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Pemanfaatan Panas Sinar Matahari melalui Charging Spot Terintegrasi Tempat Sampah Non Organik Purnomo Purnomo; Tuwoso Tuwoso; Duwi Leksono Edy; Johan Wayan Dika
JUPITER (JURNAL PENDIDIKAN TEKNIK ELEKTRO) Vol 9, No 1 (2024)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jupiter.v9i1.19548

Abstract

Batu merupakan salah satu kota yang menjadi tujuan destinasi wisata terbaik di Jawa Timur. Sepanjang tahun 2023, jumlah wisatawan mampu melampaui jumlah pada tahun sebelumnya, sehingga diperlukan peningkatan fasilitas yang menunjang aktivitas wisatawan. Keberadaan spot yang mampu menyediakan kelistrikan menjadi prioritas yang harus direalisasikan. Dengan banyaknya jumlah destinasi yang bersifat outdoor, maka potensi renewable energy dapat dimanfaatkan secara optimal. Adapun sumber energi yang dapat dimanfaatkan adalah panas sinar matahari. Penelitian ini bertujuan untuk mengembangkan charging spot dengan memanfaatkan panas sinar matahari yang dapat dijadikan sebagai stasiun pengisi baterai listrik pada handphone. Hasil penelitian ini menunjukkan bahwa charging spot telah berhasil dikembangkan. Charging spot terdiri dari serangkaian beberapa komponen, meliputi solar cell berkapasitas 50 WP sekaligus dijadikan sebagai meja, dua kursi yang terdapat pada bagian samping kiri dan kanan meja, tempat sampah organik, aki kering motor, Solar Charger Controller (SCC), dan port USB yang terdapat pada sisi kanan dan kiri meja. Dengan rata-rata intensitas penerimaan panas sinar matahari selama 8 jam tiap harinya, solar cell dapat memiliki energi sebesar 400 Wh. Dengan energi tersebut, charging spot selama 1 x 24 jam dapat mencharge 36 handphone dengan kapasitas baterai sebesar 3000 mAh.
Pengembangan Media Pembelajaran Playmat Interaktif Audio Visual sebagai Stimulasi Motorik Kasar pada Anak Usia Dini TK Laboratorium Universitas Negeri Malang Alby Aruna; Khoirul Muanam; Purnomo Purnomo; Yerry Soepriyanto
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.5918

Abstract

This study develops an interactive audio-visual playmat as a learning medium designed to stimulate gross motor skills in early childhood at the Kindergarten Laboratory of Universitas Negeri Malang. The methodology applied follows an educational system development model that includes needs analysis, product design and creation, as well as evaluation and revision. This medium aims to create an enjoyable learning experience that simultaneously stimulates the development of gross motor skills through a combination of audio and visual elements. These elements are strategically designed to activate gross motor responses such as jumping, running, and moving according to instructions. The interactive features of this playmat are designed to provide immediate feedback on children's physical movements, reinforcing the connection between sensory stimuli and motor response. Through a quantitative approach, this study makes a significant contribution to early childhood education, presenting a learning medium that is not only engaging but also effective in supporting the essential development of gross motor skills critical for children's physical growth and future motor skills.
Teachers' Multiple Representations on Teaching Fractions at Elementary School: A Commognitive Framework Ria Norfika Yuliandari; Cholis Sa'dijah; Susiswo Susiswo; Purnomo Purnomo
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.5048

Abstract

This research explores how teachers utilize verbal, symbolic, pictorial, and real-life representations using a commognitive framework to support student learning. This research uses a qualitative approach with an exploratory descriptive design. The selection of research subjects was carried out through purposive sampling which was modified to achieve the research objectives. The research focuses on elementary school teachers who have education diplomas and more than 15 years of teaching experience. In this research, our data is in the form of learning video recording data. The collected data was analyzed using the cognition framework and the Lesh Model of multiple representations. The results of this research show two representations that teachers always apply to each commognitive component, namely symbolic representation and real-life representation. Symbolic representations are often used by teachers to solve mathematical problems, especially word problems. Likewise, real life representations are often used because they apply events or occurrences in everyday life. The use of diverse representations has the potential to increase students' understanding and ability to apply fraction concepts in real life.