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Optimasi Suffix Tree Clustering dengan Wordnet dan Named Entity Recognition untuk Pengelompokan Dokumen Wijoyo, Satrio Hadi; Herlambang, Admaja Dwi; Rozi, Fahrur; Isanta, Septiyan Andika
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 4 No 4: Desember 2017
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.179 KB) | DOI: 10.25126/jtiik.201744400

Abstract

AbstrakSemakin meningkatnya jumlah dokumen teks di dunia digital mempengaruhi banyaknya jumlah informasi  dan menyebabkan kesulitan dalam proses temu kembali informasi (information retreival). Clustering dokumen merupakan suatu bidang text mining yang penting dan dapat digunakan untuk mengefisienkan dalam pengelolaan teks serta peringkasan teks. Namun beberapa permasalahan muncul dalam clustering dokumen teks terutama dalam dokumen berita seperti ambiguitas dalam content, overlapping cluster, dan struktur unik yang terdapat dalam dokumen berita. Penelitian ini mengusulkan metode baru yaitu optimasi Suffix Tree Clustering (STC) dengan WordNet dan Named Entity Recognition (NER) untuk pengelompokan dokumen. Metode ini memiliki beberapa tahap, yaitu prepocessing dokumen dengan mengekstraksi named entity serta melakukan deteksi sinonim berdasarkan WordNet. Tahap kedua adalah pembobotan term dengan tfidf dan nerfidf. Tahap ketiga adalah melakukan clustering dokumen dengan menggunakan Suffix Tree Clustering. Berdasarkan pengujian didapatkan rata-rata nilai precision sebesar 79.83%, recall 77.25%, dan f-measure78.30 %.Kata kunci: Clustering dokumen, Named Entity Recognition, Suffix Tree Clustering, WordNetAbstractThe increasingnumber oftext documentsin the internet, influence on the number of information and lead to difficulties in the process of information retrieval. Documents clustering is main field of text mining and can be used to stream line the management of text and summarization of text. However, some problems a risein documents clustering, especially in news documents such as ambiguity in the content, overlapping clusters, and theuniquestructure ofthe news thatcontained inthe document. Inthisresearch, we proposea newmethodfor documents clustering, optimization Suffix Tree Clustering (STC) with WordNet and Named Entity Recognition (NER). In this method there are several step, step one is prepocessing documents with named entity extraction and synonym detection based on WordNet. Step two is term weighting with tfidf and nerfidf. For the last step is document clustering using Suffix Tree Clustering. Based on testingwe obtained 79.83% for precision, 77.25% for recall, and78.30% for F-measureKeywords: Documents Clustering, Named Entity Recognition, Suffix Tree Clustering, WordNet
Pengembangan E-Modul Berbasis Mobile Menggunakan Aplikasi Canva Pada Mata Pelajaran Biologi Materi Ekosistem dan Perubahan Lingkungan Rozi, Fahrur; Khasanah, Ana Meilyani Khusnatul
Bioedusiana: Jurnal Pendidikan Biologi Vol 8, No 1 (2023): Bioedusiana
Publisher : Jurusan Pendidikan Biologi - Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/bioed.v8i1.10093

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Penggunaan kurikulum terbaru yaitu kurikulum merdeka di SMA. Kegiatan pembelajaran di dalam kelas masih banyak siswa yang kurang fokus terhadap materi yang diberikan guru, dikarenakan kurangnnya penggunaan bahan ajar sehingga proses belajar mengajar di kelas belum maksimal. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar e-modul menggunakan aplikasi canva pada mata pelajaran Biologi kelas X untuk mendukung proses pembelajaran. Metode penelitian pengembangan ini adalah Research and Development (RD). Model pengembangan 4D Thiagarajan, Semmel dan Semmel, (1974) terdiri dari 4 tahap, yaitu: tahapan Define (pendefinisian), Design (perancangan), Develop (pengembangan) and Disseminate (penyebaran). Subyek penelitian ini meliputi 1 ahli media, 1 ahli materi dan 34 peserta didik kelas X SMA. Hasil dari pengujian produk yang dikembangkan berupa analisis instrumen, e-modul dinyatakan “Sangat Layak” digunakan sebagai bahan ajar dengan perolehan nilai keseluruhan aspek yaitu oleh ahli media sebesar 83%, ahli materi sebesar 90%, uji kelompok kecil 91% dan uji lapangan sebesar 88%. Jadi berdasarkan hasil yang diperoleh, maka bahan ajar e-modul menggunakan aplikasi Canva pada mata pelajaran Biologi di kelas X SMA layak digunakan untuk mendukung proses pembelajaran di kelas.
Prediksi Kepuasan Pelanggan Berdasarkan Ulasan Produk di Lazada Indonesia Menggunakan Algoritma Decision Tree C4.5 Ramadhani, Wafiq Azizah; Rozi, Fahrur
Infotek: Jurnal Informatika dan Teknologi Vol. 8 No. 2 (2025): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v8i2.30501

Abstract

The growth of e-commerce in Indonesia continues to rise with the increasing use of internet and digital technology. Lazada, one of the largest e-commerce platforms in the country, offers a product review system that reflects customer satisfaction. However, the large volume of reviews makes it difficult for sellers to manually evaluate satisfaction levels. This study aims to predict customer satisfaction based on product reviews on Lazada Indonesia using the C4.5 Decision Tree algorithm. The research is quantitative with a data mining approach. Review data was obtained from Kaggle and went through preprocessing, exploration, model building, and testing stages. The attributes used include product name, category, price, number of reviews, and average rating, which were classified into satisfaction levels. The model was evaluated using accuracy, precision, recall, and F1-score. Results show that the C4.5 algorithm can predict customer satisfaction with 77.85% accuracy, 76.74% precision, 83.54% recall, and an F1-score of 80.00%. Product price is the most influential attribute in determining satisfaction. These findings are expected to help sellers understand the key factors influencing customer satisfaction and support improvements in service and product quality on e-commerce platforms.
Pengembangan Media Video Interaktif Berbasis Edpuzzle pada Materi Sistem Pencernaan Manusia Kelas 8D SMP Islam Al Fattahiyyah Kamalin, Azza Niela; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 12 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i12.2118

Abstract

This study aims to develop an interactive video-based learning media using Edpuzzle for teaching the human digestive system to 8D grade students at SMP Islam Al Fattahiyyah. The research was motivated by the low student engagement and the lack of interactive learning tools that actively involve students in science education, particularly in the digestive system topic. This study employed a Research and Development (R&D) approach using the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection instruments included expert validation questionnaires (media and content experts) and student response assessments. The validation results showed that the Edpuzzle-based interactive video media is highly feasible, with an average score of 92% from media experts, 89% from content experts, and 91% from student responses. These findings indicate that the developed media not only improves students' conceptual understanding but also enhances active student participation in the learning process. In conclusion, the Edpuzzle media is suitable as an innovative alternative in science learning, particularly for teaching the human digestive system at the junior high school level.
Pengembangan Media Pembelajaran Interaktif Menggunakan Google Sites pada Materi Keanekaragaman Hayati di Kelas XB MA Al Fattahiyyah Malika, Himatul Askin; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 12 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i12.2122

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Development of Interactive Learning Media Using Google Sites on Biodiversity Material in Class XB of MA Alfattahiyyah. Undergraduate Thesis, Study Program of Information Technology Education, Faculty of Science and Technology, Universitas Bhinneka PGRI. Supervisor: Fahrur Rozi, M.Kom. Interactive learning media is one of the innovations in the learning process aimed at increasing student engagement and facilitating understanding of the material. This study aims to develop a Google Sites-based interactive learning media that is feasible to be used for the topic of Biodiversity in class XB of MA Alfattahiyyah. The development process followed the ADDIE model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation.This study developed interactive learning media based on Google Sites for the topic of Biodiversity in class XB of MA Alfattahiyyah using the ADDIE model. Involving media experts, subject matter experts, and students, the validation results showed a very high level of feasibility: 97% from media experts, 96% from subject matter experts, and 89.8% from students. The media was considered highly feasible to be used as an alternative teaching material to enhance students’ motivation and understanding.
Pengembangan Media Pembelajaran Interaktif Berbasis Canva pada Materi Unggah-Ungguh Basa untuk SMP Kelas VII di SMPI Al-Fattahiyyah Istiqomah, Nur Dwi; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2177

Abstract

Indonesia’s education system faces various challenges, including low learning quality and high dropout rates, particularly in Tulungagung Regency. At SMP Islam Al-Fattahiyyah, students’ achievement in Javanese language—especially in the unggah-ungguh basa material—remains low, and many students are still unable to use the krama language properly. Therefore, engaging and interactive learning media are needed. This study aims to develop Canva-based interactive learning media for the unggah-ungguh basa material and to determine its feasibility. The research employed a Research and Development (R&D) method using the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). The material was adapted from textbooks and teaching modules for grade VII. The research subjects included two media expert lecturers, one Javanese language teacher as a material expert, and grade VII students. The instruments used were media evaluation sheets, material evaluation sheets, and student response questionnaires. The results showed that the media was considered highly feasible, with a score of 96% from media experts, 95% from the material expert, 91% from small group testing, and 90% from field testing, resulting in an average of 93%. Therefore, the Canva-based interactive learning media is feasible to be used in teaching unggah-ungguh basa to grade VII students at SMP Islam Al-Fattahiyyah.
Pengembangan Media Pembelajaran Interaktif Canva Materi Jaringan Komputer Kelas 11 MA Al Fattahiyyah Muslimah, Ammana Baiti; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2180

Abstract

Canva-based interactive learning media is a tool designed to create engaging and interactive learning materials using the Canva graphic design platform. This study aims to develop and determine the appropriateness of this media for the Informatics subject, Computer Networks and the Internet, for 11th-grade students of Social Sciences 1 at MA Al-Fattahiyyah. The method used was Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The material was adapted to the 11th-grade teaching modules at MA Al-Fattahiyyah. This study involved two lecturers, one media expert, and students as respondents. The research instruments included a media appropriateness assessment sheet, a material assessment sheet, and a student response questionnaire. The assessment results showed the media received a score of 95% from Media Expert 1, 77.5% from Media Expert 2, 89.28% from the material expert, 82% from the small group trial, and 91.48% from the large group trial. These results concluded that the media was deemed "Very Appropriate" for use in learning. Therefore, this Canva-based interactive media is effective and suitable for use to support Informatics teaching and learning activities in class XI SOSHUM 1 MA Al-Fattahiyyah.
Pengembangan Media Pembelajaran Berbasis Web Menggunakan Wordwall pada Materi Bangun Ruang Sisi Lengkung Sari, Feni Windiyan; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2240

Abstract

This study aims to develop web-based learning media using wordwall on the topic of curved-sided solid figures for Grade IX students at SMP Islam Al Fattahiyyah. The research was conducted in response to the limited use of interactive media and the low student motivation in mathematics learning, particularly in geometry. The development process follows the ADDIE model (Analyze, Design, Development, Implementation, and Evaluate). Validation by two media experts resulted in scores of 83% and 95% (very good), and the content expert gave a score of 82,2% (very good). Small group trials scored 74,77% and large group trials 81,29%, resulting in an overall average of 83%, which is categorized as “Highly Feasible”. The wordwall-based media enables enganging and interest in geometry, specifically in curved-sided solid figures.
Pengembangan Media Pembelajaran Modul Elektronik (E-Modul) Menggunakan Google Site pada Mata Pelajaran TIK di MA Al Fattahiyyah Muna, Fika Nailul; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2259

Abstract

Electronic modules (E-modules) are a set of digital learning media that are systematically designed to support independent learning. E-modules can be used as a complement to teaching materials in learning activities, especially in the application of electronic-based media. The purpose of this study is to develop e-module learning media in Google Site-based ICT subjects that are suitable for use at MA Al Fattahiyyah Tulungagung. This research uses a research and development approach (Research and Development) with the ADDIE (Analyze, Design, Develop, Implement, Evaluate) development model. The material developed in the e-module is adjusted to the MA Al Fattahiyyah class X syllabus, especially the material "Computer Network". The subjects of this study include 1 lecturer of media experts, 1 teacher of ICT subjects as material experts, and students of class X of MA Al Fattahiyyah. The research instrument consisted of a media feasibility assessment sheet, a material assessment sheet, and a questionnaire of students' responses to the use of e-modules. The results of the study showed that the e-module was declared suitable for use as a teaching material with scores from media experts of 87%, material experts of 93%, and the results of user trials (students) in small and large groups showed excellent results. Thus, Google Site-based e-module learning media on Computer Network materials at MA Al Fattahiyyah is included in the category of "Very Feasible" and can be used to support a more interactive and effective learning process for students.
Pengembangan Video Pembelajaran Menggunakan AVS Video Editor pada Materi Peradaban Bangsa Arab Pelajaran Sejarah Kebudayaan Islam Kelas X MA Al Fattahiyyah Zulfa, Ella Dwiyanti; Rozi, Fahrur
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2293

Abstract

The This study aims to develop an instructional video using the AVS Video Editor application on the topic of Arab Civilization in the Islamic Cultural History subject for Grade X students at MA Al Fattahiyyah. The background of this research is based on the need for engaging and interactive learning media to improve students’ understanding of historical content.The research employs a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques include questionnaires, observations, and documentation. Questionnaires were distributed to media and content experts to assess the quality and feasibility of the video, and to students to gather their responses to the developed media. Observations were carried out to examine student engagement during the learning process, while documentation was used to collect supporting evidence throughout the development process.The results show that the instructional video developed in this research is considered "highly feasible" with a feasibility score of 86%. This indicates that the instructional video using AVS Video Editor is effective in helping students better understand the topic of Arab Civilization in an appealing and accessible way.