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Empowerment Of Msmes In Hakatutobu Village Through Artificial Intelligence-Based Digital Marketing Training Khartha, Aqzhariady; Alfian, Heri; A. Bohang, Muthmainnah Bahri; Dakka, Litha Nesidekawati; Wirawati, Nur; Nasir, Syarif Hidayat; Marhamah, Marhamah; Putra, Eko
TRANSFORMASI : JURNAL PENGABDIAN PADA MASYARAKAT Vol 6, No 1 (2026): April
Publisher : UNIVERSITAS MUHAMMADIYAH MATARAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/transformasi.v6i1.39265

Abstract

This community service aimed to empower seafood processing Micro, Small, and Medium Enterprises (MSMEs) in Hakatutobu Village through digital marketing training and the utilization of Artificial Intelligence (AI). The lack of digital marketing skills and technological limitations were the main obstacles faced by partners in expanding market reach. The method employed was Participatory Action Research (PAR) combined with hands-on training for 25 participants. The core material focused on AI prompting literacy to generate effective copywriting and promotional designs. Success was measured by comparing pre-test and post-test scores and paired sample t-test. Quantitative results showed an average increase in participants' understanding of 55% (from 50.0 to 77.5), which was proven statistically significant (p < 0.001). Qualitatively, participants were able to produce their first digital promotional content. The evaluation instrument comprised 20 items assessing five digital marketing competency indicators, with face validity confirmed by expert review. The PAR approach engaged partners iteratively through planning–action–reflection cycles rather than one-way training. These findings indicate that the AI-based hands-on intervention produced a statistically significant and practically meaningful improvement in MSMEs’ digital marketing competence, enabling local processed seafood products to reach a broader market.
BERT-Based Grammatical Error Analysis in Indonesia Senior High School Essays Tundreng, Syarifuddin; Alfian, Heri; Kartika, Parsya; Nisa, Azka Airin
JOLLT Journal of Languages and Language Teaching Vol. 14 No. 2 (2026): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v14i2.18551

Abstract

In high-resource languages, automated grammatical error detection has rapidly evolved; however, there are still few technologies that are comparable for Bahasa Indonesia, especially in secondary school settings. Although spelling, morphology, syntax, and diction are common problems for Indonesian senior high school students, AI-assisted feedback systems specifically designed for Indonesian writing are still in their infancy. The use of IndoBERT-base for grammatical error analysis in 82 senior high school student essays totaling 10,911 words is examined in this work. Following two expert raters' hand annotation, 1,872 grammatical mistakes were found in four different categories. Prior to analysis utilizing a refined IndoBERT-base model, the essays underwent pre-processing procedures including as tokenization, normalization, and alignment with gold-standard annotations. F1-score, which is calculated by comparing predicted labels with teacher-validated error tags, accuracy, precision, and recall were used to assess the model's performance. The model demonstrated good agreement (80%) with human raters and correctly identified 1,594 mistakes, yielding a detection rate of 85.1%. Due to their contextual and semantic complexity, syntax and diction showed reduced accuracy, whereas spelling and morphology identification showed especially good performance. These results suggest that automated grammatical analysis of Indonesian student writing can be successfully supported by transformer-based models. Nonetheless, shortcomings in managing discourse-level interdependence underscore the ongoing significance of human assessment. The study supports the incorporation of hybrid human–AI feedback systems to improve writing teaching in the classroom and advances the development of AI-assisted grammar tools for Indonesian education.
CREATING IMMERSIVE LEARNING SPACES: VIRTUAL REALITY TO IMPROVE ENGLISH VOCABULARY ACQUISITION OF THE BAJO TRIBE Heri Alfian; Muthmainnah Bahri A. Bohang; Rifka Hafidza Hajar; Achmad Afandy; Nur Husnil Khatimah
EXPOSURE : JURNAL PENDIDIKAN BAHASA INGGRIS Vol. 15 No. 1 (2026): EXPOSURE:JURNAL PENDIDIKAN BAHASA INGGRIS
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/tbsyp351

Abstract

For indigenous learners, especially those from the Bajo tribe in Southeast Sulawesi, Indonesia, limited access to real English learning environments continues to be a major obstacle. Virtual reality (VR) and other emerging immersive technologies present intriguing prospects for developing contextualized and captivating language learning experiences that close this gap. The purpose of this study was to create and assess a virtual reality (VR)-based application for learning English vocabulary that was intended for Bajo students in Southeast Sulawesi, Indonesia. The product was developed through phases of needs analysis, design, expert validation, limited trial, and large-scale deployment using a Research and Development (R&D) methodology. Vocabulary mastery tests, observations, teacher and student questionnaires, and expert validation sheets were used to gather data. According to expert validation, the application's pedagogical and technological quality ratings were very eligible. Teachers saw more active classroom participation during VR-based learning, while students reported better enthusiasm and engagement, according to limited experiments. With average scores rising from 40.35 (pretest) to 70.35 (posttest), a 30-point rise, extensive trials involving 20 kids showed notable gains in vocabulary mastery. Additionally, by incorporating Bajo cultural components into the virtual reality setting, the learning experience becomes more relevant and contextual, which improves motivation and retention. These results demonstrate that virtual reality (VR) apps are not only useful for enhancing vocabulary acquisition but also offer inclusive, culturally sensitive solutions to indigenous people who have little access to real-world English-speaking settings. To further develop immersive language learning, further research is advised to increase the sample size, look at long-term impacts, and combine VR with other technologies such as Augmented Reality (AR) and Learning Management Systems (LMS).