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Perancangan aplikasi ARPIX STUDIO untuk media pembelajaran videografi di SMK Negeri 1 Kinali Firdaus, Tommy Arjuna; Adri, Muhammad; Huda, Asrul; Dewi, Ika Parma
Hexatech: Jurnal Ilmiah Teknik Vol. 3 No. 2 (2024): Hexatech: Jurnal Ilmiah Teknik
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/hexatech.v3i2.1332

Abstract

Aplikasi ARPIX STUDIO dirancang sebagai media pembelajaran berbasis Augmented Reality (AR) untuk membantu siswa kelas XII Multimedia di SMK Negeri 1 Kinali mempelajari videografi. Aplikasi ini menyajikan materi tentang dunia perfilman, termasuk peralatan pembuatan film dan fungsinya, serta dilengkapi fitur simulasi pengambilan gambar 3D dan pengeditan video. Dengan teknologi AR, aplikasi ini bertujuan membuat pembelajaran lebih interaktif dan menarik, sesuai dengan karakteristik siswa. Penelitian ini menggunakan metode R&D dengan model ADDIE untuk merancang dan mengembangkan aplikasi. Hasilnya, ARPIX STUDIO menjadi media pembelajaran yang dapat digunakan tanpa memerlukan koneksi internet yang stabil, sehingga lebih fleksibel. Selain memberikan materi, aplikasi ini menghadirkan fitur interaktif seperti game, yang membuat penyampaian materi lebih menarik dan meningkatkan keterlibatan siswa. Sehingga dapat disimpulkan bahwa ARPIX STUDIO mempermudah guru dalam menyampaikan materi dan membantu siswa memahami konsep videografi dengan lebih baik. Aplikasi ini efektif meningkatkan minat dan pemahaman siswa, menjadikannya solusi inovatif untuk pembelajaran multimedia di sekolah.
Aplikasi Sistem Deteksi dan Klasifikasi Sampah Pada Bank Sampah di Kota Padang Hadyan, Farraz; Adri, Muhammad; Novaliendry, Dony; Sriwahyuni, Titi
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31191

Abstract

Operasional bank sampah di Kota Padang saat ini masih sangat bergantung pada sistem manual untuk pencatatan transaksi dan pengelolaan data pengguna, sehingga menimbulkan ketidakefisienan serta meningkatkan risiko terjadinya kesalahan manusia. Penelitian ini bertujuan untuk merancang sistem informasi bank sampah berbasis web menggunakan framework Laravel guna mempermudah proses operasional. Sistem yang dikembangkan memiliki fitur autentikasi pengguna, pencatatan transaksi digital untuk setor dan tarik sampah, pelacakan saldo secara real-time, serta manajemen riwayat transaksi. Proses pengembangan mengikuti metodologi Extreme Programming (XP) yang menekankan pada perencanaan, perancangan, pengkodean, dan pengujian secara iteratif. Arsitektur sistem dirancang dengan struktur modular yang menghubungkan basis data MySQL, backend berbasis Laravel, dan antarmuka pengguna yang dibangun menggunakan Blade template. Pada tahap perancangan, digunakan berbagai diagram seperti use case, aktivitas, kelas, dan entity-relationship untuk memastikan sistem yang kokoh dan skalabel. Hasil penelitian menunjukkan bahwa sistem yang dihasilkan mampu meningkatkan efisiensi operasional, mengurangi kesalahan administrasi, serta menyediakan solusi digital yang ramah pengguna bagi seluruh pemangku kepentingan bank sampah.
Efektivitas Pengembangan Modul Pembelajaran Berbasis Project Based Learning selama Pandemi pada Matapelajaran TIK di Sekolah Menengah Pertama Negeri Khairani, Eka; Maksum, Hasan; Rizal, Fahmi; Adri, Muhammad
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 4 No. 1 (2022): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v4i1.1262

Abstract

Innovation and development of the learning process especially during pandemic covid-19, which is a learning process delivered by online techtechnologynologi. support knowledge o the student, need an effective of student on the online student. can create new ideas in the delivery of education An interesting and independent learning requires a media that can stimulate students' interest and participation in the learning, not only dwell with inanimate objects without any direct interaction with the teacher. This study aims to measure how of validity and effectivity & Practicality of PjBL Modul. This book was implemented on SMP Negeri 9 Padang and finally, from evaluation, we get validity, practically, and effectiveness of media. The purpose of this research is to produce a Project-Based Learning Module an effective Modul on ICT subjects based on PjBL Modul. which is designed as an alternative learning media. The method in this study uses the ADDIE Model with development procedures, namely the Analysis, Definition, Design, Implementation, and Evaluation stages. The results obtained from this development research: The validity of the media was declared valid with a value of 89.35 by media experts and 88.25 by material experts. The practicality of the media from the lecturer's response got a score of 85.42% (practical) and 84.11 (practical) from the teacher's response. The effectiveness of the media in the effectiveness trial, 80% of students got a score of 75 (classical effectiveness). And in terms of Gain Score, it gets a value of 0.44% (medium), so the Project-Based Learning Module is declared effective in improving learning outcomes. Based on the findings of this study, it was concluded that the Project-Based Learning Module was declared valid, practical, and effective to be used as a learning medium in ICT on SMP Negeri 9 Padang.
The Application of Artificial Intelligence (AI) In Vehicle Motion Mechanics Learning to Optimize Students' Critical Thinking and Problem-Solving Skills Zuhdi Almunawar, Amin; Maksum, Hasan; Adri, Muhammad; Yulia Basri, Irma
Journal of World Science Vol. 4 No. 12 (2025): Journal of World Science
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jws.v4i12.1611

Abstract

The integration of Artificial Intelligence (AI) in vocational education opens up transformative opportunities to develop 21st-century skills, especially critical thinking and problem-solving, which are key competencies for prospective professionals in the automotive sector. This study examines the effectiveness of using AI (Claude and Pollo AI) through the Project-Based Learning (PjBL) model in improving the critical thinking and problem-solving skills of automotive engineering students in the Vehicle Motion Mechanics course. The study, using a pre-experimental intact group comparison design, involved 37 third-semester students, consisting of an experimental group () and a control group (). The experimental group learned using AI-based PjBL, while the control group received conventional Discovery Learning. Data were collected through validated analytical rubrics and analyzed using an independent samples t-test and effect size. The results showed that the experimental group obtained a much higher critical thinking score (M = 82.45; SD = 6.23) compared to the control group (M = 71.33; SD = 7.89), . Similar improvements were also found in problem-solving skills (M = 84.12; SD = 5.87 vs. M = 69.78; SD = 8.45), , which indicates a strong practical impact. These findings confirm that the integration of AI through PjBL effectively strengthens critical thinking and problem-solving skills in automotive vocational education, while providing empirical evidence to drive technology-based engineering learning transformation.
Training for the Creation of Interactive Learning Videos Lecturers and Students of Islamic Education UIN Mahmud Yunus Batusangkar Azis, David; Pranata, Rudi; Mastanora, Refika; Maimori, Romi; Adri, Muhammad; riswanto, Riswanto
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 2 No 2 (2023): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v2i2.11140

Abstract

The issues faced by Lecturers and Students of Islamic Education (PAI) at UIN Mahmud Yunus Batusangkar include the suboptimal understanding in preparing teaching materials during field learning practices in schools. Considering the importance of interactive learning media to assist the learning process in schools, there is a need for training in creating interactive video-based learning media through training activities. This training is conducted with the aim of enhancing the knowledge and skills competence of Lecturers and Students of PAI at UIN Mahmud Yunus Batusangkar as prospective teachers who require skills in creating interactive digital-based learning media. This community service activity is carried out using the Participatory Action Research (PAR) method through training activities involving Lecturers and Students. The implementation consists of three stages: (1) pre-activity, (2) activity implementation, and (3) evaluation of the implementation. The results of this activity indicate an improvement in the competence of lecturers and students of Islamic education at UIN Mahmud Yunus Batusangkar in utilizing technology to support the learning process, particularly in creating creative, innovative, and interactive learning videos.
Development of a Formative Assessment Model for the Pancasila Student Profile Strengthening Project for the Independent Curriculum Sari, Ranti Ermina; Ambiyar; Giatman, Muhammad; Adri, Muhammad
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9665

Abstract

This study aims to develop a valid, practical and effective formative assessment Project models for Strengthening Pancasila Student Profiles for use at SMK Negeri 4 Payakumbuh. This model was developed using the Borg and Gall method which refers to the development of Puslitjaknov which consists of the stages of analysis, development, validation, testing and implementation. The results of the study are in the form of the Formative Assessment Model consisting of Diagnostic Activity Syntax, Preparation Activities, Implementation Activities, Monitoring Activities, Assessment Activities, and Evaluation Activities. The Formative Assessment Model has been tested using a model book with a Validity value of 0.89, a model guidebook with a validity value of 0.91 and declared Valid. The practicality of the model obtained a value of 96.65% with a very practical category. The effectiveness of using the H-Gain Score test in the Experimental Class was 0.723 or 72.32 with the Effective category. This finding can be interpreted that the Formative Assessment Model is effective for measuring the development of the Pancasila Student Profile character.