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Horse Racing: A Traditional Game to Improve Children’s Motor Gross Skill (Ethnopedagogy study on Dompu Tribe) Ihlas, Ihlas; Yufiarti, Yufiarti; Edwita, Edwita
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 3 (2022)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v6i3.1646

Abstract

Gross motor encompasses all abilities of coordination, flexibelity, and balance. Children are given opportunities to play more energetically activities such us horse racing tradional game. Yet, the study aims to investigate the stages of early childhood Gross motor skill transition using traditional horse racing activities in the Dompu community of Indonesia. This research employs a qualitative approach by ethnographic methods. The research subjects consisted of six young jockeys aged 4-8 years old and seven horse owners. The data were gathered through observation, interviews, and documentation, then analyzed using domain, taxonomic, compound and theme analysis techniques. The researchers found that the child jockeys go through three stages as their gross motor abilities improve and mature. The development of children's gross motor abilities begins with horse cleaning, river riding, and regular training in the horse racing arena. All of these stages are completed by youngsters with supervision of professionals or parents. Past research have shown that horseback riding may be used as a physical motor therapy intervention for children with special needs, such as autism and down syndrome.
A Process-Oriented Framework of Moral Development in Early Childhood Collaborative Learning: A Structured Literature Review Widiyawati, Riyana; Edwita, Edwita; Sumadi, Tjipto
Journal of Education and Learning Sciences Vol. 6 No. 1 (2026): March 2026
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v6i1.268

Abstract

Moral behaviour in early childhood represents a crucial dimension of holistic development; however, the processes through which it is formed remain insufficiently articulated, particularly in light of children’s still-developing capacities for self-regulation and reflection. While collaborative learning is widely acknowledged for enhancing social and cognitive competencies, its contribution to moral development is often taken for granted rather than critically examined. This study seeks to explore how collaborative learning supports the emergence of moral behaviour in early childhood education through a structured literature review guided by PRISMA principles. The findings suggest that moral development does not arise automatically from participation in collaborative activities, but is shaped through three interconnected processes: social interaction, which introduces children to multiple perspectives; negotiation and regulation, which enable them to manage differences and adjust behaviour; and reflective internalisation, through which social experiences are gradually integrated into personal moral understanding. Based on these insights, the study proposes a process-oriented conceptual framework that explains how moral behaviour is constructed within collaborative learning contexts. The study offers a theoretical contribution by questioning assumptions of automatic moral development and by providing a conceptual basis for understanding how moral learning unfolds in socially mediated environments.
Analysis of Students' Learning Ability in Education Innovation Assisted in Learning Media Neo Snake and Ladder Game in the Society 5.0 Era Oktaviani, Anna Maria; M. S, Zulela; Edwita, Edwita; Yarmi, Gusti; Fadliansyah, Fauzi
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.65917

Abstract

Educational innovation in the era of society 5.0 is important. However, social studies lessons are still low. Therefore, one way to improve the results of social studies lessons that are lacking is by means of learning media. One of them is the snake and ladder neo game media. The purpose of this study was to determine the effectiveness of Neo Snake and Ladder Game media in improving students' social studies skills in the era of society 5.0. The population in this study were fourth grade students of SD Negeri Cipocok Jaya, Serang, Banten, for the 2022/2023 academic year. The researcher used simple random sampling. Collecting data using social studies test questions and observations. The results showed that (1) the classical completeness test of social studies ability reached a minimum limit of 70, (2) social studies skill skills on Neo Snake and Ladder Game media had reached 75% classical completeness and (3) an increase in the average social studies skill using Neo media. Snakes and Ladders. The game is better than the average social studies ability of students without using Neo Snake and Ladder Games media. Based on the results above, it can be said that the Neo Snake and Ladder Games media is effective in improving students' social studies skills