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Use of Prezi Software in Making Presentations at Elementary Schools for the Independent Curriculum Prijambodo, Raden Firman Nurbudi; Wang, Yuanyuan; Zou, Guijiao; Sujatmiko, Wandi; Masnunah, Masnunah
Journal International Inspire Education Technology Vol. 3 No. 1 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v3i1.627

Abstract

Presentations in the form of Multimedia Presentation online can generate interest in students and help them understand the content to be communicated effectively, where the prezi program is a program that can create presentations in a modern style. and can be combined with programs in the management of many types of images and sounds, creating works that can be applied in various ways. The research objectives are 1) to find out whether the use of prezi software in making presentations is effective in elementary schools for the independent curriculum. 2) the effect of prezi software on student learning outcomes. 3) Obstacles in using prezi software. This research method uses quantitative methods, data obtained from google questionnaires from elementary school students. The results showed that prezi software was very influential on presentations in elementary schools as evidenced by student learning motivation. The conclusion of this research is that prezi software can be applied in presentations as evidenced by the results of research that the learning outcomes of elementary school students using prezi software increased by 80%.
Learning Video Making Training Multimedia Based Using Powtoon For Teachers Of State 12 Junior High School, Sungai Raya, Regency. Kuburaya Sujatmiko, Wandi
Society : Jurnal Pengabdian Masyarakat Vol 2, No 3 (2023): Mei
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v2i3.268

Abstract

Education is a real effort to facilitate other individuals in achieving independence and mental maturity so that they can survive in the competition of life. In educational activities, students are targets (objects) and at the same time as educational subjects. In Tilaar's perspective, multicultural education originated from the development of the idea of "interculturalism" after World War II. The emergence of the idea and awareness of "interculturalism" is related to developments in international politics concerning human rights, independence from colonialism and discrimination. Along with the progress of the development of Information Technology, globalization is also becoming increasingly rapid. As it is known that globalization has brought many foreign cultures to Indonesia. Information Technology sometimes unwittingly changes its function to become a foreign cultural tool. The purpose of this Community Service Activity is to provide Training on Making Multimedia-Based Learning Videos Using Powtoon for SMP Negeri 12 teachersKeywords : Video, Multimedia, Powtoon, Training.
OPTIMIZING DIGITAL LEARNING IN SCHOOLS THROUGH ARTIFICIAL INTELLIGENCE (AI) Prasetya, Irwan Adhi; Wulandari, Mira; Sujatmiko, Wandi; Hermanto, Hermanto
Digulis: Jurnal Pengabdian Pada Masyarakat Vol 2, No 3 (2024): Edisi September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/djpkm.v2i3.84969

Abstract

The advancement of information and communication technology (ICT) has significantly impacted various aspects of life, including education. One of the latest innovations with great potential for the education sector is Artificial Intelligence (AI). AI refers to systems that can mimic human cognitive functions such as learning, thinking, and problem-solving. In the context of digital schools, AI can be implemented through adaptive learning systems that adjust content and teaching methods to meet the needs and abilities of individual students. This community service activity aims to apply AI technology to the learning process in schools. Held on August 14, 2024, at SMA Negeri 8 Pontianak, the activity involves three phases: preparation, implementation before participants, and the core activities, including Q&A sessions and discussions led by faculty members. The training, attended by 28 students, was conducted by the lecturers. Results show that implementing AI in education enhances the quality of learning in digital school environments by providing a more personalized and adaptive learning experience. The training was successful, focusing on the direct demonstration of AI-based adaptive learning systems. In conclusion, the use of AI in education can improve the effectiveness and personalization of learning and was carried out smoothly and effectively.
DEVELOPMENT OF CAREER INFORMATION MEDIA FOR HIGH SCHOOL STUDENTS IN JAKARTA Farawowan, Fauziah F; Subroto, Desty Endrawati; Sujatmiko, Wandi; Assabana, Mohammad Syahru; Nastiti, Arum Eki
Jurnal Kajian Pendidikan dan Psikologi Vol. 1 No. 2 (2023): Jurnal Kajian Pendidikan Dan Psikologi
Publisher : PT Altin Riset Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61397/jkpp.v1i2.44

Abstract

The goal will be achieved in the study. This is about developing career information media for public high school students in Jakarta. Research conducted uses approach research and development. Type study This is used based on an objective study, i.e., it produces a product form for planning media careers for state high school students in Jakarta who meet criteria for acceptability. The results of this research, namely the average calculation of all percentage scores obtained from the design validation stage, which involved assessments from material experts, media experts, guidance and counselling teachers, and students, found that the average score reached 93%. This value is included in the very good criteria, so no revision is needed. Therefore, it can be concluded that the roadmap media product has met the acceptability criteria, which cover the aspects of usability, feasibility, appropriateness, and accuracy very well, so it does not need to be revised.
Pengembangan Media Pembelajaran Berbasis Sac (Smart Apps Creator) Bola Voli Tipe Jigsaw Sujatmiko, Wandi; Sularno, Sularno
Indonesian Journal of Multidisciplinary on Social and Technology Vol. 3 No. 1 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/ijmst.v3i1.336

Abstract

Penerapan teknologi dalam pembelajaran perlu dilakukan oleh guru sehingga tidak membosankan dan menjadi menarik. android merupakan salah satu alternatif konsep aplikasi untuk penerapan dalam media pembelajaran. Menguji, mengembangkan dan menghasilkan media pembelajaran yang didesain untuk berjalan di sistem operasi android dengan bahan ajar bola voli tipe jigsaw merupakan tujuan dilaksanakannya penelitian ini. observasi dan studi pustaka merupakan proses pengumpulan data pada penelitian ini , waterfall dipilih menjadi metodologi serta pemodelan Unified Modeling Language (UML) dalam tahap proses perancangan. Perancangan media pembelajaran tersebut menggunakan Smart Apps Creator. Dengan aplikasi tersebut diharapkan proses pembuatan media pembelajaran dengan aplikasi android lebih praktis, meskipun tidak menggunakan kode program dan mengurangi biaya pembuatan. Setelah dilakukan pembuatan aplikasi, seluruh fungsi yang telah dibuat diuji menggunakan Black Box. Setelah melakukan pengembangan menggunakan aplikasi Smart Apps, penelitian ini menyajikan hasil yaitu sebuah aplikasi media pembelajarn interaktif android yang mudah digunakan, dengan sumber daya multimedia seperti gambar, video, audio, menyajikan tampilan antarmuka yang menarik, serta memberikan informasi dan konten yang familiar dengan pengguna yang mengakses aplikasi, sehingga siswa/i mampu mengenal proses dan tata bola voli tipe jigsaw dengan mudah dan mampu menyerap materi secara maksimal.
Kecanduan Media Sosial dan Dampaknya terhadap Perkembangan Sosial Remaja SMP di Jawa Barat Sukini, Sukini; Sujatmiko, Wandi
Jurnal Psikologi dan Konseling West Science Vol 3 No 02 (2025): Jurnal Psikologi dan Konseling West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jpkws.v3i02.2358

Abstract

Penelitian ini mengkaji dampak kecanduan media sosial terhadap perkembangan sosial siswa SMP di Jawa Barat. Dengan pendekatan kuantitatif, data dikumpulkan dari 150 siswa melalui kuesioner berbasis skala Likert dan dianalisis menggunakan Structural Equation Modeling - Partial Least Squares (SEM-PLS 3). Hasil penelitian menunjukkan adanya hubungan negatif yang signifikan antara kecanduan media sosial dan aspek-aspek kunci perkembangan sosial, termasuk keterampilan interpersonal, regulasi emosi, dan kualitas interaksi sosial. Temuan ini menyoroti pentingnya intervensi yang ditargetkan oleh pendidik, orang tua, dan pembuat kebijakan untuk mengurangi dampak negatif penggunaan media sosial yang berlebihan dan mendorong keterlibatan digital yang seimbang di kalangan remaja.
PEMBUATAN WEBSITE SUNVERA SEBAGAI MEDIA PROMOSI KOTA PONTIANAK Sujatmiko, Wandi; Arianti, Tia; Adriansyah , Herry; Hariansyah
Sustainable Vol 12 No 1 (2023): Jurnal Sustainable : Jurnal Hasil Penelitian dan Industri Terapan
Publisher : Fakultas Teknik Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The website is part of the use of internet technology. Where all the data on the website is stored at an internet address. So when the user or users will access, must know the url address of the web Research Objectives: The general purpose that can be explained from this research is to know how to create a Sunvera Promotional Website. Research results: The results of this study can be used to help improve the knowledge and skills of students and employees of CV Sunvera in using the Sunvera Promotion Website. Conclusion This study only discusses from design to product development, namely the making of learning media applications so that it can facilitate practicum for midwifery students. using the Research and Development method, so that the result is in the form of application development, namely the creation of new products. In the results of this study there are still many shortcomings, therefore improvements will be made in further research.