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Journal : Proceeding International Applied Business and Engineering Conference

Adaptation of Riau Province Folklore to a 3D Animation with Unwrapping Materials and Folley Effect Method Anggy Trisnadoli; Fitri Andriani
International ABEC 2021: Proceeding International Applied Business and Engineering Conference 2021
Publisher : International ABEC

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Abstract

Folklore is a story that originates from the community and develop in the community in the past which is characteristic of each nation. In the Rokan Hilir area there is temple that is said to be a legacy of the Green Princess and can be used as historical evidence that this story really exists. The story of Putri Hijau is a story that develop in Pekaitan, Rokan Hilir, Riau. But now, to find out how the story of the Green Princess is very difficult because there is no visual media, even written literature is also difficult to find, and it is feared that this story will be forgotten over time. Even today not all people know this story. Therefore, visual media in the form of 3D animation was made so that people can find out about this story and have visual media that can be used to preserve the folklore in their area. This 3D animation was created using the method of unwrapping materials and foley effects. The results obtained after making this 3D animated film are using the unwrapping method resulting in a more detail, neat texture, so it fits into an object that is the focus of the camera. And by using the Foley effect method, a more detailed and natural sound is produced. In addition, this fil is also made using a blender application and follows the stages in making animation.
Performance Improvement And User Satisfaction Analysis On Android-Based Educational Mobile Game Anggy Trisnadoli; Kelvin
International ABEC 2021: Proceeding International Applied Business and Engineering Conference 2021
Publisher : International ABEC

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Abstract

Tourism is a sector currently in the spotlight by many parties, including the government. This is because tourism attracts tourists. Thus tourism can drive the economy and empower the community. However, the lack of promotion from the government and the community makes tourism in Riau Province less well known. Therefore, in 2016 the educational game "Ayo Wisata ke Riau" was developed, aiming to provide education about tourism in Riau Province. However, the developed game has several problems, such as content that is not up to date and inappropriate, the size of the game is too large, and the display is not attractive. Therefore, a re-engineering process with a User Experience (UX) approach is needed to overcome these problems. After the re-engineering process, Usability testing and User Experience Questionnaires were carried out to test user satisfaction and experience using the application. Testing is done by doing pre-test and post-test. The pre-test is a test by playing games that have been developed in 2016, and a post-test is a test by playing games after the re-engineering process is carried out. Based on the results of the tests carried out, the level of user satisfaction increased by 49.7%, and the results of the evaluation of UX measurements showed positive evaluation results, which meant that users were satisfied in using the application.
The Relationship of Product Design Quality and User Satisfaction for Academic Potential Tests Simulation Mobile Application Development with User-Centered Design Anggy Trisnadoli; Istianah Muslim; Indah Lestari; Adella Syafira
International ABEC Vol. 2 (2022): Proceeding International Applied Business and Engineering Conference 2022
Publisher : International ABEC

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Abstract

In developing a user-centered software, there are various things that need to be considered, such as expectations for better development, as well as quite different stages of work. One method that can be used to develop software that is in accordance with the user’s expectation is User-Centered Design (UCD), this method is proven to have produced a software that is believed to have a good quality value. The Academic Potential Test Mobile Application is a mobile-based application that can be used as a simulation to assess and measure the value of a person's academic potential. This mobile application was developed specifically to be used as a supporter in the New Student Admission process at Politeknik Caltex Riau. This mobile application is developed using the user-centred design method, by using this method the application product is also expected to have a good value. User satisfaction is an absolute opinion given by application users shortly after they use the application, although it is of good value in terms of product quality, sometimes user satisfaction is neglected. It is necessary to keep measuring user satisfaction even though the product quality value has been declared good. Another study shows that there is a relationship between the value of product quality and the value of user satisfaction for desktop application. So, in this research we would like to prove the relationship between those two variables, in the development of mobile applications then it will become a reference for other developers in developing a mobile application with User-Centered Design method.