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Pengembangan E-Modul Pembelajaran Berbasis Animasi Motion Graphic untuk Meningkatkan Motivasi Belajar PJOK Tantri Puspita Wardani; Nurul Hidayah; Yudesta Erfayliana; Reiska Primanisa
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 4 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (4)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i4.2665

Abstract

Penelitian dan pengembangan ini dilakukan berdasarkan masalah yang ditemukan oleh peneliti diketiga sekolahan. Penelitian ini dilaksanakan dengan tujuan untuk menguji tingkat kevalidan e-modul pembelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) berbasis animasi motion graphic, menilai tanggapan guru serta peserta didik terhadap produk tersebut, sekaligus mengukur efektivitasnya dalam meningkatkan motivasi belajar. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan mengadaptasi model Robert Maribe Branch yang mencakup lima tahapan, yaitu analisis, perancangan, pengembangan, implementasi, dan evaluasi. Data dikumpulkan melalui angket yang disebarkan kepada validator, guru, serta siswa untuk menilai kelayakan produk. Setelah diuji coba dan dinyatakan layak, modul tersebut kemudian diukur efektivitasnya untuk menumbuhkan motivasi belajar peserta didik menggunakan instrumen angket. Hasil penelitian dan pengembangan memperlihatkan bahwa nilai kelayakan produl ahli media sebesar 94,2%, ahli materi 91,6%, dan ahli bahasa 95,5%, angket respon pendidik skala kecil 91% dan angket respon skala besar 90% dan 91%. Hasil post test peserta didik skala kecil memperoleh nilai 89,9% dan hasil post test peserta didik skala besar memperoleh 89,5% dan 90%.
EFEKTIVITAS MODEL PEMBELAJARAN ASSURE BERBANTU MEDIA STORYBOARD TERHADAP KETERAMPILAN BERPIKIR KRITIS PESERTA DIDIK KELAS IV SD NEGERI 22 TULANG BAWANG UDIK Tania Afrilia; Nurul Hidayah; Ayu Reza Ningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.37532

Abstract

This research is based on the low critical thinking skills of students in the science subject of grade IV at SD Negeri 22 Tulang Bawang Udik. Students tend to be passive and less active during the learning process, thus having an impact on low learning outcomes, especially critical thinking skills. To overcome this problem, the ASSURE learning model combined with STORYBOARD media was applied in the hope of increasing students' activeness and critical thinking skills. The formulation of the problem in this study is whether the use of the ASSURE learning model assisted by STORYBOARD media is effective on students' critical thinking skills. This study aims to determine the effectiveness of the model in grade IV students.The research uses a quantitative approach with the type of Quasi Experiment Design and Non Equivalent Control Group Design. The sample amounted to 43 students, namely 20 students of class IV B as a control class using the PBL model and 23 students of class IV A as an experimental class using the ASSURE model assisted by STORYBOARD media. The data collection instruments were in the form of pretest and posttest with 10 description questions. Data were analyzed using a t-test after meeting the prerequisite tests for normality and homogeneity. The results showed a significance value of 0.000 < 0.05, so there was a significant difference between the posttest value of the experimental and control classes. Thus, H0 is rejected and H1 is accepted. The study concluded that the ASSURE learning model assisted by STORYBOARD media was effective in improving the critical thinking skills of grade IV students.
Pengembangan Bahan Ajar Berbasis Radec Read, Answer, Discuss, Explain, Create) Pada Mata Pelajaran IPAS Kelas V SD/MI Desca Rio Takbirul Fitri; Nurul Hidayah; Yudesta Erfayliana
Journal on Education Vol. 8 No. 1 (2025): Journal on Education: Volume 8 Nomor 1 September-November Tahun 2025
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v8i1.8600

Abstract

This research is motivated by the limited variety of teaching materials and learning resources used in the classroom as well as the suboptimal use of technology. During the learning process, students generally relied only on the thematic textbooks provided by the school, while teachers occasionally used pre-prepared PowerPoint presentations. This condition made students less enthusiastic in learning. The purpose of this study is to develop flipbook-based teaching materials using the RADEC (Read, Answer, Discuss, Explain, Create) model for the IPAS subject on the topic of light and vision for fifth grade elementary school students, and to examine their feasibility and the responses of both students and teachers. The research employed the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The results show that the flipbook-based teaching material with the RADEC model is feasible to use. Validation by material experts obtained an average score of 90%, media experts 90%, and language experts 93%. Teachers’ responses reached 93%, while students’ responses averaged 90%. Therefore, the flipbook-based teaching material developed with the RADEC model is considered feasible, effective, and attractive for use in the learning process.
PENGARUH PENDEKATAN TPACK BERBANTUAN MEDIA EDUCANDY TERHADAP HASIL BELAJAR BAHASA INDONESIA KELAS V DI MIN 1 METRO : Penelitian kuantitatif Alifiana Bagas Putri; Nurul Hidayah; Hasan Sastra Negara
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9669

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar Bahasa Indonesia di sekolah dasar. Pembelajaran Bahasa Indonesia seharusnya menerapkan pendekatan yang mampu mengintegrasikan teknologi, pedagogi, dan konten agar proses belajar lebih bermakna. Namun, banyak guru masih berfokus pada aspek pedagogik dan konten tanpa memanfaatkan teknologi secara optimal sebagai alat bantu pembelajaran. Hal ini berdampak pada rendahnya keterlibatan siswa dalam proses belajar, sehingga hasil belajar belum mencapai target yang diharapkan. Penelitian ini menggunakan metode quasi experimental design dengan model posttest only control group design. Subjek penelitian terdiri dari dua kelas, yaitu kelas VA sebagai kelas kontrol berjumlah 26 siswa dan kelas VB sebagai kelas eksperimen berjumlah 28 siswa. Kelas kontrol diajar menggunakan pendekatan PCK berbantuan media Matching Activity, sedangkan kelas eksperimen diajar menggunakan pendekatan TPACK berbantuan media Educandy. Instrumen penelitian berupa tes pilihan ganda yang telah melalui uji validitas, reliabilitas, tingkat kesukaran, dan daya pembeda, sehingga diperoleh 24 butir soal yang layak pakai. Analisis data diawali dengan uji normalitas dan homogenitas, kemudian dilanjutkan dengan uji hipotesis menggunakan Independent Samples T-Test. Hasil analisis menunjukkan nilai Sig. (2-tailed) = 0,000 < 0,05 dan thitung = -5,022 > ttabel = 1,675, sehingga H₀ ditolak dan H₁ diterima. Dengan demikian, terdapat perbedaan signifikan antara hasil belajar kelas eksperimen dan kelas kontrol. Siswa yang belajar menggunakan pendekatan TPACK berbantuan Educandy memperoleh hasil belajar yang lebih tinggi dibandingkan siswa yang diajar menggunakan pendekatan PCK.
Quality Management Strategies in Facing the Resilience Crisis of Elementary Madrasahs in the 5.0 Era Nurul Hidayah; Imam Syafe&#039;i; Ahmad Fauzan; Koderi Koderi; Agus Pahrudin
Nazhruna: Jurnal Pendidikan Islam Vol. 8 No. 3 (2025): Transformative Islamic Education
Publisher : Universitas Pesantren Kh abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v8i3.359

Abstract

This study was motivated by the challenges faced by madrasah ibtidaiyah in maintaining the quality of education amid limited resources and the demands of the Society 5.0 era, which requires adaptation to technology and social change. The gap between the ideal of educational quality and the actual conditions in the field underscores the need for practical, adaptive quality management strategies. Therefore, this study aims to analyse quality management strategies to address the resilience crisis in madrasah ibtidaiyahs, enabling them to maintain and improve their quality amid limitations. This study uses a qualitative case study approach conducted at Madrasah Ibtidaiyah Negeri 5 Bandar Lampung and Madrasah Ibtidaiyah Terpadu Muhammadiyah Bandar Lampung. Data were collected through interviews, observations, and documentation, then analysed using the Miles and Huberman model through the stages of reduction, data presentation, and conclusion drawing. The results of the study show that quality management strategies in both madrasahs are implemented through the visionary leadership of the madrasah principal, a culture of participatory deliberation, teacher competency development, creativity enhancement, and active student involvement in the learning process. Factors supporting this strategy include the spirit of teacher innovation, student participation, and collective awareness of the importance of quality education. The implications of this study emphasise the importance of strengthening teachers’ digital literacy, fostering a culture of collaboration, and securing external support from the government and community to enhance madrasah resilience in the era of Society 5.0.
Enhancing MSME Awareness on Halal Certification: A Community-Based Socialization Approach Nurul Hidayah; Anggun Sugesti; Cinta Davia Putri Avrilusita; Firli Putri Gunawan; Ira Orlensyah; Jaka Nugraha
Smart Society Vol. 3 No. 2 (2023): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v3i2.260

Abstract

Halal product certification plays a crucial role in ensuring product safety, enhancing consumer trust, and expanding market opportunities, particularly for Micro, Small, and Medium Enterprises (MSMEs). However, many MSME owners lack awareness of its importance and face challenges in the certification process due to limited knowledge and resources. This community service program, conducted in Bujung Buring Village, Tanjung Raya District, Mesuji Regency, Lampung Province, aims to address these issues by increasing MSMEs' understanding of halal certification and assisting them in obtaining certification. The study employs the Participatory Action Research (PAR) method, integrating research with social change by involving MSMEs throughout the planning, implementation, and evaluation stages. The program includes potential and problem mapping, certification awareness campaigns, and direct assistance in the halal certification registration process. The results indicate a significant improvement in MSME owners’ understanding of halal certification. Additionally, MSMEs reported increased confidence in marketing their products to a broader consumer base. This initiative demonstrates the effectiveness of community-based interventions in promoting halal certification and can serve as a model for similar programs in other regions. Further research and policy support are recommended to sustain and expand halal certification initiatives for MSMEs, ensuring wider adoption and compliance with halal product regulations.
Design and Evaluation of a 3D Pop-Up Textbook with Finger Puppets for Thematic Learning in 10-11 Year Olds Ajie Pangestu Ganiansyah; Nurul Hidayah; Antomi Saregar
Smart Society Vol. 4 No. 2 (2024): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v4i2.616

Abstract

Thematic learning in elementary schools requires innovative instructional media to enhance student engagement and comprehension. However, the lack of interactive and engaging learning media often results in student disengagement and low participation. This study aims to develop, validate, and assess the practicality of a three-dimensional (3D) learning medium that integrates pop-up book features and finger puppets as visual and kinesthetic learning aids. The research employs the ADDIE development model, comprising five phases: Analysis, Design, Development, Implementation, and Evaluation. The participants included 10–11-year-old students from MIN 1 Bandar Lampung and SDN 1 Pajaresuk. Data collection was conducted through interviews, observations, questionnaires, and document analysis. Validation results indicated that the learning medium was highly feasible, with average scores of 93% from two content experts, 81% from two media experts, and 89% from two language experts. Practicality assessments by two educators yielded an average score of 98%, while small-scale and large-scale trials resulted in scores of 89% and 94%, respectively. These findings suggest that the developed 3D learning medium is both feasible and effective for thematic learning in elementary schools, offering a promising approach to enhancing student engagement and learning outcomes.
Developing Red-White Monopoly Games through Integrative Thematic Learning in the Primary School Nilam Sri Anggraheni; Nurul Hidayah; Ayu Nur Shawmi
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 6 No. 1 (2019): June 2019
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v6i1.3834

Abstract

                                                      AbstractPlaying is a fun activity and liked by children. It can be used as a media of learning. The observations carried out in SD Negeri 3 Sawah Lama Bandar Lampung found that the learning media used was not interesting for students to learn. The aims of the study are to determine the steps in developing a game of red-and-white monopoly media;to know the quality of red-and-white monopoly games; and to find out the responses of students to the red-and-white monopoly game. This study is a research anddevelopment (R & D) using the Borg and Gall model. The steps start from exploring potential aspect and its problems, data collection, product design, design validation, design revision, product testing, and product revision. The techniques of data collection are observations, interviews, and questionnaires.The data analysis technique uses is qualitative descriptive. The results of the analysis show that the assessment of material experts gained an average of 93% "very good",the assessment of media experts gained an average of 92% "very good", the assessment of education practitioners gained an average of 90% "very good". While the questionnaire responses of students in the small class trials gained an average of 96% "very good" andthe results of a large class trial gained an average of 94% "very good". Based on the results of the description above, the products developed by researchers are feasible to be used as learning media.Keywords: media, monopoly games, integrative thematic learningAbstrakBermain merupakan kegiatan yang menyenangkan dan disukai oleh anak-anak. Bermain juga dapat digunakan sebagai media dalam pembelajaran. Hasil observasi yang dilakukan di SD Negeri 3 Sawah Lama Bandar Lampung didapati bahwa bentuk media pembelajaran yang digunakan tidak menarik peserta didik untuk belajar. Penelitian ini bertujuan untuk mengembangkan media permainan monopoli merah-putih, mengetahui kualitas media permainan monopoli merah-putih, dan untuk mengetahui respon peserta didik terhadap media permainan monopoli merah-putih. Penelitian ini merupakan penelitian pengembangan (R&D) dengan menggunakan model Borg dan Gall. Langkah-langkahnya dimulai dari menggali potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, dan revisi produk. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan angket. Teknik analisis data yang digunakan adalah deskriptif kualitatif.  Hasil penelitian menunjukkan bahwa penilaian ahli materi memperoleh rata-rata 93% “sangat baik”, penilaian ahli media memperoleh rata-rata 92% “sangat baik”, penilaian praktisi pendidikan memperoleh rata-rata 90% “sangat baik”. Sementara itu, respon peserta didik pada uji coba kelas kecil memperoleh rata-rata 96% “sangat baik”, dan hasil uji coba kelas besar memperoleh rata-rata 94% “sangat baik”. Berdasarkan hasil uraian di atas, maka produk yang dikembangkan oleh peneliti layak untuk digunakan sebagai media pembelajaran.Kata kunci: media, permainan monopoli, pembelajaran tematik integratif
Pengaruh Metode Guided Reading Berbantuan Media Story Book terhadap Kemampuan Membaca Pemahaman Peserta Didik Kelas V Sekolah Dasar Novita Sari; Nurul Hidayah; Yuli Yanti
JGK (Jurnal Guru Kita) Vol. 10 No. 3: Juni 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10.i3.74231

Abstract

Penelitian ini bertujuan mengetahui pengaruh metode Guided Reading berbantuan Story Book terhadap kemampuan membaca pemahaman peserta didik kelas V SD Islam Unggulan Hidayatul Mubtadiin Dayamurni. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi-experimental nonequivalent control group, melibatkan 43 peserta didik 21 siswa kelas eksperimen dan 22 siswa kelas kontrol. Kedua kelas menerima materi pembelajaran yang sama, namun berbeda dalam metode. Kelas Eksperimen menggunakan Guided Reading berbantuan Story Book sedangkan Kelas kontrol menggunakan metode Shared Reading berbantuan teks cerita sebagai pembanding. Data dikumpulkan melalui tes membaca pemahaman (pretest dan posttest) dan dianalisis menggunakan uji normalitas, uji homogenitas, serta Independent Sample T-Test. Hasil menunjukkan rata-rata posttest kelas eksperimen lebih tinggi (77) dibanding kelas kontrol (69), dengan signifikansi 0,000 < 0,05, menandakan pengaruh signifikan metode Guided Reading berbantuan Story Book. Temuan ini menegaskan bahwa metode ini meningkatkan efektivitas pembelajaran membaca, mendorong keterlibatan aktif peserta didik, dan memberikan hasil lebih baik dibanding metode Shared Reading.