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Analysis of the Implementation of Training at the Department of Industry, Trade, Cooperatives and Small and Medium Enterprises Dian Mutia; Yeni, Fetri; Hidayati, Abna; Rayendra, Rayendra; Sadiyah, Noviachri Imroatul
Journal of Nonformal Education Vol. 11 No. 2 (2025): Adult education & Community empowerment
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jone.v11i2.24013

Abstract

Background - Challenges in an era of continuous progress and competitive markets require groups, communities, organizations, and countries to demonstrate resilience and competitiveness. Knowledge is a vital asset that humans possess, and efforts to develop human resources are essential to support capacity building and promote competitive excellence. Research Urgency - SMEs frequently encounter challenges in managing their businesses, particularly due to their limited capacity to develop the products they produce. The UPT IPOK Disperindagkop and SMEs of Riau Province often conduct training for MSMEs to encourage improvements in the quality of human resources in Riau Province. However, there are still shortcomings in the implementation and evaluation of training activities held by the UPT IPOK. Research Objectives - This research aims to describe the planning, implementation, and evaluation of training at the Technical Implementation Unit of the Riau Province Industry, Trade, Cooperatives, and Small and Medium Enterprises Agency. Research Method - The research method is qualitative analysis. It consists of four stages. The first stage is data collection through in-depth interviews with 10 informants, comprised of the head of the IPOK Technical Implementation Unit, IPOK Technical Implementation Unit staff, IPOK Technical Implementation Unit SME extension workers, training instructors, and training participants. The second stage is data reduction, which is summarizing the results of the interviews conducted in accordance with the research needs. The fourth stage is data presentation, which involves compiling the collected data into a report and then conducting a qualitative analysis. Before proceeding to the fifth stage, validation is carried out again with the head of the IPOK Technical Implementation Unit, after which the fifth stage of concluding is carried out. Research Findings - The incubator training organizer contained an activity plan consisting of a legal basis, background, objectives, inputs, outputs, benefits, training location, participants, and activity schedule. The training ran smoothly thanks to the comprehensive facilities and infrastructure provided by the UPT IPOK. The evaluation showed that the instructors sought to improve the quality of the training based on the input provided by the participants. The evaluation was conducted in the form of a questionnaire that was filled out by the training participants. Research Conclusion - The training activity, which was attended by 10 participants, had a positive impact because it went through careful planning, adequate implementation, and sufficient evaluation, thereby creating jobs, increasing community income, and adding value to local raw materials to create superior products. Of course, this requires separate training on processing cassava. However, there are still obstacles related to marketing and capital. Research Novelty/Contribution - This study explains that in training activities, it is very important to have the continuity of advanced training needed by training participants. This is because when training is not completed to the point of producing SME independence, the benefits and objectives outlined in the training plan are not realized.
Transforming Vocational Learning with Interactive Multimedia: Creative Solutions for the Digital Era Elfira, Elga; Ramalis, Ramalis; Jasrial, Jasrial; Rayendra, Rayendra
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.12354

Abstract

The use of interactive multimedia in learning is expected to stimulate students' interest and encourage greater involvement in the learning process, given that some students often find the material difficult and abstract. This research aims to develop interactive multimedia in subjects in class X of SMK Negeri 6 Padang, which is focused on Computing Systems material. This research involves the stages of analysis, design, development, and evaluation to produce valid, practical, and effective learning media. The validation results showed that the interactive multimedia developed had a very high level of validity, with scores reaching 100% from media, material, and language experts. The practicality test on teachers and students also showed very positive results, with an average score of 95%, which indicates that this medium is very practical to use in learning. The effectiveness of the media was measured through the pretest and posttest, with results showing an increase in student understanding, with an average N-gain score of 67.58%, which was categorized as "moderate". In conclusion, the interactive multimedia developed can be used as a valid, practical, and effective learning medium to improve students' understanding of subjects at vocational schools. This research makes an important contribution to the development of technology-based learning media at the secondary education level.
Pengembangan Multimedia Pembelajaran Menggunakan Google Sites pada Materi Zat dan Perubahannya Vanesa, Adilla Zikra; Rayendra, Rayendra; Hendri, Nofri; Pratiwi, Rahmi
Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Vol 6, No 6 (2025)
Publisher : Pusat Studi Penelitian dan Evaluasi Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59698/afeksi.v6i6.712

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan multimedia pembelajaran menggunakan Google Sites pada materi Zat dan Perubahannya kelas VII SMP, serta menguji tingkat validitas, praktikalitas, dan efektivitas media yang dikembangkan. Jenis penelitian yang digunakan adalah Research and Development (RD) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian terdiri atas satu orang guru IPA dan 21 siswa kelas VII SMP Negeri 5 Sungai Limau.Instrumen penelitian meliputi angket validasi ahli, angket praktikalitas siswa, serta tes hasil belajar (pre-test dan post-test). Hasil validasi menunjukkan bahwa media pembelajaran berbasis Google Sites memiliki tingkat kelayakan yang sangat tinggi dengan nilai validitas 95% dari ahli materi dan 98% dari ahli media, keduanya termasuk kategori “Sangat Valid.” Uji praktikalitas memperoleh skor 93,6% dengan kategori “Sangat Praktis.” Hasil uji efektivitas melalui analisis N-Gain menunjukkan rata-rata 84% dengan kategori “Sangat Efektif. Kesimpulan yang didapatkan media pembelajaran berbasis Google Sites yang dikembangkan sangat layak, praktis, dan efektif digunakan sebagai inovasi pembelajaran digital untuk meningkatkan hasil belajar siswa pada materi Zat dan Perubahannya.
Pelatihan Multimedia dengan Articulate Storyline di Sekolah Dasar 07 Kubang Putiah Kabupaten Agam Anugrah, Septriyan; Austin, Diah Anggraini; Rayendra, Rayendra; Hendri, Nofri; Andika, Refiona
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 4 (2025): Edisi Oktober - Desember
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i4.5670

Abstract

Pemanfaatan teknologi informasi dan komunikasi pada era saat ini telah menjadi penting terutama di bidang pendidikan. SD 07 Kubang Putiah telah menerapkan Kurikulum Merdeka Belajar dan penggunaan teknologi dalam proses pembelajarannya. Namun penerapan tersebut masih belum optimal dan menghadapi beberapa kendala yaitu terbatasnya media pembelajaran, minimnya pengetahuan guru tentang perangkat multimedia serta ketidakmerataan penguasaan teknologi di kalangan guru yang menghambat efektivitas pembelajaran. Pelatihan ini bertujuan untuk meningkatkan pemahaman guru-guru di SD 07 Kubang Putiah mengenai penggunaan Articulate Storyline dalam menciptakan konten pembelajaran interaktif. Metode yang digunakan meliputi pemaparan materi, praktik langsung dan sesi evaluasi. Sebanyak 20 guru dari berbagai bidang studi mengikuti pelatihan ini. Hasil pelatihan ini adalah adanya peningkatan keterampilan teknis guru dan keterlibatan siswa melalui materi yang lebih menarik serta penguatan kolaborasi antar pendidik di sekolah.
Pengembangan Media Pembelajaran Interaktif Pada Tema Menyayangi Tumbuhan Dan Hewan Kelas III Sekolah Dasar Salsabila Yunitari; Rayendra, Rayendra; Novrianti, Novrianti; Bentri, Alwen
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.12744

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media pembelajaran interaktif yang valid dan praktis. Penelitian ini menggunakan model pengembangan Borg and Gall melalui tahap perencanaan, pengembangan produk awal, validasi produk, tahap uji coba, dan hasil produk akhir. Media pembelajaran interaktif ini dikembangkan menggunakan software Powerpoint & iSpring Suite untuk media pembelajaran interaktif berbasis persentasi dan aplikasi yang relevan dengan kurikulum tematik kelas III SD. Hasil penelitian ini menunjukkan bahwa media pembelajaran interaktif pada tema menyayangi tumbuhan dan hewan yang dikembangkan mampu meningkatkan keaktifan dan keterlibatan siswa dalam proses pembelajaran. Selain itu, media ini juga dinilai sebagai alat yang valid dan praktis dalam meningkatkan keaktifan siswa dalam belajar. Hasil uji praktikalitas siswa dan wawancara dengan guru menunjukkan bahwa media pembelajaran interaktif ini mendapat respon positif dari semua pihak. Penelitian ini memberikan kontribusi penting dalam pengembangan media pembelajaran yang inovatif dan relevan dengan perkembangan teknologi. Diharapkan bahwa penggunaan media pembelajaran interaktif ini dapat memberikan alternatif pembelajaran yang lebih praktis di SD.
Pengembangan Media Video Pembelajaran pada Mata Pelajaran Ilmu Pengetahuan Sosial (IPS) Kelas VII di Sekolah Menengah Pertama Riska Yulia Sari; Rayendra, Rayendra; Zen, Zelhendri; Eldarni, Eldarni
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.12886

Abstract

Video media is a type of audio-visual learning media that includes images, sound and movement, which can convery learning message to students. The use of learning media has not been effective, which makes it difficult for teachers to explain the material to students. One of the competencies of Educational Technology is to become a learning media developer. This development reserach follows the Borg&Gall model, and is tested for the validity and practicality of the media develop. These stages include: (1) planning, (2) initial product, (3) product validation, (4) testing, and (5) final product. The average score of this learning video media product by material expert was 4,84, categorized as “Very Suitable”. Furthermore, from media experts, the average score was obtained from media expert I was 4,73 and media expert II was 4,60, from this score the media could be categorized as “Very Feasible”. Meanwhile, the practicality test shows that this learning video media product received a positive response from users by obtaining an average score of 4,62 with a percentage of 92,40% with the criteria “Very Practical”.
Perbandingan Metode Simple Additive Weighting (SAW) dan Weight Product (WP) dalam Menentukan Penerima Zakat Rayendra, Rayendra
Journal of Information System Research (JOSH) Vol 5 No 2 (2024): Januari 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i2.4646

Abstract

Zakat is part of a person's assets, which according to Islam, if the assets exceed the nishab limit, the owner is obliged to hand them over to someone who has the right to receive them under certain conditions or is called mustahiq zakat. To determine zakat mustahiq, BAZNAS Solok City collects data on prospective zakat recipients and determines mustahiq based on criteria determined manually. Therefore, through this research, the Simple Additive Weighting (SAW) and Weighted Product (WP) methods are used to determine mustahiq zakat so that it can help BAZNAS Solok City in making decisions. There are five criteria used, residence status, monthly income, employment status, number of dependents, and monthly expenses. Monthly income is a cost criterion and the other is a profit criterion. After carrying out calculations using both methods, ranking results were obtained from prospective zakat recipients (mustahiq). In the SAW Method, the first ranking results were obtained for the fourth (A4) and ninth (A9) recipient candidates, as well as in the WP Method. However, there is a difference in ranking between third and fourth. It can be seen that the SAW and WP methods provide almost the same ranking results, but there are differences in several ranking orders even though the best rankings are in the same alternative. Through the sensitivity test, the results were obtained that the WP method has a higher sensitivity than the SAW method, that is 4,14% > 3,17%, so it can be concluded that the WP method is better used as decision support by decision makers, is BAZNAS Solok City.
Development of Learning Multimedia on Formal Object Material and Geography Material Objects for Class X SMA Aldonia, Jihan; Kurnia Yusri, Meldi Ade; Bentri, Alwen; Rayendra, Rayendra
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6149

Abstract

This research aims to develop instructional multimedia designed using Microsoft Office PowerPoint for the topics of formal and material objects in geography for 10th-grade students in Senior High School (SMA). The research follows the Borg and Gall model through stages of planning, initial product development, validation, testing, and final product. Instructional multimedia is created by utilizing Microsoft Office PowerPoint technology as a tool to create relevant presentation slides aligned with the Geography curriculum.The results of this study demonstrate that the developed instructional multimedia effectively enhances students' understanding of the concepts of formal and material objects in geography. Furthermore, this multimedia is considered a highly efficient tool in boosting motivation and interest in learning geography among students. Student satisfaction surveys and teacher interviews indicate that the instructional multimedia received positive responses from all parties.This research provides a significant contribution to the development of innovative and technology-relevant instructional media. It is hoped that the use of this multimedia will improve students' comprehension of formal and material object topics in geography and offer a more engaging and effective learning alternative in Senior High School.  
The Use of Phet Interactive Simulation Software in Physics Learning Liswar, Feby; Hidayati, Abna; Rayendra, Rayendra; Yeni, Fetri
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.5982

Abstract

Physics learning is a discipline that requires in-depth understanding and a strong grasp of concepts. The use of technology in physics learning has become very essential, such as in the use of PhET interactive simulation software. This article aims to explore literature studies regarding the use of PhET software in the context of physics learning and its positive impact on students' abilities. The literature review method was carried out by searching for articles and journals related to the use of PhET in physics learning. The study results show that the use of PhET in physics learning can increase students' understanding of physics concepts and motivate them to study physics. Strategies for using PhET in physics learning include using it as a tool in explaining physics concepts, creating virtual experiments by students, and preparing virtual experiment reports. This article is an effective and efficient alternative for increasing students' understanding of PhET in physics learning
Development of Interactive Learning Media Mobile Learning In Science for Class VIII Junior High School Hardika, Jodi; Ridwan, Ridwan; Bentri, Alwen; Hakim, Ramalis; Rayendra, Rayendra; Yeni J, Fetri
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.8630

Abstract

This research focuses on the development of interactive mobile learning media for science subjects in eighth-grade junior high school. The identified problems are the lack of student engagement and the limitations of easily damaged learning media. Additionally, educators face difficulties in using technology in the teaching and learning process. This study uses the research and development (R&D) method with a 4-D model. The product's validity was assessed by six experts—two media experts, two language experts, and two subject matter experts—who rated it as "Highly Valid" with an average percentage of 92%, 89%, and 97%, respectively. The practicality test showed that the media is very practical, with an average percentage of 87% from teachers and 96.7% from students. The effectiveness of the media was measured by the gain score, which showed a value of 0.62, categorized as "Moderate," and the average student learning outcome after using the media was 81.4, categorized as "Very Good." Based on these results, the interactive mobile learning media for science subjects in eighth-grade junior high school has been proven to be valid, practical, and effective in improving student learning outcomes