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Human Resource Information System in SU II Sub-district Palembang Indah Yulia Yulia; Leon Andretti Abdillah
Sistemasi: Jurnal Sistem Informasi Vol 13, No 3 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i3.3688

Abstract

Advances in information technology and the internet make it very easy for a person to get information. Web-based information systems also play an important role in an organization, including Employee Promotion, Mutation, and Pension Information Systems in SU II District, Palembang City. The system was developed using the PHP programming language, MySQLi database, and Web Engineering methods. This web-based system can facilitate the General and Personnel Section in carrying out their duties and functions in processing data quickly with a responsive and user-friendly display so that it can be accessed on desktop and mobile devices and also it is equipped with a feature to send notifications to Email and WhatsApp. Another advantage of this web-based information system is equipped with a feature to send barcodes from important Decision Letters as a security measure in maintaining the confidentiality of important documents.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY DAN METAVERSE UNTUK MENINGKATKAN KINERJA GURU SMA/SMK/SLB DI PROVINSI SUMATERA SELATAN Leon A. Abdillah; Rezania Agramanisti Azdy; Yeni Ernawati; Aan Restu Mukti
Jurnal Hilirisasi IPTEKS Vol 7 No 2 (2024)
Publisher : LPPM Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jhi.v7i2.738

Abstract

The purpose of this activity is to look at the design and implementation of an innovative learning media for high school (SMA/SMK) and special needs (SLB) teachers in South Sumatra, with a focus on the integration of Augmented Reality (AR) and the growing notion of the Metaverse. Traditional teaching methods are developing to accommodate the different requirements of students as technology advances, and this project tries to bridge the gap by offering cutting-edge technologies to instructors. The activity method used is a combination of lectures and workshops. The study digs into the creation of a learning media platform that uses augmented reality and the Metaverse to improve teaching tactics and engage students in a more immersive and interactive learning environment. Teachers can develop dynamic classes that go beyond traditional classroom experiences by mixing various tools, fostering a deeper grasp of complicated subjects. The influence of this augmented learning strategy on student engagement, information retention, and overall educational outcomes is discussed in the essay. Furthermore, it explores the obstacles and opportunities involved with integrating AR and the Metaverse into the South Sumatra educational scene, providing insights for educators, policymakers, and stakeholders striving to improve educational quality through technology innovation. This study adds to the continuing discussion about the transition of education in the digital era, with a focus on the local context of South Sumatra. The results obtained are increased understanding among teachers regarding the use of AR and Metaverse in learning at the SMA/SMK/SLB level.
Perancangan UI/UX Aplikasi Sistem Informasi Layanan Administrasi dalam Perspektif Psikologi Menggunakan Metode Prototype Sania Febriani; Tata Sutabri; Megawaty Megawaty; Leon A. Abdillah
Jurnal Teknologi Informatika dan Komputer Vol. 9 No. 2 (2023): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v9i2.1714

Abstract

Pelayanan administrasi mahasiswa Universitas Bina Darma masih dilakukan secara konvensional. Mahasiswa menemui dosen untuk meminta dosen membubuhkan tanda tangan dokumen administrasi mereka. Meski demikian, kasus pemalsuan tanda tangan tetap terjadi di Universitas Bina Darma. Masalah ini dapat menyebabkan kerugian materi dan termasuk kategori tindak pidana. Tujuan dari penelitian ini membuat desain interface Sistem Informasi Layanan Administrasi (SILASTRI) dengan menerapkan teori psikologi warna, prinsip Gestalt dengan user experience yang baik. SILASTRI dirancang untuk mendukung layanan administrasi mahasiswa Universitas Bina Darma. Pengumpulan data melalui observasi, penyebaran kuesioner dan studi kepustakaan. Penelitian ini menggunakan metode prototype yang terdiri dari communication, quick plan, modelling quick design, construction of prototype dan deployment delivery & feedback. Metode prototype membuktikan kelayakan teknis dan memvalidasi kegunaan tampilan user interface dengan melakukan perkiraan dari suatu software sehingga jika terdapat kekurangan bisa segera diperbaiki. Berdasarkan hasil usability testing menggunakan Maze yang telah di uji coba oleh 70 orang responden diperoleh nilai maze usability sebesar 89 serta nilai perhitungan SUS sebesar 88 yang masuk kategori good. Oleh karena itu dapat disimpulkan rancangan UI/UX aplikasi SILASTRI dengan menerapkan perspektif psikologi memiliki interface dan user experience yang diterima dengan baik oleh pengguna. Hasil pengujian dan evaluasi ini membuktikan bahwa desain tampilan SILASTRI sudah siap dikembangkan menjadi aplikasi.
Indonesian sharia fintech services and social media usage Abdillah, Leon; Mukti, Yogi; Puspita, Desi; Suhartini, Suhartini
Bulletin of Social Informatics Theory and Application Vol. 5 No. 2 (2021)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v5i2.456

Abstract

Mobile and information technology have reconfigured the global towards a digital system including the digital economy and its payment technology through mobile applications and social media. COVID-19 pandemic has triggered all parties to accelerate and expand IT-based and digital services. The limited of studies related to Islamic Fintech in Indonesia is the main reason for writing this article. Continuing the previous research, it is known that Indonesia in general has followed the era with many Fintechs and startups growing. However, there are still very few Sharia-based services. After conducting online surveys with a number of agencies such as OJK, Fintech Islami Indonesia, it is known that 10 out of 121 Fintechs operate or serve sharia schemes. They provide financial services for:  SMEs and MSMEs (60.00%), General or Consumptive Financing (30.00%), and Property (30.00%), followed by Umrah and Hajj (20.00%), Education (10.00%), and Health (10.00%). Most of the Indonesian sharia fintech (60%) already have mobile-based applications, both Android and iOS. The most widely used social media are Instagram and Facebook, in addition to Twitter, LinkedIn, WhatsApp, and YouTube. In the future, it is hoped that more Indonesian Islamic Fintechs include those serving other sectors such as Agriculture, Forestry, Maritime Affairs and Fisheries, linked to crypto-currency, etc.
Pelatihan Literasi Teknologi Informasi pada Desa Harapan Kecamatan Pemulutan Kabupaten Ogan Ilir Panggabean, Wahdyta Putri; Abdillah, Leon A.
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol. 4 No. 2 (2024): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/pengabdian.v4i2.2902

Abstract

Era perkembangan komputerisasi terus berlanjut dan berkembang dari tahun ke tahun sehingga menciptakan teknologi yang dapat mempermudah semua aspek kehidupan manusia seperti bisnis, komunikasi maupun sebagai penyedia informasi. Desa Harapan merupakan salah satu desa yang masyarakat yang kurang pemahaman akan teknologi informasi. Hal ini dikarenakan kurangnya Pendidikan dan sosialisasi akan teknologi. Sehingga banyak masyarakat disana yang termakan akan informasi palsu dan belum mengerti sepenuhnya cara menggunakannya. Serta untuk mendapatkan informasi mengenai desa masih kesulitan dikarenakan berbentuk hard copy. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memudahkan perangkat desa dalam menyajikan informasi lebih cepat dan efisien, selain itu memudahkan masayarakat desa dalam mengakses informasi mengenai desa melalui blog dan Perangkat desa mendapat pemahaman penggunaan teknologi dalam mengorganisir informasi melalui blog. Perangkat desa memiliki keterampilan dalam menggunakan blog untuk meningkatkan informasi digital di desa. Dengan adanya blog, masyarakat desa dapat mengakses informasi desa dengan lebih mudah dan cepat. Program-program kerja yang telah dilakukan berjalan dengan baik dan lancar dengan kerja sama tim dan partisipasi masyarakat desa.
Prototype Of A Web-Based Human Capital Information System Using SCRUM Method Aziza, Yumaika Nistia; Abdillah, Leon A.
Jurnal Ilmiah Matrik Vol. 26 No. 1 (2024): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v26i1.2988

Abstract

The Human Capital Information System (HCIS) is software that manages staff data, payroll, and other everyday duties in the Human Capital sector. The Human Resources Management System aims to increase performance and eliminate mistakes in business processes to aid operational operations in the human resources department, particularly in recruiting, personnel data management, wage calculations, and promotions. While the system construction pipeline follows an SCRUM strategy for pipeline planning, which includes storyboarding (product owner) based on features to be generated, a product backlog, sprints, daily SCRUM, and sprint reviews, we also utilize qualitative data collecting approaches. This IS is connected with employee attendance, the human resource management system may help gather data and information on employee attendance in an accurate and efficient manner, as well as speed up and reduce mistakes in computing employee wages.
Mobile-Based COVID-19 Vaccination Registration Application Prototype Abdillah, Leon Andretti; Kurniasti , Azka
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 3 (2022): Article Research Volume 6 Number 3, July 2022
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v7i3.11779

Abstract

Information technology-based applications have entered the era of mobile phones or smartphones such as those using the Android or iOS operating system. Mobile-based application development has become a trend for today's society. Especially during the global COVID-19 pandemic, almost all activities are carried out remotely through mobile-based applications. To prevent the spread of COVID-19, mass vaccines are given to the public. So that the process of administering the vaccine does not cause crowds, it is necessary to create a mobile-based application. So that the application can be further developed properly, it is necessary to make a prototype. The prototype consists of 5 (steps): 1) Quick plan, 2) Modeling Quick Design, 3) Construction of prototype, 4) Deployment Delivery & feedback, and 5) Communication. In this research, the InVision design tool is used which can help design prototypes for both mobile and web versions. InVision has been widely used in making prototypes and is used by many digital companies in the world. The results obtained are in the form of a prototype application for the registration of vaccine participants via mobile phones and also the web. The programmers will easily translate the prototype results into a mobile-based application for the benefit of mobile phone-based online vaccine registration.
Human resources business process technical skill improvement Aziza, Yumaika Nistia; Abdillah, Leon Andretti
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 3 (2022): Article Research Volume 6 Number 3, July 2022
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v7i3.11875

Abstract

One of the discussions in the field of information systems is business processes. Soft skill is something that is also very important in addition to academic knowledge. Soft skills are non-technical abilities such as being able to think critically and be able to manage time. In the world of work, companies are not only looking for prospective employees who only have good hard skills but also look at their soft skills. This is very important to be socialized and give knowledge to prospective students who will enter the world of work. One thing that can be done is training activities that can be followed by every student from various universities by participating in the Competent Indonesia National Movement (GNIK) program, this program specifically teaches soft skills and hard skills of human resources (HR) and human resource management (HRM). It consists of students from various islands in Indonesia. For the training, directions and provisions were given to carry out field practice using descriptive qualitative methods, namely observation, interviews, documentation, and final evaluation. This activity aims to provide understanding and mastery of soft skills to improve the quality of human resources. The results of this activity concluded that this activity was very helpful for participants in increasing their understanding and awareness in improving soft skills.
Tenant ShopeePay Fintech Application Acceptance Analysis Using TAM Putri, Dhea Kesuma; Abdillah, Leon Andretti
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 1 (2023): Articles Research Volume 7 Issue 1, 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i1.12099

Abstract

This study aims to determine the analysis of tenant acceptance on the ShopeePay application in PTC using the Technology Acceptance Model. The type of data in this study is quantitative. Sample determination using a random sampling technique or purposive sampling obtained a sample of 56 tenants. Based on the results of the analysis using SPSS to find the influence between variables on information users, there is a relationship between perceived usefulness (X1) and image (X2) and tcount > ttable (5.889 > 1.997), there is a relationship between perceived usefulness (X1) and perceptions of usability (X8) and tcount > ttable (3.895 > 1.997), there is no relationship between image (X2) to perceptions of usability (X8) and tcount < ttable (1.871 < 1.997), there is a relationship between self-confidence (X3) to perceptions of ease of use (X7) and tcount > ttable (3.867 > 1.997), there is no relationship between anxiety (X4) to perceptions of ease of use (X7) and tcount > ttable (-1.041 < 1.997), there is a relationship between conditional facilitating (X5) and perceptions of ease of use (X7) and tcount > ttable (6.368 > 1.997), there is a relationship between perceptions of pleasure (X6) to perceptions of ease of use (X7) and tcount > ttable (10.825 > 1.997), there is a relationship between perceptions of ease of use (X7) to perceptions of usability (X8) and tcount > ttable (8.790 > 1.997).
Knowledge of Songket Cloth Small Medium Enterprise Digital Transformation Abdillah, Leon A.; Aisyah, Aisyah; Panggabean, Wahdyta Putri; Erkinovich, Sayfiyev Eldor
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 1 (2024): Articles Research Volume 8 Issue 1, January 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v9i1.13408

Abstract

This article examines the knowledge of digital transformation of Small and Medium Enterprises (SMEs) that specialize in traditional handicrafts, with a specific emphasis on the Songket textile sector. The study investigates the use of digital technologies, notably blog platforms and the e-commerce site Shopee, to improve and streamline several business processes in Songket textile SMEs. The report takes a case study approach, diving into the experiences of Songket clothing enterprises that have undergone digital transformation. Key areas studied include the use of Blog platforms for brand development, marketing, and consumer involvement, as well as the Shopee E-Commerce platform for online sales and order processing. The essay seeks to give insights into the problems and possibilities faced by Songket cloth SMEs along their digital transformation journey by conducting in-depth observation, interviews, and surveys. The findings add to the scholarly discussion on the digitization of traditional industries, with practical implications for SMEs in the Songket textile sector and other handicraft areas. This study emphasizes the necessity of using digital technologies to preserve and expand traditional crafts, while also throwing light on the potential role of prominent E-Commerce platforms like Shopee in facilitating worldwide market access for such firms.