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Pembuatan Video Profil SD Negeri Beji II Pasuruan sebagai Media Promosi dan Branding Sekolah Handayani, Nuri Fitri; Rambu Ayu Eryani; Hasanah, Fitria Nur; Wiguna, Akbar
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 02 (2024): ISSUE DESEMBER
Publisher : PT. Mifandi Mandiri Digital

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Abstract

Di era perkembangan digitalisasi yang sangat pesat, penggunaan teknologi berbasis multimedia di sektor pendidikan juga semakin meningkat, terutama dalam hal mempromosilkan kegiatan di sekolah. SD Negeri Beji II Pasuruan memiliki tantangan dalam menyebarkan informasi terkait kegiatan di sekolah terhadap seluruh lapisan masyarakat. Sehingga, untuk meningkatkan transparansi serta menarik perhatian calon peserta didik baru dan orang tua, pembuatan video profil dapat dijadikan sebagai solusi untuk menjawab tantangan tersebut. Video profil SD Negeri Beji II Pasuruan dirancang untuk menampilkan beberapa aspek kegiatan yang ada di sekolah antara lain: KBM (Kegiatan Belajar Mengajar), program unggulan, ekstrakulikuler, serta beberapa prestasi yang diraih oleh siswa. Metode yang diterapkan dalam pembuatan video ini mencakup beberapa tahap: pertama, tahap persiapan, yang melibatkan konfirmasi dengan Kepala Sekolah mengenai izin pengambilan gambar; kedua, pelaksanaan, di mana pengambilan gambar dan video dilakukan sesuai jadwal yang telah disepakati; dan ketiga, proses editing, di mana semua materi yang terkumpul diolah menggunakan aplikasi editing seperti CapCut dan VN. Akhirnya, video profil yang telah diselesaikan dipublikasikan di platform YouTube. Melalui langkah ini, diharapkan masyarakat dapat lebih mengenal SD Negeri Beji II, meningkatkan minat, dan membangun citra positif mengenai pendidikan yang diberikan di sekolah tersebut
Pendampingan Pengembangan Media Pembelajaran Berbasis Teknologi Informasi dan Tata Kelola Sekolah Bagi Guru SMA Muhammadiyah Porong Fitria Nur Hasanah; Akbar Wiguna; Rahmania Sri Untari; Cindy Cahyaning Astuti
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 03 (2026): ISSUE FEBRUARI
Publisher : PT. Mifandi Mandiri Digital

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Abstract

Tata kelola sekolah dapat didefinisikan sebagai penyebarluasan hasil penelitian ilmiah bersifat original. Tata kelola sekolah dilakukan sebagai bentuk kontribusi pada peningkatan kualitas Pendidikan. Tata kelola sekolah bukan hanya wajib dilakukan oleh dosen, tetapi juga wajib dilakukan oleh guru pada pengembangan profesi berkelanjutan untuk dapat disebut sebagai guru professional. Permasalahan yang dialami sekolah sebagai mitra kegiatan pengabdian kepada masyarakat adalah rendahnya pengetahuan informasi guru SMK terhadap tata cara tata kelola sekolah, baik administrasi maupun SOP.  Hal ini dibuktikan dengan belum tersedianya SOP tentang manajemen sekolah.  Tata kelola sekolah merupakan salah satu kegiatan yang sangat penting bagi guru.  Solusi yang ditawarkan berdasarkan uraian permasalahan mitra yang telah dideskripsikan adalah melakukan pelatihan tata kelola sekolah berupa pelatihan tata kelola sekolah. Melalui kegiatan pelatihan tata kelola sekolah dapat menambah wawasan dan keterampilan guru dalam hal tata kelola yang meliputi administrasi dan manajemen sekolah. Melalui kegiatan pengabdian ini guru dapat mengetahui tata cara, prosedur dan kebijakan terkait dengan manajemen sekolah.
Virtual Reality (VR) Literacy in Human Digestive System Learning on Learning Passion: A Project Based Learning (PjBL) Scenario Untari, Rahmania Sri; Wiguna, Akbar; Astuti, Cindy Cahyaning; Nur Hasanah, Fitria; Wulandari, Fitria Eka; Sabirov, Bobur
Jurnal Ilmu Pendidikan Vol 31, No 2 (2025): December
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v31i2p%p

Abstract

The urgency of this research arises from the challenges of teaching abstract concepts in science, such as the human digestive system, which often results in shallow understanding and low student motivation due to conventional 2D representations. This study investigates the effectiveness of integrating Virtual Reality (VR) literacy in Project-Based Learning (PjBL) scenarios to significantly improve students' learning enthusiasm compared to conventional e-module-based PjBL. This study uses a Quasi-Experimental Design with a Pre-Test-Post-Test Control Group Design and is framed within the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The dependent variable, learning enthusiasm, is measured using a validated scale based on the Vallerand Dualistic Model. Data are analyzed using a Two-Way Factorial Analysis of Variance (ANOVA), including assumption testing and Effect Size calculation. The final results show a significant mean difference in learning enthusiasm between the experimental group (VR-PjBL) and the control group (E-module-PjBL). These findings clearly demonstrate that VR literacy, when combined with PjBL, provides an immersive, personalized, and experience-based environment that acts as a powerful catalyst for intrinsic motivation and sustained enthusiasm for science learning.
Pengaruh Model Pembelajaran Inkuiri Terbimbing Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika Di SMK Syakuro, Abdu Abdan; Astuti, Cindy Cahyaning; Wiguna, Akbar
EDUTIC Vol 11, No 1: 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v11i1.25999

Abstract

The learning process has an influence in achieving significant learning outcomes, including learning media, learning motivation and learning models, learning models are a learning plan that will take place which contains a learning design. The learning model refers to the learning method that will be used, including learning objectives, learning stages, learning environment, and classroom management. To improve learning outcomes, it is necessary to improve the model that influences learning outcomes, where the learning model greatly influences learning outcomes, this can improve learning outcomes significantly. In the learning that took place at the Antarctic 1 Sidoarjo school, there were students who were hyperactive and less conducive due to several things including students who did not like to be restrained and needed more attention to be able to implement conducive learning, in overcoming this problem, the researcher chose a guided inquiry learning model to improve learning outcomes, this is because this learning model is more fun with learning that is packaged in a question, which is able to improve students' understanding by asking questions to satisfy their curiosity, in implementing this model the researcher used the One Group Pretest Posttest research design, by giving the same treatment to a population with two meetings, starting with giving recognition to the Pretest and ending with the Posttest. Then the data is processed to see the effect of giving treatment in the population. Hypothesis testing using the paired t-test formula (T-Paired) produces a decision that is rejected H0, the calculation of the influence with the eta square test from the table of criteria results shows a large influence. It can be concluded that there is an influence on student learning outcomes in informatics subjects using the guided inquiry learning model.
The Effect of Implementing Project-Based Learning (PjBL) on Improving English Pronunciation Skills of Class VII Students of SMPN 1 Krembung Akbar Wiguna; Hyan Siswanto; Layyin Af’idah; Meralda Dwi Utari; Bilqista Dwi Maharani
Proceeding International Symposium on Global Educatiorg Psychology, and Cultural Synergy Vol 1 No 1 (2024): PROCEEDING INSPIRE 2024: INTERNATIONAL SYMPOSIUM ON GLOBAL EDUCATION, PSYCHOLOGY,
Publisher : P3I UMSurabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/psychoseries.v1i1.25257

Abstract

This study evaluates the effectiveness of the Project-Based Learning (PBL) method in improving students' English pronunciation skills. The research subjects were grade VII students at SMPN 1 Kembung, who often face challenges in pronunciation, especially in the elements of stress, rhythm, pause, and intonation. Data was collected through pre-tests and post-tests as well as observation. The results of the analysis showed a significant improvement in the students' average pronunciation score, from 63.72 in the pre-test to 73.13 in the post-test, with a significant difference (t = -9.323, p < 0.001) and high correlation ( r = 0.856, p < 0.001). In addition to technical improvement, PjBL also helps increase students' speaking confidence. These findings suggest that PjBL is effective in overcoming pronunciation difficulties, and is recommended as a method that can be applied in English language learning to improve communication skills.
Pengembangan Aplikasi Kasir Berbasis Android pada Usaha Kecil Menengah (UMKM) Cindy Cahyaning Astuti; Akbar Wiguna; Aprillia Bellanda Firmansyah; Muhammad Aziz Rohmatulloh
JRCE (Journal of Research on Community Engagement) Vol 7, No 2 (2026): Journal of Research on Community Engagement
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jrce.v7i2.41429

Abstract

Abstr This community service project aims to develop and implement an Android-based point-of-sale application at Kedai Sasya to address efficiency issues caused by the continued use of manual transaction and inventory tracking systems. The project was carried out using the Participatory Action Research (PAR) method, which actively involves partners throughout the stages of planning, action, observation, and participatory reflection. Technically, during the action phase, the application was developed using the Waterfall software development approach, which includes requirements analysis, design, implementation, and testing. The resulting application is equipped with features for digital transaction recording, menu management, inventory monitoring, and automated reporting based on Firebase. Based on the results of testing and participatory evaluation with users, the implementation of this system has proven successful in accelerating daily transaction processes and significantly minimizing recording errors (human error). Although deemed very helpful, the reflection results indicate the need for further development of real-time stock notification features and the ability to export reports to Excel format. Overall, the use of this POS application has successfully improved operational efficiency and supported better business decision-making at Kedai Sasya.
Learning Barriers in Web Programming Subjects Among Vocational Software Engineering Students: A Qualitative Case Study Akbar Wiguna; Rahmania Sri Untari; Fitria Nur Hasanah; Cindy Cahyaning Astuti; Arsyah Agas Awwaby
Journal of Informatics and Vocational Education Vol. 9 No. 1 (2026): Journal of Informatics and Vocational Education - March
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v9i1.3369

Abstract

This study examines the learning difficulties experienced by vocational high school (SMK) students in the Computer and Network Engineering (TKJ) program in learning web programming. A qualitative case study approach was employed, involving semi-structured interviews, observations, and documentation with 21 students from SMK Negeri 2 Buduran. Data were analyzed using thematic analysis supported by descriptive questionnaire results. The findings show that all students perceived web programming as challenging, with 71% rating it as very difficult and 29% as moderately difficult, while none considered it easy. In terms of learning enjoyment, 76% of students reported a neutral level of enjoyment, indicating limited intrinsic motivation. The analysis revealed several dominant learning barriers, including difficulties with programming syntax and logic, challenges in using development tools such as VSCode and terminal environments, limited access to clear learning resources, and insufficient instructional guidance. Emotional factors, such as frustration and stress caused by repeated errors, further hindered the learning process. Students also identified programming, networking (e.g., TCP/IP and server administration), and microcontroller-related subjects as the most difficult areas within the curriculum. These findings indicate that students’ learning difficulties in web programming are not only technical but also instructional and affective in nature. Therefore, this study emphasizes the need for more interactive, supportive, and student-centered learning strategies. The adoption of project-based learning, enhanced digital learning resources, and guided mentorship is recommended to improve students’ competencies, motivation, and confidence in web programming. The results provide valuable insights for educators, curriculum developers, and policymakers in strengthening vocational education to better meet industry demands.