2 di SMA Katolik Rajawali Makassar. Hasil validasi ahli menunjukan bahwa multimedia pembelajaran yang dikembangkan layak untuk di uji coba. Hasil Uji coba menunjukkan bahwa multimedia pembelajaran yang dikembangkan sangat praktis dan layak digunakan. Sedangkan untuk kemampuan pemahaman konsep siswa mengalami peningkatan yang ditunjukan dengan nilai N-gain yang diperoleh mencapai 0,50 yang berada dalam kategori medium atas. Hal ini berarti bahwa multimedia pembelajaran yang dikembangkan secara efektif dapat meningkatkan pemahaman konsep fisika siswa. Penelitian lanjutan diharapkan dapat mengembangkan multimedia interaktif pada materi lainnya sehingga banyak tersedia multimedia pembelajaran interaktif yang dapat digunakan oleh siswa untuk meningkatkan pemahaman konsep fisika siswa. Development of physics interactive multimedia to improve students' understanding of physics concepts in the Covid-19 Era Abstract: This development research aims to develop interactive multimedia subject matter of the Bernoulli principle that can be used in online learning. This development research uses the 4D development model. In this research, the development stage is limited to the development stage because of time and cost limitations. Data were collected using instruments in the form of questionnaires and concept understanding test questions on 36 students of class XI MIPA 2 at Catholic High School Rajawali Makassar. The results of expert validation show that advanced learning multimedia is worthy of a trial. The trial results show that the developed learning multimedia is efficient and feasible to use. As for the ability to understand, the concept of students has increased as indicated by the value of N-gain obtained reached 0.50, which is in the medium category. This means that multimedia learning developed effectively can improve students' understanding of physics concepts. Further research is expected to create interactive multimedia on other materials. That way, there are many interactive learning multimedia available that students can use to improve students' understanding of physics concepts.