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Provide Instructors with A Learning Experience That is Fun, Convenient, and Enjoyable For Students Suwarni Suwarni; Srikandi Dwi Poncowati; Eka Supriatna; Dede Kurnia Adiputra; Hernita Pasongli
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.719

Abstract

An engaging, enjoyable, and comfortable learning method is presented in this study. A research method emphasizing literature reviews of scholarly books and journals was used in this study. For teachers seeking to improve instructional methods in elementary schools, the results of this study can be a valuable resource. This research identifies methods, characteristics, and factors that can optimize students' ability to learn and motivate, resulting in a fun, comfortable, and enjoyable learning experience. Through the consideration of individual differences in the classroom and the school, it is hoped that this research will increase the learning motivation of students. The study demonstrates the importance of the role of the teacher in using effective learning techniques so that students can develop their potential in a comfortable and pleasant learning environment. The purpose of this research is to identify the teacher's role in enhancing students' learning activities through the use of engaging teaching methods and learning principles. Schools should provide a comfortable learning environment where students can explore new, life-relevant ideas.
Provide Instructors with A Learning Experience That is Fun, Convenient, and Enjoyable For Students Suwarni, Suwarni; Poncowati , Srikandi Dwi; Supriatna, Eka; Adiputra, Dede Kurnia; Pasongli, Hernita
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.719

Abstract

An engaging, enjoyable, and comfortable learning method is presented in this study. A research method emphasizing literature reviews of scholarly books and journals was used in this study. For teachers seeking to improve instructional methods in elementary schools, the results of this study can be a valuable resource. This research identifies methods, characteristics, and factors that can optimize students' ability to learn and motivate, resulting in a fun, comfortable, and enjoyable learning experience. Through the consideration of individual differences in the classroom and the school, it is hoped that this research will increase the learning motivation of students. The study demonstrates the importance of the role of the teacher in using effective learning techniques so that students can develop their potential in a comfortable and pleasant learning environment. The purpose of this research is to identify the teacher's role in enhancing students' learning activities through the use of engaging teaching methods and learning principles. Schools should provide a comfortable learning environment where students can explore new, life-relevant ideas.
Pengembangan Literasi Budaya Berbasis Virtual Reality Pada Pembelajaran IPS di Sekolah Dasar Sampurna, Iman; Fauzi, Rian; Adiputra, Dede Kurnia; Suwarno, Suwarno
Jurnal Inovasi Pendidikan MH Thamrin Vol. 6 No. 1 (2022): Jurnal Inovasi Pendidikan MH Thamrin
Publisher : LPPM Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jipmht.v6i1.735

Abstract

Pembelajaran IPS yang selama ini diajarkan kurang memberikan sentuhan yang kuat kepada siswa karena kurangnya inovasi dalam pembelajaran dan terlalu tekstual sehingga cenderung membosankan bagi siswa. Selain itu, guru di kelas kurang mengaitkan keberagaman budaya yang sedang terjadi dalam masyarakat sehingga siswa kurang mengenal tentang budaya yang ada disekitarnya. Pembelajaran yang diterapkan guru juga masih tampak kurang keterpaduan, baik dengan mata pelajaran lain maupun pemilihan model dan strategi pembelajarannya. Salah satu upaya untuk mengatasi permasalahan tersebut adalah dengan melakukan pengembangan media pembelajaran yang sesuai dengan tuntutan dan kebutuhan dalam kegiatan pembelajaran. Penelitian ini adalah penelitian pengembangan yang tujuannya adalah untuk mengembangkan literasi budaya berbasis virtual reality (VR). Metode penelitian ini menggunakan pengembangan dengan model 4D (Define, Design, Develop and Disseminate). Pengembangan model 4D terdiri dari empat tahapan yaitu tahap pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Keunggulan dari penelitian ini ditunjukkan pada virtual reality yang memuat atau menonjolkan bentuk keragaman budaya yang ada di Baduy, Hasil penelitian berupa potensi sumber daya alam udara, air, hutan, tambang, laut, sehingga kearifan lokal dapat dijaga secara arif agar potensi sumber daya alam dapat terjaga sampai ke generasi berikutnya, siswa senang menggunakan VR kebudayaan Baduy sehingga meningkatkan literasi budaya