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Edukasi Zero Waste berbasis teknologi informasi Rasyid Hardi Wirasasmita; Baiq Desi Dwi Arianti; Muhammad Zamroni Uska; Yosi Nur Kholisho; Zaotul Wardi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masayarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i2.2749

Abstract

This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional untuk siswa SMK di Lombok Timur Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Kholida Ismatulloh; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Ahmad Fathoni; Jamaluddin Jamaluddin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i1.2408

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017
Gerakan Informatika Cerdas Berliterasi "berinovasi membangun peradaban diera 4.0 dengan budaya literasi" Kholida Ismatulloh; Jamaluddin Jamaluddin; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Yosi Nur Kholisho; Muhammad Zamroni Uska; Heri Kuswanto; Ahmad Fathoni; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4333

Abstract

Literacy ability teaches students to be diligent in reading and writing. In this case, teacher creativity is needed in determining effective and efficient ways. Elementary school is the basis for learning literacy because elementary school is the beginning of a child learning to read and write. Due to the current situation of Covid-19, students have not been able to study at school effectively and regularly. The teaching-learning process is carried out online, and students are asked to understand the use of information technology such as Android cell phones. The students moved to provide teaching by increasing the literacy culture of students with the help of technology as a medium to support their learning, without having to forget the importance of reading and writing from their textbooks. The resulting activities are digital literacy activities and learning while playing, where students are tasked with connecting information to their group members. The results obtained by the students became more enthusiastic and interested in learning such as reading and writing lessons because they were presented attractively on the display of media and learning videos.
Developing Interactive Learning Multimedia for Mathematics Subject in Junior High School Grade VIII Student East Lombok Samsul Lutfi; Kholida Ismatullah; Yosi Nur Kholiso
Indonesian Journal of Innovation and Applied Sciences (IJIAS) Vol. 1 No. 2 (2021): June-September
Publisher : CV. Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47540/ijias.v1i2.237

Abstract

This study aims to: (1) produce interactive multimedia products for Mathematics Subject in SMP Grade VIII students (2) find out the quality of the product. This research was a research and development approach (R & D) by adapting Alessi and Trollip development model that is planning, design, and development. The validation process for the product is done by the alpha test stage, beta test, and product trial. The results of the research show that: (1) the developed product is interactive learning multimedia on mathematics subjects in the form of application with * .swf format. and * .exe, (2) Interactive learning multimedia developed is feasible to be used as a supporter of learning with an average score of 3.31 from media experts with the category of “good”, 3.6 from material experts with the category of "very good", and 3.8 from users with the category “very good”.
Pembuatan ice breaking dengan pendekatan kearifan lokal Sasak dalam layanan bimbingan klasikal Marfuatun Marfuatun; Siti Sarah; Nusuki Nusuki; Yosi nur kholisho
Educatio Vol 17, No 1 (2022): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v17i1.5921

Abstract

Counseling service often used in schools provides classical guidance services, but this service often causes boredom. So that a counselor is often given a refresher by giving an ice-breaking. Ice-breaking forms are very diverse, ranging from average body stretching to games. The existence of local games needs to be appointed as an ice breaker to introduce children who currently do not know many traditional games around them. However, the teacher's lack of creativity makes the variety of ice breakers used in service delivery, especially ice breaking, based on local wisdom. That an ice-breaking guide was made as a teacher guide, so the purpose of this study was to develop a media for guidance and counseling services in the form of an ice-breaking guide book with a practical and effective local wisdom approach used when carrying out services for students. The method used in this study is Research and Development (RD) concerning the ADDIE development model (Analysis, design, development, implementation, evaluation). Based on the results of the feasibility test of media experts on the ice breaking guide book with the local wisdom approach, it can be seen that the ice breaking guide book product with the Lombok local wisdom approach can be categorized as "Eligible" 33.96 X 41.88 with a total score of 37, while the results of the feasibility test material experts are in the "Very Eligible" category (X 41.88). The results of user responses get a percentage of 80%, which is in the high category so that it can be concluded that the ice breaking guide book with an approach to local knowledge of the Lombok area.
GERAKAN SATU TITIK PENGABDIAN (G1TP) SEBAGAI WUJUD PENINGKATAN KETERAMPILAN TIK DAN LITERASI DIGITAL MASYARAKAT Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Kholida Ismatulloh; Jamaluddin Jamaluddin; Heri Kuswanto; Samsul Lutfi; Ahmad Fathoni
Jurnal Pengabdian Masyarakat Information Technology Vol 1 No 1 (2022): Jurnal Pengabdian Masyarakat Information Technology - Maret 2022
Publisher : Teknik Informatika dan Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.085 KB) | DOI: 10.33557/jpm_itech.v1i1.1610

Abstract

Di era digital saat ini, kemampuan TIK dan literasi sangat dibutuhkan. Hal ini dikarenakan mudahnya masyarakat termakan berita bohong atau lebih dikenal dengan HOAX. Oleh karena itu, kegiatan Pengabdian ini bertujuan untuk mendampingi dan meningkatkan kemampuan TIK dan literasi digital bagi siswa siswi SMK dan MA di Desa Tembeng Putik. Metode yang digunakan yaitu melalui pelatihan dan praktik langsung, serta penyampain materi melalui ceramah dan diskusi. Materi pelatihan berupa Photoshop dasar, Micrososft Words dasar, instalasi komputer, dan pemanfaatan teknologi dalam literasi digital. Secara keseluruhan hasil yang didapatkan yaitu terbentuknya pemahaman dan kemampuan peserta dalam memanfaatkan TIK, baik penggunaannya dalam literasi digital, instalasi komputer, maupun dalam penggunaan perangkat lunak yang diajarkan. Hampir semua peserta mampu mengoprasikan aplikasi yang diajarkan, sehingga tujuan dari kegiatan ini tercapai.
Implementasi Metode Pembelajaran Diskusi Kelompok Terhadap Hasil Belajar Fisika Peserta Didik Kholida Ismatulloh; Ropikoh Ropikoh; Yosi Nur Kholiso
Kappa Journal Vol 6 No 2 (2022): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v6i2.7169

Abstract

The study aimed to find out how the physics learning outcomes of class VII students of SMPN 3 Selong increase in terms of temperature and heat. The research subjects were class VII students at SMPN 3 Selong, namely Class VII B and VII C, with the data collection process using a cognitive test in the form of a written test in the form of an essay totaling 10 questions. The average value obtained in the experimental class using the group discussion method obtained an average value of 77.85, while in the control class using conventional methods obtained an average value of 55.60 with a difference in value of 22.25 points. The hypothesis calculation obtained a t_count value of 3.052 while a t_table of 1.092. From the results of the calculation of the hypothesis test for physics learning outcomes in the subject of temperature and heat for class VII students of SMPN 3 Selong, the value is ?ℎ?????>??????, then the alternative hypothesis (Ha) is accepted. So it can be concluded that there is an increase in physics learning outcomes for class VII students in implementing it using the group discussion method.
Web-Based Online Queuing Information System at the Lendang Nangka Health Center Muhammad Zamroni Uska; Yosi Nur Kholisho; Jamaludin; Rasyid Hardi Wirasasmita
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 6 No. 2 (2023): Issues January 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i2.8471

Abstract

The online queuing system is a system that can make it easier for users through the administration process at the Lendang Nangka health center. However, the system implemented at the health center is still done manually, such as patients coming directly to the health center to register, and officers taking notes, and taking queues. So, this takes a long time and makes the dating patient feel bored and bored. The purpose of this study is to create a web-based online queuing system, system feasibility tester, user response and performance of this system. The model used for this study is ADDIE with five stages, namely analysis, design, development, implementation, and evaluation. Data collection techniques use questionnaires given to system experts and users. Meanwhile, the data analysis is used descriptively and uses the GT Metrix tool to see the efficiency of the system that has been created. Our findings are in the form of a web-based online queue information system that can facilitate the administrative process at this health center. In addition, this system is also categorized as very feasible and has a very high response. This system also includes grade A, where the performance result is 90%, and the structure are 90%. So that the system can help make it easier for patients, staff, and doctors in the administrative process at this health center.
PEMANFAATAN MEDIA PEMBELAJARAN 4.0 PADA MAHASISWA UNIVERSITAS HAMZANWADI Kholida Ismatulloh; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasamita
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2023): SWARNA: Jurnal Pengabdian Kepada Masyarakat, Februari 2023
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v2i2.296

Abstract

Era revolusi industri 4.0 merupakan era dimana perubahan semua sistem manual menjadi sistem digital. Teknologi memegang peranan penting dalam pembelajaran di era revolusi industri 4.0. Pemanfaatan teknologi pembelajaran yang mana tidak terbatas oleh ruang dan waktu selain itu juga pembelajaran menjadi lebih efektif dan efisien dengan menggunakan berbagai macam sistem teknologi dan informasi. Tujuan penelitan ini adalah untuk mengetahui bagaimana pemanfaatan teknologi dan informasi dalam pembelajaran era revolusi industri 4.0. Penelitian ini adalah penelitian deskriptif kualitatif yang mana tidak ada penilaian berbentuk angka sebagai tolak ukur kesuksesan dalam pembelajaran. Penelitian ini dilakukan pada mahasiswa pendidikan sosiologi Universitas Hamzanwadi. Hasil wawancara secara daring dengan beberapa mahasiswa sosiologi menunjukkan bahwa pemanfaatan teknologi dan informasi di era revolusi industri 4.0 sangat penting dan memudahkan dalam menggali informasi dan ilmu pengetahuan. Teknologi dan informasi sebagai salah satu media pembelajaran yang dapat menjadi sumber utama dalam kegiatan pembelajaran. Sebagian besar mahasiswa memanfaatkan teknologi dan informasi adalah untuk komunikasi, hiburan dan pembelajaran. Dalam komunikasi mahasiswa dapat memanfaatkan berbagai aplikasi dalam menjalin komunikasi dengan orang lain.Untuk hiburan, mahasiswa biasanya menggunakan teknologi dan informasi untuk bermain berbagai macam game dan menonton youtobe yang mana didalamnya terdapat drama, kuliner, dan musik. Dalam pembelajaran mahasiswa dapat menggunakan berbagai aplikasi pembelajaran yang dapat memudahkan kegiatan pembelajaran dan memeperluas pengetahuan.
PELATIHAN PEMBUATAN MELANI (MEDIA LAYANAN KONSELING KEKINIAN) BAGI GURU BK BERBASIS TEKNOLOGI Yosi Nur Kholisho; Marfuatun Marfuatun; Kholida Ismatulloh
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Volume 4 Nomor 2 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i2.14853

Abstract

Pelaksanaan layanan bimbingan konseling baik layanan bimbingan klasikal, bimbingan kelompok, konseling kelompok atau konseling individu tentunya akan lebih menarik jika pelaksanaan layanan dipadu dengan penggunaan teknologi sebagi media layanan. Salah satu platform yang dapat digunakan untuk melakukan desain yaitu canva. Canva merupakan sebuah aplikasi desain grafis, selain canva saat ini banyak media dengan mengguanakan augmented reality (AR), salah satu platform yang dapat digunakan untuk merancang AR adalah Assemblr EDU. Namun kenyataannya tidak semua guru BK menguasai cara membuat media layanan. Berdasarkan hal tersebut dilakukan pelatihan pembuatan media layanan bagi guru BK. Metode yang digunakan dalam pengabdian ini yaitu pelatihan dan pendampingan bagi guru bimbingan konseling guna menguatkan kemampuan dalam pembuatan media layanan yang menarik. Kegiatan ini dilaksanakan secara daring berbantu google meet. Berdasarkan data yang diperoleh bahwa pada pernyataan materi yang disampaikan jelas, data tersebut menunjukkan bahwa adanya keberhasilan pelaksanaan pelatihan pembuatan media layanan bagi guru BK dengan singkatan MELANI” (Media Layanan Konseling Kekinian), walaupun dalam proses pembuatan media ditemukan beberapa kendala baik berkaitan dari materi maupun dari sinyal disebabkan pelatihan dilaksanakan dengan metode daring.