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Penerapan Google Earth Dalam Pembelajaran Geografi Untuk Meningkatkan Hasil Belajar Siswa Di SMA Negeri 1 Tilango Yusuf, Andrianto; Rusiyah, Rusiyah; Pratama, M. Iqbal Liayong
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Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v1i1.28756

Abstract

Behavioral changes brought about by the learning process are called learning outcomes. By utilizing Google Earth multimedia about Indonesian flora and fauna, this research seeks to improve the learning outcomes of class XI students. This research uses a Classroom Action Research (PTK) design. The main goal of PTK is to help teachers solve learning challenges in the classroom and to improve and improve the quality of learning. SMA Negeri 1 Tilango, Gorontalo Regency, Gorontalo Province was the location for this research. The research was conducted in 2024 between June and July. Class XI students were used as research subjects.  The instruments of this research are test questions, teacher activity observation sheets, and student activity observation sheets. The research results showed that the learning management activities observed by teachers in Cycle I were in the best condition with a percentage value of 44.4%; in Cycle II it increased to a maximum of 55.6%; and in the maximum category it reaches 100%. Student activities in cycle I produced 66.7% very good learning aspects, 16.7% good learning aspects, and 16.7% negative learning aspects. In contrast, the second cycle student activity score showed 16.7% in the good category and 83.3% in the very good category. Utilizing Google Form as a tool for monitoring student learning outcomes, student learning outcomes are processed in cycles I and II. Completeness of student learning outcomes in cycle I was 53.33% and incomplete student learning outcomes was 46.67%. These results are based on observations made by observers. On the other hand, 87.88% of students completed cycle II, and 12.12% of students showed incomplete results. Based on the research results, the learning outcomes of class XI IPS 3 students at SMA Negeri 1 Tilango regarding the distribution of flora and fauna can be improved by using Google Earth media.
Analisis Daya Tarik Wisata Air Terjun Ilohu'uwa Kecamatan Bone Kabupaten Bone Bolangoatan Bone Kabupaten Bone Bolango Daud, Dian Mentari; Eraku, Sunarty Suly; Rusiyah, Rusiyah
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Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v1i1.27945

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This research aims to analyze the tourist attraction of Ilohu'uwa Waterfall using descriptive qualitative research methods. Data collection in research was carried out using observation, interviews and literature study methods. The research population used was waterfall tourism managers, the community and tourists. The number of samples in this study was 80 respondents. The results of the research show that the Ilohu'uwa Waterfall tourist attraction has good attractiveness by paying attention to the main components of tourism, namely natural tourist attractions, accessibility, and facilities and infrastructure. For natural tourist attractions which are tourist attractions, a score of 86.5% was obtained, categorized as high suitability and has a beautiful panorama. Furthermore, the results of the analysis on accessibility obtained a value of 64,3%, categorized as moderate feasibility with good accessibility but still needs to be improved and paid attention to by the government and government. Then the results of the analysis of facilities and infrastructure obtained were 48,5%, categorized as moderate feasibility and the supporting facilities and infrastructure were adequate but needed to be improved.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN GEOGRAFI MATERI DINAMIKA LITOSFER Bokingo, Muhamad Fachri; Rusiyah, Rusiyah; Nurfaika, Nurfaika; Lahay, Rakhmat Jaya; Hendra, Hendra
Social Landscape Journal Vol 4, No 3 (2023): November
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56680/slj.v4i3.53977

Abstract

This study aims to develop Android- based Augmented Reality media for learning geography regarding lithospheric dynamics. This research is Research and Development (R&D) research using the ADDIE development model. There are 3 methods used in this research, namely observation, black box testing method, and finally the questionnaire method to obtain validation values and see the feasibility of the Augmented Reality media created. Validation is carried out by experts, materials, media experts and learning experts. After going through validation from experts, the media was then tested on students with a total of 22 students. The results of initial trials using the black box testing method show that the Augmented Reality media application runs well. The results of the material expert validation obtained a percentage value of 82% (valid value category). The validation value of media experts received a percentage value of 84% (valid value category). The learning expert validation received a percentage score of 93% (very valid score category) and the results of the student response questionnaire received a percentage score of 94.41% (very valid score category). Judging from the results of this assessment, it can  be concluded that Augmented Reality-based learning media is suitable for use in the learning process.
Pengembangan media Pembelajaran berbasis Vlognow dan Wordwall Mata Pelajaran Geografi materi Mitigasi Bencana Kelas XI SMA Negeri 1 Kota Gorontalo Kurune, Astuti; Yusuf, Daud; Rusiyah, Rusiyah
Edu Geography Vol 11 No 3 (2023): Vol 11 No 3 (2023)
Publisher : Jurusan Geografi, Fakultas Ilmu Sosial, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edugeo.v11i2.74602

Abstract

Penelitian ini bertujuan menghasilkan media pembelajaran berbasis VlogNow dan Wordwall pada materi mitigasi bencana. Penelitian ini menggunakan metode penelitian pengembangan dengan model ADDIE sebagai pendekatan dalam menyusun media pembelajaran. Dalam penelitian ini terdapat 5 (lima) tahapan yaitu tahap analysis, tahap design, tahap development, tahap implementation, dan tahap evaluation. Hasil penelitian ini dapat disimpulkan bahwa pengembangan menggunakan VlogNow dan Wordwall telah melewati uji coba validitas oleh ahli materi yang mendapatkan presentase 87.5%, validator selanjutnya adalah validator ahli produk yang mendapatkan presentase nilai sebesar 82.5% yang terakhir validator selanjutnya ahli pembelajaran yang mendapatkan presentase nilai sebesar 90.55%. Hasil respon siswa terhadap media pembelajaran menggunakan VlogNow dan Wordwall materi mitigasi bencana alam yaitu dengan menggunakan uji general mendapatkan hasil 88.6%. Sehingga media pembelajaran menggunakan VlogNow dan Wordwall dapat digunakan dalam proses pembelajaran di kelas teerkait dengan materi Mitigasi Bencana Alam. Simpulan penelitian ini adalah media pembelajaran dinyatakan layak digunakan dalam proses pembelajaran. The aim of this research was to create learning media based on VlogNow and Wordwall for disaster mitigation topics. The research used the development research method with the ADDIE model as the approach for designing learning media. The research consisted of 5 stages: analysis, design, development, implementation, and evaluation. The results of this research can be summarized as follows: the development using VlogNow and Wordwall has undergone validation by subject matter experts, achieving a percentage of 87.5%. The next validation was conducted by product experts, with a percentage of 82.5%. Finally, validation by learning experts resulted in a percentage of 90.55%. Student responses to the learning media using VlogNow and Wordwall for disaster mitigation topics, as measured by a general test, yielded a result of 88.6%. In conclusion, this research found that the learning media developed using VlogNow and Wordwall is suitable for use in the classroom for teaching disaster mitigation topics.
Identifikasi Habitat Alami Maleo Senkawor (Macrocephalon Maleo) Di Kawasan Konservasi Hungayono Taman Nasional Bogani Nani Wartabone Diko, Ahmad Fauzi C; Yusuf, Daud; Rusiyah, Rusiyah
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Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v3i1.35723

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This study aims to identify and describe the natural habitat of the maleo senkawor (Macrocephalon maleo) in the Hungayono area of Bogani Nani Wartabone National Park, and to compile a distribution map. The method used is descriptive qualitative through field observations, interviews, and journal literature. The results show that the maleo habitat is characterized by warm sandy soil due to geothermal activity, protective vegetation, and proximity to rivers. The distribution pattern of the habitat is clustered, indicating a high dependence on certain ecological conditions. The main threats come from natural predators and habitat changes due to natural disasters. These findings emphasize the importance of spatial-based conservation focused on locations with high habitat suitability to ensure the sustainability of the maleo senkawor population.
Pemetaan Daerah Rawan Bencana Banjir Di Kecamatan Kwandang Kabupaten Gorontalo Utara Provinsi Gorontalo Saleh, Cindra; Rusiyah, Rusiyah; Pambudi, Moch Rio
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Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v3i1.36782

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This study aims to develop a detailed and accurate flood vulnerability map to support local governments, the Regional Disaster Management Agency (BPBD), and other stakeholders in designing effective structural and non-structural flood mitigation strategies in North Gorontalo Regency, Indonesia. A quantitative approach employing spatial descriptive analysis was applied to assess flood vulnerability based on key physical and environmental parameters. Geospatial data constituted the primary basis of analysis and were processed using Geographic Information Systems (GIS) to generate spatially explicit vulnerability maps. Data were obtained from secondary sources, complemented by field observations and documentation studies. The results indicate that flood vulnerability in the study area is predominantly classified as moderate to high. Quantitatively, slightly vulnerable areas account for 28.76% of the total area, followed by moderately vulnerable areas at 28.23% and vulnerable areas at 24.48%. Very vulnerable areas cover 16.41%, while non-vulnerable areas represent only 2.11%. Spatial analysis reveals that villages located in low-lying areas, in close proximity to river channels, and characterized by gentle slope gradients exhibit the highest levels of flood vulnerability. Notably, Alatakarya, Upper Pontolo, Molingkapoto, and Katialada villages consistently fall within the vulnerable to very vulnerable categories. Overall, this study provides critical insights into flood vulnerability levels, spatial distribution patterns, and the identification of priority villages, underscoring the urgent need for targeted mitigation measures in areas with the highest flood risk.
Efektivitas Model Problem Based Learning (Pbl) Dengan Memanfaatkan Sarana Audio-Visual Dalam Meningkatkan Hasil Belajar Siswa Salim , Lidyawati; Eraku, Sunarty S.; Rusiyah, Rusiyah
geoedusains: Jurnal Pendidikan Geografi Vol. 6 No. 2 (2025)
Publisher : Pendidikan Geografi Fakultas Keguruan dan Ilmu Pendidikan Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/geoedusains.v6i2.5618

Abstract

Penelitian ini bertujuan mengidentifikasi perbedaan hasil belajar antara penerapan model Problem Based Learning (PBL) berbantuan media Audio-Visual dan Model Kooperatif STAD pada peserta didik kelas X SMA Negeri 1 Bokat. Menggunakan pendekatan kuantitatif dengan desain quasi-eksperimen tipe posttest-only control group, sampel ditentukan melalui Cluster Random Sampling, terdiri dari 30 siswa kelas eksperimen dan 28 siswa kelas kontrol. Hasil penelitian menunjukkan PBL berkontribusi lebih positif terhadap hasil belajar dibandingkan STAD. Uji hipotesis (Sig. 0,000 < 0,05) membuktikan adanya perbedaan signifikan, sehingga H₀ ditolak dan Hₐ diterima. Dengan demikian, penerapan PBL berbantuan media audio-visual lebih efektif meningkatkan hasil belajar siswa dibandingkan STAD.