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Article history: Received March 29, 2024 Revised August 20, 2024 Accepted Nov 18, 2024 Keywords: Learning Media, Puzzles, Plant Reproduction Implementasi Pengembangan Media Puzzle Kreatif Pada Materi Perkembangbiakan Tumbuhan Pelajaran IPAS Di Kelas 4 Anggraeni, Dita Wahyu; Nuruddin, Muhammad; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7945

Abstract

The aim of this research is to develop puzzle media for IPAS plant reproduction. This research uses the ADDIE model which has 5 stages, namely: Analysis, Design, Development, Implementation, Evaluation. The aim of this research is to determine the development of puzzle media and the feasibility of the puzzle media. This research uses a questionnaire to test the suitability of the media through media expert validation and material expert validation. The media expert validation results show that the results are categorized as "very valid" with a maximum score of 48 and a gain score of 42 and an average percentage of 87%. Meanwhile, material expert validation shows that the results are categorized as "very valid" with a maximum score of 36 and a score of 33 and an average percentage of 92%. The results of the student response questionnaire were categorized as "very good" with a maximum average score of 60 and an average score of 57 with a percentage of 96%. Thus it can be concluded that puzzle media is suitable for use.
Pengembangan Media Pembelajaran Lift The Flap Book Tangga Nada Materi Seni Musik Kelas V SDN Jatirejo Jombang Tahun 2024 Lestari, Nurma Dwi; Susilo, Claudya Zahrani; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7950

Abstract

This research was motivated by a lack of understanding regarding the musical scales of students at SDN Jatirejo Jombang. The aim of this research is to describe the development of media that can foster students' understanding and enthusiasm. This research uses the borg and gall development model. There are 10 stages in the development process that have been implemented in the research. The development phase will be implemented from January 22 to January 31. The media assessment was carried out by material experts, media experts, educators and fifth grade students at SDN Jatirejo Jombang. The results of media development research show that the percentage obtained from the material validator is 87.5% in the category of very valid and suitable for use without improvement, the value obtained from the media validator is 77.94% in the category of very valid and suitable for use without improvement. Furthermore, the results of the educator trial were 87.96% with the category very valid and suitable for use without improvement. The results of the field trial were carried out with 15 students with a percentage of 87.55% in the very interesting category. Based on the results of the overall data analysis, it can be concluded that the development of learning media is suitable for use as learning media.
Meningkatkan Keterampilan Komunikasi Siswa Melalui Penerapan Metode Everyone Is A Teacher Here Fitriah, Putri Imarotul; Yulianto, Bambang; Asmarani, Ratih
Journal of Education Action Reseach Vol 4 No 4 (2020): NOVEMBER 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v4i4.28925

Abstract

Dalam pembelajaran disekolah para guru harus berinovasi dalam hal mengajar dan bisa menjadikan peserta didik lebih terampil ketika berbicara dikelas, dalam hal menyampaikan pendapat, berdiskusi dan presentasi didepan kelas. Tujuan dari penelitian ini adalah untuk mengwtahui hasil peningkatan keterampilan komunikasi melalui penerapan metode Everyone Is A Teacher Here kelas III di SD Negeri. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjeknya yaitu siswa kelas III SD Negeri. Objeknya yaitu keterampilan komunikasi.Hasil penelitian menunjukan bahwa adanya peningkatan dari siklus I ke siklus II, antara lain: (1) Hasil penelitian aktivitas guru siklus I adalah 80% dengan kategori berhasil, sedangkan siklus II adalah mencapai 94,5% dengan kategori sangat berhasil; (2) Hasil penelitian aktivitas siswa siklus I adalah 86,5% dengan kategori sangat berhasil, sedangkan siklus II adalah mencapai 90% dengan kategori sangat berhasil; (3) hasil pembelajaran peningkatan keterampilan komunikasi  siklus I adalah 50% berada dikriteria tuntas, sedangkan siklus II adalah 83,33% berada dikriteria tuntas karena sudah melebihi nilai ketuntasan klasikal yakni ≥ 80%. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa penerapan metode Everyone Is A Teacher Here (ETH) dapat  meningkatkan kualitas keterampilan komunikasi  siswa kelas III di SD Negeri.
Pengembangan Media Pembelajaran Komikita Berbasis E-Komik Materi Hak dan Kewajiban Pada Kelas V Magfiroh, Lailatul; Asmarani, Ratih; Dwinata, Anggara
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4160

Abstract

Development of E-Comic based comic media for learning rights and obligations at home and at school to shape the character of fifth grade elementary school students. Because in schools there are many students who do not understand their rights and obligations. As well as developing comics to introduce technology to students because it is not yet optimal in the use of technology in learning. The type of research implemented by researchers applies the type of ADDIE model developed by Rahmadhany, which has five systematic stages, namely analysis, design, development, implementation and evaluation. The subjects in this study were class V- A students at SDN Kepanjen 2 Jombang for the 2022/2023 academic year. The instrument obtained data using field notes, media validation sheets, student response questionnaires, tests and documentation. The data collection technique for measuring the validity of the media uses a material and media validation questionnaire that is assessed by validator experts. As well as the response of teachers and students after using E-Comic learning media. As well as in measuring understanding of the material using tests. On the quality of E-comic learning media, it obtains an average value of 96.25% with very valid criteria. In terms of material validity, a score of 87.5% is obtained with very valid criteria. And there are student and teacher responses with an average of 88.78% with very valid criteria. So for the recapitulation value the quality value of E-Comic Learning Media is 89.03% with very valid criteria. In implementation the researcher obtained the results of the responses of students and class teachers. At the validation stage, the media obtained an average of 91.87% with very valid criteria. Researchers in implementation distributed test sheets and got an average score of 89.48% with very good criteria. Then comic media is feasible and suitable for implementation.
Pengembangan Media Pembelajaran Interaktif Berbasis Game Educandy Pada Kurikulum Merdeka Untuk Sekolah Dasar Larasati, Anisa Nurlaila; Asmarani, Ratih; Susilo, Claudya Zahrani
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4185

Abstract

This development research was conducted with the aim of evaluating the feasibility of the Educandy game-based learning media implemented in the Merdeka curriculum, with a focus on supporting students in developing attitudes as Pancasila learners, including religious, diversity, cooperation, independence, critical thinking, and creativity. This study was conducted due to the difference in students' interests between games and the learning process.The researcher developed the Educandy game-based learning media in the form of a web-based application, aiming to serve as an interactive learning media to enhance the learning enthusiasm of fourth-grade students at SDN Kepanjen 1, Jombang. The main objective of developing this learning media was to produce appropriate and suitable learning media according to the learning needs.The development process of the Educandy game-based learning media adopted the Research and Development (R&D) method by applying the ADDIE model. The ADDIE model consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of media validation, material validation, and questionnaires given to the students indicated that the Educandy game-based interactive learning media achieved a percentage of 91.5% with a highly valid category and can be used without revisions. Furthermore, the implementation results of the media among students and teachers showed an average percentage of 93% with a highly interesting category.
Pengembangan Media Pembelajaran Powerpoint Quizizz Untuk Meningkatkan Hasil Belajar Siswa Kelas III SD Lestari, Fivi Setya; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4193

Abstract

The world of education needs innovation and creativity that can help improve the quality of education. An effort that can be used to improve the quality of education is by improving student learning outcomes. Unsatisfactory student learning outcomes, especially PPKn material, are a problem that needs to be resolved. To improve student learning outcomes, an educator can use interesting learning media. The aim of this research is to improve student learning outcomes in Civics learning material on accepting rights and obligations through the development of PowerPoint Quizizz media. This research uses the ADDIE R&D research method and development model, namely Analysis, Design, Development, Implementation, Evaluation. The assessment of the suitability of the PowerPoint Quizizz media was carried out by media and media validators, as well as students and educators with three trials, namely small scale, group and large scale, and the effectiveness of the PowerPoint Quizizz media was carried out by third grade elementary school students by carrying out pre-tests and post-tests. . The research results show that the development process is in accordance with the steps in the ADDIE model. Feasibility results were obtained from the validator assessment of 84.7% with valid qualifications, and small scale trials 91.4% with very feasible qualifications, group 86% with very feasible qualifications, and large scale 99.1% with very feasible qualifications, as well as the results The effectiveness obtained from the pre-test assessment was 77% with effective qualifications and post-test 88.5% with very effective qualifications. It can be concluded based on media development trials that Powerpoint Quizizz shows significant results. To improve the learning outcomes of third grade elementary school students, the PowerPoint Quizizz learning media is very suitable and very effective to use. Pengembangan Media Pembelajaran Powerpoint Quizizz Untuk
Pengembangan Media Diorama Koca (Kotak Kaca) Materi Perubahan Cuaca Kualitas Media Kelas III Basir, Latifah Nur; Asmarani, Ratih; Faizi, Ahmad
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4194

Abstract

Learning as a strategy for continuing education. Where the learning objectives of each subject and class stage in elementary schools require different learning resources. In current developments, teachers must be able to access the latest technology so that students can easily understand the material. Therefore it is very important to have media so that it can make students master the material and be enthusiastic about the length of the learning process. The purpose of this study was to develop teaching materials for koca diorama (Kotak Kaca) for third-grade students in elementary schools. To improve students' understanding of class III Basic Science Concepts, this study also aims to understand the quality of the Koca diorama media (Kotak Kaca) used in Weather Change material. By using the ADDIE paradigm which develops systematically. With the modified ADDIE model, the needs of the participants are met through the stages of analysis, design, development, implementation, and evaluation. In this study, the research subjects were grade 3 students in the 2022–2023 academic year. By using a questionnaire sheet validation technique, media data validation, and material data validation to determine quality using the proportion of validation results. The quality of media for education has a value of 94.1% with a very valid category and can be used without improvement. From this, it can be concluded that the widely used educational materials meet high standards of validity and can be used without improvement.
Pengembangan Media Pop-Up Book Pada Pembelajaran Pancasila Untuk Meningkatkan Hasil Belajar Peserta Didik Rosalina, Firda; Asmarani, Ratih; Faizi, Ahmad
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4209

Abstract

In improving learning activities is the need for a new learning environment through learning media. At the elementary school level, learning media is very important as a tool that can attract the attention of students so that the learning process becomes fun. In the era of technological advances, there is a lot of common sense in life, especially at the age of elementary school children. Thus it is necessary to strengthen material for students about divine values, human values, unity values, social values and justice values contained in Pancasila. The purpose of this study was to develop Pop-Up Book learning media through Pancasila learning to improve learning outcomes for fourth grade elementary school students. The type of development research used is the ADDIE model through five stages, namely analysis, design, development, implementation, and evaluation. Pop-Up Book media has met the quality criteria by obtaining an average score of 93.33% from validator experts, teachers and students with a very valid category and very decent media without improvement. While the implementation of the media, got 92,2% results from the results of the teacher and student questionnaire responses. The pre-test results before using the media obtained by students were 55% and the post-test results after using the media obtained an average value of 82%. The comparison before and after using the Pop-Up Book media was 27% so that the results of increasing student learning were obtained.
Pelatihan Ice Breaking melalui Kegiatan Workshop di SDN Jombatan 3 Jombang Nuruddin, Muhammad; Raharja, Hawwin Fitra; Siswanto, M. Bambang Edi; Permatasari, Mega Indah; Pratiwi, Emy Yunita Rahma; Asmarani, Ratih; Rochmania, Desty Dwi
Dinamis: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2023): Juni 2023
Publisher : Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/dinamis.v3i1.5785

Abstract

Pada sebuah proses kehidupan, seseorang tidak akan lepas dengan yang namanya belajar. Ketika proses pembelajaran terjadi, maka akan ada pengalaman belajar yang didapat. Proses ini akan efektif jika dilakukan dengan yang menyenangkan. Agar pembelajaran lebih menyenangkan, guru dapat menggunakan ice breaking. Hal ini dilakukan guna suasana belajar lebih menyenangkan dan siswa tidak mudah bosan dan tertarik untuk mengikuti kegiatan belajar mengajar. Workshop pelatihan ice breaking ini diadakan oleh tim dosen PGSD Unhasy berkolaborasi dengan tim AMSP kelompok 13 Unhasy yang bertempat di SDN Jombatan 3 Jombang. Kegiatan ini dikemas dalam kegiatan PKM (Pengabdian Kepada Masyarakat), dan yang menjadi sasaran atau peserta adalah para guru di SDN Jombatan 3 Jombang. Proses kegiatan ini dimulai dengan kegiatan pra acara, kegiatan pemaparan materi, kegiatan praktik ice breaking, dan tugas mandiri. Melalui kegiatan workshop pelatihan ini, diharapkan pembelajaran di kelas menjadi lebih hangat dan menyenangkan, sehingga menambah semangat siswa untuk antusias kembali dalam mengikuti kegiatan belajar mengajar di kelas.
Pembentukan Karakter dan Kreativitas Peserta didik melalui Pelatihan Membuat Buket Bunga di SDN Jombang 2 Susilo, Claudya Zahrani; Asmarani, Ratih; Priabudi, Danang; Nuruddin, Muhammad; Dwinata, Anggara
Dinamis: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2023): Juni 2023
Publisher : Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/dinamis.v3i1.5787

Abstract

Pendidikan memiliki fungsi untuk mengembangkan kemampuan dan membentuk watak serta peradaban bangsa yang bermartabat dalam rangka mencerdaskan kehidupan bangsa. Berdasarkan fungsi inilah pendidikan nasional di Indonesia bertujuan untuk membentuk manusia agar memiliki kecakapan, kreativitas serta kemandirian. Tujuan tersebut dapat tercapai salah satunya melalui pelatihan pembuatan buket bunga. Pelatihan kewirausahaan pembuatan buket bunga ini dilaksanakan untuk menggugah minat peserta didik untuk agar lebih terampil dan memiliki ilmu tentang berwirausaha. Pelatihan pembuatan buket bunga ini diadakan oleh tim dosen PGSD Unhasy berkolaborasi dengan tim AMSP Unhasy yang bertempat di SDN Jombang 2. Kegiatan ini dikemas dalam kegiatan PKM (Pengabdian Kepada Masyarakat), dan yang menjadi sasaran atau peserta adalah peserta didik di SDN Jombang2. Proses kegiatan ini dimulai dengan pemberian materi tentang pemanfaatan bahan limbah kertas, cara berwirausaha serta cara mengubah barang ekonomis menjadi barang yang memiliki nilai jual tinggi. Melalui kegiatan pelatihan ini, diharapkan dapat membentuk karakter dan kreativitas peserta didik