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PENGGUNAAN MULTIMEDIA INTERAKTIF MODEL DRILL AND PRACTICE MATERI FLUIDA DINAMIS UNTUK MENINGKATKAN PENGUASAAN KONSEP SISWA SEKOLAH MENENGAH ATAS (SMA) Saprudin Saprudin; Fatma Hamid
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 7 (2018): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2018
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (300.785 KB) | DOI: 10.21009/03.SNF2018.01.PE.19

Abstract

Abstrak Penelitian ini bertujuan untuk mendesain multimedia interaktif (MMI) model drill and practice materi fluida dinamis serta menyelidiki efektivitasnya dalam meningkatkan penguasaan konsep siswa SMA khususnya pada materi fluida dinamis. Penelitian eksperimen ini menggunakan desain randomized control group pretest-posttest design yang melibatkan siswa kelas XI pada salah satu Sekolah Menengah Atas di Kota Ternate. Data dikumpulkan melalui tes dalam bentuk soal pilihan ganda terkait materi fluida dinamis. Hasil analisis data menunjukkan bahwa penggunaan MMI model drill and practice secara signifikan efektif dalam meningkatkan penguasaan konsep siswa pada materi fluida dinamis. Penelusuran lebih lanjut menunjukkan bahwa MMI model drill and practice lebih efektif jika digunakan dalam pembelajaran dengan menerapkan model pembelajaran tertentu dalam hal ini model pembelajaran kooperatif TPS (Think Pair Share). Kata-kata kunci: Multimedia Interaktif, Model Drill and Practice, Penguasaan konsep Abstract This research aims to design interactive multimedia (MMI) with drill and practice model and investigate its’ effectiveness to increasing students’ concept mastery on the topic of fluid dynamics. This experimental research was used randomized control group pretest-posttest design that involving 11th-grade students at one of high school in Ternate city. Data were collected through tests in the form of multiple choice questions related to fluid dynamics concept. Further investigation indicates that MMI is more effective when used in learning that implements a particular model as in this case on Think Pair Share (TPS) cooperative learning. Keywords: Interactive multimedia, Drill and practice model, Concept mastery
Assisting Schools Partnership in Ternate to Design an e-Portfolio: Pendampingan Perancangan Portofolio Digital (e-Portfolio) bagi Sekolah Mitra di Kota Ternate Fatma Hamid; Nurdin Abdul Rahman; Saprudin Saprudin
Mattawang: Jurnal Pengabdian Masyarakat Vol. 3 No. 3 (2022)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.151 KB) | DOI: 10.35877/454RI.mattawang1181

Abstract

This article is a part of the Community Service Program (PKM) in assisting the design and use of multimedia for schools partnership in Ternate. This article focuses on assisting schools partnership in ternate to design an e-portfolio. This PKM activity involves two schools partnership that have B grade accreditation, namely school X and school Y. This PKM activity includes a preliminary survey, training, mentoring, evaluation and reflection. Based on the results of observations and assessments of the resulting e-Portfolio product, it shows that this PKM activity has a positive impact on increasing the competence of schools partnership teachers in designing e-Portfolios. In general, the achievement of teacher competence in designing e-Portfolios can be categorized as good.
Interactive Multimedia Tutorial of Discovery Learning Model (iMTDLM); Improving Pre-Service Physics Teachers’ Pedagogical Competence Saprudin Saprudin; Nurdin Abdul Rahman; Fatma Hamid
TECHNO: JURNAL PENELITIAN Vol 11, No 2 (2022): TECHNO JURNAL PENELITIAN
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/tjp.v11i2.5756

Abstract

This study aims to develop an interactive multimedia tutorial of discovery learning model (iMTDLM) and to examine its effect on the improvement of pedagogical competence and the ability of pre-service physics teachers (PPTs) in constructing lesson plans. This development research follows the ADDIE model (Analyze, Design, Develop, Implement dan Evaluate). The instruments used include a validation sheet for iMTDLM product, an instrument for assessing pedagogical competence, and an instrument for evaluating lesson plans. The implementation phase involved 9 PPTs who were taking the course Teaching Practice 1 at a university in the city of Ternate. The results of the study showed that the iMTDLM was successfully designed by combining the use of Adobe Director 11 and Filmora software. The use of the iMTDLM in the Teaching Practice 1 course yields a positive effect on the improvement of pedagogical competence and the PPTs’ ability to construct lesson plans.
Optimalisasi Model Project Based Learning terhadap Motivasi Belajar Mahasiswa Calon Guru Fisika Di Era New Normal Aji Saputra; Saprudin; Fatma Hamid; Nurdin Abdul Rahman
U-Teach: Journal Education of Young Physics Teacher Vol. 4 No. 1 (2023): June Edition
Publisher : Pendidikan Fisika STKIP Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/uteach.v4i1.456

Abstract

Education is one of the sectors that has been affected by the Covid-19 pandemic. Currently we have entered the "New Normal" era, so it is very interesting to do more research on education. The purpose of this study was to explore student learning motivation in Computer Programming courses using the Project Based Learning model. This research involved 25 students of the Physics Education at Universitas Khairun. The instrument used for data collection was a Google Form-based questionnaire that had been validated with the Gregory Technique. The results showed that the average student learning motivation was high. Furthermore, to dig up more detailed information, interviews were conducted with several students. It should be noted that prior to the "New Normal" era, students studied online with all the limitations, and from the interview results, information was obtained that the project based learning model in the "New Normal" era helped learning activities
Development of flip pdf corporate-based e-module in learning physics of work and energy material for Class X Students of Madrasah Aliyah Fatma Hamid; Nurhalifah Ransingin; Nurdin Abdul Rahman; Saprudin Saprudin
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 13 No 6 (2023): July: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v13i6.3887

Abstract

This research was conducted with the following objectives: 1) developing an e-module based on Flip PDF Corporate on learning physics in work and energy materials for class X students, 2) investigating the feasibility of an e-module based on Flip PDF Corporate in learning physics of work and energy material, 3) investigating teachers' responses to the Flip PDF Corporate based e-module on work and energy material produced in this research, 4) investigating students' responses to the Flip PDF Corporate-based e-module on work and energy materials produced in this study. This development research refers to the five steps of the ADDIE development design (analysis, design, development, implementation, and evaluation). The product has been validated by material experts, media experts, linguists experts. Data collection used interview guidelines, expert validation sheets, teacher response sheets and student response sheets. This research produced a product in the form of an e-module based on Flip PDF Corporate and it was very feasible to use with eligibility criteria including media experts 89%, material experts 93%, and linguists experts 97%. Teachers and students gave very good responses to the use of the e-module product developed in this study.
Pendampingan Model Kewirausahaan Akademik Melalui Program Kemitraan Day Care DWP UP FKIP Universitas Khairun Aswal Salewangeng; Fatma Hamid; Sundari Sundari; Abdu Mas'ud
Jurnal Abdidas Vol. 4 No. 5 (2023): October Pages 363 - 456
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v4i5.832

Abstract

Program kemitraan masyarakat (PKM) bertujuan untuk meningkatkan kompetensi kewirausahaan akademik ibu ibu anggota Dharmawanita UP FKIP Unkhair. Analisis situasi dari program ini bahwa DWP UP FKIP Unkhair merupakan unit pelaksana teknis DWP Universitas Khairun. DWP UP FKIP merupakan pelaksana teknis program Pendidikan. Salah satu program utama program Pendidikan adalah melaksanakan bisnis akademik bidang layanan Pendidikan. Capaian program selama 1 tahun bidang layanan Pendidikan dan kewirausahaan akademik bidang Pendidikan belum optimal. Perlu adanya pendampingan dan pelatihan terkait model kewirausahaan akademik bagi DWP UP FKIP Unkhair, sehingga dapat meningkatkan capaian program bidang pendidikan. Metode Pelatihan dan pendampingan untuk mitra dari narasumber professional dan praktisi profesional. Hasil Program kemitraan ini menunjukkan bahwa program kemitraan ini sangat bermanfaat dan memberikan update pengetahuan dan keterampilan bagi ibu ibu DWP UP FKIP untuk memiliki ide bisnis akademik salah satunya Day care PAUD DWP Unkhair.
PENGEMBANGAN MEDIA PEMBELAJARAN 3 DIMENSI (3D) BERBASIS PRINSIP RECYCLE PADA KONSEP TATA SURYA Witri Lukman; Nurdin A Rahman; Rahim Achmad; Fatma Hamid; Astuti Salim
Prosiding Seminar Nasional Orientasi Pendidik dan Peneliti Sains Indonesia Vol. 2 (2023): Prosiding Seminar Nasional Orientasi Pendidik dan Peneliti Sains Indonesia (OPPSI) 20
Publisher : Orientasi Pendidik dan Peneliti Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah : pertama, untuk memahami desain media pendidikan tiga dimensi (3D) yang berpusat pada prinsip daur ulang, dengan fokus khusus pada konsep tata surya; dan kedua, untuk mengidentifikasi kekurangan dalam pengembangan media pembelajaran tiga dimensi (3D) berdasarkan prinsip daur ulang yang terkait dengan konsep tata surya. Penelitian ini mengadopsi model pengembangan 4D, yang mencakup tahap-tahap define (menetapkan), design (merancang), disseminate (mengintegrasikan), dan develop (mengembangkan). Namun, penelitian ini dibatasi hanya pada tingkat identifikasi. Fase pengembangan melibatkan validasi oleh ahli media dan ahli materi. Proses pengumpulan data, dengan menggunakan lembar validasi penelitian, menghasilkan produk media pembelajaran 3D berbasis recycle (konsep daur ulang) yang terkait dengan konsep tata surya. Evaluasi kelayakan media pembelajaran tiga dimensi (3D) berdasarkan prinsip recycle (daur ulang) yang terkait dengan konsep tata surya menunjukkan kesesuaian untuk pengembangan lebih lanjut. Hasil validasi dari ahli materi menunjukkan tingkat kesesuaian sebesar 77%, sedangkan ahli media menilai sepenuhnya layak sebesar 80%.
Optimalisasi Model Project Based Learning terhadap Motivasi Belajar Mahasiswa Calon Guru Fisika Di Era New Normal Aji Saputra; Saprudin Saprudin; Fatma Hamid; Nurdin Abdul Rahman
U-Teach: Journal Education of Young Physics Teacher Vol. 4 No. 1 (2023): June Edition
Publisher : Pendidikan Fisika Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/uteach.v4i1.456

Abstract

Education is one of the sectors that has been affected by the Covid-19 pandemic. Currently we have entered the "New Normal" era, so it is very interesting to do more research on education. The purpose of this study was to explore student learning motivation in Computer Programming courses using the Project Based Learning model. This research involved 25 students of the Physics Education at Universitas Khairun. The instrument used for data collection was a Google Form-based questionnaire that had been validated with the Gregory Technique. The results showed that the average student learning motivation was high. Furthermore, to dig up more detailed information, interviews were conducted with several students. It should be noted that prior to the "New Normal" era, students studied online with all the limitations, and from the interview results, information was obtained that the project based learning model in the "New Normal" era helped learning activities
ICT-Based Gamification Application: Supporting the Implementation of Team Games Tournament Cooperative Learning Model to Improve Students’ Learning Outcomes Fitri Liliyani Umacina; Fatma Hamid; Saprudin Saprudin; Nurdin Abdul Rahman; Aji Saputra
TECHNO: JURNAL PENELITIAN Vol 13, No 2 (2024): TECHNO JURNAL PENELITIAN
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/tjp.v13i2.9749

Abstract

This research aims to improve students’ learning outcomes through the implementation of the Team Games Tournament (TGT) cooperative learning model complemented with ICT-based gamification applications. This research is an experimental research that involved students from class VIII at a junior high school in Ternate city. Students’ learning outcome data were collected through multiple-choice test instruments. The results showed that the use of the Wordwall gamification application in the TGT cooperative learning model was significantly more effective to improve students’ learning outcomes compared to conventional learning. This research implies that ICT-based gamification applications can be used as a complement to teaching materials. Moreover, the variety of game types utilized contributes to increased student engagement in the learning process.