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Journal : Journal of Computer-based Instructional Media

Education transformation in era 4.0: The effect of learning facilities on student learning outcomes Handrayani, Desi; Rahmadani, Kurniati; Baqi, Fuad Abdul; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.106

Abstract

This study aims to determine the effect of learning facilities on the learning outcomes of SMK Pasundan 1 Serang City class XI students. The sample of this research is class XI students of SMK Pasundan 1 Serang City, with as many as 61 people who act as respondents. To answer questions from the formulation of the problem above, the type of research used is quantitative. In contrast, the data collection technique uses questionnaires, observation, and documentation, and the data analysis technique uses SPSS IBM 26. The results of hypothesis testing research using validity test, reliability test, normality test, linearity test, T-test, and F test show that learning facilities obtained the results of tcount 8.257> ttable 2.002 (sig 0.000 <0.05), meaning that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence between learning facilities on the learning outcomes of class XI students of SMK Pasundan 1 Serang City.
Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education Putri, Murtita Mardiah; Effendi, Noverta; Farida, Fitri; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 2 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v2i2.135

Abstract

This study aims to develop and evaluate Augmented Reality (AR)-based learning media to improve student interest at SMKN 1 Kuantan Mudik. AR, which integrates virtual objects into the real world, is expected to enrich the learning experience through innovative visual and interactive elements. This research employs a Research and Development (R&D) which includes preliminary research, prototype creation, student response assessment, and systematic reflection. The AR-based learning media prototype was developed using Assemblr Edu software and evaluated by media experts, content specialists, and students. The validation results indicate that the media is highly viable, receiving a score of 92.7% from content experts and media specialists. Student trials produced ratings of 88.9% for effectiveness and 90.3% for engagement. The findings demonstrate that AR-based learning media significantly enhance student interest and involvement in the learning process. This study concludes that augmented reality learning media substantially improve educational experiences in vocational settings, showing potential for broader implementation across various subjects. However, this research is limited to expert validation processes and primarily focuses on student responses rather than measuring learning outcomes. This study is anticipated to provide a foundation for developing more comprehensive and effective learning media.