Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : Madani: Multidisciplinary Scientific Journal

Strategi Pengembangan Kognitif Anak Usia Dini Melalui Media Kartu Angka Bergambar di Kelompok B Paud Al Rizky Kabupaten Serang Syarif, Eva Fitriyana; Qalbi, Zahratul; Putera, Rafhi Febryan
Madani: Jurnal Ilmiah Multidisiplin Vol 2, No 6 (2024): Madani, Vol 2, No. 6 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12176489

Abstract

Cognitive development has an important role in early childhood development, especially for numeracy skills which are a prerequisite for entering elementary school (SD). This research aims to improve the cognitive abilities of preschool children (5-6 years) at PAUD Al Rizky through the media of picture number cards. The method used was classroom action research (PTK) with two cycles, involving 15 children. Data was collected through observation, interviews and documentation. The results showed a significant increase in the ability to recognize numbers 1-20, number concepts, addition and subtraction. In the first cycle, the percentage of children who were able to recognize numbers 1-20 was 86.6%, number concepts 80%, addition 73.3%, and subtraction 66.6%. In the second cycle, the percentages increased to 100% for numbers, 93.3% for number concepts, 86.6% for addition, and 86.6% for subtraction. The conclusion of this research is that the use of picture number card media is effective in improving the cognitive abilities of young children. It is recommended that teachers use a variety of learning strategies and media to make learning activities fun, and parents are expected to support their children's learning at home.
Peningkatan Kemampuan Kognitif Melalui Bermain Papan Angka Untuk Mengenal Lambang dan Konsep Bilangan 1-10 di Tk Dharma Wanita Semen Maula, Fiya Zakiatul; Qalbi, Zahratul; Putera, Rafhi Febryan
Madani: Jurnal Ilmiah Multidisiplin Vol 2, No 6 (2024): Madani, Vol 2, No. 6 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12176538

Abstract

Number board games are one of many game devices that can be used as an intermediary to improve children's mental activity at an early age or what is usually called cognitive ability. It is known that the learning model that is widely used in Early Childhood Education is the play while learning model. However, researchers found that the type of learning model applied by teachers at the Dharma Wanita Semen Kindergarten was still monotonous, so it had an impact on the development of cognitive abilities in group-A children, especially in terms of introducing the concept of numbers and the symbols for numbers 1 (one) to 10 (ten). Based on this, the researcher tried to develop cognitive abilities in group-A children in recognizing the concept of numbers and the symbols for numbers 1 (one) to 10 (ten) by using more varied media, namely the number board game. This research method is Classroom Action Research (PTK) using the John Elliot (1991) model which consists of 4 stages, including observation, planning, action and reflection. In this research, the implementation of the cycle was carried out in two cycles by repeating the same 4 stages in each cycle. In cycle 1 it was discovered that the percentage of success was still 68.5%, then the research continued in cycle 2 which showed a significant increase with a success percentage of 88.9%. The research results obtained show that the use of game devices with number boards can improve the cognitive abilities of group-A children at the Dharma Wanita Semen Kindergarten in recognizing the concept of numbers and symbols for numbers 1 (one) to 10 (ten).
Penggunaan Finger Painting Untuk Meningkatkan Kreativitas Anak Usia 5-6 Tahun di TK Yaspi Tampubolon Tahun Ajaran 2023/2024 Khairiyah, Ummi; Qalbi, Zahratul; Delrefi, Delrefi; Putera, Rafhi Febryan
Madani: Jurnal Ilmiah Multidisiplin Vol 2, No 6 (2024): Madani, Vol 2, No. 6 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.11974040

Abstract

This research aims to determine the use of finger painting to increase the creative abilities of children aged 5 to 6 years. This research uses the Kemmis and McTaggart paradigm in conducting classroom action research (PTK). The research participants were 16 children from Group B of YASPI Tampubolon Kindergarten, consisting of equal numbers of boys and girls (8 boys and 8 girls). The data collection method used is direct observation using special tools in the form of observation sheets and interview sheets. Data analysis was carried out using quantitative descriptive methods, with success criteria set at an average creative percentage ?80% for children in Group B. Research findings showed a significant increase in children's creativity after their participation in finger painting activities as intervention. This activity gives young people the autonomy to produce works of art based on their own concepts and choose colors based on their preferences. The increase in creative power can be seen from the pre-action data which shows a percentage of 48.66%. The percentage of originality increased to 64.95% in Cycle I, and then increased to 87.05% in Cycle II. This research is considered effective because it has reached the predetermined threshold of percentage of creative power.
Upaya Meningkatkan Perkembangan Kognitif Anak Melalui Kegiatan Menyusun Puzzle di TK Negeri Teratai Putih Desa Sungai Manau Husna, Husna; Qalbi, Zahratul; Putera, Rafhi Febryan
Madani: Jurnal Ilmiah Multidisiplin Vol 2, No 6 (2024): Madani, Vol 2, No. 6 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12176720

Abstract

This research aims to improve children's cognitive development through puzzle-assembling activities at the Teratai Putih State Kindergarten, Sungai Manau Village. The method used is Classroom Action Research (PTK) which is carried out in two cycles, each consisting of planning, implementation, observation and reflection stages. The research subjects were 19 children, and data was collected through observation, interviews and documentation, then analyzed descriptively qualitatively. The results showed a significant increase in children's cognitive development from cycle I to cycle II. In cycle I, the first meeting showed that 47.37% of children were in the Not Yet Developing (BB) category and 52.63% of children were in the Starting to Develop (MB) category. At the second meeting, there were no children in the BB category, with 84.21% of children in the MB category and 15.79% of children in the Developed (SB) category. In cycle II, the third meeting showed 42.11% of children in the MB category and 57.89% of children in the SB category. This research concludes that puzzle-building activities are effective in improving children's cognitive development, providing strong cognitive stimulation, and involving children in activities that require concentration, problem solving, and logical thinking. Thus, the use of puzzle media in the Teratai Putih State Kindergarten in Sungai Manau Village has proven successful in significantly increasing children's cognitive development.