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Pentingnya Modifikasi Instrumen Pengembangan Anak Usia Dini Holistik Integratif Apriyansyah, Chandra; Tjalla, Awaluddin; Saptono, Ari; Sukatmi, Sri
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 7 No. 6 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i6.5338

Abstract

Penelitian ini bermaksud untuk menghasilkan instrumen evaluasi program PAUD HI. Penelitian ini merupakan penelitian pengembangan instrumen Instrumen penilaian Evaluasi Program PAUD HI  yaitu instrumen yang digunakan untuk  mengukur efektivitas Program PAUD HI. Sebelum data dikumpulkan, instrumen sebagai pengumpul data perlu dipastikan memiliki legitimasi/validitas/inference quality. Pada penelitian mixed methods karena tidak terlalu menekankan pada pengujian konsep dari suatu teori, pembuktian legitimasi instrumen dapat dilakukan dengan review eksternal salah satunya adalah meminta “pakar/teman sejawat” untuk membantu menilai sejauh mana instrumen pengumpulan data yang digunakan benar-benar mengukur apa yang ingin nilai. Hasil penghitungan nilai reliabilitas seluruh butir instrumen menunjukkan bahwa rata-rata nilai koefisien  dalam kategori tinggi (0,71) dan nilai reliabilitas untuk ceklis dokumen juga dalam kategori tinggi (0,73) yang artinya seluruh butir instrumen memiliki tingkat reliabilitas yang tinggi sehingga layak melakukan evaluasi program PAUD HI
Hubungan antara Interaksi Sosial, Teman Sebaya, dan Perkembangan Bahasa Anak melalui Play-Based Learning Prihatiningsih, Meilania Indah; Apriyansyah, Chandra; Priyanti, Nita; Sukatmi, Sri; Ismail, Mazeni
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 5 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i5.7508

Abstract

Perkembangan bahasa anak usia dini menjadi aspek fundamental dalam membentuk kemampuan berpikir, berkomunikasi, dan berinteraksi sosial, namun kenyataannya masih banyak anak yang mengalami keterlambatan bahasa terutama di lingkungan multikultural. Penelitian ini bertujuan untuk menganalisis dampak penerapan Play-Based Learning terhadap keterampilan berbahasa anak usia dini di PAUD YPJ Tembagapura. Subjek penelitian terdiri atas guru dan anak-anak yang berasal dari latar belakang suku dan budaya yang beragam. Data dikumpulkan melalui wawancara mendalam, observasi kegiatan bermain, serta dokumentasi, kemudian dianalisis menggunakan model interaktif Miles dan Huberman. Hasil penelitian menunjukkan bahwa Play-Based Learning secara signifikan memperkaya kosakata anak, meningkatkan kemampuan membentuk struktur kalimat, serta memperkuat keterampilan komunikasi dengan teman sebaya. Permainan imajinatif juga terbukti menumbuhkan kreativitas berbahasa, kepercayaan diri, serta etika komunikasi. Guru berperan penting sebagai fasilitator melalui scaffolding, arahan, dan integrasi nilai keberagaman. Simpulan penelitian menegaskan bahwa interaksi sosial dalam konteks bermain merupakan faktor kunci pengembangan bahasa anak usia dini, dengan implikasi praktis perlunya penguatan kompetensi guru dalam merancang pembelajaran berbasis bermain di lingkungan multikultural.
Transforming in the Digital Era: Uncovering the Potential of Self-Reliance and Technology for the Success of New UT Students in Distance Learning Kuswanti, Eko; Sukatmi, Sri; Gaol, Lasando Lumban; Suryani, Pesi; Robiansyah, Anton
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8178

Abstract

This study aims to analyze the influence of self-directed learning skills and technology use on the academic success of new students at Universitas Terbuka (UT). A quantitative research method was employed, using an online survey distributed to new students across various study programs. Data analysis was conducted using SPSS statistical software to obtain descriptive and inferential results. The findings indicate that both self-directed learning skills and technology use positively and significantly impact students' academic success. Among these factors, technology use has a greater influence. The combination of high self-directed learning skills and effective technology use significantly enhances learning outcomes. This study is limited to a sample of new students and utilizes a survey method. The implications of these findings suggest the need for developing more effective learning programs, educational policies supporting technology use, and additional academic support for new students. Recommendations for future research include providing specialized technology training, developing comprehensive orientation programs, and conducting studies with larger samples and qualitative approaches for deeper insights.
Pemberdayaan Gender, Pembangunan Gender, Belanja Pemerintah dan Pertumbuhan Ekonomi: Pendekatan Data Panel Robiansyah, Anton; Hartono, Darwin; Tampubolon, Endy Grade; Zubir, Edwar; Sukatmi, Sri; Kharis, Selly Anastassia Amellia
AKADEMIK: Jurnal Mahasiswa Ekonomi & Bisnis Vol. 4 No. 2 (2024): AKADEMIK: Jurnal Mahasiswa Ekonomi & Bisnis
Publisher : Perhimpunan Sarjana Ekonomi dan Bisnis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37481/jmeb.v4i2.748

Abstract

This research aims to determine the influence of gender empowerment and development as well as government expenditure on economic growth in districts/cities of East Java province in 2014-2020. The research method used is panel data regression analysis by selecting the best model between Common Effect, Fixed Effect and Random Effect with Chow test calculations. From the test results it was found that the best model was Fixed Effect. The results of data processing show that 97.70 percent of the GRDP variance is influenced by the gender empowerment index (IDG), gender development index (IPG) and government expenditure (G).
Optimization of Information Literacy, Knowledge, and Training for Orang Rimba In Jambi Province Riady, Yasir; Milde Wahyu; Sri Sukatmi; Melisa Arisanty; Anton Robiansyah; Sri Maulidia Permatasari; M. Firman Karim
Jurnal Abdimas Cendekiawan Indonesia Vol. 1 No. 2 (2024): May
Publisher : Yayasan Cendekiawan Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/jaci.v1i2.87

Abstract

Enhancing the skills and training capabilities of the Orang Rimba in Jambi Province involves various activities such as drawing skills, information literacy, and computer skills. These activities are designed to develop individual potential and provide them with the necessary tools to adapt to the demands of the times. The main goal of this training is to improve their competence and knowledge in these fields, thereby facilitating their daily lives and future endeavors while encouraging self-reliance through the acquired knowledge. Additionally, this training aims to equip them with specific skills that can enhance their opportunities for independence and success in the future. Local experts and volunteers are actively involved in organizing this community service program. They not only share their knowledge but also provide the moral support and motivation that the participants greatly need. The results of this training have shown significant improvements in the participants' skills and knowledge, which is concrete evidence of the program's effectiveness. In conclusion, the community service program serves as an effective approach to enhancing the skills and knowledge of the Orang Rimba in various fields, helping them become more independent and prepared to face future challenges.
Cartoon Violence in YouTube Shorts: A Qualitative Content Analysis on Children’s Potential Imitation of Violent Behavior Arisanty, Melisa; Riady, Yasir; Kharis, Selly Anastasia Amelia; Sukatmi, Sri; Majidah, Majidah
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 3 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan November 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i3.495

Abstract

Background: YouTube Shorts has rapidly become one of the most consumed digital formats among children due to its short duration, fast-paced visual stimuli, and algorithm-driven recommendations. While these characteristics make Shorts highly engaging, they also increase the risk of repeated exposure to violent cartoon content, which may influence children’s behavior through imitation and desensitization.Aims: This study aims to identify the forms of violence present in popular YouTube Shorts cartoons and analyze their potential to be imitated by early childhood–aged children, as well as examine the role of YouTube’s algorithm in reinforcing repeated exposure.Method: A qualitative content analysis approach was employed to examine 90 YouTube Shorts videos selected through purposive sampling from three popular categories: Roblox animations, Squid Game parody animations, and Tung-Tung Sahur meme-style animations. Each video was coded based on indicators of physical, symbolic, and verbal violence.Results: All analyzed videos contained recurrent violent cues, with physical chasing sequences accounting for 32%, symbolic harm for 29%, threat-based elimination for 21%, and verbal aggression for 18%. These elements were often presented humorously or as challenges, increasing their likelihood of being imitated by children. Algorithmic reinforcement further intensified exposure by repeatedly recommending similar content, contributing to desensitization and the strengthening of aggressive behavioral scripts.Conclusion: The findings indicate that YouTube Shorts cartoons contribute to the development of aggressive tendencies in young viewers through repeated portrayals of violence. The study underscores the need for stronger parental mediation, improved platform moderation, and digital literacy education. Future research should include larger samples and cross-platform analyses to better understand long-term behavioral impacts.