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INOVASI LIMBAH WORTEL-MELATI UNTUK HARD SKILL KELOMPOK RELAWAN KEBERSIHAN PASAR Lista, Lilis Septiani; Ali, Muhammad; Andi Muhammad Irfan Taufan Asfar; Akbar , Andi Muhamad Iqbal; Asdar, Muh; Sofiyan, Sofiyan
Jurnal Abdimas Bina Bangsa Vol. 6 No. 1 (2025): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v6i1.1573

Abstract

The problem of carrot waste in Balle Market, Palattae Village, Kahu District is a complex and urgent issue. The habit of people who only consume fresh carrots without utilizing half-damaged carrots causes the accumulation of carrot waste in the trash, which causes an unpleasant odor. Managing waste innovatively is important because it can support environmental sustainability. This Community Service activity aims to turn carrot and jasmine waste into Eco-enzyme Hand Sanitizer. The method applied is based on the active involvement of partners through counseling, training, and mentoring. The results of the program show a significant improvement in partner knowledge and skills, with an 80% increase in marketing knowledge. Awareness of the economic value of this waste also motivates partners to run businesses independently, which supports Sustainable Development Goal No. 12 on Responsible Consumption and Production. This implementation proves great potential in empowering the community through the effective use of waste
The Influence of Hospital Facilities and Services on Patient Satisfaction with Hospital Image as an Intervening Variable at Haji Abdul Manan Simatupang General Hospital Hamidah Sari Siregar; Yusniar Lubis; Sofiyan Sofiyan
Jurnal Bintang Manajemen Vol. 1 No. 3 (2023): September : Jurnal Bintang Manajemen
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubima.v1i3.1848

Abstract

The number of complaints from patients who are being treated at the hospital has become evidence that the management of the service system has not paid enough attention to it. So it is necessary to examine in depth the causes of these problems. That is what underlies the researcher wants to find out whether hospital facilities and services have an effect on patient satisfaction with hospital image as an intervening variable at the Haji Abdul Manan Regional General Hospital. This type of research uses causal research which aims to test hypotheses on a causal relationship between one variable and another. The study sample consisted of 315 patients. The results of the study show that hospital facilities have a significant influence on patient satisfaction. Because with the appropriate facilities, patients will feel comfortable visiting the hospital. Likewise, hospital services also have a very large influence on the level of patient satisfaction. With good and comfortable service. Then the patient will get calm and will speed up the healing process for the patient. So it was concluded that quality and service greatly influence patient satisfaction at Umun Regional Haji Abdul Manan Simatupang Hospital.
Utilizing Wearable Technologies to Foster Outcome-Based Education in Learning Factories Sofiyan; Lucas Lawrence; Lily Maria Evans; Khaizure Mirdad; Chen Yu
International Transactions on Education Technology (ITEE) Vol. 3 No. 2 (2025): International Transactions on Education Technology (ITEE)
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/itee.v3i2.793

Abstract

The integration of wearable technologies into educational settings has opened new avenues for enhancing experiential and outcome-based learning, particularly in practice-oriented environments such as learning factories. This study investigates how wearable devices such as smart glasses, biometric trackers, and haptic feedback systems can be effectively utilized to support real-time performance monitoring, contextual learning, and continuous skill assessment in engineering and manufacturing training. The objective of this research is to explore the potential of these technologies in reinforcing the principles of outcome-based education (OBE), where learner competence is measured through demonstrable performance rather than passive knowledge acquisition. A mixed-method approach was adopted, combining qualitative field observations and interviews with quantitative data collected through controlled experiments involving wearable technology use in a simulated learning factory environment. The findings reveal that wearables significantly contribute to increased learner engagement, improved task efficiency, and enhanced feedback mechanisms, leading to better alignment between learning outcomes and industrial competency demands. Moreover, the results suggest that wearable-assisted learning environments foster reflective learning and support personalized instruction by capturing granular data on learner behaviors and outcomes. This research concludes that integrating wearable technologies into learning factories not only enhances the quality and relevance of vocational and technical education but also supports broader sustainable development goals by promoting inclusive, adaptive, and technologically enriched learning systems. The study provides a foundation for future research into scalable, data-driven educational models and the role of emerging technologies in transforming skill-based education.
Penerapan Model Pembelajaran Gallery Walk Berbantuan Media Visual Untuk Meningkatkan Literasi Numerasi Nishbah Fadhelina; Dinda Tiara Nurhasana; Sofiyan
Griya Journal of Mathematics Education and Application Vol. 5 No. 2 (2025): Juni 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i2.594

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat peningkatan literasi numerasi siswa setelah diterapkan model pembelajaran gallery walk berbantuan media visual. Penelitian ini menggunakan pendekatan kuantitatif dengan desain penelitian pre-experimental designs berupa the one-grup pretest-posttest design. Populasi dalam penelitian ini yaitu seluruh siswa kelas VII SMP Negeri 12 Langsa tahun ajaran 2023/2024 yang terdiri dari 2 kelas dengan jumlah masing-masing adalah 23 siswa. Teknik pengambilan sampel yang digunakan adalah simple random sampling, dan sampelnya adalah siswa kelas VII-2. Teknik pengumpulan data pada penelitian ini berupa tes yang berbentuk soal uraian. Berdasarkan hasil penelitian pada uji paired sample t-test diperoleh df = 22 dengan nilai ttabel = 2,0739 dan thitung = 26,993 maka diperoleh hasil thitung > ttabel = 26,993 > 2,0739 dengan taraf signifikansi α = 0,05 sehingga H0 ditolak dan Ha diterima. Berdasarkan hasil penelitian tersebut, dapat disimpulkan terdapat peningkatan kemampuan literasi numerasi siswa kelas VII-2 SMP Negeri 12 Langsa setelah diterapkan model pembelajaran gallery walk berbantuan media visual. Peneliti mengharapkan penelitian ini dapat dijadikan sebagai bahan pertimbangan bagi guru dalam menggunakan model pembelajaran gallery walk berbantuan media visual untuk meningkatkan literasi numerasi siswa.