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Journal : Didaktik : Jurnal Ilmiah PGSD STKIP Subang

PENGEMBANGA MEDIA KOMIK DIGITAL BERBASIS PHOTOSHOP TEMA PANAS DAN PERPINDAHANNYA SUBTEMA SUHU DAN KALOR Ristie Maulina Pratiwi Sunardi; Fitri Siti Sundari; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 1 (2023): Volume 09 No 01, Maret 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.702

Abstract

Learning media is one of the strategies that can be used teacher in helpimh the learning process in the class, the lack of us of learning media that the delivery of learning materials greatly affects students' ability to understand learning materials, especially in science learning. The research metod in this studi is the Research and Development (R&D) with the ADDIE delevopment model namely Analysis, Design, Development, Implementation, and Evaluation. This ADDIE model is used to help develop photoshop-based digital comic media which can be used as an alternative in helping the learning process. Based on the results of the validation of media experts, they got a validity score of 80% with very valid criteria, the validation results of linguists got a validity score of 76.36% with valid criteria, and the results of material expert validation got a 95% validity score with very valid criteria. This photoshop-based digital comic media is very valid and can be tested on teachers and students at school. Based on the results of the test through the teacher's response questionnaire, the response score was 86.66% and the test on the student's response got a score of 92.8% with a very good category. Based on the results of the two trials, it can be concluded that this photoshop-based digital comic media is valid and very well used in science learning.
PENGEMBANGAN MULTIMEDIA INTERAKTIF DIGITAL BERBASIS ARTICULATE STORYLINE PADA SUBTEMA PEMANFAATAN KEKAYAAN ALAM DI INDONESIA Nabila Wihardini Bilaw; Teti Rostikawati; Dendy Saeful Zen. M.F.
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.469

Abstract

Berdasarkan hasil analisis penelitian yang telah dilakukan menunjukkan bahwa produk yang dihasilkan dari pengembangan media interaktif ini dinyatakan layak dan mampu menarik perhatian siswa yang berdampak pada penilaian kemampuan kognitif. Hal ini dibuktikan dengan hasil validasi ahli tiga dosen dan tiga guru kelas IV memperoleh rata-rata 97% dengan klasifikasi “Sangat Layak” diperkuat dengan perolehan N-Gain mencapai persentase 74% pada kategori “Tinggi” kategori serta angket respon siswa. dan guru mendapatkan hasil yang baik dengan prosentase 93,1% untuk respon siswa dan 94% respon guru dengan kriteria “Sangat Layak” Berdasarkan keterangan diatas maka dapat disimpulkan bahwa media pembelajaran interaktif berbasis Articulate Storyline pada Tema 9 Kayanya Negeriku Subtema 2 Pemanfaatan Sumber Daya Alam di Indonesia pembelajaran 5 memenuhi kriteria valid dan sangat layak digunakan dalam pembelajaran di kelas IV Sekolah Dasar (SD). Kata Kunci: Articulate Storyline, Tematik SD, Media Pembelajaran.
PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SUBTEMA KEUNIKAN DAERAH TEMPAT TINGGALKU Melinda Tri Ananda; Tatang Muhajang; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1319

Abstract

Melinda Tri Ananda. 037118058. The Effect of Applying the Problem Based Learning Model on Learning Outcomes in the Uniqueness of the Area Where I Live. Elementary School Teacher Education Study Program Thesis. Faculty of Teacher Training and Education. Pakuan University. Bogor. 2022. This research is a quasi-experimental research. This study aims to determine the effect of applying the Problem Based Learning model to the learning outcomes of the sub-theme of the uniqueness of the area where I live in class IV. This research was conducted at Pasir Eurih 05 Public Elementary School, Bogor Regency, grades IV-A and IV-B from February to May, even semester of the 2021/2022 school year. The N-Gain calculation for the Problem Based Learning model is 68 with moderate criteria and the N-Gain value for the conventional model is 39 with moderate criteria. So that the N-Gain in the experimental class with the Problem Based Learning model is greater than the control class with the conventional model.Researchers also carried out a normality test with the Liliefors test for both samples with normal distribution. Furthermore, in the hypothesis test, the tcount is 6.14406 greater than the ttable of 1.99714 indicating that Ho (null hypothesis) is rejected and Ha (alternative hypothesis) is accepted. Based on the results of the research above, it can be stated that there is an effect of applying the Problem Based Learning model to the learning outcomes of the sub-theme of the uniqueness of the area where I live in class IV at SD Negeri Pasir Eurih 05, Bogor Regency.
PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ANIMAKER PADA KELAS V TEMA 7 SUBTEMA 1 PERISTIWA KEBANGSAAN MASA PENJAJAHAN Oktara Hari Purnama; Ratih Purnama Sari; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1612

Abstract

Learning media is an important part of learning activities. At present the learning media used by teachers still use learning media which is less able to attract student learning interest because it only focuses on one learning media, printed books only. This study aims to determine the development of animaker-based learning media for students in class V theme 7 sub-theme 1 national events during the colonial period at SDN Cilebut 3 Bogor Regency and to determine the feasibility of animaker-based animated video media for the learning process. The method used in this study is the Research and Development (R&D) method with the ADDIE model. In this study, validation tests were carried out on several experts in the media, language, and material fields to develop and perfect animated video products using animakers for students. The results of the data from the validation of media experts are 97.5%, which means that the e-module is very feasible to try out. The linguist obtained 84% results, which means that it was declared very feasible and the results from material experts, 92.7%, which were stated to be very feasible for testing. As well as based on trials that have been carried out on fifth grade students as many as 39 students obtained a proper score to be used in the learning process of 88.30%, as well as trials that had been carried out on teachers of 96%, and the results of the evaluation test scores received an average score flat. an average of 82.20 students from KKM 75, got a presentation of student success in working on test questions of 92.30% which means that the E-Module product using flipbooks is very feasible to use in the learning process.
KEBIASAAN BELAJAR SISWA BERPRESTASI NON-AKADEMIK DI SEKOLAH DASAR NEGERI POLISI 1 KOTA BOGOR Alvira Shofi Sekarsari; Wawan Syahiril Anwar; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.1839

Abstract

Penelitian ini merupakan penelitian studi kasus kualitatif. Tujuan utama dari penelitian ini adalah untuk mengetahui kebiasaan belajar siswa berprestasi secara non-akademik di Sekolah Dasar. Subjek dalam penelitian ini adalah siswa kelas V A di SDN Polisi 1 Semester Genap Tahun Ajaran 2022/2023. Berdasarkan hasil analisis menunjukan bahwa kebiasaan belajar pada salah satu siswa berprestasi non-akademik di SDN Polisi 1 Semester Genap Tahun Ajaran 2022/2023 memiliki kebiasaan belajar yang sangat baik ketika proses pembelajaran berlansung pada saat di rumah maupun di sekolah. Siswa berprestasi non-akademik merupakan siswa yang berprestasi juga di bidang akademik. Siswa berprestasi non-akademik memiliki jadwal belajar yang teratur, disiplin dalam belajar sejak dini, membuat catatan pelajaran yang telah dipelajari dengan tulisan rapih dan terstruktur, menggunakan waktu kosong untuk menyelesaikan tugas, memiliki fasilitas yang mendukung pembelajaran, ruang belajar yang nyaman baik di sekolah maupun di rumah, motivasi dan apresiasi yang diberikan oleh keluarga serta guru di sekolah dan senang berdiskusi dengan teman di kelasnya. Semua kebiasaan belajar yang baik pada siswa berprestasi non-akademik terjadi karena adanya bimbingan ketika melakukan pembelajaran yang dilakukan oleh orang tua maupun guru, sehingga hal inilah yang membuat siswa berprestasi dan menjadi siswa unggulan dalam bidang non-akademik maupun bidang akademik. Kata Kunci : Kebiasaan Belajar, Prestasi Non-Akademik
INTEGRASI PENDIDIKAN KARAKTER DALAM PEMBELAJARAN ILMU PENGETAHUAN ALAM Siti Indria Puspita Sari; Fitri Siti Sundari; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2731

Abstract

The Integration of a character education in science subject on student of the fifth grade of Margajaya 3 Elementary School, Bogor Barat 2022/2023. Final project of the department of teacher elementary school in Pakuan University., Bogor, 2022. Kinds of this research with the qualitative research onstudy case. The subject of this research is one of the student fifth class on student of Margajaya 3 elementary school Kota Bogor. The technique of the collect this research with the observation, interview and documentation. The data is analizingby reduction unrelevant data, display the data systematically, and the result is focus on the research. The result of the research showed that student has been intergrated with the caracter education which implemented in science subject. Which means that in determining the appropriate character the subject matter and integrate these characters into the learning material of natural sciences. By making character education successful in schools related to adequate learning facilities and resources, so that the curriculum that has been designed can be implemented optimally. The purpose of this research are to create and train the ability of student continuously to a better way. Learning of the sience subject the education of caracterhas been given to build the caracter of religious, honest, discipline, caracter hard work, independent, sosial care, responsibility, tolerance, curiosity and value opinion.