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NUMERICAL (Jurnal Matematika dan Pendidikan Matematika)
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Core Subject : Education,
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Articles 211 Documents
Implementasi Teori Vygotsky Melalui Teka-Teki Silang pada Pembelajaran Matematika untuk Meningkatkan Berpikir Kritis Siswa Tinawa, Jati Widi; Sulistyono, Bambang Agus; Samijo, Samijo
Numerical: Jurnal Matematika dan Pendidikan Matematika VOL. 9 NO. 1 (2025)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v9i1.6157

Abstract

Tujuan dari penelitian ini adalah untuk mengimplementasikan teori Vygotsky melalui media teka-teki silang pada materi perpangkatan dan akar guna meningkatkan berpikir kritis siswa. Pada penelitian ini menggunakan metode eksperimen dengan pendekatan kuantitatif. Penelitian ini dilaksanakan di SMP Negeri 2 Kepung yang terletak di Kecamatan Kepung, Kabupaten Kediri. Sampel yang digunakan adalah 34 siswa dari kelas VIII-A pada tahun ajaran 2024/2025. Data yang diperoleh kemudian dianalisis menggunakan aplikasi SPSS Version 26 menggunakan uji statistik Paired Sample T-Test. Teori Vygotsky menekankan adanya interaksi sosial dalam kegiatan pembelajaran berdasarkan konsep Zone of Proximal Development (ZPD) dan scaffolding. Dalam hal tersebut, siswa dibantu untuk mencapai pemahaman materi melalui bimbingan atau arahan dari guru dan teman sebaya. Hasil penelitian menunjukkan bahwa kegiatan pembelajaran berbasis teori Vygotsky melalui penggunaan media teka-teki silang terbukti efektif mampu meningkatkan berpikir kritis siswa pada pembelajaran matematika, khususnya materi perpangkatan dan akar. Dalam hal tersebut, siswa terlibat aktif saat berdiskusi dengan teman sebaya dalam menyelesaikan permasalahan secara bertahap dengan baik. Selain itu, penggunaan media belajar teka-teki silang memiliki peran penting dalam menciptakan suasana belajar yang interaktif dan kreatif.
Pengaruh Pembelajaran Matematika Realistik dengan Pendekatan ESD Terhadap Kemampuan Pemahaman Konsep Matematis Siswa SMA Cahyani, Regita; Khusna, Hikmatul
Numerical: Jurnal Matematika dan Pendidikan Matematika VOL. 9 NO. 1 (2025)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v9i1.6228

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh Pembelajaran Matematika Realistik (PMR) dengan pendekatan Education for Sustainable Development (ESD) terhadap kemampuan pemahaman konsep matematis siswa pada materi Statistika. Metode yang digunakan dalam penelitian ini adalah kuasi eksperimen dengan posttest only with non-equivalent group design, melibatkan dua kelas X dari salah satu SMA Negeri di Jakarta. Kedua kelompok sama-sama memperoleh pembelajaran melalui model Problem-Based Learning (PBL), namun pada kelas eksperimen diberikan perlakuan tambahan berupa PMR berbasis ESD. Pengumpulan data dilakukan melalui tes pemahaman konsep yang telah melalui proses validasi. Hasil analisis menunjukkan bahwa nilai rata-rata kelas eksperimen sebesar 83,03 secara signifikan lebih tinggi dibandingkan kelas kontrol yang memperoleh nilai rata-rata 74,24. Penelitian ini menggunakan analisis data dengan menerapkan uji-t independen guna mengidentifikasi perbedaan rata-rata nilai posttest antara kelompok eksperimen dan kelompok kontrol. Sebelum pelaksanaan uji-t, dilakukan terlebih dahulu pengujian asumsi melalui uji normalitas dan uji homogenitas untuk memastikan bahwa data telah memenuhi syarat penggunaan analisis statistik parametrik. Temuan ini menunjukkan bahwa integrasi pendekatan ESD dalam pembelajaran matematika memberikan dampak positif terhadap pemahaman konsep siswa. Selain meningkatkan kemampuan kognitif, pembelajaran berbasis ESD juga mendukung pembentukan kesadaran siswa terhadap persoalan sosial dan lingkungan. Oleh karena itu, PMR dengan pendekatan ESD dapat dipertimbangkan sebagai alternatif strategi pembelajaran yang inovatif, kontekstual dan relevan untuk diterapkan dalam pengajaran matematika di jenjang sekolah.
Penggunaan Media Konkret dalam Meningkatkan Hasil Belajar Siswa Kelas II Pada Materi Pecahan di SDIT Al Qonita Islamiah, Ulfah; Supriatin, Atin; Mahmudah, Istiyati
Numerical: Jurnal Matematika dan Pendidikan Matematika VOL. 9 NO. 1 (2025)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v9i1.6300

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika pada materi pecahan melalui penggunaan media konkret pada siswa kelas II SDIT Al Qonita Palangka Raya. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah 25 siswa kelas II. Instrumen yang digunakan meliputi lembar observasi aktivitas guru dan siswa, serta soal tes pilihan ganda untuk mengukur hasil belajar siswa. Analisis data dilakukan secara kualitatif dan kuantitatif. Analisis kualitatif digunakan untuk mengkaji proses pembelajaran melalui observasi aktivitas guru dan siswa, sedangkan analisis kuantitatif digunakan untuk menghitung ketuntasan hasil belajar dan peningkatan skor menggunakan N-Gain. Pada tahap pra tindakan, hanya 40% siswa yang mencapai ketuntasan. Setelah tindakan pada siklus I, ketuntasan belajar meningkat menjadi 64%, dan pada siklus II mencapai 84%. Hasil ini menunjukkan adanya peningkatan yang signifikan dalam kemampuan siswa menyelesaikan soal pilihan ganda melalui pendekatan pembelajaran yang menggunakan media konkret seperti replika kue dan bola. Penggunaan media konkret terbukti efektif dalam membantu siswa memahami konsep pecahan secara kontekstual dan menyenangkan. Selain itu, aktivitas guru dan siswa selama pembelajaran juga mengalami peningkatan dan berada dalam kategori sangat baik. Peningkatan secara kuantitatif didukung oleh skor rata-rata N-Gain sebesar 0,48 yang termasuk dalam kategori sedang. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media konkret memberikan kontribusi positif terhadap peningkatan hasil belajar matematika siswa sekolah dasar, khususnya pada materi pecahan. Oleh karena itu, media konkret dapat dijadikan strategi pembelajaran alternatif yang sesuai dengan karakteristik siswa kelas rendah untuk meningkatkan pemahaman konsep pecahan.
Is MonoMart with an Islamic context: Monopoly-smart media effective in elementary school game-based mathematics learning? Pandia, Weny Savitry S.; Suharsiwi, Suharsiwi; Darmayanti, Rani; Araújo, Francisco Cleuton de
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 6 No. 2 (2022)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v6i2.3391

Abstract

Elementary mathematics education must include character guidance (honesty, hard effort, independence, social care, curiosity, faith, and responsibility) and mathematical understanding. To understand the wisdom gained from studying mathematics (life's mathematics). Advanced thinking is needed so students can build their mathematical image definitions. Thus, character education is necessary to apply mathematical concepts in the real world and address the issue of low student interest and math learning outcomes due to a need for more innovative and exciting learning media. Monopoly-smart Islamic monopoly learning media for elementary school game-based mathematics learning is the goal of this project. This research develops elemental school teaching media. We employed the Four-D development model: defining, designing, developing, and disseminating. This research is only design-related. This media was hand-designed, scanned, and Photoshopped. Islamic Math Monopoly is a mathematical monopoly on FPB and KPK conceptual material with Islamic nuances that teach character and math. After creating the first product, material, media, and math professors will validate it. Data analysis is described qualitatively. This research's material, language, and presentation results are "Very Appropriate." Thus, this medium is "Very Appropriate" and requires validator input, such as making the material more synchronous, adding challenge questions, and including KD/KI in writing. This research found that Islamic monopoly-smart media (MonoMart) games suit elementary school mathematics instruction
Math City Map: Student Numeration Using Android-Based Technology Media Pita Ilindia, Lis; Widyaningrum, Indah; Rahayu, Chika
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.3661

Abstract

Students' low numeracy skills impact students' learning outcomes and progress in mathematics. To improve these abilities, we can use operating system-based application learning media. The Math City Map application is a system that works on iOS/Android devices that helps students become actively involved and master the material being studied. This research aimed to see students' numeracy abilities after applying the Math City Map to statistics material. This research is research whose data uses quantitative, systematic, planned, and structured analysis. The design used in the study is an experimental Design with One Group Pre-test-Post-test Design. Tests, questionnaires, and documentation are data collection methods to assess students' numeracy skills. The results of the student test data stated that 82% of students could use numbers and symbols, 69% could analyze information, and 48% could use the analysis results to make decisions and formulate conclusions. By obtaining this percentage of students' numeracy abilities, it can be stated that using the Math City Map (MCM) application can train students to use symbols, numbers, tables, and diagrams to be more careful and thorough in analyzing information and determining answers to solve mathematical problems.
The Effectiveness of Mathematics Learning Using Adobe Flash Media on Student Learning Outcomes Novitasari, Nadhea; Lismareni, Neni; Susanti, Novi
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.3758

Abstract

Students in the era of school digitalization very much need numeracy skills. Numeracy skills are related to solving a problem. Adobe Flash media is suitable for solving a problem with the help of interactive animated videos. This study aimed to determine the effectiveness of mathematics learners using Adobe Flash Media, which was assisted by interactive animated videos on students' numeracy skills. The research method used is quantitative in the form of a true experiment. The sample in this study were students in grades VIII8 and VIII7, who were selected randomly. The data collection techniques used were documentation and tests. The data analysis techniques used were normality tests, homogeneity tests and independent sample tests. The results of the study showed that the t count value > t table where t count = 7.602 and t table = 1.6905. This means that there is a significant difference in the average numeracy ability of students between the experimental group and the control group.
The Influence of the Brainstorming Learning Model on Mathematical Communication Skills and Linguistic Intelligence Salsabila, Salsabila; Mufidah, Zulfa; Netriwati, Netriwati
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.4014

Abstract

Mathematical communication skills are essential for students learning mathematics, but many have low mathematical communication skills. This quasi-experimental design research aims to determine the influence of the brainstorming learning model and linguistic intelligence on mathematical communication abilities and the interaction between the brainstorming learning model and linguistic intelligence on mathematical communication abilities. This research involved class VIII students at Ma'arif 10 Bangunrejo Junior High School for the 2023/2024 academic year with a research sample of 55 students (27 class VIII A students as the experimental class and 28 class VIII B students as the control class). Mathematical communication skills data was obtained using an essay test, while linguistic intelligence data was obtained using a questionnaire. The collected data was analyzed using the Two Way Anava statistical test with a significance level of 0.05, where before testing, it was found that the data was normally distributed and homogeneous. The results of this research inform that the brainstorming learning model affects mathematical communication skills, while linguistic intelligence does not affect mathematical communication skills. Furthermore, there is no interaction between the brainstorming learning model and linguistic intelligence on mathematical communication abilities.
Implementation of The Problem-Based Learning Model to Improve Students' Mathematical Problem-Solving Abilities Alamra, Nadia Suci Wahyuni; Anggraini, Rini Dian; Solfitri, Titi
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.4018

Abstract

The low mathematical problem-solving abilities of Indonesian students can be seen from the PISA test results, which show that Indonesian students are ranked 72nd out of 78 countries, with an average score of 394 in 2018. Using Problem-Based Learning, this classroom action research seeks to improve the learning process and increase students' mathematical problem-solving abilities. This research was attended by 41 students with various skill levels from class VIII 3 of SMP Negeri 17 Pekanbaru. This research was divided into two cycles, each consisting of four stages: preparation, implementation, observation, and reflection. Research instruments include learning tools and instruments for collecting data. The KPMM test instruments and observation sheets are data collection instruments, while the syllabus, learning implementation plans, and student worksheets are learning tools. Data from observation sheets and mathematical problem-solving ability tests were examined using descriptive analysis techniques. From cycle I to cycle II, the learning process, according to observation data, experienced improvement. In cycle II, the average value of students' mathematical problem-solving abilities increased from 55.97 in cycle I to 81.09. By implementing Problem Based Learning in the learning process, the mathematical problem solving abilities of class VIII3 students at SMP Negeri 17 Pekanbaru have increased and improved their learning process. So researchers highly recommend this learning model in improving the learning process and increasing students' KPMM.
Learning Trajectory Flat Building Material Using Batik Besemah Context for Elementary School Students Susanti, Novi; Zulkardi, Zulkardi; Indra Putri, Ratu Ilma; Susanti, Ely; Nusantara, Duano Sapta
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.4073

Abstract

Students experience difficulties in understanding the properties of flat shapes because learning is monotonous, so there is a need for innovation in learning flat shape material. This research aims to produce a learning trajectory for flat building materials using the context of besemah batik for elementary school students. This research uses a design research method which consists of three research steps, namely preparing for the experiment, the design experiment, and retrospective analysis. Data collection was carried out by providing student activity sheets and interviews. Data is analyzed by reducing data, presenting data, and making conclusions. The results of the research show that learning the trajectory of flat shapes using the context of besemah batik consists of four activities, namely 1) observe the besemah batik pattern, 2) redraw the besemah batik pattern, 3) writing down the characteristics of flat shapes. based on the pattern image on besemah batik, and 4) write definitions of various flat shapes and represent various flat shapes in the drawing. Based on the research, it can be concluded that the resulting learning trajectory can help students understand flat shape material.
Differences in the Application of Problem-Based Learning and Discovery Learning Models on Students’ Mathematical Problem-Solving Abilities from Mathematic Initial Abilities Students of 1 Mamosalato State Senior High School Djafar, Yuniarti H; Rochaminah, Sutji; Idris, Mustamin
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.4116

Abstract

This research was intended to clearly describe the differences in mathematical problem-solving abilities about initial mathematical abilities by applying the Problem-Based Learning and Discovery learning models. The research design employed a quantitative approach. The sample of this research was students of SMA Negeri 1 Mamosalato, Grade XI MIA 1, as the first and second experiment classes were XI MIA 2. This research applied an experimental method with a factorial design of 2 x 3. The instrument was administered to collect data to test initial mathematic ability and mathematical problem-solving abilities—data was analyzed in two ways: ANOVA and Tukey test (LSD test). The findings of the research were (1) there were differences in mathematical problem-solving abilities by applying the Problem-based Learning Model and Discovery Learning Model, (2) there was no interaction between the learning model and initial mathematical abilities on mathematical problem-solving abilities, (3) there was difference in students mathematical problem-solving abilities by applying Problem-based Learning Model and Discovery learning Model, especially to high initial mathematical abilities, middle initial mathematical abilities, as well as low initial mathematical abilities.