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Analisis Penggunaan Lego dalam Pembelajaran Sejarah Perang Kusamba untuk Anak Usia Dini Putra, I Nyoman Agus Suarya; Nugraha, Putu Gede Surya Cipta; Wardani, Ni Wayan
Jurnal Bahasa Rupa Vol. 7 No. 3 (2024): Jurnal Bahasa Rupa Agustus 2024
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v7i3.1569

Abstract

There is limited research that combines three things, namely, early childhood, technology and local wisdom. Current conventional education requires digital-based technology with all its advantages. Historical knowledge is best instilled as knowledge in early childhood in the age range of 4-6 years. The knowledge taken in this research is knowledge from a hero statue located in Kusamba village in the form of a woman holding a palm leaf named I Dewa Agung Istri Kanya. This research aims as an educational tool. Through the means of animated films, the Lego game is hoped to be able to provide historical education and be able to become a visual attraction in the educational process. The method in this research is a descriptive qualitative method by visualizing illustrations of historical toy stories of heroes that are close to children's tastes. Next, exploration and experimentation were carried out on the work by designing Lego with Balinese characters and clothing and creating the setting at the scene, namely Goa Lawah and Puri Klungkung. The production technique uses stop motion techniques. The process of making an animated film is carried out in three stages, namely pre-production, production, and post-production. Testing was carried out on material experts and media experts as well as parents who educate children aged 4-6 years. The results of 87% of respondents stated that it was suitable as a learning medium. The results of anecdotal notes on a sample of young children showed an increase in knowledge from not yet developing to developing according to expectations.
GDSS for Selecting Culinary Tourism in Bali Using Profile Matching and Borda Sugiartawan, Putu; Wardani, Ni Wayan
Jurnal Sistem Informasi dan Komputer Terapan Indonesia (JSIKTI) Vol 5 No 4 (2023): June
Publisher : INFOTEKS (Information Technology, Computer and Sciences)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33173/jsikti.246

Abstract

This research proposes a method for determining the best culinary tourism destinations in Bali. Currently, being able to determine the best and potential destinations is a problem for people who want to travel tourism in Bali, both domestic and foreign people. Factors that have a dominant influence in determining potential destinations that still cannot be determined with certainty. This will greatly affect the results of decisions that will be taken by the community in determining the destination to be chosen. For this reason, it is very important to create a model to determine the best destination that can be chosen by the community as a decision support system in making decisions. In this journal Profile Matching has been used to determine the best destination as a category that can be obtained from the rating shown on the selected destination.
Time Series Prediction of Doge Coin Prices Using LSTM Networks Kusuma, Aniek Suryanti; Wardani, Ni Wayan
Jurnal Sistem Informasi dan Komputer Terapan Indonesia (JSIKTI) Vol 5 No 3 (2023): March
Publisher : INFOTEKS (Information Technology, Computer and Sciences)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33173/jsikti.255

Abstract

This research explores the application of Long Short-Term Memory (LSTM) networks for predicting Dogecoin prices, addressing the challenges of cryptocurrency market volatility and non-linearity. A historical dataset spanning November 2017 to the present, including features such as opening and closing prices, daily highs and lows, and trading volume, was used for model development. Data preprocessing involved handling missing values, normalization, and structuring the data into a supervised learning format. The LSTM model was designed with optimized hyperparameters, trained using the Adam optimizer, and evaluated against metrics such as Mean Squared Error (MSE), Root Mean Squared Error (RMSE), and Mean Absolute Error (MAE). Benchmarking with traditional models like ARIMA and SVR demonstrated the LSTM model's superior performance in capturing temporal dependencies and adapting to high volatility. Despite its robust performance, the study highlights limitations, including the exclusion of external factors like market sentiment and a dataset limited to specific timeframes. Future research could integrate broader datasets and advanced features to enhance model precision. This work contributes to the field of cryptocurrency forecasting, offering insights for traders, investors, and researchers navigating volatile markets.
Sistem Informasi Laporan Keuangan pada Salon Berbasis Website Dengan Metode SDLC Desmayani, Ni Made Mila Rosa; Wardani, Ni Wayan; Nugraha, Putu Gede Surya Cipta; Mahendra, Gede Surya
Jurnal Sistem Informasi dan Komputer Terapan Indonesia (JSIKTI) Vol 4 No 2 (2021): December
Publisher : INFOTEKS (Information Technology, Computer and Sciences)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33173/jsikti.118

Abstract

Jimmy Salon merupakan salah satu bisnis yang bergerak di bidang jasa tata rias rambut. Jimmy salon beroperasi sudah hampir 37 tahun. Jimmy salon berdiri pada tahun 1983 didirikan oleh Bapak Jimmy Waworuntu. Jimmy Salon terletak di Kompleks Pertokoan Nakula Plaza blok B-3 Jalan Nakula, Kecamatan Kuta, Kabupaten Badung, Provinsi Bali. Pelaporan keuangan di Jimmy Salon sudah terkomputerisasi namun masih menggunakan perangkat lunak microsoft excel sehingga untuk membuat laporan keuangan memakan waktu cukup lama dan laporan keuangan yang dihasilkan belum mampu menghasilkan laporan yang optimal. Tujuan dibangunnya sistem ini adalah untuk membantu administrator dalam menghasilkan laporan keuangan. Metode penelitian yang digunakan adalah metode SDLC. Metode pengujian yang digunakan adalah black box testing. Hasil dari sistem yang telah dibangun yaitu sistem telah berhasil dibuat berdasarkan kebutuhan usaha. Sistem berhasil memberikan laporan arus kas, laporan neraca, laporan laba rugi, dan laporan perubahan modal.
IMPLEMENTASI MEDIA DESAIN KOMUNIKASI VISUAL UNTUK MEMBANTU PROMOSI USAHA JASA SUANDA BALI DRIVER GUIDE I Nyoman Agus Suarya Putra; I Nyoman Artika; Ni Wayan Wardani
Sewagati Vol. 5 No. 1 (2026): SEWAGATI
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v5i1.6620

Abstract

This community service aims to develop the visual identity and promotional media for the micro-enterprise "Suanda Bali Driver Guide", located in Gianyar, Bali. The main problem faced by the partner is the lack of optimal digital promotion, as well as the absence of a logo, trademark, and a professional video profile. The urgency of this research is to increase brand awareness and market reach amidst the highly competitive tourism industry. The method implemented includes identification, data analysis, visual communication design (pre-production, production, and post-production), and evaluation. The result of this activity is the creation of a brand logo and a 10 minute promotional video edited using Adobe Premiere CC. The outputs are designed based on visual communication principles to highlight the partner's unique local culture and excellent service. In conclusion, implementing strategic digital marketing and visual design significantly supports the business development, professional image, and economic growth of the tourism transportation service.