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The Influence of Academic Achievement, IT Proficiency, and Organizational Experience on Vocational Students’ Work Readiness: A Structural Equation Modeling Approach Susanto, Risko Agus; Adri, Muhammad; Dewi, Ika Parma
Jurnal Vokasi Teknik Informatika Vol 5 No 1 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i1.238

Abstract

In the era of rapid technological advancement and dynamic labor market demands, equipping vocational students with the right competencies for employability is more crucial than ever. This study explores how academic achievement, information technology proficiency, and organizational experience shape the work readiness of students in vocational education settings. Using a robust Structural Equation Modeling (SEM) approach via SmartPLS, data were collected from students at SMK Negeri 1 Linggo Sari Baganti. The results show that all three variables significantly and positively affect students' readiness for the workforce. More notably, organizational experience emerges as a key mediating factor, amplifying the influence of both academic performance and IT proficiency. This finding highlights a critical yet often overlooked aspect of employability preparation in vocational education. By integrating academic rigor, digital literacy, and active organizational participation, schools can foster a more holistic readiness among students for real-world challenges. This study contributes a fresh empirical model and offers strategic insights for policymakers and educators to design future-ready vocational curricula.
Analysis of User Satisfaction with the Digital Scientific Work Catalog System Using the LibQUAL+ Framework Miftahul Jannah; Asrul Huda; Adri, Muhammad; Dedy Irfan
Jurnal Vokasi Teknik Informatika Vol 5 No 2 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i2.250

Abstract

This study investigates user satisfaction with the digital Scientific Work Catalog Information System at Padang State University Library through the application of the LibQUAL+® methodology. The assessment focuses on three core service quality dimensions: Affect of Service, Information Control, and Library as Place. Service quality in academic libraries is a critical determinant of user satisfaction, and understanding its components is essential for guiding future service improvement and innovation. A quantitative approach was employed involving 100 library users, with data collected via structured questionnaires and analyzed using multiple linear regression. The findings reveal that all three dimensions significantly and positively influence user satisfaction, both individually and collectively. Among them, Library as Place demonstrated the strongest effect, emphasizing the continued relevance of physical infrastructure even within digital service environments. These results highlight the strategic need for academic libraries to adopt integrated management approaches that combine technological development, infrastructure enhancement, and staff capacity building. The study contributes to the limited body of research on digital service quality in Indonesian academic libraries and offers a robust empirical model for evaluating user-centered service design. Future research is recommended to explore additional factors such as system usability, cross-institutional validation, and correlations with academic performance using learning analytics.
Artificial Intelligence in Education: Opportunities and Challenges in the Transition from Industry 4.0 to Society 5.0 Putra, Indra Pratama; Muhammad Adri; Dedy Irfan
Jurnal Vokasi Teknik Informatika Vol 5 No 1 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i1.257

Abstract

The integration of Artificial Intelligence (AI) into education has become increasingly relevant in the era of Industry 4.0 and the transition toward Society 5.0. This study aims to provide a bibliometric analysis of research trends, thematic clusters, and emerging keywords related to AI in education between 2018 and 2025. Using the Publish or Perish software and data from Google Scholar, 200 articles were selected based on relevance and citation metrics. Keyword co-occurrence analysis and visual mapping were conducted using VOSviewer to identify dominant research themes. The results reveal a growing body of literature focused on AI applications in education, with key topics including adaptive learning, machine learning, digital transformation, and human-centered innovation. However, critical gaps remain, particularly in research addressing cultural context, teacher readiness, digital equity, and the long-term impact of AI-driven tools. This study highlights the need for inclusive, ethical, and context-aware approaches to AI in education, offering insights and recommendations for future research aligned with the human-centric values of Society 5.0
Implementasi Aplikasi E-Counseling Pada SMK Negeri 5 Padang Berbasis Framework Flutter Rudi, Muhamad; Adri, Muhammad; Marta, Rizkayeni; Darni, Resmi
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i2.27467

Abstract

Kemajuan teknologi telah membuka peluang baru dalam dunia pendidikan, khususnya dalam layanan bimbingan dan konseling. Namun, keterbatasan waktu, tenaga konselor, serta kurangnya aksesibilitas terhadap layanan konseling menjadi tantangan yang dihadapi oleh siswa SMK. Penelitian ini bertujuan untuk mengembangkan dan mengimplementasikan aplikasi e-counseling berbasis Flutter di SMK Negeri 5 Padang sebagai solusi digital yang dapat meningkatkan efektivitas layanan konseling. Aplikasi ini dilengkapi dengan fitur e-counseling interaktif, tes RIASEC untuk membantu pemilihan karir, serta informasi lowongan pekerjaan dan beasiswa guna menunjang perencanaan masa depan siswa. Metode pengembangan yang digunakan adalah Model Waterfall, yang meliputi tahap analisis, desain, implementasi, pengujian, dan pemeliharaan. Pengujian dilakukan menggunakan metode black-box testing untuk memastikan setiap fitur berjalan sesuai fungsinya. Hasil penelitian menunjukkan bahwa aplikasi ini dapat meningkatkan akses siswa terhadap layanan konseling, membantu mereka dalam memahami potensi diri, serta memberikan informasi yang relevan terkait karir dan pendidikan lanjutan
Implementasi Algoritma Support Vector Machine (SVM) untuk Analisis Sentimen Pengguna Aplikasi DeepSeek Levran, Abel; Sriwahyuni, Titi; Novaliendry, Dony; Adri, Muhammad
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.29596

Abstract

Perkembangan kecerdasan buatan (AI), terutama dengan hadirnya ChatGPT dan pesaing barunya DeepSeek, menjadi latar belakang penelitian ini. Studi ini menganalisis sentimen pengguna terhadap aplikasi DeepSeek menggunakan metode klasifikasi Support Vector Machine (SVM). Sebanyak 31.377 ulasan dikumpulkan dari Google Play Store melalui praproses teks, pelabelan data,pemberian bobot menggunakan TF-IDF, dan klasifikasi dengan rasio data latih-uji 90:10, 80:20, 70:30, dan 60:40. Penerapan pembobotan TF-IDF dan klasifikasi SVM menghasilkan sentimen positif sebesar 79,7% dan sentimen negatif sebesar 20,3%, dengan akurasi pengujian tertinggi mencapai 95,07%, dengan presisi dan recall yang seimbang menunjukkan stabilitas dan robustness model yang baik. Visualisasi memberikan wawasan tentang preferensi dan ketidakpuasan pengguna menggunakan kata-kata umum. Hasil penelitian menunjukkan bahwa DeepSeek mendapat tanggapan positif mengenai kualitas peforma DeepSeek yang kompeten dan sebanding dengan ChatGPT, perbaikan pada stabilitas server diperlukan untuk meningkatkan pengalaman pengguna.
Development of Instructional Video Media for Special Needs Education to Support Students with Intellectual Disabilities in Independent Learning Pebisi, Barqun Aknu; Wulansari, Rizky Ema; Rizal, Fahmi; Adri, Muhammad
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17125

Abstract

This study aims to develop a valid, practical, and effective video-based learning media to support students with intellectual disabilities in learning independently. The research employed a Research and Development (R&D) method using the Four-D model: Define, Design, Develop, and Disseminate. The product was tested with 8 students at SLB Mutiara Budi Lubuk Alung with intellectual disabilities. Data were collected through validity, practicality, and effectiveness evaluations using expert validation sheets, student questionnaires, and performance tests. The data were analyzed quantitatively using percentage scores and categorized based on predetermined criteria. The results showed that the media achieved high validity scores from both media (95%) and content experts (91%), indicating very good validity. The practicality score from student responses was 86%, indicating practicality. Moreover, the effectiveness score based on learning outcomes was 87%, indicating effectiveness. These findings suggest that the developed video-based instructional media is feasible for use and has potential to enhance inclusive science learning by providing accessible, engaging, and self-paced learning experiences.
Perancangan aplikasi ARPIX STUDIO untuk media pembelajaran videografi di SMK Negeri 1 Kinali Firdaus, Tommy Arjuna; Adri, Muhammad; Huda, Asrul; Dewi, Ika Parma
Hexatech: Jurnal Ilmiah Teknik Vol. 3 No. 2 (2024): Hexatech: Jurnal Ilmiah Teknik
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/hexatech.v3i2.1332

Abstract

Aplikasi ARPIX STUDIO dirancang sebagai media pembelajaran berbasis Augmented Reality (AR) untuk membantu siswa kelas XII Multimedia di SMK Negeri 1 Kinali mempelajari videografi. Aplikasi ini menyajikan materi tentang dunia perfilman, termasuk peralatan pembuatan film dan fungsinya, serta dilengkapi fitur simulasi pengambilan gambar 3D dan pengeditan video. Dengan teknologi AR, aplikasi ini bertujuan membuat pembelajaran lebih interaktif dan menarik, sesuai dengan karakteristik siswa. Penelitian ini menggunakan metode R&D dengan model ADDIE untuk merancang dan mengembangkan aplikasi. Hasilnya, ARPIX STUDIO menjadi media pembelajaran yang dapat digunakan tanpa memerlukan koneksi internet yang stabil, sehingga lebih fleksibel. Selain memberikan materi, aplikasi ini menghadirkan fitur interaktif seperti game, yang membuat penyampaian materi lebih menarik dan meningkatkan keterlibatan siswa. Sehingga dapat disimpulkan bahwa ARPIX STUDIO mempermudah guru dalam menyampaikan materi dan membantu siswa memahami konsep videografi dengan lebih baik. Aplikasi ini efektif meningkatkan minat dan pemahaman siswa, menjadikannya solusi inovatif untuk pembelajaran multimedia di sekolah.
Aplikasi Sistem Deteksi dan Klasifikasi Sampah Pada Bank Sampah di Kota Padang Hadyan, Farraz; Adri, Muhammad; Novaliendry, Dony; Sriwahyuni, Titi
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31191

Abstract

Operasional bank sampah di Kota Padang saat ini masih sangat bergantung pada sistem manual untuk pencatatan transaksi dan pengelolaan data pengguna, sehingga menimbulkan ketidakefisienan serta meningkatkan risiko terjadinya kesalahan manusia. Penelitian ini bertujuan untuk merancang sistem informasi bank sampah berbasis web menggunakan framework Laravel guna mempermudah proses operasional. Sistem yang dikembangkan memiliki fitur autentikasi pengguna, pencatatan transaksi digital untuk setor dan tarik sampah, pelacakan saldo secara real-time, serta manajemen riwayat transaksi. Proses pengembangan mengikuti metodologi Extreme Programming (XP) yang menekankan pada perencanaan, perancangan, pengkodean, dan pengujian secara iteratif. Arsitektur sistem dirancang dengan struktur modular yang menghubungkan basis data MySQL, backend berbasis Laravel, dan antarmuka pengguna yang dibangun menggunakan Blade template. Pada tahap perancangan, digunakan berbagai diagram seperti use case, aktivitas, kelas, dan entity-relationship untuk memastikan sistem yang kokoh dan skalabel. Hasil penelitian menunjukkan bahwa sistem yang dihasilkan mampu meningkatkan efisiensi operasional, mengurangi kesalahan administrasi, serta menyediakan solusi digital yang ramah pengguna bagi seluruh pemangku kepentingan bank sampah.
Efektivitas Pengembangan Modul Pembelajaran Berbasis Project Based Learning selama Pandemi pada Matapelajaran TIK di Sekolah Menengah Pertama Negeri Khairani, Eka; Maksum, Hasan; Rizal, Fahmi; Adri, Muhammad
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 4 No. 1 (2022): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v4i1.1262

Abstract

Innovation and development of the learning process especially during pandemic covid-19, which is a learning process delivered by online techtechnologynologi. support knowledge o the student, need an effective of student on the online student. can create new ideas in the delivery of education An interesting and independent learning requires a media that can stimulate students' interest and participation in the learning, not only dwell with inanimate objects without any direct interaction with the teacher. This study aims to measure how of validity and effectivity & Practicality of PjBL Modul. This book was implemented on SMP Negeri 9 Padang and finally, from evaluation, we get validity, practically, and effectiveness of media. The purpose of this research is to produce a Project-Based Learning Module an effective Modul on ICT subjects based on PjBL Modul. which is designed as an alternative learning media. The method in this study uses the ADDIE Model with development procedures, namely the Analysis, Definition, Design, Implementation, and Evaluation stages. The results obtained from this development research: The validity of the media was declared valid with a value of 89.35 by media experts and 88.25 by material experts. The practicality of the media from the lecturer's response got a score of 85.42% (practical) and 84.11 (practical) from the teacher's response. The effectiveness of the media in the effectiveness trial, 80% of students got a score of 75 (classical effectiveness). And in terms of Gain Score, it gets a value of 0.44% (medium), so the Project-Based Learning Module is declared effective in improving learning outcomes. Based on the findings of this study, it was concluded that the Project-Based Learning Module was declared valid, practical, and effective to be used as a learning medium in ICT on SMP Negeri 9 Padang.
Training for the Creation of Interactive Learning Videos Lecturers and Students of Islamic Education UIN Mahmud Yunus Batusangkar Azis, David; Pranata, Rudi; Mastanora, Refika; Maimori, Romi; Adri, Muhammad; riswanto, Riswanto
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 2 No 2 (2023): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v2i2.11140

Abstract

The issues faced by Lecturers and Students of Islamic Education (PAI) at UIN Mahmud Yunus Batusangkar include the suboptimal understanding in preparing teaching materials during field learning practices in schools. Considering the importance of interactive learning media to assist the learning process in schools, there is a need for training in creating interactive video-based learning media through training activities. This training is conducted with the aim of enhancing the knowledge and skills competence of Lecturers and Students of PAI at UIN Mahmud Yunus Batusangkar as prospective teachers who require skills in creating interactive digital-based learning media. This community service activity is carried out using the Participatory Action Research (PAR) method through training activities involving Lecturers and Students. The implementation consists of three stages: (1) pre-activity, (2) activity implementation, and (3) evaluation of the implementation. The results of this activity indicate an improvement in the competence of lecturers and students of Islamic education at UIN Mahmud Yunus Batusangkar in utilizing technology to support the learning process, particularly in creating creative, innovative, and interactive learning videos.