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IMPLEMENTASI KURIKULUM MERDEKA DI SEKOLAH DASAR SDN 13 BATANG GASAN KAB. PADANG PARIAMAN Ahmad Zikri; Nurhizrah Gitituati; Alwen Bentri
Ekasakti Jurnal Penelitian dan Pengabdian Vol. 4 No. 1 (2024): (EJPP) Ekasakti Jurnal Penelitian & Pegabdian (November 2023 - April 2024)
Publisher : LPPM Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/ejpp.v4i1.1036

Abstract

The curriculum has a central role in the world of education, serving as a guideline for designing and implementing the learning process. guidelines for designing and implementing the learning process. This paper illustrates the importance of curriculum in directing education, as well as improve the quality of learning. With a focus on the curriculum of SD Negeri 13 Batang Gasan, which is located in Batang Gasan, Padang Pariaman Regency, the diversity of students and the environment is an important factor in the development of education services. educational services. Diversity is considered an asset and a challenge that motivates the school to realize its vision with a commitment to guide students with compassion. This curriculum emphasizes active learning, creative, effective and fun, utilizing existing facilities and potential. The values of national culture and character, such as religion, honesty and tolerance, are integrated into all educational activities as part of the school's vision, are integrated in all educational activities as part of the school culture. Through the curriculum, SD Negeri 13 Batang Gasan is committed to implementing educational programs according to the characteristics, potential and needs of students. The curriculum development process involves the entire school community in coordination with stakeholders around the school. This means that the curriculum is not only a formal tool, but also the main foundation in achieving the goals of quality education and the main foundation in achieving the goals of quality education and adaptive to the needs of learners, adaptive to the needs of students.
Developing the "Permata" Educational Game Application to Enhance Currency Understanding for Students with Mild Disabilities at a Special Needs School in Sawahlunto Iswari, Mega; Ahmad Zikri; Yosa Nasti; Zulmiyetri
G-Couns: Jurnal Bimbingan dan Konseling Vol. 10 No. 01 (2026): January 2026, G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/g-couns.v10i01.8492

Abstract

This study aims to develop and evaluate the PERMATA educational game application, a digital learning medium designed to enhance students' understanding of currency among those with mild intellectual disabilities at a YKB Special Needs School. The research adopted the Research and Development (R&D) methodology, following the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Media, material, and language experts assessed the application's validity. Practicality was tested with teachers and students, while effectiveness was measured using a pre-test and post-test design with 26 students to gauge improvement in their current comprehension. The validation results confirmed the application's high quality, with an average validity score of 92% (very valid). Practicality tests yielded scores of 93% from teachers and 95% from students (very practical). The effectiveness test demonstrated a significant increase in learning outcomes, with an average score of 85.8% (very effective), indicating that the application successfully improved students' understanding of currency. This study addresses a critical gap in special education by developing a tailored digital game that specifically targets financial literacy for students with mild intellectual disabilities. The PERMATA application is a novel, validated tool that serves as a viable, practical, and compelling interactive medium for enhancing essential life skills, making a significant contribution to inclusive, technology-driven education. Keywords: educational game, currency understanding, mild intellectual disability, special needs education