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Profiling Students Learning Styles on Song-Assisted Science Lesson Content to Support Merdeka Belajar Fahrozi, Ichsan; Sutikno, Putri Yanuarita
Jurnal Pijar Mipa Vol. 19 No. 5 (2024): September 2024
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v19i5.7336

Abstract

Each student has its own characteristics, especially in terms of learning styles. In that case, teachers as educators must create a learning atmosphere and appropriate media and meet each student's learning needs, according to Merdeka Belajar's goal, which provides flexibility to educators in designing learning. Based on this, this research aims to produce significant data or information about the implementation of song media in science lesson content to fulfill students' learning styles. This type of research is qualitative research. This study uses a case study method to explore reality, applying different learning methods by profiling students' learning styles. The research subjects were teachers and students of grade V. The techniques used to collect data are interviews, observations, and student questionnaires. The data analysis technique used in this study is qualitative descriptive with Miles and Huberman's version of data analysis techniques. The study results show that using song media in science subjects can meet the needs of students' learning styles. The learning style of grade V students includes 21% visual, 48% auditory, and 31% kinesthetic, which can be fulfilled using song media in science subjects.
Development of Song-Assisted SiMo Application with TGT Model on Animal Morphology Adaptation Material at Elementary School Makarima, Safina; Sutikno, Putri Yanuarita
Jurnal Pijar Mipa Vol. 19 No. 5 (2024): September 2024
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v19i5.7377

Abstract

The development of science has encouraged the birth of various innovative technologies that can facilitate human work in daily life. This symbolizes technological progress in various fields, including education, such as the rampant use of technology-based learning media in a more effective learning process. This study assesses the feasibility, practicality, and effectiveness of using Song-Assisted SiMo Application products with TGT Models on Animal Morphology Adaptation Materials in grade VI of elementary school. Indicators in this study are that it is hoped that students can appropriately determine and analyze the form of morphological adaptation in animals. The research method used is Research and Development (R&D) with the Borg and Gall Model, which includes eight out of ten stages: (1) potential and problems; (2) data collection; (3) product design; (4) design validation; (5) design revision; (6) product trials; (7) product revision; and (8) trial use. The results of the study show that the SiMo Application media is a product that is worth using, with a percentage value of 91.25% from media experts and 93.75% from material experts, and supported by the results of the questionnaire response of 88% of teachers and 91% of students. In the results of the N-gain test, a 64% percentage was obtained, showing that the SiMo Application product effectively improves student learning outcomes.
Analisis Minat Belajar Peserta Didik pada Pembelajaran Seni Rupa di Kelas V Sekolah Dasar Maharani Arif, Asila; Andaryani, Eka Titi; Sutikno, Putri Yanuarita
Besaung : Jurnal Seni Desain dan Budaya Vol. 10 No. 1 (2025): Besaung : Desember-Maret
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v10i1.5298

Abstract

The problem in learning fine arts is that it is considered as unimportant learning so that it has a low interest perspective. Students assume that fine arts is an extracurricular activity so that learning does not require more focus and is done casually.. Based on the Learning Outcomes (CP) set, fine arts learning at the basic education level examines the elements of rupa and design principles in the environment around students. This study aims to determine the learning interest of grade V elementary school students in learning fine arts. In addition, this study also aims to describe the factors that influence interest in learning fine arts. The method used in this research is a combination method with a descriptive qualitative approach. The instruments were observation, questionnaire, and interview. The subjects of this study were the homeroom teacher of grade V elementary school and 10 grade V students. Data collection on interest in learning fine arts learning was obtained from the results of distributing questionnaires of interest in learning to grade V students and information on factors that influence interest in learning was obtained by observing and interviewing teachers. The results of this study indicate that based on indicators of student interest in learning fine arts obtained 66% with high indicators. Supported by the results of interviews that the high interest in learning fine arts learning is caused by the talents of students, teacher support in learning, and adequate facilities
Analysis of Teacher Difficulties in Implementing Science Learning Based on Ethnoscience for Class IV SDN Kedungpane 02 Kediri, Shafira Ratu Sekartaji Putri; Wulandari, Ritanur Aliya; Ardhani, Syafira Prameswari; Putri, Najwa Rheina; Amriya, Yassirli; Sutikno, Putri Yanuarita
Jurnal Riset Ilmu Pendidikan Vol. 5 No. 2 (2025): Jurnal Riset Ilmu Pendidikan
Publisher : Lembaga Riset Mutiara Akbar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56495/jrip.v5i2.938

Abstract

Ethnoscience learning in basic education is a culture-based approach that aims to instil a love for local and national culture in accordance with the material in the Merdeka Curriculum. Basically, using ethnoscience learning will make it easier for teachers to teach science that can be related to local culture. This study uses a qualitative method with research at Kedungpane 02 Elementary School which explores various problems regarding ethnoscience learning using catapults in grade 4 SD. Based on the results of the study, it shows that teachers experience various difficulties in learning ethnoscience in class IV students at SDN Kedungpane 02, especially in conditioning students when learning ethnoscience outside the classroom.
Development of Nearpod Media Assisted with Songs to Improve Learning Outcomes in the Concept of Natural Science on the Material of Force Kamila, Aisyah Tasya; Sutikno, Putri Yanuarita
Jurnal Pijar Mipa Vol. 20 No. 2 (2025)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v20i2.8564

Abstract

The development of science makes using technology-based learning media important to create effective and interesting learning. The use of nearpod media can improve student learning outcomes. This study examines the feasibility and effectiveness of song-assisted nearpod products on force materials. The development model used in this study is ADDIE, which has five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects in the study were 28 students in grade IV of elementary school. The research instruments used were interview sheets, observation sheets, questionnaire sheets, and tests. The study results show that the near pod developed is a very feasible product, with a feasibility percentage of 95% from material experts and 94% from media experts. In addition, the results of the questionnaire responses showed a percentage of 96% of teachers and 94% of students, which indicated that the use of near pods was very feasible both in terms of attractive appearance, ease of access, features such as songs and practicum to contribute to the improvement of student learning outcomes as evidenced by the results of pretest and posttest tests. The normality test was carried out using the Shapiro-Wilk analysis technique with a pretest significance value of 0.061 and post-test data with a significance value of 0.113, which showed normal distributed data. The paired sample t-test showed an increase between the pretest and post-test results with a significant value of 0.000 < 0.05. The N-gain test of 0.7919 or 79% carried out is included in the high category. This shows an increase between pretest and posttest results. This means that developing song-assisted nearpod media effectively improves student learning outcomes. The test score results indicate a significant change in science learning outcomes, namely an increase in posttest scores after applying nearpod media in learning compared to the pretest score before the application of nearpod media.
Effectiveness of the PhET Simulation Assisted by Songs to Improve Students Critical Thinking Skills in Electrical Circuits Maesaroh, Nur; Sutikno, Putri Yanuarita
Jurnal Pijar Mipa Vol. 20 No. 2 (2025)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v20i2.8729

Abstract

Critical thinking is a fundamental skill in science education, yet many elementary students struggle to develop it due to conventional teaching methods that limit active participation. Electrical circuit concepts are often presented theoretically without hands-on application, making it difficult for students to grasp them fully. As a result, they face challenges in understanding electric current flow, series and parallel circuits and assembling circuits correctly. This study investigates the effectiveness of integrating  PhET simulations with songs to enhance students' critical thinking skills in learning electrical circuits. A quasi-experimental design with a Nonequivalent Control Group was used, involving 40 students selected through total sampling. The control group (Class VA) received conventional instruction supplemented with videos, while the experimental group (Class VB) engaged in learning through  PhET simulations combined with song and project-based learning. Data collection included written tests based on critical thinking indicators, interviews, and documentation. Statistical analysis comprised independent t-tests and N-Gain calculations. The t-test analysis, with a calculated t-value of  9.367, showed that students in the experimental group experienced significantly higher improvements in critical thinking skills than those in the control group. The experimental class achieved an average N-Gain score of 0.83 (high category), whereas the control class reached only 0.22 (low category). This finding shows that integrating PhET simulations with songs can improve students' critical thinking skills. In addition, supporting the Project Based Learning method allows students to apply their knowledge to real-world projects, encouraging deeper exploration and problem-solving skills. This research presents an innovative method for fostering critical thinking through interactive learning. Further research can investigate its implementation in different subjects to refine and expand effective teaching strategies.
Development of Prezi-Based Learning Media Assisted by Virtual Reality and Songs on Solar System Science Material Huda, Muhammad Nurul; Sutikno, Putri Yanuarita
Jurnal Pijar Mipa Vol. 20 No. 3 (2025)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v20i3.8895

Abstract

Science learning in elementary schools often faces challenges in delivering abstract materials such as the solar system, especially due to the limited availability of interactive and interesting media. To overcome this, this study developed Prezi-based learning media assisted by virtual reality and songs as learning aids that are expected to improve students' understanding and learning experience. This study uses a development research method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The research stages include needs analysis, media design, product development, implementation in learning, and evaluation of the effectiveness of the media developed. Prezi media assisted by Virtual Reality and songs were tested through a series of validity and effectiveness tests to assess their quality in supporting learning. The results of expert validation showed that the media developed was categorized as very feasible, with a feasibility percentage reaching 92.85% from media experts and 93.75% from material experts. The validated media was then implemented in class 6 of SDN 6 Wulung with a population of 24 students. The results of the normality test showed a significance value above 0.05, which indicates that the data on all test results that had been carried out were normally distributed. There was an increase in learning scores as evidenced by the paired t-test value, which showed a value of 0.014 in small-scale classes and 0.000 in large-scale classes. In the N-Gain test conducted, the figure was 0.72, which is considered high in small-scale classes, and 0.69, which is considered moderate in large-scale classes. The use of Prezi and virtual reality technology combined with songs has been proven to be able to increase students' grades, interests, and involvement in learning. Thus, this media has the potential to be an innovative alternative in teaching science at the elementary school level. This study recommends further testing with a wider scope to ensure the sustainability and effectiveness of media use in various learning conditions.
Development of SIAIR Interactive Media Assisted with Songs to Improve Learning Outcomes on Water Cycle Material in Elementary School Rahayu, Yulina Sri; Sutikno, Putri Yanuarita
Jurnal Pijar Mipa Vol. 20 No. 4 (2025): Special Issue
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v20i4.9128

Abstract

Students' understanding of the water cycle material is still relatively low, which is caused by the limited learning media used. This has an impact on the low learning outcomes of students. This study aims to develop interactive media SIAIR assisted by songs to improve student learning outcomes on water cycle material. The novelty of this media lies in the integration of songs with various interactive digital media components, such as text, animated videos, simulation games, and digital comics, which are adapted to the thinking ability of elementary school students. This research uses the R&D method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The research subjects consisted of 41 fifth-grade elementary school students. Data collection techniques through test techniques in the form of pretests and posttests, as well as non-test techniques in the form of observation, interviews, documentation, and questionnaires. The data obtained were then analyzed through product assessment, normality test, paired samples t-test, and N-Gain test. The results showed that the song-assisted SIAIR interactive media was very feasible, with a score of 93% from media experts and 94% from material experts. This media is also considered practical by students and teachers, with a practicality level of 97.78% from small groups, 96.56% from large groups, and 100% from teachers. In addition, the effectiveness of the media in improving learning outcomes has been proven empirically. Based on the paired samples t-test, the small group showed a significance value (2-tailed) of 0.001 and N-Gain of 0.5398 with a moderate category. Then, the large group obtained a significance value (2-tailed) of 0.000 and N-Gain of 0.5617 with a moderate category. Based on the results of this study, it can be concluded that SIAIR interactive media assisted by songs is a feasible, practical, and effective learning innovation to improve student learning outcomes on water cycle material.
Pengaruh Wonderia Show Terhadap Pemahaman Materi Tradisi Dan Budaya Masyarakat Di Sekitar Dalam Pembelajaran IPAS Kelas IV Di SDN Wonolopo 02 Fadlilah, Septiana Fara; Lathifah, Laily Ainun; Prismarini, Fernandia; Rahayu, Erviana Tri; Firdaus, Yaohan; Sutikno, Putri Yanuarita
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 6, No 1 (2025)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jppp.v6i1.24192

Abstract

Penelitian ini bertujuan untuk mengkaji secara lebih mendalam pengaruh Wonderia Show terhadap pemahaman siswa kelas IV SDN Wonolopo 02 terhadap materi tradisi dan budaya masyarakat yang terdapat dalam mata pelajaran IPAS. Fokus utama dari kajian ini adalah sejauh mana kegiatan Wonderia Show dapat membantu siswa memahami dan mengapresiasi keberagaman budaya lokal yang ada di sekitar. Penelitian ini menggunakan jenis penelitian deskriptif kuantitatif dengan pendekatan studi kasus, yang bertujuan untuk mengetahui pengaruh kegiatan Wonderia Show terhadap pemahaman materi tradisi dan budaya masyarakat di sekitar pada siswa kelas IV SDN Wonolopo 02. Berdasarkan hasil penelitian menunjukkan bahwa kegiatan Wonderia Show terbukti efektif dalam meningkatkan pemahaman siswa kelas IV SDN Wonolopo 02 terhadap materi tradisi dan budaya masyarakat dalam mata pelajaran IPAS. Hasil angket menunjukkan bahwa 100% siswa merasa senang, lebih tertarik belajar budaya, dan mampu memahami serta menghargai tradisi lokal setelah mengikuti Wonderia Show.
Development of the E-Lintar Mobile App with Integrated Songs on Fifth Graders' Understanding of Food Chains Barokah, Annisa Khoirul; Sutikno, Putri Yanuarita
Jurnal Pendidikan MIPA Vol 26, No 2 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i2.pp833-855

Abstract

This study was motivated by students' challenges in understanding learning concepts in food chain material, which is often considered abstract and filled with new terms that are difficult to understand. Difficulties in distinguishing the roles of producers, consumers, and decomposers, as well as remembering the flow of the food chain, are the main obstacles for students. The objective of this study is to develop and evaluate the effectiveness of the E-Lintar Mobile App with integrated songs as an interactive, engaging, effective, and enjoyable learning medium that can enhance students' understanding of the taught material, thereby improving learning outcomes. This study employed the Research and Development (R&D) method with the ADDIE model, with 30 fifth-grade students as the subjects. Data collection was conducted through tests and non-tests, then analyzed using normality tests, t-tests, and N-Gain calculations. The results showed that this application is highly feasible for use, with a feasibility rating of 95% from subject matter experts, 94% from media experts, 98.75% from teachers, and 96.09% from students. The effectiveness of the application was proven through a t-test on a small group with a significance value (2-tailed) of 0.000 < 0.05, while on a large group with a significance value (2-tailed) of 0.000 < 0.05, the results showed a significant difference between the pretest and posttest results. The N-Gain test results for the small group were 0.7207, categorized as high, while the large group achieved 0.7518, also categorized as high. This study contributes to the innovation of technology-based learning media that supports students' critical thinking skills and facilitates teachers in integrating multimedia. Thus, the E-Lintar Mobile App with integrated songs supports concept understanding, improves memory, and creates a more engaging and interactive learning environment for science education, particularly on the topic of food chains at the elementary school level.      Keywords: e-lintar mobile app, songs, sience, problem-based learning.