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Design of A Profile of Needs for Basic Reading Teaching Materials in Riau Province Mukminati Zulfa; Asnawi Asnawi
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 1 (2024): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i1.10855

Abstract

This research aims to design a profile of needs for basic reading teaching materials, especially at the tertiary level. This study used a descriptive method with a qualitative approach. Research data was collected using a questionnaire. The profile questionnaire for the need for teaching materials for the basics of reading was displayed on the Google form platform. The research data was in the form of questionnaire results distributed based on the needs of students in the Indonesian Language and Literature Education Study Program which was available at 3 leading universities in Riau Province, namely Riau Islamic University, Riau University and Sultan Syarif Kasim Riau State Islamic University. After getting the questionnaire results, data validation was carried out using interviews. Next, the data analysis technique was carried out using reflective techniques with the help of TagCrowd. The results of the research showed that the profile of the need for teaching materials for the basics of reading required by Language and Literature Education Students in Riau Province was based on four factors, namely factors (1) the content needs of students who want to understand the theory of reading skills, of course in accordance with real life and mastery of skills, (2) ) students' linguistic needs want popular vocabulary with complex information using simple sentences to make it easier to understand, (3) students' graphic needs want a book display with Times News Roman letters, 12 and A4 size paper equipped with pictures, audio and video, 21x29 cm using frames, and (4) students' learning media needs require teaching media in the form of printed books/e-books with interactive material containing public facilities such as tourist attractions and entertainment.) in the form of dialogue texts.
Gamification on Netboard: The Students’ Perceptions of its Practice in ESP Classroom Fauzul Etfita; Sri Wahyuni; Estika Satriani; Asnawi Asnawi; Fermita Yuliasma
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3380

Abstract

Gamification is a learning approach that uses element from games to motivate students in the learning process and enhance feelings of enjoyment and engagement with the learning process This research aimed to investigate the students’ perception toward gamification as applied in English Language Education. This research was conducted at a private university in Riau, and the sample was 47 students of the sixth semester. This research used descriptive-quantitative approach, and the instrument is questionnaire. The questionnaire consists of 35 questions, divided into 7 indicators. The results of this study were processed quantitatively using the Likert scale formula. The result of this research indicates that students were dominant agreed with the 35 statements of 7 indicators about gamification. The research found that the 1st indicator agreed with index 68.65%, the 2nd indicator agreed with index 71.47%, the 3rd indicator agreed with index 68.65%, the 4th indicator agreed with index 67.16%, the 5th indicator agreed with index 71.1%, the 6th indicator agreed with index 71.7%, and 7th indicator agreed with index 70.8%. Therefore, gamification is a platform that suitable for teachers and students in the learning process, especially in learning English for specific purposes.
Design of Material Needs Profile in Reading Learning Textbooks based Riau Malay Folklore Asnawi Asnawi; Muhammad Muhkhlis; Ayu Rusmani; Mukminati Zulfa
Jurnal Paedagogy Vol 11, No 2: Jurnal Paedagogy (April 2024)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v11i2.11145

Abstract

This study aims to identify the needs for the content of textbooks for learning to read which contain texts from Riau Malay folklore. The approach used in this research was qualitative with a descriptive method. The data collection techniques were questionnaires and interviews. Based on an analysis of the content aspects of textbooks for learning to read, there are several conclusions. First, students want textbook material that includes depth of material and examples of material to facilitate learning; second, students want the accuracy of textbook material which includes examples of material so that it is easy to understand; third, students want up-to-date textbook material and in accordance with the psychological development of students; fourth, students want noble values in textbooks to benefit their readers; and fifth, students want to use cliche language in the content of Riau Malay folklore which is taught in textbooks, so that they can increase their knowledge of the cliché language used in Riau Malay folklore. In addition, students also want the text of Riau Malay folklore in textbooks to add new knowledge about this folklore.
GAMBARAN WATAK TOKOH UTAMA DALAM NOVEL BRING ME TO JANNAH KARYA NUR HOIRIAH Oki Diana Gesti Ayua; Asnawi Asnawi
SASTRANESIA: Jurnal Program Studi Pendidikan Bahasa dan Sastra Indonesia Vol 11, No 4 (2023): DESEMBER 2023
Publisher : STKIP PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/sastranesia.v11i4.3387

Abstract

Novel dalam penelitian ini berjudul “Bring Me to Jannah”. Novel ini bercerita tentang perempuan yang dijodohkan oleh kedua orang tuanya dengan anak sahabat mereka yakni Farhan. Tujuan penelitian ini adalah untuk mengidentifikasi karakter atau watak tokoh “Bring Me to Jannah” karya Nur Huroirah secara analitik dan dramatik. Metode yang digunakan dalam penelitian ini adalah pendekatan kualitatif yang bersifat deskriptif. Temuan penelitian menunjukkan bahwa perwatakan tokoh Nafisa Humairah Azzahra memiliki watak cuek, keras kepala ,kesal, jujur, geer, ceplas-ceplos, dan percaya diri. Perwatakan tokoh tersebut digambarkan pengarang secara analitik dan dramatikal. Novel Bring Me to Jannah sangat baik dijadikan bahan bacaan dan referensi bahan ajar, karena novel tersebut mengandung banyak nilai-nilai kehidupan yang positif dan baik jika dijadikan sebagai pengalaman dan teladan. Hasil penelitian dapat dijadikan sebagai bahan bacaan dan referensi bahan ajar dalam pengajaran sastra.
Pelatihan Aplikasi ENFORCE dalam Mempromosikan Independent Learning bagi Siswa Jurusan Manajemen Perkantoran SMKS Budi Dharma Dumai Sri Wahyuni; Estika Satriani; Fauzul Etfita; Asnawi Asnawi
Jurnal Pengabdian UNDIKMA Vol. 4 No. 1 (2023): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v4i1.6610

Abstract

This service aims to increase the knowledge and capability of SMKS Budi Dharma Dumai students regarding the application of ENFORCE in promoting independent learning. This service method employed training with three stages: first, the pre-activity stage; second, the core activity stage; and third, the evaluation stage. The number of participants in this dedication was nine tenth-grade students majoring in Office Management. The instrument for evaluating this activity used a questionnaire and was analyzed descriptively. The results of this dedication showed that most students favorably responded that ENFORCE was very useful in learning English for office because the material was presented in an exciting and precise manner. From personalization, authenticity, and connectivity, this application is easily accessible, provides original resources, and provides opportunities for self-study. After participating in this training, students stated that they would use this application as an additional learning reference at school and home.
Gamification on Netboard: The Students’ Perceptions of its Practice in ESP Classroom Fauzul Etfita; Sri Wahyuni; Estika Satriani; Asnawi Asnawi; Fermita Yuliasma
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3380

Abstract

Gamification is a learning approach that uses element from games to motivate students in the learning process and enhance feelings of enjoyment and engagement with the learning process This research aimed to investigate the students’ perception toward gamification as applied in English Language Education. This research was conducted at a private university in Riau, and the sample was 47 students of the sixth semester. This research used descriptive-quantitative approach, and the instrument is questionnaire. The questionnaire consists of 35 questions, divided into 7 indicators. The results of this study were processed quantitatively using the Likert scale formula. The result of this research indicates that students were dominant agreed with the 35 statements of 7 indicators about gamification. The research found that the 1st indicator agreed with index 68.65%, the 2nd indicator agreed with index 71.47%, the 3rd indicator agreed with index 68.65%, the 4th indicator agreed with index 67.16%, the 5th indicator agreed with index 71.1%, the 6th indicator agreed with index 71.7%, and 7th indicator agreed with index 70.8%. Therefore, gamification is a platform that suitable for teachers and students in the learning process, especially in learning English for specific purposes.
TINDAK TUTUR EKSPRESIF PADA AKUN YOUTUBE MATA NAJWA YANG BERJUDUL AHOK SOAL JOKOWI, PRABOWO DAN JAKARTA HARI INI Vannesa Cahya Bening; Asnawi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7497

Abstract

Tujuan penelitian ini untuk mengeksplorasi dan mengelaborasi fungsi tindak tutur ekspresif yang muncul dalam percakapan pada akun YouTubeMata Najwa. Penelitian ini menggunakan pendekatan kualitatif dengan metode Analisis isi (ContentAnalysis). Data dalam penelitian ini adalah seluruh tuturan yang mengandung fungsi tuturan ekspresif pada akun YouTubeMata Najwa. Sumber datanya adalah tuturan ekspresif yang terdapat pada akun YouTubeMata Najwa. Teknik pengumpulan data adalah teknik dokumentasi, teknik simak dan catat. Teknik analisis data dalam penelitian ini adalah pemberian kode, klasifikasi data, menginterpretasikan temuan penelitian dan penarikan kesimpulan. Teknik keabsahan data dalam penelitian ini adalah credibilty(kredibilitas), transferability(keteralihan), dependability(keterandalan), dan confirmability(keterbuktian). Hasil dari penelitian ini didapatkan 102 tindak tutur ekspresif terdiri dari tindak tutur ekspresif yang berfungsi meminta maaf sejumlah 3 tuturan, berterima kasih 7 tuturan, memuji 18 tuturan, mengkritik 35 tuturan dan sindiran 39 tuturan. Maka dapat di simpulkan bahwa fungsi tindak tutur ekspresif yang paling banyak adalah fungsi tindaktuturekspresif sindiran.