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Pengembangan Media Pembelajaran Interaktif Puzzle Digital Materi Lingkaran Kelas VI SD Negeri Bluru Kidul 2 Sidoarjo Lestari, Wahyu Maulida; Salsabila, Aina
Nusantara Educational Review Vol 1 No 1 (2023): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ner.v1i1.995

Abstract

Beberapa peserta didik di Indonesia umumnya sudah familiar dengan video pembelajaran dan dapat mengakses fasilitas wifi serta boleh menggunakan telepon genggam di sekolah.  Penelitian   ini   bertujuan untuk mengembangkan media pembelajaran interaktif digital puzzle pada materi lingkaran. Studi ini menggunakan studi kasus pada kelas VI di SD Negeri Bluru Kidul 2, Sidoarjo. Penelitian ini menggunakan metode penelitian ADDIE. Teknik pengumpulan data yang digunakan adalah wawancara dan angket. Instrumen penelitian yang digunakan adalah penilaian dari hasil validasi materi dan hasil validasi media. Adanya angket respon peserta didik dan angket respon guru dapat membantu peneliti untuk mengembangkan media interaktif puzzle digital materi lingkaran kelas VI di sekolah dasar. Pengembangan media interaktif  digital puzzle menggunakan aplikasi powerpoint yang dapat dilihat dari penilaian ahli media dan ahli materi. Penilaian oleh ahli media tahap pertama mendapatkan persentase 75% atau termasuk dalam kategori valid. Penilaian tahap kedua ahli media mendapatkan persentase 86,3% atau termasuk sangat valid. Penilaian ahli materi mendapatkan persentase 85% atau termasuk kategori sangat valid. Kepraktisan media pembelajaran dianalisis kepada respon guru dan respon peserta didik juga menjadi bagian dari penilaian. Penilaian oleh guru kelas mendapatkan   persentase sebesar 79,1% atau tergolong   dalam kategori praktis. Respon peserta didik mendapatkan persentase sebesar 84% atau termasuk dalam kategori sangat baik. Some students in Indonesia are generally familiar with learning videos and can access wifi facilities and are allowed to use cell phones at school. This study aims to develop interactive digital puzzle learning media on circle material. This study uses a case study in class VI at SD Negeri Bluru Kidul 2, Sidoarjo. This study uses the ADDIE research method. Data collection techniques used were interviews and questionnaires. The research instrument used was an assessment of the results of material validation and the results of media validation. The existence of student response questionnaires and teacher response questionnaires can help researchers to develop interactive digital puzzle media for class VI circle material in elementary schools. The development of digital puzzle interactive media uses the PowerPoint application which can be seen from the assessment of media experts and material experts. Assessment by media experts in the first stage gets a percentage of 75%, the valid category. The second stage of assessment by media experts gets a percentage of 86.3%, the very valid. The material expert's assessment gets a percentage of 85%, the very valid. The practicality of learning media was analyzed to the teacher's response and student responses are also part of the assessment. Assessment by the class teacher gets a percentage of 79.1%, the practical. Student responses get a percentage of 84, the very good.
FACTORS AFFECTING CUSTOMER SATISFACTION AT KAHYANGAN COFFEE AND EATERY MADIUN Salsabila, Aina; Winarno, Sri Tjondro; Setiawan, Risqi Firdaus
JMK (Jurnal Manajemen dan Kewirausahaan) Vol 11 No 1 (2026): January
Publisher : Universitas Islam Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/jmk.v11i1.8075

Abstract

The growth of coffee shop businesses in Indonesia, including in Madiun, shows increasingly fierce competition as people's lifestyles evolve in terms of choosing places to socialize and enjoy coffee products. This situation presents both opportunities and obstacles for entrepreneurs to continuously innovate. This research aims to examine the factors influencing customer contentment. at Kahyangan Coffee and Eatery Madiun. This study seeks to investigate the elements that contribute to customer satisfaction at Kahyangan Coffee and Eatery Madiun. A quantitative methodology was applied using accidental sampling, involving 100 respondents aged at least 15 years who had made at least two purchases. Information was gathered employing a survey instrument and subsequently evaluated using the Partial Least Squares (PLS) methodology, facilitated by WarpPLS 7.0 software. The structural model evaluation was based on p-value testing and path coefficient. The research findings indicate that price perception has a positive and significant correlation with customer satisfaction (p-value<0.05; path coefficient=0.234). Similarly, location shows a significant positive effect (p-value<0.001; path coefficient = 0.402), product quality has a significant positive impact (p-value = 0.012; path coefficient = 0.216), and service quality also has a significant positive influence (p-value = 0.002; path coefficient = 0.281). This study offers practical implications for Kahyangan Coffee and Eatery in optimizing its marketing and operational strategies to increase customer satisfaction levels in a competitive coffee shop industry environment.