Claim Missing Document
Check
Articles

Found 17 Documents
Search

Pengembangan Komik Berbantuan Canva For Education Pada Kelas IV di Sekolah Dasar 101 Bungo Aldino, Aldino; Mufti, Dhini
Jurnal Pendidikan Dasar Vol. 16 No. 2 (2025): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v16i2.62076

Abstract

Education must adapt, one way being by involving technology in the learning process. The delivery of material through images will facilitate the process while helping students to remember and understand it, especially material with a high level of complexity. SDN 101 Bungo still uses the Merdeka curriculum in every fourth grade class. The researcher conducted an initial observation at SDN 101 Bungo on October 20, 2025. The observation focused on IPAS (Science, Social Studies, and Culture) learning in Grade IV on the learning outcome where students analyze the relationship between the form and function of human body parts, namely the five senses (panca indra). The result showed that IPAS learning in that class only utilized textbooks. This study uses a Research and Development (R&D) type of research. The development of a comic media assisted by Canva for Education on the five senses material in Grade IV of elementary school is highly valid, with a final material validation score of 3.95, a final media validation score of 4, and a final language validation score of 4.9. The level of practicality in the small group trial was an average of 4.6, and the large group average was 4.33. Therefore, from the interviews and the results of the questionnaire acquisition, the comic media assisted by Canva for Education on the five senses material in Grade IV of elementary school is concluded to be highly practical and efficient.
Peningkatan  Proses dan Hasil Belajar  Matematika Menggunakan Model Kooperatif Tipe Take and Give di  Kelas IV SDN  138/II Daya Murni Puspitasari, Sisca; Putra, Randi Eka; Aldino, Aldino
Master of Pedagogy and Elementary School Learning OnlineFirst
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/mapels.v22.186

Abstract

Masalah dalam penelitian ini adalah hasil belajar dan proses belajar siswa kelas IV mata pelajaran matematika di SD Negeri 138/II Daya Murni yang kurang memuaskan. Teknik penelitian tindakan kelas (CAR) digunakan dalam penelitian ini. Penelitian ini dilakukan dalam dua siklus, masing-masing siklus meliputi fase perencanaan, pelaksanaan, pengamatan, dan refleksi. Penelitian ini dilaksanakan pada semester kedua tahun ajaran 2025 dan melibatkan 13 siswa. Data penelitian dikumpulkan melalui ujian hasil belajar, catatan lapangan, dokumentasi, dan observasi. Temuan menunjukkan bahwa hasil dan proses belajar siswa dapat ditingkatkan melalui paradigma pembelajaran kooperatif Take and Give. Hal ini dibuktikan dengan peningkatan partisipasi siswa dalam pembelajaran dari 46,61% pada siklus I menjadi 69,23% pada siklus II, sementara partisipasi guru dalam pengajaran meningkat dari 66,66% pada siklus I menjadi 73,33% pada siklus II. Selain itu, penguasaan siswa terhadap hasil belajar meningkat dari 76,92% pada siklus I menjadi 84,61% pada siklus II
Beginning Reading Ability: Global Method of Learning Indonesian Language Class III SDN 128/II Pasir Putih Amadea, Meisa Aira; Aprizan, Aprizan; Aldino, Aldino
Master of Pedagogy and Elementary School Learning OnlineFirst
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/mapels.v22.225

Abstract

Classroom action research on third-grade students at SDN 128/II Pasir Putih, which was based on observations that initially many students were still unable to read well, can be seen from the average reading test scores of students in Indonesian language learning, which was 60%. This average score is still below the school's established learning objective achievement criteria (KKTP) of 70. This indicates that students' basic reading skills in Indonesian language learning are still insufficient. Therefore, the teaching method that can improve students' basic reading skills is the Global method. This study aims to ascertain how well the Global method in Indonesian language instruction improves students' foundational reading abilities in each cycle and how motivated they are to learn the language.  Classroom action research (CAR) was the research methodology employed.  Two cycles of the research were carried out, with each cycle including planning, carrying out, observing, and reflecting.  Twenty third-graders at SDN 128/II Pasir Putih served as the research subjects.  This study employed testing, documentation, and observation as data gathering methods and tools.  Reading assessments, teacher and student observation sheets, and written examinations in the form of LKPD were among the tools utilized in the study to collect data.  The study's findings include the following: 1) the Global method's application in Indonesian language instruction was rated as good; and 2) students' learning progressed in each cycle following the use of the Global method.  In cycle I, the initial reading skills phase was 50% complete.  In contrast, cycle II's reading proficiency was 80%.  This indicates that students learning Indonesian language chapter 1 about living things have improved their beginning reading skills from cycle I to cycle II.  When the Global technique is used, pupils' beginning reading abilities are enhanced and they have a better understanding of words and sentences before dissecting them into their constituent syllables and letters
MEMBANGUN TERAS IMPIAN MELALUI KULIAH KERJA NYATA DI DESA SAPTA MULIA Habibah, Nur; Aldino, Aldino; Guswita, Reni; Saputra, Gusril Ihza
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 4 No 2 (2023): Jurnal Pengabdian Pendidikan Masyarakat Vol 4 No 2 (2023)
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v4i2.1183

Abstract

KKN is a form of Tridharma that is actually carried out. It is called devotion. These activities give the integration between college and society. Sapta Mulia village is located at Tebo. It is a large village that has eight hamlets. Based on the statistics, the last education of the society is elementary school and junior high school. It affects people's understanding of how important education is. Sapta Mulia has a lot of education facilities but they do not have study assistance that supports students’ learning. Teras Impian is built by some activities. They are socialization of the importance of education for children and study assistance. The result of Teras Impian is the society of Sapta Mulia village is more understanding about how important of education is for children and the children have more of a will to study more from elementary school to junior high school.
PENERAPAN ALGORITMA ECLAT DAN APRIORI PADA DATA MINING UNTUK MARKET BASET ANALISIS PENJUALAN aldino, aldino
Jurnal Data Mining dan Sistem Informasi Vol 3, No 2 (2022): Agustus 2022
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jdmsi.v3i2.2207

Abstract

Growth of the retail business makes competition in implementing better marketing strategies. This research aims to analyze the shopping basket or market basket analysis in a mini market. Using two algorithms, namely the Eclat algorithm and the Apriori algorithm to analyze sales data, the purpose of this study is to find out the best algorithm in finding association rules or association rules from sales data and provide information regarding what items are the most sold as well as to find out what items. which must be displayed on the sales shelf at the same time. Based on the results of the implementation of thealgorithms Eclat and Apriori concluded that the algorithm Eclat works better thanalgorithm Apriori can be seen from the process of seeking the rule of 212 Mart sales data, Eclat algorithm produces a rule as much as 86 items with a time of 0.01s.
Pengembangan Podcast Interaktif Berbasis QR Code Spotify pada Pelajaran Bahasa Indonesia di Kelas VI Sekolah Dasar Aldino, Aldino; Hatmi, Edizal; Ananda, Lala Jelita; Sembiring, Masta Marselina; Nasution, Yusra
Mimbar PGSD Flobamorata Vol. 4 No. 2 (2026): MIMBAR PGSD FLOBAMORATA
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/mpf.v4i2.3231

Abstract

Abstrak:Penelitian ini bertujuan untuk mengembangkan media podcast interaktif Panglima Denai berbasis QR Code Spotify guna mendukung pembelajaran keterampilan menyimak bahasa Indonesia pada siswa kelas VI SD Negeri 167643 Kota Tebing Tinggi. Latar belakang penelitian ini didasarkan pada rendahnya minat dan keterlibatan siswa dalam pembelajaran menyimak serta terbatasnya penggunaan media pembelajaran berbasis teknologi yang menarik dan mudah diakses. Oleh karena itu, diperlukan inovasi media yang interaktif, praktis, dan sesuai dengan perkembangan digital. Penelitian ini menggunakan metode research and development (R&D) dengan model pengembangan 4-D (Define, Design, Develop, Disseminate). Teknik pengumpulan data dilakukan melalui observasi, wawancara, serta angket validasi ahli dan angket respon pengguna yang melibatkan 36 siswa dan guru kelas VI. Hasil penelitian menunjukkan bahwa media podcast interaktif Panglima Denai berbasis QR Code Spotify dinyatakan layak, dengan persentase validasi ahli materi sebesar 82,81% (layak) dan ahli media sebesar 86,11% (sangat layak). Hasil uji praktikalitas menunjukkan respon siswa sebesar 82,18% (layak) dan respon guru sebesar 87,50% (sangat layak), dengan rata-rata sebesar 84,84% (layak). Hasil analisis kualitatif menunjukkan bahwa media ini bermanfaat, mudah digunakan, serta mampu meningkatkan keterlibatan dan antusiasme siswa dalam pembelajaran menyimak. Dengan demikian, media yang dikembangkan terbukti layak dan praktis digunakan sebagai media pembelajaran keterampilan menyimak bahasa Indonesia di sekolah dasar. Abstract: This study aims to develop an interactive podcast media titled Panglima Denai based on QR Code Spotify to support listening skills learning in Indonesian language for sixth-grade students at SD Negeri 167643 Tebing Tinggi. The background of this study is based on the low level of students’ interest and engagement in listening activities, as well as the limited use of technology-based learning media that are engaging and easily accessible. Therefore, an innovative, practical, and digitally relevant learning media is needed. This study employed a research and development (R&D) method using the 4-D model (Define, Design, Develop, Disseminate). Data collection techniques included observation, interviews, expert validation questionnaires, and user response questionnaires involving 36 students and a sixth-grade teacher. The results showed that the developed interactive podcast media is feasible, with a material expert validation score of 82.81% (feasible) and a media expert validation score of 86.11% (very feasible). The practicality test results indicated that student responses reached 82.18% (feasible) and teacher responses reached 87.50% (very feasible), with an overall average of 84.84% (feasible).Qualitative analysis revealed that the media is beneficial, easy to use, and able to enhance students’ engagement and enthusiasm in listening activities. Thus, the developed interactive podcast media is considered feasible and practical to be used as a learning medium for teaching listening skills in elementary schools.
The Effectiveness of the Colorful Balls Run Games Model on Improving the Short-Distance Running Learning Outcomes of Phase C Elementary School Students Raibowo, Septian; Hadi, Fadhlil; Aldino, Aldino; Meliana, Meliana
STAMINA Vol 9 No 1 (2026): Journal of Stamina
Publisher : DEPARTEMEN KESEHATAN DAN REKREASI FAKULTAS ILMU KEOLAHRAGAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jst.v9i1.1306

Abstract

This study aimed to develop and examine the effectiveness of the Colorful Balls Run Games learning model in improving short-distance running skills among Phase C students at SDN 106 Kota Bengkulu. The research employed a Research and Development (R&D) approach consisting of four main stages: preliminary study, model design, limited trial, and product revision. The participants were 24 elementary students (13 boys and 11 girls). A one-group pretest–posttest design was applied using a 40-meter sprint test, observation sheets, and teacher evaluations as instruments. The findings indicated a significant improvement in sprint performance, with the average running time decreasing from 10.27 seconds to 9.35 seconds (p < 0.05). Additionally, students’ motivation and active participation increased from 63% to 91%. The Colorful Balls Run Games model effectively created an enjoyable learning atmosphere, fostered enthusiasm, and enhanced students’ fundamental motor skills. This model can be recommended as an innovative instructional approach for short-distance running lessons in elementary physical education