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Implementasi Algoritma Floyd Warshall Pada Aplikasi Dewan Masjid Indonesia (Dmi) Kota Semarang Untuk Menentukan Masjid Terdekat Rohman, Muhammad Syaifur; Saraswati, Galuh Wilujeng; Winarsih, Nurul Anisa Sri
Jurnal Informatika: Jurnal Pengembangan IT Vol 8, No 3 (2023)
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v8i3.4895

Abstract

Location Based Service (LBS) is a service on smartphones that functions as a navigation device based on the user's position to determine the location where the user is. LBS utilizes GPS capabilities in finding geolocation information and sometimes using Google maps to display a complete map of the location. But the results of previous research studies Google Map does not give shortest and accessible routes. Furthermore, to improve work of LBS, Floyd Warshall algorithm is used because the algorithm has the principle of optimality in calculating the total of all routes optimally. According to data recorded by the Ministry of Religion of the Republic of Indonesia there have been 1,304 Mosques in the City of Semarang, but with this much data it should be easier to find places of worship for Muslims. Most mosques that are visited are mosques on the highway because it is more visible even though there are many other mosques that can be accessed. By using the White Box and Black Box tests, finding shortest path to find places of worship in the city of Semarang can be given accurately. The result was the Floyd Warshall algorithm could provide shortest path route and it was more accessible better than Google Map navigation.
PELATIHAN CODING FOR TEENS DAN DIGITAL CONTENT CREATION SEBAGAI PENINGKATAN LITERASI DIGITAL DI DESA NGASEM Saraswati, Galuh Wilujeng; Lutfina, Erba
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 7 No. 2 (2025): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v7i2.17613

Abstract

The high rate of juvenile delinquency and school dropouts in Ngasem Village, Ngasem District, Kediri Regency, has become an urgent social issue that must be addressed. This problem is exacerbated by the lack of digital literacy and the absence of non-formal learning activities for village youth. This community service program aims to enhance digital literacy through Coding for Teens and Digital Content Creation training as a preventive measure against juvenile delinquency. The implementation method uses the ABCD (Asset-Based Community Development) approach, consisting of appreciative interviews, community asset mapping, asset mobilization, action plan formulation, and monitoring and evaluation. The results of the program show the successful development of an applicable non-formal curriculum and high participant enthusiasm. Based on the satisfaction survey, 60% of participants were satisfied and 40% were very satisfied with the training. Regarding expectation alignment, 72% of participants were very satisfied, 20% were satisfied, and 8% considered it adequate. As for the responsiveness of the team to participant questions, 68% felt very satisfied and 32% were satisfied. Moreover, 60% of participants recommended follow-up training. These outcomes indicate that the training succeeded in fostering digital learning interest, forming youth-led task forces, and creating a renewed spirit in utilizing technology for positive and productive purposes. It is expected that this program can be continued and become a model for digital literacy-based community empowerment in other rural areas.
Optimization of Web-Based Printing Order Management System Using Redis Database for Efficient Data Handling Mellati, Pita; Galuh Wilujeng Saraswati; Wildan Mahmud; Lutfina, Erba; Resha Meiranadi Caturkusuma
Sinkron : jurnal dan penelitian teknik informatika Vol. 10 No. 1 (2026): Article Research January 2026
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v10i1.15502

Abstract

The rapid advancement of information technology has encouraged small and medium-sized enterprises to shift from manual operational procedures to structured digital systems. However, many small printing businesses continue to face delays, data inconsistencies, and limited real-time monitoring due to conventional order management practices. These challenges highlight the need for a more responsive and efficient ordering system capable of improving transaction accuracy and service delivery speed. This study addresses the issue by developing a web-based ordering system using an iterative Agile Scrum approach, followed by a comprehensive performance evaluation through simulated concurrent user testing. The results show a substantial improvement in system responsiveness, with user data retrieval time decreasing from 11,228 ms to 2,148 ms (an 80.9% improvement) and order processing time reduced from 16,954 ms to 4,697 ms (a 72.3% improvement), resulting in an overall average efficiency gain of 76.6%. The integration of Redis caching significantly enhances system performance, stability, and load distribution, addressing the current gap in Redis implementation for small-scale printing environments. This study demonstrates that adopting a hybrid data-handling architecture can provide a scalable, reliable, and high-performance solution for digital ordering processes, enabling small enterprises to improve operational efficiency and customer satisfaction.
Implementation of YOLOv11 for Food Detection to Support Nutritional Information in Stunting Prevention Adji, Dian Restu; Lutfina, Erba; Caturkusuma, Resha Meiranadi; Galuh Wilujeng Saraswati; Mahmud, Wildan
Sinkron : jurnal dan penelitian teknik informatika Vol. 10 No. 1 (2026): Article Research January 2026
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v10i1.15553

Abstract

Stunting remains a persistent public health challenge in Indonesia, mainly due to chronic malnutrition and limited parental literacy regarding balanced diets. To address this issue, this study developed an integrated nutrition education system using YOLOv11 and Generative AI, structured based on the ADDIE framework. This system aims to bridge the literacy gap by automating food identification and transforming technical nutritional data into easy-to-understand insights for stunting prevention. The study used a dataset of 2,413 images, which was expanded to 4,687 through augmentation. Technical evaluation showed strong performance with a Mean Average Precision (mAP@0.5) of 97%, ensuring reliable detection of important protein sources such as eggs. In addition to accuracy, the system applies a heuristic nutritional assessment algorithm visualized through a ‘Traffic Light’ system to reduce the cognitive load on users. Qualitative evaluation with posyandu cadres showed a significant increase in nutritional understanding, with 90% of users able to explain appropriate dietary interventions based on AI recommendations. These results conclude that the integration of computer vision with structured educational design effectively transforms mobile devices into real-time decision support systems for stunting prevention initiatives at the community level.
Pelatihan Desain Grafis Canva bagi Siswa SDN Jabon 1 Banyakan Kediri Iqlima Zahari; Galuh Wilujeng Saraswati; Ardiawan Bagus Harisa; Joel Justin Adrian; Mandasari Kusuma Dyah Tantri; Adelia Rahmawati; Wildan Mahmud; Agus Winarno
JURNAL PENGABDIAN MASYARAKAT INDONESIA Vol. 4 No. 2 (2025): Juni : Jurnal Pengabdian Masyarakat Indonesia (JPMI)
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpmi.v4i2.5331

Abstract

Graphic design is a communication process that uses visual elements, such as writing, shapes and images that are intended to create a perception of a message to be conveyed. Canva is an online graphic design application that can be used to design various types of designs, including presentations, resumes, posters, brochures, booklets, graphs, infographics, banners, markers, bulletins and so on. At SDN Jabon 1, computer learning, especially design, is included in extracurricular activities, due to limited facilities, so that learning is less than optimal. Graphic design training at SD Jabon 1 aims to equip students with graphic design skills. The stages of implementing community service activities that we carry out are preparation, opening, delivering materials, questions and answers, practice, evaluation, closing. The results of this community service activity are: The training activity went smoothly, attended by 30 participants, students were able to follow the creation of graphic designs practiced by the instructor and were able to design based on the instructor's direction. Students were able to design posters independently, knowledge and understanding of Canva graphic design and how to make it increased, used as a means to channel students' creativity and as a form of early technology adaptation. With this training, students are happy because they gain new knowledge about Canva.