GUSTI AYU PUTU SUKMA TRISNA .
Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha

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Problem-Based Audio-Visual Animation Media for Indonesian Language Learning in Elementary Schools Faris Deniarrais Suhanda; Gusti Ayu Putu Sukma Trisna; Dewa Gede Firstia Wirabrata
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.69114

Abstract

Learning media that utilizes digital technology has not been fully utilized optimally so that students feel bored and less enthusiastic about using learning media that only relies on books, especially when learning Indonesian. Based on these problems, it is necessary to develop animated learning media that can accommodate students to be more active and enthusiastic in learning. This research aims to develop a learning media in the form of problem-based audio-visual animations on the sub-theme of togetherness in elementary school Indonesian language content houses. The development of problem-based audio-visual animation refers to the procedures contained in the ADDIE model, namely: analysis, design, development, implementation and evaluation. However, the stages carried out in this research only reached the development stage. The subjects in this research were audio-visual animations which were assessed by 2 material experts, 2 media experts, 2 design experts, 1 teacher and 12 students. The object of this research is the validity of audio-visual animation. The data collection process was carried out using a questionnaire method using a Likert scale. Data analysis was carried out using a percentage formula. The percentage results obtained from material expert, media expert, design expert, teacher and student responses were respectively 95.83%, 93.74%, 88.54%, 92.21% and 93.74% with very good qualifications. Thus, it can be concluded that this problem-based audio-visual animation is feasible and valid for use in the learning process.
Innovative Deep Learning–Driven Indonesian Language Instruction: Development and Effectiveness in Improving Elementary Reading Literacy Ni Ketut Desia Tristiantari; Dani Gunawan; Decenni Amelia; Ni Wayan Monik Rismadewi; Komang Sujendra Diputra; Gusti Ayu Putu Sukma Trisna
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 2 (2026): June
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i2.20616

Abstract

This study aims to develop an innovative Indonesian language learning design based on a deep learning approach and to evaluate its effectiveness in improving elementary school students' reading literacy. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research participants included two content experts, two instructional design experts, and 65 elementary school students. Data were collected through validation questionnaires to assess product feasibility and multiple-choice tests to measure students’ reading literacy skills. The data were analyzed using descriptive quantitative techniques and the normalized gain (N-Gain) test. The results revealed that: (1) students’ initial reading literacy achievement, as measured by the pre-test, was categorized as moderate, with a mean score of 63.61; (2) the developed learning design was rated as highly feasible by expert validators, achieving an average score of 4.63 out of 5.00; (3) students’ post-test performance improved substantially, reaching a mean score of 84.54 and falling within the very high category; and (4) the N-Gain value was 0.58, indicating a moderate level of improvement. These findings indicate that the deep learning-based Indonesian language learning design is effective in enhancing elementary school students’ reading literacy. This study highlights the potential of integrating cognitive and affective dimensions through a deep learning approach to foster a more meaningful learning environment. Such an approach enables students not only to comprehend texts but also to critically analyze, evaluate, and reflect on information. Therefore, the proposed learning design may serve as a valuable reference for educators seeking to transform literacy instruction into a more student-centered and meaningful learning experience at the elementary school level.
A STEAM Approach based on Balinese Local Wisdom to Students' Reading and Writing Literacy Luh Gede Rossy Popsiani; Putu Aditya Antara; Gusti Ayu Putu Sukma Trisna
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.100028

Abstract

Students' suboptimal performance, minimal student involvement in understanding the reading content and in rewriting information coherently, and a lack of innovation in learning approaches that integrate local cultural potential. This study aims to analyze the STEAM approach based on Balinese local wisdom on the literacy of second-grade elementary school students. The study used a Quasi-Experimental design with a nonequivalent control group posttest-only design. The population consisted of 204 second-grade students from 7 schools. The sample was obtained through random sampling, with the class unit as the intact group: 16 students in the experimental group and 17 in the control group. Data were collected through a 16-item essay test. The results of the t-test in SPSS showed significant differences in students' literacy before and after the implementation of the STEAM approach based on Balinese local wisdom. Thus, the STEAM approach, based on Balinese local wisdom, has a significant effect in improving the literacy of second-grade elementary school students. This study implies that this approach can be an effective, context-specific learning strategy for improving the literacy quality of elementary school students.
Interactive E-book on Main Ideas and Supporting Ideas in Argumentative Paragraphs Ni Kadek Sukma Swari; Gusti Ayu Putu Sukma Trisna; Luh Sri Surya Wisma Jayanti
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.100808

Abstract

Students' difficulty in understanding the main ideas and supporting ideas in a text results in their low ability to grasp the essence of the reading material. This condition is exacerbated by the limited use of interactive and engaging learning media. This study aims to develop, evaluate the feasibility, and test the effectiveness of interactive e-books in improving students' understanding of main ideas and supporting ideas. The study uses the Research and Development (R&D) method with the ADDIE model and a pre-experimental one-shot case study design. The research subjects were 14 fourth-grade students as test participants. Data were collected through expert validation questionnaires, teacher and student practicality questionnaires, observations, and learning outcome tests. Research instruments included validation sheets, response questionnaires, and evaluation questions. Data analysis was conducted using normality tests and one-sample t-tests. The results of the study indicate that the interactive e-book developed is suitable for use in learning, practical to implement in the classroom, and effective in improving students' understanding of main ideas and supporting ideas. This study concludes that interactive e-books are learning media that can facilitate active learning and support the improvement of students' reading literacy. Implicitly, this e-book can be an alternative solution for adaptive digital media tailored to students' needs.
Interactive Learning Media Based on Google Sites with Wordwall Assistance for Indonesian Language Learning Ni Putu Ayu Windi Widiantari; Gusti Ayu Putu Sukma Trisna; Ni Putu Kusuma Widiastuti
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112515

Abstract

Indonesian language learning plays a crucial role in developing students' literacy and communication skills. However, many students still struggle to understand some Indonesian language materials, including direct and indirect speech. This study aims to develop interactive learning media using Google Sites and Wordwall and to determine their feasibility, practicality, and effectiveness in improving student learning outcomes. This study employed a research and development (R&D) approach with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The subjects were 23 fifth-grade students... Data collection was conducted through questionnaires and learning outcome tests. The study found that the developed media achieved feasibility and practicality levels of 98.67% and very good qualifications. The results of the one-sample t-test also showed that the developed media was effective in improving student learning outcomes on direct and indirect sentences. The implications of this study indicate that the use of interactive learning media based on Google Sites, supported by Wordwall, can be an effective and practical innovative alternative for teachers to improve students' understanding and learning outcomes of direct and indirect sentences.
Media Pembelajaran Berbasis Pendidikan Multikultural dengan Bantuan Google Sites untuk Meningkatkan Literasi Budaya Siswa Kelas IV SD Luh Juni Anggarini; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
Journal of Classroom Action Research Vol. 8 No. 3 (2026): August
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v8i3.15427

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya literasi budaya siswa kelas IV di SD Negeri 3 Bulian, berdasarkan hasil observasi, wawancara, dan angket memperoleh hasil yang menunjukkan bahwa sebagian besar siswa belum memiliki literasi budaya yang kuat, baik dari aspek pengetahuan maupun apresiasi terhadap keberagaman budaya di Indonesia. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis pendidikan multikultural dengan bantuan Google Sites untuk meningkatkan literasi budaya siswa kelas IV SD Negeri 3 Bulian. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian terdiri dari ahli materi, ahli media, guru dan siswa kelas IV sebanyak 22 orang. Teknik pengumpulan data menggunakan metode non tes berupa angket dan metode tes berupa soal objektif dengan pemberian pretest dan posstest. Data dianalisis menggunakan analisis validitas, kepraktisan, serta uji paired sample t-test untuk mengetahui efektivitas media. Hasil penelitian menunjukkan bahwa validitas media memperoleh skor rata-rata 3,87 dan validitas materi sebesar 3,93 dengan kualifikasi sangat baik. Uji kepraktisan memperoleh skor rata-rata 3,93 dari guru dan 3,74 dari siswa dengan kategori sangat baik. Hasil uji efektivitas menunjukkan nilai signifikansi (2-tailed) sebesar 0,000 < 0,05 dan nilai thitung sebesar 26,025 > ttabel 2,080 sehingga terdapat peningkatan yang signifikan pada literasi budaya siswa setelah menggunakan media. Dengan demikian, media pembelajaran berbasis pendidikan multikultural dengan bantuan Google Sites dinyatakan valid, praktis, dan berpotensi efektif untuk meningkatkan literasi budaya siswa kelas IV sekolah dasar
The Effect of Tri Hita Karana-Based Flipbook Learning on Literacy Skills in Indonesian Language among Grade III Elementary Schools Students Ni Wayan Sindha Arya Niti; Ni Wayan Rati; Gusti Ayu Putu Sukma Trisna
Mimbar Pendidikan Indonesia Vol. 6 No. 1 (2025): January
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v6i1.99099

Abstract

This study was motivated by the low literacy levels among elementary school students in Indonesian language learning, as indicated by their lack of reading interest, and the limited availability of engaging and locally relevant learning media. To address this issue, the study aimed to design, test the validity, practicality, and effectiveness of interactive Flipbook teaching materials that integrate Balinese local cultural values through Tri Hita Karana approach to enhance the literacy of third-grade students. The research employed ADDIE model with third-grade students as the subjects. Data were collected through questionnaires and pre- and post-tests. Research instruments included expert validation sheets, practicality forms, and learning outcome test questions. Data were analyzed using descriptive quantitative and qualitative methods, along with inferential statistical analysis. The results showed the developed teaching materials were highly valid, practical, and effective. The Flipbook successfully improved students’ literacy and holds potential as a meaningful and contextual teaching medium.
Interactive Audio-Visual E-Flashcards to Improve Vocabulary Mastery in English Listening Skills Ni Putu Nirka Indriyani; Gusti Ayu Putu Sukma Trisna; Luh Sri Surya Wisma Jayanti
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 1 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i1.1057

Abstract

English vocabulary mastery in elementary school students listening skills remains relatively low, primarily due to the limited utilization of interactive audio-visual learning media. This study aimed to develop, validate, examine the practicality of, and evaluate the effectiveness of interactive audio-visual e-flashcard media in enhancing students’ English vocabulary mastery within listening skills. The study employed a research and development approach using the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The research subject was the interactive audio-visual e-flashcard media, while the trial involved 22 fourth-grade elementary school students. Data were collected through interviews, observations, and questionnaires, with research instruments consisting of observation guidelines, rating scale sheets, and questionnaires. Data analysis included validity testing, descriptive analysis, and correlated t-tests. The findings indicated that the developed media achieved a high validity score of 3.71, while the material validity score was 3.29, both categorized as highly valid. Furthermore, the practicality results demonstrated very high qualifications, with teacher responses reaching 94%, individual student trials at 90%, and small group trials at 94%. Importantly, the effectiveness analysis revealed that the interactive audio-visual e-flashcard media was effective in improving students’ English vocabulary mastery in listening skills.
E-Flashcard Berbasis Whole Language untuk Meningkatkan Keterampilan Membaca Pemahaman Siswa MI Ismiatul Jannah; Gusti Ayu Putu Sukma Trisna; Luh Sri Surya Wisma Jayanti
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 1 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i1.1062

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keterampilan membaca pemahaman siswa kelas V MIN 2 Buleleng yang dipengaruhi oleh dominasi metode pembelajaran konvensional serta terbatasnya penggunaan media pembelajaran digital. Pembelajaran Bahasa Indonesia cenderung berfokus pada pemahaman kata atau kalimat secara terpisah, sehingga siswa mengalami kesulitan dalam memahami teks secara menyeluruh. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media e-flashcard berbasis pendekatan Whole Language yang valid, praktis, dan efektif dalam meningkatkan keterampilan membaca pemahaman siswa. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas dua ahli materi, dua ahli media, satu guru kelas V, serta siswa kelas V MIN 2 Buleleng. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket, dan tes membaca pemahaman. Data dianalisis menggunakan teknik analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa media e-flashcard berbasis Whole Language yang dikembangkan dinyatakan valid oleh ahli materi dan ahli media, praktis berdasarkan respons guru dan siswa, serta efektif dalam meningkatkan keterampilan membaca pemahaman siswa. Dengan demikian, media e-flashcard berbasis Whole Language layak digunakan sebagai alternatif media pembelajaran untuk mendukung pembelajaran Bahasa Indonesia yang bermakna di sekolah dasar.
Enhancing Critical Thinking and Creativity: The Impact of Tri Kaya Parisudha-Based Metaphorical Thinking in Elementary Education I Komang Andi Suryawan Andi Suryawan; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
Thinking Skills and Creativity Journal Vol. 7 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/tscj.v7i2.92994

Abstract

Students' low critical thinking skills and creativity are often caused by conventional learning that does not involve in-depth exploration of concepts. This study aims to analyze and test the influence of the Metaphorical Thinking approach based on Tri Kaya Parisudha on the critical thinking skills and creativity of elementary school students. This study uses a quasi-experimental design with a nonequivalent pre-test post-test control group design pattern. The subjects of the study were grade IV students who were selected through cluster random sampling techniques. Data collection was carried out using validated critical thinking and creativity skills test instruments, while data analysis was carried out using the Multivariate Analysis of Variance (MANOVA) technique which was processed with the help of IBM SPSS 30.0 for Windows software. The results of the analysis showed a significant difference between the experimental group and the control group. Students in the experimental class showed a higher average increase in critical thinking and creativity scores than students in the control class. The significance value of the MANOVA results of 0.000 (p < 0.05) indicates that the Metaphorical Thinking approach based on Tri Kaya Parisudha has a significant effect on improving students' critical thinking skills and creativity. These findings suggest that the integration of local values in innovative learning approaches can be an effective strategy in improving the quality of 21st century learning.