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Pelatihan aplikasi figma untuk meningkatkan kreativitas guru dalam penggunaan media pembelajaran di SD Islam Nabilah Nadia Widari Nasution; Fidya Farasalsabila; Dely Indah Sari; I Made Sondra Wijaya; Alvendo Wahyu Aranski; Rifa’atul Mahmudah Burhan; Zainul Munir; Regi Mayangsari; Syahelma Fithri
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 10, No 3 (2026): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v10i3.39352

Abstract

AbstrakPerkembangan teknologi menuntut guru untuk lebih inovatif dalam merancang media pembelajaran yang menarik bagi siswa. Namun, kendala teknis dan keterbatasan keterampilan desain seringkali menjadi hambatan. Pelatihan ini bertujuan untuk meningkatkan kreativitas guru di SD Islam Nabilah dalam mengembangkan media pembelajaran berbasis digital menggunakan aplikasi Figma. Metode yang digunakan adalah pelatihan partisipatif, meliputi pemaparan materi, demonstrasi, dan pendampingan praktik langsung pembuatan desain media ajar. Hasil kegiatan menunjukkan adanya peningkatan pemahaman dan keterampilan teknis para guru dalam mengoperasikan fitur-fitur Figma untuk merancang visual yang interaktif, seperti Game Interaktif. Evaluasi pasca-pelatihan membuktikan bahwa aplikasi Figma sangat efektif digunakan untuk menciptakan variasi media pembelajaran, sehingga antusiasme dan kreativitas guru dalam mengajar mengalami peningkatan yang signifikan menjadi 85,6%. Kata Kunci: figma; game interaktif; kreativitas guru; pelatihan; media pembelajaran AbstractTechnological developments require teachers to be more innovative in designing engaging learning media for students. However, technical constraints and limited design skills often pose obstacles. This training aims to enhance the creativity of teachers at Nabilah Islamic Elementary School in developing digital-based learning media using the Figma application. The method used was participatory training, including material presentation, demonstrations, and hands-on assistance in designing teaching media. The results of the activity showed an increase in teachers' understanding and technical skills in operating Figma features to design interactive visuals, such as Interactive Games. Post-training evaluations proved that the Figma application was very effective in creating a variety of learning media, so that teachers' enthusiasm and creativity in teaching experienced a significant increase to 85.6%. Keywords: figma; interactive games; teacher creativity; training; learning media
PEMANFAATAN SISTEM INFORMASI GEOGRAFI DALAM PENGEMBANGAN PARIWISATA BAHARI DI BATAM, KEPULAUAN RIAU Nasution, Nadia Widari; I Made Sondra Wijaya; Zainul Munir; Fiqri Ardi Azhari
JURNAL SITEBA Vol. 2 No. 2 (2023): Jurnal Sistem Informasi ITEBA
Publisher : LPPM-ITEBA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62375/siteba.v2i2.208

Abstract

Marine tourism in Batam, Riau Islands has great potential to be developed by utilizing Geographic Information Systems (GIS). This research aims to investigate the use of GIS in developing marine tourism in Batam, Riau Islands, by applying the System Development Life Cycle (SDLC) methodology. The SDLC methodology is used as a framework for developing and utilizing GIS that can improve the management and promotion of marine tourism in Batam. The SDLC stages include requirements analysis, design, implementation, verification and system maintenance. The results of this research show that the use of GIS with the SDLC approach can help improve the management and promotion of marine tourism in Batam. GIS applications enable users to obtain accurate and timely information about marine tourism attractions, assist in travel planning, and improve tourist experiences. By combining information technology and geographic data, marine tourism in Batam can continue to develop and become a major attraction for local and foreign tourists. Implementing the use of GIS with the SDLC methodology is a wise step to advance the marine tourism sector in Batam and the Riau Islands as a whole. Keywords: Marine tourism, GIS, SDLC, Batam.