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Pengembangan Media Pembelajaran Playmat Interaktif Audio Visual sebagai Stimulasi Motorik Kasar pada Anak Usia Dini TK Laboratorium Universitas Negeri Malang Alby Aruna; Khoirul Muanam; Purnomo Purnomo; Yerry Soepriyanto
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.5918

Abstract

This study develops an interactive audio-visual playmat as a learning medium designed to stimulate gross motor skills in early childhood at the Kindergarten Laboratory of Universitas Negeri Malang. The methodology applied follows an educational system development model that includes needs analysis, product design and creation, as well as evaluation and revision. This medium aims to create an enjoyable learning experience that simultaneously stimulates the development of gross motor skills through a combination of audio and visual elements. These elements are strategically designed to activate gross motor responses such as jumping, running, and moving according to instructions. The interactive features of this playmat are designed to provide immediate feedback on children's physical movements, reinforcing the connection between sensory stimuli and motor response. Through a quantitative approach, this study makes a significant contribution to early childhood education, presenting a learning medium that is not only engaging but also effective in supporting the essential development of gross motor skills critical for children's physical growth and future motor skills.
Teachers' Multiple Representations on Teaching Fractions at Elementary School: A Commognitive Framework Ria Norfika Yuliandari; Cholis Sa'dijah; Susiswo Susiswo; Purnomo Purnomo
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.5048

Abstract

This research explores how teachers utilize verbal, symbolic, pictorial, and real-life representations using a commognitive framework to support student learning. This research uses a qualitative approach with an exploratory descriptive design. The selection of research subjects was carried out through purposive sampling which was modified to achieve the research objectives. The research focuses on elementary school teachers who have education diplomas and more than 15 years of teaching experience. In this research, our data is in the form of learning video recording data. The collected data was analyzed using the cognition framework and the Lesh Model of multiple representations. The results of this research show two representations that teachers always apply to each commognitive component, namely symbolic representation and real-life representation. Symbolic representations are often used by teachers to solve mathematical problems, especially word problems. Likewise, real life representations are often used because they apply events or occurrences in everyday life. The use of diverse representations has the potential to increase students' understanding and ability to apply fraction concepts in real life.
PENGEMBANGAN BAHAN AJAR AUTODESK INVENTOR PROFESSIONAL 2022 PADA SISTEM MEKATRONIKA BERBASIS COMPUTER AIDED ENGINEERING Prameisthy Dyah Anggraeni Isnodo; Purnomo; Duwi Leksono Edy
Jurnal Pendidikan Teknik Mesin Vol. 10 No. 1 (2023): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v10i1.142

Abstract

Dunia pendidikan era 4.0 ini dituntut untuk menerapkan pembelajaran menyesuaikan teknologi. Salah satunya adalah Sistem Mekatronika Berbasis Computer Aided Engineering (SMBCAE) pada Program Keahlian Mekatronika di SMKN 8 Malang yang dituntut dapat mengoperasikan Autodesk inventor professional untuk menggambar secara digital. Hal ini melatih siswa untuk menyelesaikan masalah desain pada suatu projek. Penelitian ini bertujuan untuk mengembangkan bahan ajar sebagai pedoman belajar yang variatif serta memuat materi meliputi konsep awal, sketsa 2D, model 3D, dan assembly aplikasi autodesk inventor 2022. Pengembangan bahan ajar ini menggunakan model pengembangan Borg & Gall. Validasi yang terdiri dari satu validator ahli media dan dua validator ahli materi, didapatkan hasil bahwa modul layak dikembangkan. Selain itu, berdasarkan hasil uji coba produk yang dilakukan terhadap 60 siswa didapatkan hasil sebesar 82,5%. Dengan demikian dapat dikategorikan bahwa bahan ajar sangat baik dan layak digunakan.
Peningkatan Pemahaman Siswa terhadap Occupational Health and Safety melalui Installation of Information Banners di Bengkel Bubut SMK Muhammadiyah 1 Malang Dwi Damara Agasta; Marsono Marsono; Gita Siril Qolbi; Ilham Shohibul Ulya; Marsa Ifelda Nathaniela Kirana; Purnomo Purnomo
I-Com: Indonesian Community Journal Vol 6 No 2 (2026): I-Com: Indonesian Community Journal (Juni 2026)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70609/i-com.v6i2.9962

Abstract

Keselamatan dan Kesehatan Kerja (K3) merupakan aspek fundamental dalam kegiatan praktik di bengkel sekolah kejuruan. Pengabdian masyarakat ini dilaksanakan di SMK Muhammadiyah 1 Malang, khususnya pada bengkel bubut, yang dalam observasi awal ditemukan ketiadaan media informasi K3 serta rendahnya kepatuhan siswa dalam penggunaan Alat Pelindung Diri (APD). Program pengabdian ini bertujuan untuk meningkatkan kesadaran dan pengetahuan siswa terhadap K3 melalui perancangan dan pemasangan banner K3 berukuran 3x1 meter yang memuat informasi keselamatan kerja, penggunaan APD, serta prinsip 5R (Ringkas, Rapi, Resik, Rawat, Rajin). Metode pelaksanaan meliputi sosialisasi K3, pemasangan banner, dan evaluasi melalui kuesioner kepada 32 siswa. Hasil evaluasi menunjukkan peningkatan pemahaman siswa terhadap K3 dari rata-rata 58% menjadi 84% pasca pemasangan banner. Kegiatan ini memberikan dampak positif berupa tersedianya media informasi K3 yang permanen di bengkel bubut sebagai upaya preventif terhadap kecelakaan kerja.
Transferable skills perception analysus of vocational teachers on-in-on-in dual skills program Purnomo Purnomo; Marsono Marsono; Tuwoso Tuwoso
Jurnal Pendidikan Vokasi Vol. 11 No. 3 (2021)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v11i3.44428

Abstract

The Ministry of Education and Culture in 2016 made one of the breakthrough programs in an effort to organize and fulfill productive teachers in Vocational High Schools (VHS), namely through the Dual Skills Program (DSK). The DSK is implemented to support the improvement of vocational education as well as education and job skills training. Meanwhile, DSK participating teachers must have new competencies that can be used to teach productive subjects in certain areas of expertise. Increasing the competence of DSK participants needs to take into account the development of transferable skills obtained after conducting training or in the process of implementing DSK. The aims of this study are to 1.) Determine the types of transferable skills that DSK participant teachers need to possess; and 2.) Analyze and describe the transferable skills of teachers of vocational high school on-in-on-in DSK in Malang Regency. This study uses a quantitative approach. The samples used were all vocational high school teachers who took part in the on-in-on-in DSK in Malang Regency, while the respondent's data collection used a questionnaire. The results showed that the types of transferable skills consist of communication skills, planning skills, interpersonal skills, work attitude skills, organizational skills, financial management skills, and critical thinking skills. The transferable skills of teachers of vocational high school on-in-on-in DSK in Malang Regency were in a good category.
Pemanfaatan Panas Sinar Matahari melalui Charging Spot Terintegrasi Tempat Sampah Non Organik Purnomo Purnomo; Tuwoso Tuwoso; Duwi Leksono Edy; Johan Wayan Dika
JUPITER (JURNAL PENDIDIKAN TEKNIK ELEKTRO) Vol. 9 No. 1 (2024)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jupiter.v9i1.19548

Abstract

Batu merupakan salah satu kota yang menjadi tujuan destinasi wisata terbaik di Jawa Timur. Sepanjang tahun 2023, jumlah wisatawan mampu melampaui jumlah pada tahun sebelumnya, sehingga diperlukan peningkatan fasilitas yang menunjang aktivitas wisatawan. Keberadaan spot yang mampu menyediakan kelistrikan menjadi prioritas yang harus direalisasikan. Dengan banyaknya jumlah destinasi yang bersifat outdoor, maka potensi renewable energy dapat dimanfaatkan secara optimal. Adapun sumber energi yang dapat dimanfaatkan adalah panas sinar matahari. Penelitian ini bertujuan untuk mengembangkan charging spot dengan memanfaatkan panas sinar matahari yang dapat dijadikan sebagai stasiun pengisi baterai listrik pada handphone. Hasil penelitian ini menunjukkan bahwa charging spot telah berhasil dikembangkan. Charging spot terdiri dari serangkaian beberapa komponen, meliputi solar cell berkapasitas 50 WP sekaligus dijadikan sebagai meja, dua kursi yang terdapat pada bagian samping kiri dan kanan meja, tempat sampah organik, aki kering motor, Solar Charger Controller (SCC), dan port USB yang terdapat pada sisi kanan dan kiri meja. Dengan rata-rata intensitas penerimaan panas sinar matahari selama 8 jam tiap harinya, solar cell dapat memiliki energi sebesar 400 Wh. Dengan energi tersebut, charging spot selama 1 x 24 jam dapat mencharge 36 handphone dengan kapasitas baterai sebesar 3000 mAh.
EFEKTIVITAS SISTEM PEMBELAJARAN TATAP MUKA TERBATAS MATA KULIAH PRAKTIKUM DI PROGRAM STUDI PENDIDIKAN TEKNIK MESIN SELAMA PANDEMI COVID-19 Pandu Atri Saputra; Purnomo; Suharmanto
Jurnal Pendidikan Teknik Mesin Vol. 9 No. 2 (2022): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v9i2.17636

Abstract

Penelitian ini bertujuan untuk untuk mengetahui efektivitas sistem pembelajaran tatap muka terbatas mata kuliah praktikum di Program Studi Pendidikan Teknik Mesin selama pandemi covid-19. Jenis penelitian ini adalah deskriptif dengan pendekatan kuantitatif. Pengumpulan data dilakukan dengan menggunakan angket. Analisis data dilakukan dengan perhitungan skala dan persentase. Hasil penelitian menunjukkan bahwa efektivitas sistem pembelajaran tatap muka terbatas mata kuliah praktikum di Program Studi Pendidikan Teknik Mesin dalam kategori cukup (36%). Efektivitas ditinjau dari pembelajaran dalam kategori cukup (33%). Efektivitas ditinjau dari fasilitas pembelajaran dalam kategori tinggi (37%). Efektivitas ditinjau dari mahasiswa dalam kategori tinggi (34%). Efektivitas ditinjau dari dosen masuk dalam kategori cukup (30%). Pemahaman mahasiswa pada materi kuliah praktikum masuk dalam kategori cukup dengan persentase sebesar (39%).
Developing the GEN-V Startup Ecosystem: An AI-Driven Integration of Multidisciplinary Learning in Vocational High School Ali Basyah; Waras Kamdi; Purnomo Purnomo; Tuwoso Tuwoso; Razali Hassan
International Journal of Educational Narratives Vol. 4 No. 1 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijen.v4i2.3520

Abstract

Background. Traditional vocational education often operates in “silos,” where subjects are taught in isolation, hindering students' ability to integrate diverse competencies into real-world work scenarios. Purpose. This study develops and evaluates the “GEN-V” startup ecosystem an innovative pedagogical model designed to integrate 13 subjects through an AI-driven digital startup project for vocational high school students. Method. Utilizing a Research and Development (R&D) approach with the ADDIE model, this study involved 95 students from three classes (XII DKV 1, 2, and 3) at SMK Negeri 1 Mojokerto, organized into 18 startup teams. Each team was structured into six specialized roles: Chief Executive Officer (CEO), Chief Product Officer (CPO), Chief Marketing Officer (CMO), Chief Financial Officer (CFO), Chief Technology Officer (CTO), and Chief Content Officer (CCO). Data were collected through a centralized project management dashboard, an 8-week startup sprint observation, and multidisciplinary evaluations from a panel of 14 teacher-mentors. Results. The findings demonstrate that the GEN-V ecosystem effectively synchronized multidisciplinary tasks. The “Traffic Light” monitoring system evidenced a 95% task completion rate across all specialized departments. Furthermore, the strategic integration of Google Gemini AI significantly accelerated content production and financial modeling, enabling teams to achieve realistic Break-Even Point (BEP) projections and market validation within a condensed timeframe. Conclusion. The GEN-V ecosystem serves as a transformative learning model that successfully dismantles subject barriers. By fostering AI-human collaboration and disciplined project management, it effectively prepares vocational students for the complexities of the digital startup industry.