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Revitalization of Traditional Music through Digital Learning Media for Gambang Kromong 5.0 Innovation Study Gusti Laskar Ferdiansyah Simatupang; Rien Safrina; Rizki Taufik Rakhman
International Journal of Studies in International Education Vol. 2 No. 3 (2025): August : International Journal of Studies in International Education
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijsie.v2i3.321

Abstract

This literature review analyzes the transformative potential of digital learning media in revitalizing Indonesian traditional music, with a particular focus on Gambang Kromong innovation within the framework of Society 5.0. Traditional music, as the foundation of cultural identity, faces significant threats from globalization and modernization, resulting in declining interest, especially among the younger generation. This approach examines how digital technologies can serve as a catalyst for the preservation, learning and dissemination of traditional music, transforming it from a marginalized status to one of contemporary relevance. The report synthesizes existing literature to identify key trends, benefits derived from the use of technologies such as Digital Audio Workstations (DAWs), Virtual Reality (VR), Augmented Reality (AR), Artificial Intelligence (AI), gamification, and online and social media platforms. In addition, the report discusses inherent challenges, including the digital divide, the need for increased educator competencies, and intellectual property rights issues, while highlighting opportunities for collaboration and global audience reach. The conceptualization of "Gambang Kromong 5.0" is proposed as a holistic model that integrates traditional essence with intelligent technological advancements in a human-centric manner, ensuring cultural survival and artistic relevance in the digital age.
Dance Appreciation: Cultivating Empathy in the 21st Century Farhan Apriadhi Ghazaly; Dwi Kusumawardani; Rizki Taufik Rakhman
International Journal of Studies in International Education Vol. 2 No. 3 (2025): August : International Journal of Studies in International Education
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijsie.v2i3.334

Abstract

Entering the 21st century era, education is required to not only develop cognitive aspects, but also the character and life skills of students. One important ability that needs to be cultivated is empathy as the foundation of healthy and humanist social interaction. This article examines the role of dance appreciation in shaping students' empathy through a literature review approach. Dance appreciation is seen not only as an activity of observing performances, but also as a process of appreciating the meaning, culture, and emotions implied in dance movements. Through this process, learners not only train aesthetic sensitivity, but also develop critical thinking, communication, collaboration, and creativity (4C) skills. In addition, dance appreciation can be a safe space for self-reflection, development of social awareness, and the formation of a more empathetic character. Thus, dance has a strategic contribution in answering the challenges of 21st century education, especially in building a cultured young generation and noble personality.
Penanaman Nilai-nilai Karakter pada Anak melalui Pembuatan Media Kamishibai dan Metode Mendongeng Cerita Rakyat Indonesia-Jepang Rakhman, Rizki Taufik; Suryani, Leny; Pahala, Agam Akbar; Sugianti, Desy; Lestari, Siti Khodijah
Reslaj: Religion Education Social Laa Roiba Journal Vol. 7 No. 9 (2025): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v7i9.9725

Abstract

This study aims to instill character values in children through the introduction of cross-cultural folktales, the creation of kamishibai as a narrative medium, and storytelling practice. The study uses a qualitative method with a participatory approach at RPTRA Kebon Sirih, Jakarta, involving 10 children aged 6-12 years as participants. Data were collected through observation and interviews, then analyzed using the Miles and Huberman interactive analysis model. The study consists of three main phases: (1) Introduction to folktales, which showed an average post-test score of 95, indicating that participants were able to recognize and distinguish cultural elements in Nusantara and Japanese folktales, (2) Creation of kamishibai, with an average post-test score of 92, showing that participants mastered the technique of storytelling visualization using kamishibai media, and (3) Storytelling method, with an average post-test score of 90, indicating that participants were able to tell stories using the kamishibai media they created themselves. The study concludes that using kamishibai is effective in introducing cross-cultural folktales and shaping children's character through experiential learning.
Needs analysis and design of an interactive learning video on Indonesian traditional dance for senior high school students Pratiwi, Stefi Winda; Yetti, Elindra; Rakhman, Rizki Taufik
Imaji: Jurnal Seni dan Pendidikan Seni Vol. 23 No. 2 (2025): October
Publisher : FBSB UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/imaji.v23i2.90029

Abstract

Dance learning in high schools is dominated by conventional methods of memorizing movements, while critical thinking and art appreciation aspects are less considered. This study aims to analyze the needs and design a prototype of an interactive learning video based on Indonesian traditional dance to improve students' critical thinking skills and dance appreciation. Using Research and Development (R&D) approach with the ADDIE model in the initial stage (Analyze and Design). Data were collected through observation, teacher interviews, student questionnaires, and a pretest administered to 36 grade 10 students in public high schools in Jakarta. The needs analysis revealed that teachers primarily used PowerPoint, resulting in students being passive and struggling to understand the meaning of dance symbols. The student questionnaire confirmed that most preferred visual and interactive learning media to help understand cultural symbols in dance. The pretest results also showed that students had low initial abilities in interpreting the meanings of movements, symbols, and aesthetic elements of dance. Based on these findings, an interactive learning video was designed to serve as the primary contextual and interactive learning medium, integrating critical thinking and appreciation skills in dance education for high schools.
PENDAMPINGAN PENELITIAN DAN PENGEMBANGAN MULTIMEDIA TARI UNTUK PENGEMBANGAN KOMPETENSI GURU TARI MENUJU PENDIDIKAN BERKUALITAS Dwi Kusumawardani; Rizki Taufik Rakhman; Selly Oktarini; Farhan Apriadhi Ghazaly; Fitriana Eka Putri; Siti Alsyamsari Abriyanti
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2025
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Improving teacher performance in designing, using, and evaluating learning media is a critical need, as teachers face Generation Z and Alpha students who must have digital literacy. This community service activity aims to improve the competency of dance teachers who are members of the DKI Jakarta Senior High School Arts and Culture MGMP as partners, so they can conduct multimedia research and development in their respective schools. The implementation method of the activity uses a mentoring pattern, namely training that does not stop at delivering material, but continues with the application of the material through direct guidance. The activity is carried out through material presentations, interactive discussions, and mentoring in creating multimedia for implementation and evaluation in their respective schools. The results of the activity showed an increase in participants' knowledge regarding the process and practice of multimedia research and development for dance learning. Participants had positive opinions regarding the implementation of the community service. The findings of the activity were that highly committed participants were able to write a framework for the results of the implementation of multimedia research and development in their respective schools correctly. The implications of this activity increased dance teachers' awareness that the multimedia learning that has been created and used is important to evaluate and reflect on through the research process, even at a simple research level. Abstrak Peningkatan kinerja guru dalam merancang, menggunakan dan mengevalusi media pembelajaran menjadi kebutuhan kritis, karena guru menghadapi peserta didik generasi Z dan Alpha yang seharusnya memiliki literasi digital. Kegiatan pengabdian ini bertujuan untuk meningkatkan kompetensi guru tari anggota MGMP Seni Budaya SMA DKI Jakarta sebagai mitra, untuk dapat melakukan penelitian dan pengembangan multimedia di sekolah masing-masing. Metode pelaksanaan kegiatan menggunakan pola pendampingan yaitu pelatihan yang tidak berhenti pada penyampaian materi, tetapi dilanjutkan dengan penerapan materi melalui bimbingan langsung. Kegiatan dilaksanakan melalui penyajian materi, diskusi interaktif, pendampingan membuat multimedia untuk diimplementasikan dan dievaluasi di sekolah masing-masing. Hasil kegiatan menunjukkan peningkatan pengetahuan peserta mengenai proses dan praktik penelitian dan pengembangan multimedia untuk pembelajaran tari. Hasil kegiatan menunjukkan bahwa peserta pendampingan berpendapat positif terhadap pelaksanaan pengabdian. Temuan kegiatan adalah peserta yang berkomitmen tinggi, bersedia menyelesaikan seluruh rangkaian kegiatan pendampingan, dapat menuliskan outline hasil penerapan penelitian dan pengembangan multimedia di sekolah masing-masing dengan benar. Implikasi dari kegiatan ini menumbuhkan kesadaran guru tari bahwa multimedia pembelajaran yang telah dibuat dan digunakan, penting untuk dilakukan evaluasi dan refleksi melalui proses penelitian meskipun pada tingkat penelitian sederhana.
EKSPLORASI KREATIVITAS VISUAL DONGENG SILANG BUDAYA DI RPTRA KEBON SIRIH DALAM MEDIA KAMISHIBAI Rizki Taufik Rakhman; Leny Suryani; Agam Akbar Pahala; Desy Sugianti; Siti Khodijah Lestari
Tifani : Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol 5 No 2 (2025): Tifani : Jurnal Penelitian dan Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Malang

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Abstract

RPTRA Kebon Sirih, sebagai ruang publik ramah anak di Jakarta Pusat, menjadi tempat berkumpulnya anak-anak dari beragam latar belakang untuk mengikuti kegiatan edukatif dan kreatif. Namun, masih sedikit kegiatan yang memperkenalkan kekayaan cerita rakyat Indonesia dan dunia melalui media yang interaktif dan menarik. Tujuan kegiatan ini antara lain; 1) upaya pengenalan dan pelestarian dongeng nusantara dan dongeng jepang, 2) eksplorasi teknik kamishibai menjadi media baru naratif dengan pendekatan modern, dan 3) pelatihan pembuatan visual cerita pada media kamishibai. Metode yang digunakan dalam kegiatan pemberdayaan ini adalah Participatory Learning and Action (PLA) yaitu sebuah proses belajar dan praktik secara partisipatif atau “Learning by doing” atau belajar sambil bekerja. Hasil nya menunjukkan 95% peserta mengenali perbedaan dongeng nusantara dan jepang, 92% peserta dapat memvisualisasikan dongeng Nyi Roro Kidul-Ryujin secara mandiri, dan 90% peserta dapat membuat mendongeng dengan media kamishibai. Hasilnya menegaskan pentingnya pendekatan partisipatif dalam pelestarian cerita rakyat dan kamishibai sebagai sarana edukasi yang inovatif bagi generasi muda. Kegiatan ini tidak hanya memperkaya wawasan budaya anak-anak, tetapi juga membuka peluang pengembangan media kreatif berbasis kearifan lokal.