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Application of Interactive English E-Module with Flipbook Application for Early Childhood Education Students Saputri, Tiyas; Djuwari, D; Authar, Nailul; Asmara, Berda; Putri Rahmadani, Nabila; Rokhman Saleh, Nanang; Ayu Chrestina, Devi
Indonesia Berdaya Vol 3, No 4: August-October 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022351

Abstract

Education is one of the pillars of the progress of a nation. Education is still a serious concern in each region in order to increase. The quality of education at the Integrated Early Childhood Post (PPT) Kuncup Melati Surabaya is quite good but still needs to be improved. One of them is in technology-based English learning. Learning English at PPT Kuncup Melati Surabaya will be much more interesting if it is packaged with a blend of technology and presented to Early Childhood Education students in the form of visual learning. In addition, online learning is currently being promoted again along with the increasing number of Covid-19 victims during this pandemic. Mastery of technology-based English learning at PPT Kuncup Melati Surabaya is still minimal. This is evident from the learning that is still carried out face-to-face, even though it is carried out in alternating schedules. Even though there are clear rules from the government that suggest that learning is done online. As a solution, assistance is needed in technology-based online English learning with a variety of methods and is carried out in a sustainable manner so that learning can be done online but still interesting. By applying the flipbook application in learning English, it is hoped that it will stimulate Early Childhood Education students in learning technology-based English. Flipbook is a powerful software application designed to convert PDF files to page-turning digital publications. With the flipbook application, a digital bookshelf can be created from several E-Modules that have been produced so that teachers and students can choose which E-Module to read by simply pressing the click button to select it. This Community Service (PKM) activity plan is focused on implementing an interactive English E-Module with a flipbook application for Early Childhood Education students at PPT Kuncup Melati Surabaya. The target of this PKM activity is the students in the school. The expected output is to apply a flipbook application to students at the school and to create a digital literacy corner and e-learning regeneration which is expected to be able to increase the knowledge, skills, interests and motivation of Early Childhood Education students in learning English. With the digital literacy corner, it is hoped that it can increase student interest in literacy.
Pemanfaatan Webinar dalam Meningkatkan Skill Menyusun Artikel Ilmiah: Program Pemberdayaan Guru Sekolah Dasar Authar, Nailul; Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Mardhotillah, Rachma Rizqina; Dani, Novelita Ayu Rahma
Indonesia Berdaya Vol 3, No 4: August-October 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022315

Abstract

Dalam rangka membantu para guru di Jawa Timur meningkatkan kemampuannya dalam menulis artikel ilmiah, pengabdian masyarakat ini menawarkan webinar. Pendekatan bantuan yang menggunakan Participatory Action Research (PAR). Tiga puluh lima orang dari Probolinggo dan Kota Probolinggo dibantu. Bantuan diberikan dalam empat tahap: persiapan, pelaksanaan, observasi, dan refleksi. Guru yang mengikuti program pendampingan melaporkan peningkatan keterampilan menulis mereka dalam publikasi ilmiah. Guru memulai dengan tingkat kompetensi yang rendah (59,7) tetapi mampu meningkatkan ke tingkat yang memuaskan (72,6). Umpan balik positif diterima dari kegiatan webinar setelah dilaksanakan, dan dibutuhkan sejumlah besar instruktur (84,2) sebagai bagian dari inisiatif untuk meningkatkan kemampuan peserta di bidang penulisan artikel ilmiah. Terakhir, jika terjadi pandemi Covid-19 di Jawa Timur, kompetensi guru dapat ditingkatkan melalui pendampingan webinar.
Socialization and Training on the Use of Augmented Reality Applications for Teachers in Paciran Village to Make English Learning Easier Authar, Nailul; Djuwari, Djuwari; Aquariza, Novi Rahmania; Zaniar, Savira
Indonesia Berdaya Vol 5, No 3 (2024)
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2024866

Abstract

This community service attempts to explore the use of augmented reality (AR) in how teachers in Paciran can be well known to introduce new vocabulary to students right there. This is a qualitative study with the data taken from both surely by distributing the questionnaires both to the students and the teachers. The questionnaires to the students concern the use of AR in their learning of English while the questionnaires to the teachers is related to the use of AR in their schools and the teachers’ engagement in this AR for their classes. The data is also taken from the interview to the English teachers about the use of AR in learning English. Sifter all the data triangulated from the students and the teachers, they will be decoded and determined into the themes. Besides that, they are also presented in tables. Finally, the inferences can be done for making the conclusion. Based on the results of the training and application experiments to students, each teacher and student agreed that AR media had a positive impact on English learning.
Pendampingan Pelaksanaan Penelitian Tindakan Kelas untuk Guru Sekolah Dasar Authar, Nailul; Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Mardhotillah, Rachma Rizqina; Alfiah, Alfiah
Indonesia Berdaya Vol 3, No 4: August-October 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022316

Abstract

Pengetahuan dan keterampilan guru dalam penelitian tindakan masih kurang, menurut sebuah penelitian. Guru, di sisi lain, merasa kesulitan untuk melaksanakan kegiatan kelas selama masa pandemi ini. Selama pandemi COVID-19, dukungan harus diberikan dengan tetap memperhatikan protokol kesehatan. Jika terjadi pandemi COVID-19 di masa mendatang, dukungan ini dimaksudkan untuk membantu guru meningkatkan kemampuannya dalam mengorganisir, mengelola, mempresentasikan, dan mempublikasikan hasil penelitian tindakan kelas. Presentasi kuliah, percakapan tatap muka, dan dialog online dan offline) digunakan untuk menerapkan teknik pendampingan. Kemudian dilakukan analisis deskriptif terhadap data tersebut. Guru dari TK dan SD Namira di Kabupaten Probolinggo, Jawa Timur mengikuti berbagai kegiatan di sekolah tersebut. Ada peningkatan penelitian tentang sifat analisis data tindakan, serta peningkatan kemampuan untuk merencanakan dan melakukan penelitian tindakan di kelas. Terdapat peningkatan pengembangan instrumen penelitian tindakan sekolah, serta peningkatan penyajian hasil penelitian. Peningkatan kompetensi guru dari kategori “baik” (64%) menjadi “sangat baik” (92%).
Habituasi Pembelajaran Digital selama Pandemi Covid-19 Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Mardhotillah, Rachma Rizqina; Authar, Nailul; Firdhausyah, Yasmin Afra
Indonesia Berdaya Vol 3, No 4: August-October 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022317

Abstract

Tidak mungkin mengabaikan fakta bahwa sekolah akan terkena dampak dari munculnya Covid-19 dan apa yang disebut Era Pandemi. Memanfaatkan kebijakan work from home juga berdampak pada pembelajaran dari rumah, membuat kebijakan baru yang mengharuskan proses pembelajaran dilakukan secara online melalui media (teknologi). Teknik Pembelajaran Jarak Jauh paling efektif jika memiliki pemahaman teknologi yang baik. Karena kompleksitas teknologi, setiap orang yang terlibat dalam Pembelajaran Jarak Jauh—profesional pengajar dan siswa serta walinya—harus melek teknologi. Kenyataannya, pihak-pihak yang harus terlibat tidak sepenuhnya menguasai penguasaan teknologi. Sejumlah faktor berkontribusi terhadap hal ini, termasuk kurangnya pengalaman mereka yang terlibat dalam pembelajaran jarak jauh, yang harus menggunakan media yang membutuhkan penguasaan teknologi, serta rendahnya kualitas atau karakteristik Perangkat yang dimiliki dan ketidakmampuan sebagian orang, terutama orang tua, untuk berpartisipasi secara aktif. Keterlibatan dalam pendidikan anak Di era epidemi ini, diperlukan upaya bantuan pendidikan dini yang komprehensif untuk memastikan bahwa pendidikan bermanfaat bagi semua pihak. Proses Pembelajaran Jarak Jauh dan Online College harus berhasil jika ingin memenuhi kurikulum yang telah ditentukan, dan pengabdian ini merupakan upaya untuk mewujudkan bahwa semua pihak harus berpartisipasi secara aktif.
Implementation of Teaching Derivational and Inflectional Morphemes to SMP Al Islah Surabaya Zaniar, Savira; Authar, Nailul; Aquariza, Novi Rahmania; Rihlah, Jauharotur; Pramudita, Niken Ayu
Jurnal Indonesia Sosial Sains Vol. 5 No. 09 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i09.1406

Abstract

This study investigates the integration of instructing derivational and inflectional morphemes at SMP Al Islah Surabaya to improve students' comprehension and its application to the English language. It aims to enhance students' vocabulary acquisition, reading comprehension, and writing skills by employing an effective curriculum and specific instructional methodologies. The present study employs a mixed-methods methodology, integrating quantitative language proficiency evaluations with qualitative observations of classroom interactions and student remarks. Initial results suggest that providing direct guidance on derivational and inflectional morphemes substantially impacts students' linguistic proficiency and apply grammatical principles with greater effectiveness. It emphasizes the significance of including morphology education in the language learning curriculum. It offers practical suggestions for teachers to cultivate a more profound morphology awareness among SMP Al Islah students and improve English language competency.
Creative Writing Using Scaffolding of Vladimir Propp Theory-Based Basuki, Edi Pujo; Djuwari, Djuwari; Saputri, Tiyas; Authar, Nailul; Afandi, Mujad Didien
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 1 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i1-8

Abstract

Purpose – This research aims to prove whether students’ writing creativity can be increased by implementing the plot of the Black Adam movie based on Propp’s morphology structure as scaffolding in making a narrative story. This study was conducted because students feel the necessity and lack self-motivation to create their own story. Methods – This research was quantitative with an experimental design. The data collected from the pre-test and post-test results were then analyzed by quantitative analysis through SPSS 25. The sample for this research was 25 students of English education in the first Semester, at the University of Nahdlatul Ulama Surabaya. There were two kinds of instruments for this data, such as tests (pre-test and post-test) and questionnaires. The questionnaire was collected by diagram through a Google form.Findings – The result of this study showed students’ writing creativity increased by using the Vladimir Propp structure in making fairy tale stories, with p = 0.00 > 0.05. This suggests that the implementation of the Black Adam movie’s plot in creative writing based on Propp’s Morphology of Fairytale improved students’ writing ability in making narratives and helped students learn more easily. Research Implications – This research is limited by a small sample, a short duration, and a single-group design. Generalizing findings is challenging, and future research should consider larger and more diverse samples, extended study durations, and diverse pedagogical approaches for a comprehensive understanding of effective creative writing instruction.
Improving Vocabulary Mastery Through the Traditional Game “Engklek” For Children in Kalijaten Village, Kec. Taman, Kab. Sidoarjo Authar, Nailul; Muflihah, Tatik; Fidyaningrum, Seftia Ani; Hardiana, Alma Shafira; Azizah, Alfiyatul; Ramadhani, Delia
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2229

Abstract

Vocabulary is a basic thing that children should know before they learn English because vocabulary will make it easier to understand or master English. In Kalijaten, children tend not to be able to master English and they also have difficulty learning vocabulary. So to help with this the researcer have implemented a method using “engklek” to help improve children's vocabulary in Kalijaten Village. Using these traditional learning media can make it easier for children to improve their vocabulary skills and they will not get bored easily so the possibility of improving the vocabulary can increase. The purpose of holding vocabulary learning through the game “engklek” is to make it easier for children in Kalijaten village to master vocabulary easily. The method used for research is qualitative by collecting data by means of observation to children in Kalijaten village and it also takes 10 days, where the first and second days of surveying the place and collecting data on children in Kalijaten village and the following day the game was held. The place used to research this PKM is in the village of Kalijaten, Taman Subdistrict, Sidoarjo Regency. The length of observation used was two days when the author did practice in the field. The materials used are white chalk, gaco, laminating paper and the vocabulary that has been given. The results have shown that 70% of the children in Kalijaten village have low proficiency in mastering English, especially in vocabulary and 20% of Kalijaten children have a standard ability in mastering English, especially in vocabulary, and 10% of children in Kalijaten village have high skills in mastering vocabulary.
Improving Young Learners Vocabulary Mastery Through Game-Based Learning Using “MOFIN Mystery Box” Fidyaningrum, Seftia Ani; Dewayanti, Shafira Artanita; Authar, Nailul
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2433

Abstract

Teaching English as a foreign language is a challenge for all teachers, especially teachers who teach English for young learners. Despite so many challenges, English is highly recommended to be taught to children in primary schools. Teaching English to young learners must begin with an introduction to vocabulary. Vocabulary is the foundation and most important aspect of learning any language. The challenge of teaching English to young learners is the level of English proficiency of the teachers, as well as some new obstacles, particularly in terms of techniques policy, teaching English for young learners also requires creativity to make learning fun, because children enjoy having fun and playing and they also easily side-tracked, so teachers should choose teaching methods that are appropriate for their age group, game-based learning can improve students' vocabulary mastery, motivation, and interest in learning. Children employ their senses of smell, touch, taste, sight, and hearing to investigate the physical world holistically. Therefore, it would be better if children learn to use touchable games like “MOFIN Mystery Box”. The purpose of this study is to find out whether the “MOFIN Mystery Box” media can improve students' vocabulary mastery at Sukamanunggal State Elementary School. This research is qualitative research. Data collection techniques using observation. The data analysis techniques used in this study are identification, classification, and description. The result of this study is “MOFIN Mystery Box” can increase students’ vocabulary mastery at Sukomanunggal State Elementary School.
Throwing the Ball Game Improves Students’ Speaking Skills Rahmadhani, Nabila Putri; Asfar, Shafira; Authar, Nailul
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i3.2435

Abstract

The aims of the study is is to improve the students’ speaking skills through communicative. And the subject for this research is coming from Courses Student.  The communicative games implemented was a Throw the Ball game.  The type of the data is qualitative data which the researcher get through interviews and test. The findings showed good improvement to students’ speaking skills. Most students enjoy the game while laughing, some students are a little confused when suddenly asked questions and cause their answers to go round and round, students are forced to get out of the situation and they succeed. Moreover, students hold highly positive attitudes about the role of games in improving their speaking skills.