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EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TAI DENGAN PENDEKATAN KONTEKSTUAL PADA POKOK BAHASAN BANGUN RUANG SISI DATAR DITINJAU DARI GAYA BELAJAR SISWA KELAS VIII SMP SE-KOTA KEDIRI Yannuansa, Nanndo; Mardiyana, Mardiyana; Kusmayadi, Tri Atmojo
Jurnal Pembelajaran Matematika Vol 3, No 3 (2015): Pembelajaran Matematika
Publisher : Jurnal Pembelajaran Matematika

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Abstract

Abstract: The aim of the research was to determine the effect of learning models of TAI Type with contextual approach, learning models of TAI and direct learning model on mathematics achievement viewed from learning style. The type of the research was quasi experimental research using design factorial 3x3. The population was the students in grade VIII junior high school in a city of Kediri. The samples of the research consisted of 321 students; 107 students belonged to experiment class one, 103 students belonged to experiment class two, and 111 students belonged to control class. The data of the research were gathered through multiple choice test of learning achievement and questionnaire of learning style. Before giving the treatment, the population  had to be in balanced condition. The balance test used one way analysis of variance with unequal cell frequencies. Test requirements included normality test used Lilliefors method and the homogeneity test used Bartlett method. The hypothesis test used two ways analysis of variance with unequal cell frequencies at the significance level of 0.05. The conclusions of the research were as follows. (1) Students who taught by cooperative learning model of TAI type with contextual approach have better mathematics learning achievement than TAI type and direct learning, the students who taught by cooperative learning model of TAI type have better mathematics learning achievement than direct learning. (2) Each of the learning styles of visual, auditory or kinesthetic does not have an influence on learning achievement. (3) In each learning style, the students who taught by the TAI with contextual approach have better mathematics learning achievement than TAI type and direct learning and the students who taught by cooperative learning model of TAI type have better mathematics learning achievement than direct learning. (4) In each learning model, the students with the visual, auditory, and kinesthetic learning styles have an equal learning achievement in Mathematics.Keywords: TAI learning models, contextual approaches, and learning style.
UPAYA PENINGKATAN MOTIVASI DAN HASIL BELAJAR MATEMATIKA SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TPS DI KELAS VII MTS HIDAYATUL MUTA’ALIMIN Yannuansa, Nanndo; Safa?udin, Muhamad; Listyarini, Winny
Discovery Vol 4 No 2 (2019): Discovery Vol. 04 No. 02 Tahun 2019
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

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Abstract

Penelitian ini bersifat PTK, tujuan Penelitian ini untuk mengetahui penerapan ModelPembelajaran Kooperatif Tipe TPS ditinjau dari motivasi belajar siswa. Populasi sekaligus sampeldari penelitian ini adalah siswa MTs Hidayatul Muta?alimin yang berjumlah38 orang. Sebelummelakukan tindakan peneliti terlebih dahulu memberikan tes untuk mengetahui kemampuan Siswa.Penelitian tindakan kelas ini menggunakan 2 siklus dalam pengambilan hasil, setiap siklus terdapat2 pertemuan dan selanjutnya diambil tes untuk menentukan hasli penerapan model.Kata Kunci: Tps; Ptk; Model Pembelajaran
KEOPTIMUMAN JARINGAN LISTRIK DI PERUMAHAN PULO ASRI DENGAN ALGORITMA PRIM Nando Yannuansa; Jati Widyo Leksono; Akmam Mutrofin; Agung Samudra
Discovery Vol 5 No 1 (2020): Discovery Vol. 5 No. 01 Tahun 2020 Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.758 KB) | DOI: 10.33752/discovery.v5i1.662

Abstract

Keoptimuman dalam jaringan listrik merupakan hal yang sangat penting. Salah satuilmu yang membantu agar jaringan listrik optimum adalah graf. Penelitian ini merupakan studikasus dengan mengacu pada rujukan daftar pustaka kemudian diaplikasikan kedalam masalahyang diangkat berupa panjeng kabel listrik yang terpasanag di perumahan pulo asri. Untukmemecahkan masalah keoptimuman jaringan listrik dengan menggunakan algoritma prim, yaitumencari jarak terpendengan antar simpul dengan minimum spaning tree. Dan didapatkan selisihdari jaringan listrik antara jaringan listrik yang telah terpasang dengan perhitungan menggunakanAlgoritma Prim adalah sepanjang 34 meter. Sehingga didapatkan nilai signifikansi 18%.
PENGURANGAN PENGARUH NEGATIF GADGET PADA REMAJA DAN ANAK MELALUI WORKSHOP Nanndo Yannuansa; Humaidillah Kurniadi W; Akmam Mutrofin,; Rahma Ramadhani; Agung Samudra
ABIDUMASY Vol 1 No 1 (2020): Edisi Maret
Publisher : LPPM UNIVERSITAS HASYIM ASY'ARI TEBUIRENG JOMBANG

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Semakin berkembangnya teknologi pada dewasa ini tentunya akan banyak membawa perubahan pada kehidupan manusia dan alam. Perubahan-perubahan itu harus disikapi secara matang agar mampu membawa pengaruh positif. Teknologi yang berkembang salah satunya dalah gadget. Sepertinya gadget dapat memberikan dampak yang begitu besar pada nilai-nilai kebudayaan. Gadget dipastikan hamper dipunyai pada setiap orang. Semua kalangan baik dipastikan tidak akan terlepas dari gadget dewasa ini. Sehingga penggunaan gadget menjadi kebiasaan bahkan kebudayaan dalam suatu masyarakat sekarang ini. Meskipun demikian sebagai orang tua harus bias mengantisipasi hal-hal/ pengarush penggunaan gadget. Hal tersebut tidak hanya mendatangkan pengaruhpostif saja tetapi juga mempunya dampak negative terutapa terhadap anak-anak yang sudah sejak dini dikenalkan kepada gatged. Salah satu bentuk kerja sama yang akan dilakukan dengan Desa Tanjung Wadung adalah workshop “Pengurangan Pengaruh Negatif Gadget Pada Remaja Dan Anak”. Hasil ini diharapkan dapat menambah wawasan tentang postif dan negatifnya penggunaan gatged. Serta mampu mengurangi dampak negatifnya kepada remaja dan anak-anak.
INOVASI TEKNIK PENGOLAHAN LIMBAH BUAH DAN SAYUR RUMAH TANGGA Jati Widyo Leksono; Nailul Izzati; Nanndo Yannuansa; Elly Indahwati; Agung Samudra
ABIDUMASY Vol 1 No 2 (2020): Edisi Oktober
Publisher : LPPM UNIVERSITAS HASYIM ASY'ARI TEBUIRENG JOMBANG

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Abstract:The Consumption of fruit and vegetables by the community is inseparable fromthe waste generated. Conventionally, fruit and vegetable waste is thrown away, or forpeople who have livestock or livestock, the waste is used for feed. This is of course veryunfortunate, given the fact that optimal fruits and vegetables can be utilized. Utilizationof organic waste as animal feed ingredients as conventional compost material. If organicwaste is made into compost, the benefits are only given to plants. It is different if organicwaste is made into animal feed, which is beneficial for livestock, and from livestockobtained from livestock manure which can be made compost. However, organic wasteused for animal feed, easy to rot and voluminous (large) processing techniques areneeded to improve the future of storage, facilitate storage, and to enhance the antinutritionaleffects that usually contain alkaloids.Keywords: Waste, Fruit vegetable, Processing techniqueAbstrak:Konsumsi buah dan sayur oleh masyarakat tidak lepas dari adaya limbah yangdihasilkan. Secara konvensional, limbah buah dan sayur dibuang begitu saja, atau bagimasyarakat yang memiliki hewan ternak atau peliharaan, limbah tersebut dijadikanpakan. Hal ini tentu saja sangat disayangkan, mengingat sebenarnya limbah buah dansayur tersebut masih dapat dimanfaatkan secara optimal. Pemanfaatan limbah organiksebagai bahan pakan ternak ataupun sebagai kompos secara konvensional dinilaimemiliki kelemahan. Jika limbah organik dijadikan kompos, manfaatnya hanya diberikankepada tanaman. Berbeda jika limbah organik dijadikan pakan ternak, yang bermanfaatbagi ternak, dan dari ternak diperoleh kotoran ternak yang dapat dijadikan kompos.Namun, limbah organik yang dijadikan pakan ternak secara langsung, bersifat mudahmembusuk dan voluminus (bulky) sehingga diperlukan inovasi teknik pengolahan limbahuntuk memperpanjang masa simpannya, mempermudah penyimpanan, dan mengurangiefek anti nutrisi yang biasanya berupa suatu alkaloid.Kata Kunci : Limbah, Buah sayur, Teknik pengolahan
APLIKASI FUZZY DALAM OPTIMALISASI TRAFFIC LIGHT PERSIMPANGAN JUANDA Ramadhani, Rahma; Ummah, Imamatul; Amudi, Abdiyah; Yannuansa, Nanndo
Reaktom : Rekayasa Keteknikan dan Optimasi Vol 4 No 1 (2019)
Publisher : Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/reaktom.v4i1.423

Abstract

Traffic Jam is a problem that often occurs in transportation problems. Juanda Junction is one of theintersections that often experience traffic jam. The causes of traffic jam arise from many things, includingthe presence of side barriers, the absence of markers so that the traffic light that works is not optimal.Based on the results of the initial survey, it was found that the duration of the green light in each pendekawas not adjusted for how many cars and motorcycles were passing. North approacher where most cars andmotorbikes are passing but get fewer duration of green lights than other approaches. This shows lessoptimal traffic light settings. The use of fuzzy method is expected to make traffic light settings moreoptimal because the old green light produced is more flexible in accordance with many cars andmotorcycles that pass through an approach. The results of the study were obtained for vehicles passingthrough the northern approacher as many as 26 cars and 177/cycle obtained manually by the green light for43 seconds and with fuzzy 45 seconds. Western approacher with many vehicles passing by 25 cars and170/cycle motorbikes received a 51-second manual green light and fuzzy 42 seconds. As well as for theeast approacher with many vehicles passing 24 cars and 168 motorcycles/cycle get the green lightmanually 53 seconds and with fuzzy 42 seconds. Key Words: Fuzzy, Junction, Traffic Light
PENGGUNAAN GRAF DALAM PENJADWALANPERKULIAHANTEKNIK ELEKTRO UNIVERSITAS HASYIM ASY’ARI Nanndo Yannuansa
Reaktom : Rekayasa Keteknikan dan Optimasi Vol 3 No 1 (2018): Mei 2018
Publisher : Universitas Hasyim Asy'ari

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Abstract

Pembuatan jadwal merupakan salah satu kegiatan tertentu yang wajib dilakukan sebelum aktivitas dimulai, dan salah satu metode pembuatan jadwal bisa menggunakan metode pewarnaan graf. Pewarnaan graf merupakan metode pemberian warna yang dipresentasikan sebagai bilangan terurut mulai 1 ataudengan menggunakan warna-warna tertentu pada suatu objek di graf. Objek tersebut dapat berupa simpul, sisi dan wilayah ataupun kombinasi ketiganya. Pewarnaan sisi sebuah graf merupakan teknik mewarnai pada garis (edge)sehunggasetiap garis(edge)yang betemupadasuatutitik yang sama berbeda warna.Penulisan ini lebih memfokuskan dalam membahas penerapan pewarnaan sisi untuk mendeteksi masalah penjadwalan kuliah.
Kendali Mobil Robot menggunakan Isyarat Tangan Berbasis Arduino Jati Widyo Leksono; Agung Samudra; Nanndo Yannuansa; Ahmad Fauzi
Electro Luceat Vol 6 No 2 (2020): Electro Luceat (JEC) - November 2020
Publisher : LPPM Poltek ST Paul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jelekn.v6i2.253

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The development of technology robot car from year to year, it turned out continue to experienced the level of rapid progress. Current robots are no longer controlled by using the remote control, but can use command from the man directly. The development of a robot car capable of running in accordance with a hand gesture. Palm of human hand affixed to a sensor that is able to read movement direction of top, bottom, left side and right side. Sensor readings from the gesture of the hand, module sends data to the receiver that are contained in the robot wirelessly. Robot will receive data input control command logic programming to specify the action. The robot will move forward, backward, turn right, turn left, stop. Control hand gesture that is using the sensor module MPU-6050 are transmitted through radio frequency waves NRF24L01. Based on the results of testing, module proficiency level sensor capable of reading the position of a point of the axis x, y, and z. The results of response speed of sensor against car is able to connect quickly 0.45 s. Testing the average speed of car robot is capable of driving amounted to 3.496,50 rpm up to 4.596,50 rpm.
EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TAI DENGAN PENDEKATAN KONTEKSTUAL PADA POKOK BAHASAN BANGUN RUANG SISI DATAR DITINJAU DARI GAYA BELAJAR SISWA KELAS VIII SMP SE-KOTA KEDIRI Nanndo Yannuansa; Mardiyana Mardiyana; Tri Atmojo Kusmayadi
Jurnal Pembelajaran Matematika Vol 3, No 3 (2015): Pembelajaran Matematika
Publisher : Jurnal Pembelajaran Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The aim of the research was to determine the effect of learning models of TAI Type with contextual approach, learning models of TAI and direct learning model on mathematics achievement viewed from learning style. The type of the research was quasi experimental research using design factorial 3x3. The population was the students in grade VIII junior high school in a city of Kediri. The samples of the research consisted of 321 students; 107 students belonged to experiment class one, 103 students belonged to experiment class two, and 111 students belonged to control class. The data of the research were gathered through multiple choice test of learning achievement and questionnaire of learning style. Before giving the treatment, the population  had to be in balanced condition. The balance test used one way analysis of variance with unequal cell frequencies. Test requirements included normality test used Lilliefors method and the homogeneity test used Bartlett method. The hypothesis test used two ways analysis of variance with unequal cell frequencies at the significance level of 0.05. The conclusions of the research were as follows. (1) Students who taught by cooperative learning model of TAI type with contextual approach have better mathematics learning achievement than TAI type and direct learning, the students who taught by cooperative learning model of TAI type have better mathematics learning achievement than direct learning. (2) Each of the learning styles of visual, auditory or kinesthetic does not have an influence on learning achievement. (3) In each learning style, the students who taught by the TAI with contextual approach have better mathematics learning achievement than TAI type and direct learning and the students who taught by cooperative learning model of TAI type have better mathematics learning achievement than direct learning. (4) In each learning model, the students with the visual, auditory, and kinesthetic learning styles have an equal learning achievement in Mathematics.Keywords: TAI learning models, contextual approaches, and learning style.
Validasi Modul Matematika Teknik Berbasis Mind Mapping Nanndo Yannuansa; Jati Widyo L; Agung Widyo Samudra
Jurnal Pendidikan Matematika:Judika Education Vol 3 No 2 (2020): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v3i2.1672

Abstract

The purpose of this study was to see the mind mapping in terms of the quality of the material and media feasibility of validation by module experts. Expert validation is needed in module development so that the module is feasible or not used. Aspects that are validated are aspects of the module material including content, language, and media aspects of the module including presentation, and graphics. In looking at the quality aspect of the need analysis and validation of making a mind mapping based technique mathematics learning module by testing its feasibility before use. The validation analysis in the module uses methods from Crocker and Algina. The data instrument in this study was a validation questionnaire sheet. The results showed that the average feasibility aspect for the media was 89.79% and the material was 86.09, a total of 86.83%. In other words, the Mind mapping-based engineering mathematics module fulfilled the feasibility aspect. In conclusion, the Mind mapping-based engineering mathematics module developed is feasible in terms of media and module material. Keywords: Mathematical Techniques, Mind mapping, Modules, Validation