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Perancangan Komik Webtoon Melalui Kisah Fabel Al-Quran Sebagai Media Pembentukan Karakter Ayati, Arifiyah Ayati; Nugraha, Novian Denny
CILPA Vol 8 No 2 (2023): July
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cilpa.v8i2.15721

Abstract

AbstraKKetersediaan buku di Indonesia dari segi kualitas dan kuantitas masih sangat minim beredar. Padahal buku yang berkualitas merupakan salah satu sarana yang dapat membantu pembentukan karakter karena membangun nilai intelektual, emosional, sosial dan moral. Salah satu contohnya adalah buku bacaan yang dikreasikan melalui sastra berbentuk fabel dengan unsur edukasi dan moral yang terkandung didalamnya, yang umumnya berkaitan erat dengan ajaran agama seperti dalam agama Islam pada al-quran dalam surat An-Naml (semut). Namun jumlah pengkajian pembentukan karakter berbasis cerita fabel al-quran masih terbatas. Bertepatan dengan perkembangan zaman dan teknologi saat ini komik tidak hanya berbentuk media konvensional tetapi juga berbentuk digital contohnya platform komik digital yang dapat diakses dengan mudah dan gratis seperti Webtoon. Hal inilah yang melatarbelakangi perancangan komik webtoon melalui kisah fabel al-quran sebagai media pembentukan karakter. Penelitian yang digunakan menggunakan metode kualitatif dengan data yang diperoleh melalui studi pustaka dan wawancara serta menggunakan metode analisis matriks dan SWOT. Dengan adanya perancangan ini diharapkan dapat meningkatkan kualitas buku bahan bacaan yang mudah dijangkau oleh masyarakat Indonesia. Abstract The availability of books in Indonesia in terms of quality and quantity is still very minimal in circulation. Whereas a quality book is one of the means that can help character formation because it builds intellectual, emotional, social and moral values. One example is reading books created through literature in the form of fables with educational and moral elements contained in them, which are generally closely related to religious teachings such as Islam in the Qur'an in Surah An-Naml (ant). However, the number of studies on character formation based on the Koran fable story is still limited. Coinciding with the development of the times and current technology, comics are not only in the form of conventional media but also in digital form, for example digital comic platforms that can be accessed easily and for free such as Webtoon. This is the background for designing webtoon comics through the fable of the Koran as a medium for character building. The study used qualitative methods with data obtained through library research and interviews and using matrix and SWOT analysis methods. With this design, it is hoped that it can improve the quality of reading materials that are easily accessible to the people of Indonesia.
PERANCANGAN DESAIN KEMASAN POTENSI WISATA KULINER DESA NAGREG KENDAN KABUPATEN BANDUNG Nabila Azmi, Hanai; Denny Nugraha, Novian; Sri Soedew, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village is a village that is currently being developed to become a tourist destination. Besides its natural and cultural tourism potentials, Nagreg Kendan Village also has culinary tourism from several Micro, Small, and Medium Enterprises (MSME) actors that produce village flagship culinary products. However, the strategies to increase attractiveness and selling power of the culinary tourism potentials in the village are still minimal, so it is not widely known among the public, especially tourist. The packaging used mostly still uses simple packaging, does not yet display the visual identity of Nagreg Kendan Village and the characteristic of the product. The purpose of this research is to create packaging design to introduce it to public, especially tourist, increase attractiveness and selling power, as well as to become a characteristic of the culinary tourism potentials of Nagreg Kendan Village. The data collection methods used in compiling this final assignment report are: observation, interviews, and literature review. Keywords: Packaging design, Nagreg Kendan Village, Culinary tourism
PERANCANGAN DESAIN KEMASAN POTENSI WISATA KULINER DESA NAGREG KENDAN KABUPATEN BANDUNG Nabila Azmi, Hana; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village is a village that is currently being developed to becomea tourist destination. Besides its natural and cultural tourism potentials, Nagreg KendanVillage also has culinary tourism from several Micro, Small, and Medium Enterprises(MSME) actors that produce village flagship culinary products. However, the strategies toincrease attractiveness and selling power of the culinary tourism potentials in the villageare still minimal, so it is not widely known among the public, especially tourist. Thepackaging used mostly still uses simple packaging, does not yet display the visual identityof Nagreg Kendan Village and the characteristic of the product. The purpose of thisresearch is to create packaging design to introduce it to public, especially tourist, increaseattractiveness and selling power, as well as to become a characteristic of the culinarytourism potentials of Nagreg Kendan Village. The data collectionmethods used incompiling this final assignment report are: observation, interviews, and literature review. Keywords: Packaging design, Nagreg Kendan Village, Culinary tourism
PERANCANGAN ENVIRONMENTAL GRAPHIC DESIGN DESA WISATA NAGREG KENDAN KABUPATEN BANDUNG Waren, Aryna; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

With a wide range of potential destinations, Nagreg Kendan Village is includedin one of the tourist village programsHowever, due to the fact that Nagreg Kendan is anew community or the outcome of Nagreg community's land development, this NagregCounty Village still lacks the means and means of information, such as hints or directionsfor visitors, so that visitors can be lost and less comfortable when arriving at existingdestinations. For that, this research and design are useful to create a solution that isenvironmental graphic design, signage, and wayfinding for Nagreg Tourism Village ofKendan. The goal of this strategy is to effectively and efficiently save time forvisitors who are unfamiliar with the new environment they are visiting, as well asto assist and facilitate them in getting clear and comfortable information. This studyemployed design methodologies, EGD methods, which included descriptive and matrixanalysis, as well as qualitative methods such data collecting through observations,interviews, and library studies. Keywords: environmental graphic design, signage, wayfinding, Nagreg Kendan Village, Tourist Village
PERANCANGAN PROTOTYPE WEBSITE DESA NAGREG KENDAN KABUPATEN BANDUNG SEBAGAI DESA WISATA Aura Levyka, Gabrielle; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village, in Bandung Regency, is a pioneering tourism village thatwas formed after the expansion of Nagreg Village. Now 12 years old, the village is part of the Bandung Regency Tourism Village Program. Famous for the Kendan Kingdom Site,Nagreg Kendan Village has a variety of natural and cultural potential, easily accessible via transportation from Bandung Regency. Despite its great tourism potential, a lack of publicexposure has resulted in limited visitation to the village. Suboptimal media management is a contributing factor to the lack of public knowledge about Nagreg Kendan Village.Therefore, further research was conducted on this village to increase public knowledgeand interest in visiting this village. The research method used is a qualitative researchmethod, with 2 stages used in conducting research. The first stage is data collectionthrough observation and interviews as primary data, and conducting literature studies assecondary data. The second stage is to analyze the data. Theresults showed that furtherefforts are needed in utilizing information media to provide comprehensive informationabout the tourism and industrial potential of Nagreg Kendan Village, Bandung Regency so that more people know and are interested to visit this village. Keywords: website, information media, user interface and user experience design, tourism village.
PERANCANGAN VISUAL BRANDING DESA WISATA NAGREG KENDAN DI KECAMATAN NAGREG KABUPATEN BANDUNG Ardiwinata, Fathan; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village is one of the 13 tourist villages in Bandung Regency. Asa tourist village, visual branding is essential to establish its identity and unique characteristics. The issue is the lack of visual branding in Nagreg Kendan Tourist Village.This research aims to describe the design of visual branding that serves as the identity of Nagreg Kendan Tourist Village. The research method used includes qualitative methods,participatory design, observation, interviews, and documentation. The research findings from observations and interviews indicate that Nagreg Kendan Village is still in its earlystages as a tourist village. Its current visual branding is limited to a simple tourist village logo, which does not adequately represent Nagreg Kendan Village as a tourist destination.This research is expected to provide the village with an identity that will increase its recognition among the public and establish a positive brand image in the minds of tourists. Keywords: visual branding, logo, tourism village
ZINE DESIGN AS A POTENTIAL INFORMATION MEDIA NAGREG KENDAN TOUR TO YOUNG ADULTS IN JAVA WEST Adiyasa, Vanessa; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village or commonly known as Kendan Village is a villagelocated in Nagreg District. Nagreg Kendan Village has plans to create a tourist village with various potentials in it, starting from the potential of the Sanghyang Anjung site which isfamous for its myths by local residents and tourists to a workshop for making bricks made from the sand of the Kendan hill itself. It is hoped that the creation of a tourist village canintroduce other potentials of Nagreg Kendan village to the wider community, especially to young adults who are interested in visiting a tourist village. To achieve this goal, theresearch method used is by conducting observations in Nagreg Kendan Village, interviews with local residents, and using literature studies related to the media that will be used. Themedia that will be used as a medium of information regarding tourism potential in Nagreg Kendan Village is art photography so that young adults are more interested in getting to know Nagreg Kendan Village better. Keywords: zine, travel journals, tourism villages, information media, art photography
DESAIN KATALOG PAMERAN ARSIP PUSA PUSAT KERTAS KARYA SETIAWAN SABANA Salim, Chintya Monica; Nugraha, Novian Denny; Hidayat, Syarip
eProceedings of Art & Design Vol. 12 No. 4 (2025): Agustus 2025
Publisher : Telkom University

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Abstract

Pusa Pusat Kertas merupakan proyek perancangan media informasi pameran arsipyang bertujuan untuk mendokumentasikan secara mendalam eksplorasi medium kertas dalamkarya-karya almarhum Setiawan Sabana. Pameran ini hadir sebagai upaya pelestarian terhadaparsip-arsip yang sebelumnya tersimpan secara terpencar dan belum tertata. Selain itu, proyekini juga bertujuan menyajikan arsip tersebut dalam bentuk media yang kontekstual, komunikatif,dan relevan bagi khalayak masa kini. Melalui pendekatan metode kualitatif termasukwawancara, observasi lapangan, studi pustaka, dan diskusi kelompok terarah (FGD)perancangan ini menghasilkan berbagai media, seperti katalog fisik berbentuk eksperimental,buklet narasi, poster visual, serta buku program acara. Semua media ini dirancang untukmemperkuat pengalaman pengunjung pameran, memperluas jangkauan akses terhadap arsip,dan menghidupkan kembali pemikiran serta gagasan artistik Setiawan Sabana melaluipendekatan visual berbasis kertas. Dengan demikian, Pusa Pusat Kertas tidak hanya bersifatdokumentatif, tetapi juga reflektif dan edukatif.Kata kunci: Media Informasi, Pameran Arsip, Setiawan Sabana
MENDESAIN KOMIK DIGITAL EDUKASI TENTANG PENTINGNYA KEBERSIHAN DAN KESEHATAN BAGI ANAK Faturrachman, Miftah; Hidayat, Syarip; Nugraha, Novian Denny
eProceedings of Art & Design Vol. 12 No. 4 (2025): Agustus 2025
Publisher : Telkom University

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Abstract

Masih banyak diantara anak dan remaja di Indonesia yang tidak memahamipentingnya kebersihan diri serta lingkungan. Hal ini bisa dilihat dari semakin maraknya kasuspenyakit menular seperti diare, cacingan, bahkan ISPA berdasar pada pola hidup yang kurangbersih. Penelitian ini bertujuan untuk mengangkat masalah penggunaan komik sebagai mediapembelajaran agar bisa menyampaikan materi kebersihan dan kesehatan kepada anak disekolah dasar. Pemilihan komik sebagai media karena dapat memberikan pesan melalui ceritaserta visual yang menarik diminati anak dengan karakter berhubungan dekat mengenaiaktivitas sehari-hari mereka. Adapun metode yang akan pakai pada penelitian ini, yaitumetode yang berjenis kualitatif, kombinasi studi wawancara dan tahap perencanaan danproses studi pustaka. Hasil penelitian menunjukkan bahwa suatu bahan ajar dalam bentukkomik mampu meningkatkan motivasi belajar anak dan merangsang daya pikir kreatif merekaserta efektif dalam menerapkan konsep PHBS dalam tingkah laku sehari-hari di sepanjangpendidikan dasar. Diharapkan karya komik ini dapat memperkaya pengembangan mediaserupa di daerah lain.Kata Kunci: Anak-Anak, Kebersihan, dan Kesehatan
PERANCANGAN BUKU ILUSTRASI EVOLUSI GEOLOGI CEKUNGAN BANDUNG, BERBASIS PENELITIAN MALIK ARRAHIEM Dzaaki, Muhammad Ilyas Adz; Nugraha, Novian Denny; Hidayat, Syarip
eProceedings of Art & Design Vol. 12 No. 4 (2025): Agustus 2025
Publisher : Telkom University

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Abstract

Kurangnya pemahaman anak-anak kepada hal-hal atau keilmuan yang rumit, serta kurangnya media pendukung pembelajaran seputar ilmu geologi untuk anak usia 7-11 tahun yang efektif dan menarik. Penelitian tugas akhir ini merancang buku ilustrasi yang mengusung tema utama geologi Cekungan Bandung melalui cerita visual berdasarkan masalah lingkungan yang relevan dengan masyarakat dan lingkungan Bandung. Metode penelitian yang digunakan adalah pendekatan kualitatif melalui literasi penelitian dan jurnal, wawancara, observasi, dan analisis media sejenis. Buku ini dirancang dengan ilustrasi dan narasi yang sederhana, visual lansekap dan suasana yang dominan untuk memceritakan proses kejadian alam kepada anak. Perancangan buku ilustrasi ini menyederhanakan konsep geologi Cekungan Bandung yang kompleks menjadi media edukatif yang menarik dan ilustratif. Kombinasi ilustrasi visual dan narasi sederhana terbukti cocok untuk anak, dalam menyampaikan materi serta membangkitkan minat belajar dan kepedulian lingkungan, serta dapat menjadi alat bantu bagi orang tua dan pendidik dalam mengajarkan materi geologi dan kepekaan lingkungan sejak dini. Kata Kunci: Buku Ilustrasi, Anak, Geologi, Cekungan Bandung