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Edukasi Elemen Budaya Turki dalam Konsep Visual Karakter 'Fade' dalam Game Valorant sebagai Media Pembelajaran Budaya Global Deanda, Tiara Radinska; Rahadianto, Irfan Dwi; Mario, Mario; Rahmansyah, Aris
Jurnal Penelitian Pendidikan Vol 25, No 1 (2025)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpp.v25i1.81542

Abstract

Evaluasi Moralitas Berdasarkan Estetika Desain Karakter pada Gim Baldur’s Gate 3 Muhammad Adharamadinka; Irfan Dwi Rahadianto; Tiara Radinska Deanda
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 10 No 1 (2025): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/mmxkrc80

Abstract

Characters in games play a crucial role in enhancing gameplay appeal, such as in Baldur's Gate 3, a role-playing game (RPG) that allows players to shape the story through moral choices. Each character has a unique setting in a fantasy world, and the player's morality is reflected in the decisions they make. This study aims to determine players' moral impressions of character design aesthetics using Moral Foundation Theory (MFT). The method used was a kuesioner with 52 game player respondents, who were given visual stimuli in the form of two-dimensional character images. Respondents were asked to answer an MFT-based questionnaire and provide spontaneous word associations to the characters depicted. The results of factor and association analyses indicate that visual elements such as costumes, facial expressions, and accessories significantly influence the formation of moral impressions. The Fairness/Cheating foundation was the most dominant in perceptions of the characters Astarion, Karlach, Gale, and Wyll. Strong character visualizations also create an emotional atmosphere and increase players' narrative engagement. This study demonstrates that character visual aesthetics can influence players' ethical perceptions and support moral narratives in games, contributing to the development of value-based character design in the gaming industry.
SUMATRAN WERETIGER, CINDAKU: DESIGNING A 3D GAME CHARACTER ANIMATION FOR BANDUNG YOUTH BASED ON MYTHOLOGY FROM KERINCI, JAMBI Aufar, Achmad Rafidani; Rahadianto, Irfan Dwi; Adharamadinka, Muhammad
eProceedings of Art & Design Vol. 11 No. 6 (2024): Desember 2024
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Cindaku is a tiger mythology from Sumatra, Jambi, Kerinci. Cindaku is seen as the protector of the Kerinci forest. It is important to preserve the cultural values of a mythology like} Cindaku, especially when it talks about protecting the environment and the balance of nature. and the balance of nature. This research aims to find the cultural values that are Cindaku mythology and create a 3D animation game based on these values. values. The animation was then implemented into a game proto}pe. The media video game was chosen because it has been proven to be effective in education. Method This research uses literature study, interviews, and questionnaires for data collection. data collection. This research produced a 3D game animation based on Cindaku and its values, the animation is incorporated into a game proto}pe that can be played on Android devices, especially for mobile phones. Android devices, especially for mobile phones. Keywords: Cindaku, tiger man, game animation, Sumatera