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ANALISIS PENGARUH KUALITAS WEBSITE PERPUSTAKAAN UNIVERSITAS SEPULUH NOPEMBER PAPUA Astrin Aprilia Umasugi; Emy L. Tatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 6 (2025): Juni
Publisher : ADISAM PUBLISHER

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This research aims to analyze the influence of library website quality on user satisfaction at Sepuluh Nopember Papua University. In the digital era, libraries no longer function solely as repositories of physical collections but also as integrated knowledge centers with digital services. The library website has become an essential component determining the level of accessibility and user satisfaction with library services. This study implements the End-User Computing Satisfaction (EUCS) method with five measurement dimensions: content, accuracy, format, ease of use, and timeliness. The research involved 107 respondents consisting of 85 students, 21 lecturers, and 1 library operator. Data was collected through questionnaires using a 5-point Likert scale and analyzed using quantitative methods. Validity test results indicate that all question items are valid with r-calculated values > r-table (0.191). Meanwhile, the reliability test yielded a Cronbach's Alpha value of 0.91, demonstrating excellent internal consistency. Based on the analysis results, the accuracy dimension received the highest score with a total score of 445 out of a maximum value of 500, followed by format, ease of use, content, and timeliness dimensions. This research provides a comprehensive overview of the USN PAPUA library website quality and is expected to serve as a foundation for administrators in improving digital library services to meet user expectations and optimize the utilization of library resources in the digital era.
ANALISIS KEPUASAN PENGGUNA FACEBOOK TERHADAP LAYANAN DAN KONTEN YANG TERSEDIA Astika Ramadani; Emy L. Tatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 6 (2025): Juni
Publisher : ADISAM PUBLISHER

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This research aims to analyze Facebook user satisfaction with the services and content available in Jayapura, a crucial issue given Facebook's dominant role as a communication and interaction platform in today's digital era. This study adopts the End-User Computing Satisfaction (EUCS) model as its primary measurement framework, encompassing five critical dimensions: content, accuracy, format, ease of use, and timeliness. A quantitative research method was employed, with data collected through questionnaires distributed to 100 Facebook users in Jayapura, analyzed using a 5-point Likert scale. Validity test results indicate that all 14 questionnaire items are valid, with rcalculated​ values greater than rtable​ (0.245). The internal consistency of the instrument also proved reliable, evidenced by a Cronbach's Alpha value of 0.611491, categorized as acceptable. Based on the analysis of average scores per dimension, users demonstrated neutral to satisfied levels of satisfaction regarding Content (average 3.09), Ease of Use (average 2.99), and Timeliness (average 2.98). However, the Accuracy (average 2.91) and Format (average 2.97) dimensions tended towards a neutral level, with information accuracy being an area requiring further attention. This research is expected to provide valuable insights for Facebook developers to enhance platform quality to meet user expectations and maintain its relevance amidst fierce social media competition.
PENGGUNAAN METODE WATERFALL DALAM PERANCANGAN SISTEM INFORMASI PENJUALAN TRIFTING Jered Imanuel Wanda; Emy L Tatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 1 (2025): JULI
Publisher : ADISAM PUBLISHER

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Clothing is a basic human necessity that continues to evolve with changing trends and lifestyles. One of the emerging trends today is thrifting, which refers to the buying and selling of second-hand clothing, increasingly popular among teenagers. OneTrif is a thrifting clothing sales platform based in Jayapura, Papua, designed to provide easier access for the community to branded clothing at affordable prices. However, its management faces several challenges, such as manual sales processes, difficulties in stock management, and a lack of transparency in transaction recording. To address these issues, a thrifting sales information system has been developed using the Waterfall methodology, which includes requirement analysis, system design, implementation, testing, and maintenance phases. The system design is structured using context diagrams, hierarchical diagrams, overview diagrams, and Entity Relationship Diagram (ERD) to ensure a clear and efficient process flow. The results of this study are expected to provide an optimal solution for OneTrif in managing transactions, speeding up sales processes, and enhancing user experience in digital thrifting shopping.
SISTEM INFORMASI PENJUALAN PADA CAFE RUANGTU7U BERBASIS WEB Manda, Manda; Emy L Tatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 1 (2025): JULI
Publisher : ADISAM PUBLISHER

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This study aims to design and develop a web-based sales information system at Ruangtu7u Café in Jayapura, Papua. The problem faced by the café is the sales transaction process which is still done manually, such as recording orders and payments made in a tabulation book, so it is prone to recording errors, data manipulation, and difficulties in managing raw material stock. To overcome these problems, a sales information system was developed using the Waterfall method, which consists of the stages of needs analysis, system design using UML, implementation with the PHP programming language and MySQL/phpMyAdmin database, testing using the Blackbox method, and system implementation and maintenance. The results of this study indicate that the information system built is able to improve operational efficiency, transaction accuracy, and ease in preparing sales reports and stock management. In addition, the system has an interface that is easy to use by cashiers and management. This study contributes to overcoming manual transaction problems and supporting the digitalization of sales management in the small and medium enterprise (SME) sector, especially in the culinary field.
RANCANG BANGUN SISTEM INVENTORI BARANG PADA VENDOR DOKUMENTASI FILMYLAB JAYAPURA Fajar Sura Alfaruq; Emy L. Tatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 1 (2025): JULI
Publisher : ADISAM PUBLISHER

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FilmyLab Jayapura is a documentation service company that relies on equipment such as cameras and visual equipment. The absence of an inventory recording system causes frequent losses and irregularities in the use of equipment. This study aims to develop a web-based inventory information system to record borrowing and returning activities in real-time. The system is built using the Waterfall method through the stages of analysis, design (ERD and diagrams), implementation using PHP Laravel and MySQL, and blackbox testing. The implementation results show that the system is able to increase efficiency, transparency, and facilitate inventory monitoring through data management features, transactions, and visual reports.
RANCANG BANGUN SISTEM INFORMASI KASIR PENJUALAN SOUVENIR PADA TOKO MERAH PUTIH Ghina Tripasha; Emy LenoraTatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 1 (2025): JULI
Publisher : ADISAM PUBLISHER

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The issues of efficiency and accuracy in transaction recording remain major obstacles for small and medium-sized enterprises, particularly in the retail sector such as souvenir shops. Many of them still use manual recording methods, which not only slow down service processes but also increase the risk of errors and make it difficult to compile reports. This study aims to design and implement a web-based cashier information system at Merah Putih Souvenir Shop to support more efficient and accurate business processes. The method used is prototyping, which allows the system to be developed in stages with direct input from users at each stage. The system was developed using PHP Native as the programming language and MySQL as the database management system, and run on a local server using XAMPP. Testing was conducted using the black-box method, which aims to test each function of the system without looking at the internal structure of the code. The test results showed that the system was able to perform its main functions well, such as real-time transaction recording, inventory and stock management, and automatic and accurate sales and stock report generation. With the implementation of this system, transaction processes become faster, with minimal errors, and reports can be accessed more easily. This cashier information system is expected to serve as an efficient, practical, and affordable digital solution for SMEs, thereby enhancing their competitiveness in the digital era.
ANALISIS PENGARUH KUALITAS WEBSITE DUMAS PRESISI PENGADUAN MASYARAKAT TERHADAP KINERJA ANGGOTA POLRI DI WILAYAH HUKUM POLRES KEEROM POLDA PAPUA Ryan Aditya; Emy L. Tatuhey
HUMANITIS: Jurnal Homaniora, Sosial dan Bisnis Vol. 3 No. 1 (2025): JULI
Publisher : ADISAM PUBLISHER

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This study aims to analyze the influence of the quality of the Dumas Presisi public complaint website on the performance of police officers within the jurisdiction of Polres Keerom, using the End User Computing Satisfaction (EUCS) model. The research evaluates five core EUCS dimensions: content, accuracy, format, ease of use, and timeliness. A total of 92 community members and 26 police staff were selected as respondents through simple random sampling. Data were collected via questionnaires and analyzed using validity and reliability tests, as well as multiple linear regression. The results indicate that all EUCS dimensions significantly affect user satisfaction, with ease of use having the greatest impact (β = 0.362). Although content received the highest satisfaction score, timeliness was identified as the weakest aspect. Recommendations include enhancing the user interface, improving system speed and data accuracy, and providing regular training and system audits. These findings are expected to serve as a reference for improving digital public complaint services within the Indonesian National Police.
Perancangan Desain User Interface dan User Experience Web APE Cafe Menggunakan Figma dengan Pendekatan Design Thinking Juan Philbert Artori Kris; Emy Lenora Tatuhey
Tamilis Synex: Multidimensional Collaboration SPECIAL ISSUE Tamilis Synex: Multidimensional Collaboration 2025
Publisher : CV Edujavare Publishing

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In the contemporary digital era, the design of user interfaces (UIs) and the subsequent experience of users (UEs) of systems and applications have become pivotal in enhancing the quality of interaction. It is evident that APE Cafe, a commercial entity operating within the culinary sector, necessitates a web design that is both intuitive and aesthetically pleasing in order to optimise the user experience. The objective of this study is to design the user interface and experience (UI/UX) for the APE Cafe website using the Figma software and a design thinking approach. The methodology employed comprises five stages: empathy, definition, ideation, prototyping and testing. During the empathy stage, researchers gathered information about user needs and expectations through interviews and surveys. In the subsequent phase, the identification and formulation of user problems was initiated. In the ideation stage, a variety of ideas for solutions were developed, followed by the creation of prototypes that allowed for design visualisation. In the final stage of the research process, the prototypes were subjected to a series of user tests with the objective of eliciting valuable feedback. The findings of the study demonstrate that the resulting design is aligned with user needs and enhances the quality of interaction. The utilisation of Figma resulted in enhanced efficiency and collaboration within the design process, enabling the team to expeditiously adapt to alterations and user feedback. It is anticipated that this research will positively contribute to the development of the APE Cafe website and enhance customer satisfaction through the provision of a superior user experience. Moreover, the findings of this study can function as a reference point for other businesses seeking to design effective and efficient user interfaces and user experiences.
Perancangan Sistem Informasi Pembayaran Sekolah Pada SD YPK Maranatha Menggunakan Metode Prototype Estevina Carolina Bagre; Emy Lenora Tatuhey
Tamilis Synex: Multidimensional Collaboration SPECIAL ISSUE Tamilis Synex: Multidimensional Collaboration 2025
Publisher : CV Edujavare Publishing

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Masih banyak sekolah yang menghadapi tantangan dalam mengelola keuangan secara manual, termasuk SD YPK Maranatha Ardipura IV di Kota Jayapura, Papua. Pencatatan yang dilakukan melalui buku dan file Excel sering kali menyebabkan keterlambatan laporan, kesalahan input, hingga risiko kehilangan data. Penelitian ini dilakukan untuk merancang sebuah sistem informasi pembayaran siswa yang mampu meningkatkan efisiensi, ketepatan, dan transparansi dalam pengelolaan keuangan sekolah. Data diperoleh melalui observasi langsung serta wawancara dengan kepala sekolah dan bendahara guna memahami kebutuhan serta permasalahan yang dihadapi. Pengembangan sistem menggunakan metode prototype, yang memungkinkan pembuatan model awal sistem, lalu diuji dan diperbaiki berdasarkan masukan dari pengguna. Hasil penelitian menunjukkan bahwa keterlibatan aktif pengguna dalam setiap tahapan pengembangan sangat membantu dalam menciptakan sistem yang sesuai dengan kebutuhan di lapangan. Sistem yang dirancang diharapkan dapat menjadi solusi digital yang tidak hanya memudahkan administrasi keuangan, tetapi juga mendorong pengelolaan yang lebih akuntabel dan modern di lingkungan sekolah.
Rancang Bangun Sistem Informasi Kasir Penjualan Sembako Berbasis Web Pada Toko Lina Surya Menggunakan Metode Prototyping Grisye Fin Silahooy; Emy Lenora Tatuhey
Tamilis Synex: Multidimensional Collaboration SPECIAL ISSUE Tamilis Synex: Multidimensional Collaboration 2025
Publisher : CV Edujavare Publishing

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Sistem kasir Penelitian ini bertujuan untuk merancang dan membangun sebuah sistem informasi kasir penjualan sembako berbasis web pada Toko Lina Surya, dengan menggunakan metode pengembangan sistem prototyping. Sistem ini dirancang untuk menjawab berbagai permasalahan yang sering terjadi di toko sembako, seperti pencatatan transaksi yang masih dilakukan secara manual, rawan kesalahan input, keterlambatan dalam pelayanan kepada pelanggan, serta kesulitan dalam menghasilkan laporan keuangan dan stok barang secara cepat dan akurat. Fitur utama dalam sistem yang dikembangkan mencakup pencatatan transaksi penjualan secara otomatis, cetak struk pembelian, pengelolaan data barang dan pegawai, laporan penjualan dan keuangan, notifikasi stok barang menipis, serta login multi-level untuk admin, kasir, dan pemilik toko. Metode prototyping dipilih karena bersifat iteratif dan memungkinkan keterlibatan langsung pengguna melalui umpan balik selama proses pengembangan, sehingga sistem dapat disesuaikan dengan kebutuhan operasional di lapangan. Implementasi sistem dilakukan menggunakan teknologi berbasis web dengan bahasa pemrograman PHP dan basis data MySQL. Pengujian sistem dilakukan dengan metode black-box untuk memastikan bahwa semua fungsi bekerja sesuai harapan. Hasil pengujian menunjukkan bahwa sistem ini mampu meningkatkan efisiensi operasional toko, mempercepat proses transaksi, meminimalkan kesalahan pencatatan, serta memberikan dukungan pengambilan keputusan melalui laporan yang tersaji secara real-time. Sistem ini juga meningkatkan kenyamanan bagi pelanggan dan mempermudah pemilik toko dalam memantau kinerja usahanya dari berbagai perangkat.