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DEVELOPMENT OF ANDROID-BASED “MBARENGI” STATISTICS E-MODULE AS AN INNOVATION FOR STATISTICS LEARNING MEDIA WITH HYBRID LEARNING Astuti, Cindy Cahyaning; Wiguna, Akbar; Latifa, Fitri Nur; Olvyya, Amaydhi
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 16 No 2 (2022): BAREKENG: Jurnal Ilmu Matematika dan Terapan
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.849 KB) | DOI: 10.30598/barekengvol16iss2pp515-524

Abstract

The learning process is closely related to the interaction between educators and students. In order to facilitate the learning process, educators are required to make learning more innovative in order to be able to encourage students to study hard and be able to follow the learning process well. One of the innovations that can be done in the learning process is innovation in learning media. Learning media is one of the components of learning that has an important role in teaching and learning activities, especially in the transition after the Covid 19 pandemic. The use of smartphones can be one of the innovations of learning media by using Android-based e-modules. This research is development research or called Research and Development (R&D) using the ADDIE development model (Analyze, Design, development, Implementation, and Evaluation). The Android-based "MBARENGI" Statistics E-Module was validated by material experts, learning media experts, and tested on a limited scale sample. The results of the validation of material experts on the aspect of content material are 91.5% and on the language aspect are 93.2%. The results of media expert validation on the aspect of content quality are 92.3%, on design and audio aspects are 94.4% and the interaction and feedback aspects are 92.3%. In the test results, student responses obtained an average result are 88.8% which stated that the Android-based "MBARENGI" Statistics E-Module was feasible to be used in the learning process.
ZERO-INFLATED NEGATIVE BINOMIAL MODELING IN INFANT DEATH CASE DUE TO PNEUMONIA IN EAST JAVA PROVINCE Astuti, Cindy Cahyaning; Puka, Agnes Ona Bliti; Wiguna, Akbar
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 17 No 4 (2023): BAREKENG: Journal of Mathematics and Its Applications
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol17iss4pp1835-1844

Abstract

Pneumonia is an acute infectious disease of the respiratory tract and an infection caused by a virus, bacteria or fungus that attacks the lung tissue. Several cases of pneumonia have resulted in deaths that occurred in toddlers aged 12-59 months. Based on official health in profile data, East Java's health in 2021 has a zero number of deaths under five aged 12-59 months due to pneumonia. Modeling data with many response variables is zero and there is overdispersion can be done using Zero Inflated Negative Binomial (ZINB) regression. This study aims to model the number of infant deaths aged 12-59 months due to pneumonia in East Java Province based on seven factors that are considered to influence the number of deaths in infants due to pneumonia. From this model, it can be seen that the factors that significantly influence the death of infants aged 12-59 months due to pneumonia in East Java Province using Zero Inflated Negative Binomial (ZINB) regression. The results of testing the parameters of the ZINB regression model show that the predictor variables that have a partial significant effect on the negative binomial model in East Java are the percentage of infants who received complete basic immunization, the percentage of coverage of under-five health services, the percentage of under-five children with malnutrition, the percentage of LBW (low birth weight babies). Selection of the best model is obtained by using the Bayesian Information Criterion (BIC) of 101,587.
SIMILARITY CHECKING OF CCTV IMAGES USING PEARSON CORRELATION: IMPLEMENTATION WITH PYTHON Mulyanto, Angga Dwi; Otok, Bambang Widjanarko; Aqsari, Hasri Wiji; Harini, Sri; Astuti, Cindy Cahyaning
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 18 No 4 (2024): BAREKENG: Journal of Mathematics and Its Application
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol18iss4pp2703-2712

Abstract

Video surveillance technology, such as CCTV, is increasingly common in various applications, including public safety and business surveillance. Analyzing and comparing images from CCTV systems is essential for ensuring safety and security. This research implements the Pearson Correlation method in Python to measure the similarity of CCTV images. Pearson Correlation, which assesses the linear relationship between two variables, is employed to compare the pixel values of two images, resulting in a coefficient that indicates the degree of similarity. We used a quantitative approach with experiments on two scenarios to test the program's effectiveness in measuring image similarity. The results demonstrate that Pearson Correlation is highly effective in distinguishing between identical and other images, providing a more accurate and comprehensive assessment of image similarity compared to histogram analysis. However, the findings are constrained by the specific scenarios and dataset utilized. Further research with more diverse empirical data is required to generalize these results across a broader range of CCTV conditions.
Pengembangan Media Pembelajaran Augmented Reality (AR) pada Pembelajaran Perangkat Keras Komputer di SMK Al-Aziziyah Candi Syarif, Abril Umar; Astuti, Cindy Cahyaning
EDUTIC Vol 10, No 1: November 2023
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v10i1.22082

Abstract

A good learning process must contain interactive, fun, challenging, motivating aspects and provide more space for students to be able to develop creativity and independence. For this reason, in realizing effective learning media, it is necessary to use technology in the field of education, namely learning media using virtual technology or often referred to as AR. This development research uses the ADDIE development model (analyze, design, development, implementation, evaluation). The purpose of this research is to develop AR learning media on computer hardware learning at SMK Al Aziziyah Candi. Based on the results of the development of AR learning media, computer hardware has been developed and is very feasible to use. The results of validation by media experts and material experts on the products developed include indicators of media quality, presentation, language, material content and language. Based on the results of validation by media experts and material experts obtained validity with a percentage of media experts 94%, material experts 95%, and small-scale trials with a percentage of 91.25% with very feasible and usable criteria.
KEADILAN SOSIAL BAGI SELURUH RAKYAT INDONESIA PADA CERITA RAKYAT DARI DESA-DESA DI SIDOARJO Susilo, Joko; Junaedi, Muhammad; Tirtoni, Feri; Sarika, Septi Budi; Astuti, Cindy Cahyaning; Fediyanto, Niko
Lingua Franca:Jurnal Bahasa, Sastra, dan Pengajarannya Vol 6 No 1 (2022)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/lf.v6i1.11946

Abstract

Kajian ini merupakan penerapan dan praktik bagi dosen dan mahasiswa untuk menggali kearifan lokan dengan turun langsung ke 3 desa berkarakter budaya yang ada di Sidoarjo.  Desa-desa di Sidoarjo mempunyai cerita rakyat atau kisah asal-usul yang diceritakan secara lisan secara turun-temurun ke tiap generasi. Cerita rakyat tersebut memiliki konsep kearifan yang layak dikaji sebagai solusi alternatif untuk praktik merdeka belajar. Penelitian ini bertujuan untuk mengkaji kembali cerita rakyat dari desa-desa di Sidoarjo selanjutnya dilakukan pembacaan secara hermeneutik untuk menemukan kandungan makna atau nilai-nilai filosofi tentang keadilan soasial. Diharapkan konsep keadilan tersebut bisa digunakan sebagai referensi keadilan sosial bagi seluruh rakyat lndonesia seperti pada sila kelima Pancasila. Desa-desa yang akan digunakan sebagai objek penelitian adalah desa Kalisogo, desa Tambakoso, dan desa Terung.
Development of Learning Videos Using Videoscribe Software for Digital Simulation Subjects Class X TKTL 1 at SMKN 1 Sidoarjo: Pengembangan Video Pembelajaran Dengan Software Videoscribe Pada Mata Pelajaran Simulasi Digital Kelas X TKTL 1 di SMKN 1 Sidoarjo Sabudin, Sabudin; Astuti, Cindy Cahyaning
Indonesian Journal of Education Methods Development Vol. 2 (2018): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v2i0.563

Abstract

In accordance to its essence, the creator of technology is done to facilitate and assist human life activities, such as in the learning process. The purpose of this study was to determine the feasibility of video learning media in digital simulation subjects. This research resulted in a learning video produk developed with videoscribe software that features hand animation writing or drawing something on the screen, such as the hand of the maker doing it himself, and can help students focus more and not get bored during the teaching and learning process so that the presentation of material can be conveyed to students. The research method applied uses R&D using a 4-D or four D model. The development of this learning video has been validated by media experts with a validity percentage of 80% in the “Eligible” category and from material experts with a 90% validity percentage with the “Very Appropriate” category. “,it is known that the product is in the category of” Appropriate “and can be used by students for learning as well as teachers in the learning process in class.”
Revolutionizing Basic Computer and Networking Education: An Android-Based E-Module Study at Vocational High School: Revolusi Pendidikan Dasar Komputer dan Jaringan: Kajian E-Modul Berbasis Android di Sekolah Menengah Kejuruan Kusumayanti, Diah; Astuti, Cindy Cahyaning
Indonesian Journal of Innovation Studies Vol. 22 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v22i.864

Abstract

A new subject added to the 2013 curriculum in computer engineering and networking prompted teachers to search for engaging teaching materials. This study aimed to develop an Android-based e-module for the basic computer and networking subject in the X grade of SMK Ar-Roudhoh and assess its suitability. Research and Development method using the ADDIE model was employed, with data collected through observation, questionnaires, and validation tests by media and subject matter expert teachers. An interactive Android-based e-module was developed and met the validity criteria. The media expert validator gave a score of 81.25%, and the subject matter expert validator gave a score of 80%, both in the acceptable category with revisions. The e-module is suitable as a teaching material for the basic computer and networking subject. Highlights: 1. The study aimed to develop an Android-based e-module for the basic computer and networking subject in the X grade of SMK Ar-Roudhoh and assess its suitability. 2. Research and Development method using the ADDIE model was employed, with data collected through observation, questionnaires, and validation tests by media and subject matter expert teachers. 3. The interactive Android-based e-module was developed and met the validity criteria. The e-module is suitable as a teaching material for the basic computer and networking subject.
Pelatihan Pembuatan Masker Inovatif Tie Dye Kelompok PKK Kelurahan Dukuh Pakis Surabaya Ariyanti, Novia; Astuti, Cindy Cahyaning; Andhiarini, Rugaya Meis
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 1 (2022): Volume 6 Nomor 1 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i1.15579

Abstract

Pengabdian masyarakat ini bertujuan untuk mengadakan sosialisasi slogan ‘Ingat Pesan Ibu’ pada kelompok ibu-ibu PKK RT 01 RW 01 Kelurahan Dukuh Pakis, pelatihan pembuatan masker tie dye, menciptakan peluang usaha dengan pelatihan branding dan promosi di media online. Metode kegiatan pengabdian yang digunakan ada tiga tahap yaitu, tahap awal, tahap persiapan, dan tahap evaluasi. Hasil yang telah dicapai kegiatan ini adalah ibu-ibu PKK dapat memahami pentingnya slogan “Ingat Pesan Ibu” dan diharapkan dapat dilaksanakan di lingkup keluarga, mengerti dan mampu membuat masker tie dye, dan mampu menjadikan masker tie dye sebagai peluang usaha keluarga. Kegiatan pengabdian ini sangat bermanfaat bagi ibu-ibu PKK Kelurahan Dukuh Pakis.
Pendampingan Pengembangan Media Pembelajaran Berbasis Teknologi Informasi dan Tata Kelola Sekolah Bagi Guru SMA Muhammadiyah Porong Fitria Nur Hasanah; Akbar Wiguna; Rahmania Sri Untari; Cindy Cahyaning Astuti
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 03 (2026): ISSUE FEBRUARI
Publisher : PT. Mifandi Mandiri Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tata kelola sekolah dapat didefinisikan sebagai penyebarluasan hasil penelitian ilmiah bersifat original. Tata kelola sekolah dilakukan sebagai bentuk kontribusi pada peningkatan kualitas Pendidikan. Tata kelola sekolah bukan hanya wajib dilakukan oleh dosen, tetapi juga wajib dilakukan oleh guru pada pengembangan profesi berkelanjutan untuk dapat disebut sebagai guru professional. Permasalahan yang dialami sekolah sebagai mitra kegiatan pengabdian kepada masyarakat adalah rendahnya pengetahuan informasi guru SMK terhadap tata cara tata kelola sekolah, baik administrasi maupun SOP.  Hal ini dibuktikan dengan belum tersedianya SOP tentang manajemen sekolah.  Tata kelola sekolah merupakan salah satu kegiatan yang sangat penting bagi guru.  Solusi yang ditawarkan berdasarkan uraian permasalahan mitra yang telah dideskripsikan adalah melakukan pelatihan tata kelola sekolah berupa pelatihan tata kelola sekolah. Melalui kegiatan pelatihan tata kelola sekolah dapat menambah wawasan dan keterampilan guru dalam hal tata kelola yang meliputi administrasi dan manajemen sekolah. Melalui kegiatan pengabdian ini guru dapat mengetahui tata cara, prosedur dan kebijakan terkait dengan manajemen sekolah.
Virtual Reality (VR) Literacy in Human Digestive System Learning on Learning Passion: A Project Based Learning (PjBL) Scenario Untari, Rahmania Sri; Wiguna, Akbar; Astuti, Cindy Cahyaning; Nur Hasanah, Fitria; Wulandari, Fitria Eka; Sabirov, Bobur
Jurnal Ilmu Pendidikan Vol 31, No 2 (2025): December
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v31i2p%p

Abstract

The urgency of this research arises from the challenges of teaching abstract concepts in science, such as the human digestive system, which often results in shallow understanding and low student motivation due to conventional 2D representations. This study investigates the effectiveness of integrating Virtual Reality (VR) literacy in Project-Based Learning (PjBL) scenarios to significantly improve students' learning enthusiasm compared to conventional e-module-based PjBL. This study uses a Quasi-Experimental Design with a Pre-Test-Post-Test Control Group Design and is framed within the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The dependent variable, learning enthusiasm, is measured using a validated scale based on the Vallerand Dualistic Model. Data are analyzed using a Two-Way Factorial Analysis of Variance (ANOVA), including assumption testing and Effect Size calculation. The final results show a significant mean difference in learning enthusiasm between the experimental group (VR-PjBL) and the control group (E-module-PjBL). These findings clearly demonstrate that VR literacy, when combined with PjBL, provides an immersive, personalized, and experience-based environment that acts as a powerful catalyst for intrinsic motivation and sustained enthusiasm for science learning.