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Journal : Journal of Hypermedia

Experimental Study: Unveiling the Impact of Interactive Learning Media on Mastering Basic Electronics and Electrical Measurement Instruments at SMK Negeri 2 Payakumbuh Agustiana, Lara; Efrizon; Hanesman; Irfan, Dedy
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 3 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Book Haven
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i3.94

Abstract

This study employs a quantitative approach with an experimental design. The main objective is to determine the influence of interactive learning media on the Fundamentals of Electronics among students studying electrical measuring instruments, electronics, and instrumentation at SMK Negeri 2 Payakumbuh. The research population consists of students from the X TAV 1 and X TAV 2 classes at SMK N 2 Payakumbuh for the academic year 2023/2024, totaling 61 students. The research instrument used was a set of objective questions administered at the end of the learning process after each treatment. The results indicate that the calculated t-value exceeds the critical t-value (4.60 > 1.67). This implies that the null hypothesis (H0) is rejected, and the alternative hypothesis (H1) is accepted. Therefore, it can be concluded that the use of interactive learning media significantly affects students' learning outcomes in the study of electrical measuring instruments, electronics, and instrumentation at SMK Negeri 2 Payakumbuh.
Exploring the Impact of Tinkercad-Assisted Learning on Student Performance in Industrial Electronics Subject BL, Asbendri; Anori, Sartika; Dewi, Ika Parma; Efrizon
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i2.124

Abstract

This research explored the impact of implementing Tinkercad-assisted learning media on the learning outcomes of 11th-grade Electronics Engineering students at SMK Negeri 5 Padang, focusing on embedded system programming. Employing a quasi-experimental design with a Non-equivalent Control Group Design method, the study comprised an experimental group using Tinkercad and a control group undergoing traditional direct learning. The analysis of pretest and posttest data revealed a significant difference between the two groups, with the experimental group exhibiting an 11.5% improvement in learning outcomes. The hypothesis test, employing the t-test, yielded a t-value of 2.231, surpassing the critical t-value (1.708). Consequently, the null hypothesis (H0) was rejected, and the alternative hypothesis (H1) was accepted. The study concludes that the implementation of Tinkercad-assisted learning media had a significantly positive influence on the learning outcomes of Electronics Engineering students. These findings contribute to both practical and theoretical understanding regarding the effectiveness of Tinkercad in enhancing student learning outcomes in embedded system programming. It is recommended that further emphasis be placed on integrating Tinkercad into the curriculum to enrich students’ learning experiences and elevate the overall educational quality at SMK Negeri 5 Padang.
The Impact of Problem-Based Learning Model with Focus Group Discussion Method on Students’ Learning Outcomes in Basic Vocational Subjects Agustin, Safitri; Hanesman; Efrizon; Hidayat, Hendra
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.135

Abstract

This study aims to evaluate the effect of the problem-based learning (PBL) model with the focus group discussion (FGD) method on students’ learning outcomes in the basic vocational subjects at SMK Negeri 1 Sumatera Barat. We employed a quasi-experimental research method, utilizing two sample groups: the experimental group (class X E2), which implemented the PBL model with the FGD method, and the control group (class X E1), which received direct instruction. We collected learning outcome data through pretest and posttest assessments and analyzed the mean differences between the two groups using a t-test. The study’s results revealed a significant improvement in students’ learning outcomes in the experimental group, with a mean posttest score of 87.48, compared to the control group, which scored 78.48. The hypothesis test showed a significant difference between the two groups, with a calculated t-value (4.086) exceeding the critical t-value (1.66). This indicates that the implementation of the PBL model with the FGD method has a positive influence on students’ learning outcomes. These findings underscore the potential of the PBL model as an effective instructional strategy for enhancing students’ learning outcomes and provide a foundation for further developments in education.
Development of Digital Circuits Learning Media Using Articulate Storyline with the 4D Model Ansori, M. Zikrul; Faiza, Delsina; Thamrin; Efrizon
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.145

Abstract

Education plays a vital role in developing students' potential. With the advancement of Information and Communication Technology (ICT), innovations in education have evolved, particularly in creating more effective, inspiring, and motivating media, methods, and learning strategies. This research aims to develop a learning media using Articulate Storyline for the "Digital Circuits" material, targeting 11th-grade students in the Industrial Electronics Engineering program at SMK Negeri 1 Padang. The Research and Development (R&D) method used the 4-D development model: Define, Design, Develop, and Disseminate. Validation by two material experts resulted in a score of 91.67%, categorized as "Very Valid," while media validation achieved an average score of 94.16%, also rated as "Very Valid." A practicality test with 15 students indicated a practicality rate of 87.90%, categorized as "Very Practical." These results suggest that the developed learning media is feasible for use in the classroom and effective in enhancing students' learning experiences.